Configs generated, added some mods including Iron's spellbook. NOTE: need sound whitelist for player sounds
Added cursery, sneaky curses: adds new curses, causes curses to have a chance to affix when enchanting regardless of its presence in the description, obfuscates curses from tooltip and instead makes the item's name red. curse of pandora: adds curios and cursed curios ancientcurses: adds altars where you can earn jewels (gems) to affix to an amulet for bonuses (future curio wip) Sound attracts mobs, proximity chat, and simple radios for bequiet systems Iron's spells & spellbook integrates with some of our mods and adds mobs and magic tenseambiance: dynamic biome based creepy ambient noise
This commit is contained in:
@ -0,0 +1,127 @@
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#This config houses all the armor configuration options || This is currently WIP and doesn't have all the values
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[armors]
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[armors.general]
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#Should End-game armors be breakable || Default: false
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breakable_end_game_armors = false
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[armors.abyssal_hide]
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#Armor value of Abyssal Hide armor helmet || Default 6
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#Range: > 1
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helmet_armor_value = 6
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#Armor value of Abyssal Hide armor chestplate || Default 11
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#Range: > 1
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chestplate_armor_value = 11
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#Armor value of Abyssal Hide armor leggings || Default 9
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#Range: > 1
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leggings_armor_value = 9
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#Armor value of Abyssal Hide armor boots || Default 6
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#Range: > 1
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boots_armor_value = 6
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#Toughness || Default 4.0
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#Range: 0.0 ~ 20.0
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armor_toughness = 4.0
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[armors.primordial_crest]
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#Armor value of Primordial Crest armor helmet || Default 4
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#Range: > 1
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helmet_armor_value = 4
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#Armor value of Primordial Crest armor chestplate || Default 8
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#Range: > 1
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chestplate_armor_value = 8
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#Armor value of Primordial Crest armor leggings || Default 6
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#Range: > 1
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leggings_armor_value = 6
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#Armor value of Primordial Crest armor boots || Default 4
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#Range: > 1
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boots_armor_value = 4
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#Toughness || Default 1.5
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#Range: 0.0 ~ 20.0
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armor_toughness = 1.5
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[armors.tectonic_crest]
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#Armor value of Tectonic Crest armor helmet || Default 6
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#Range: > 1
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helmet_armor_value = 6
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#Armor value of Tectonic Crest armor chestplate || Default 11
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#Range: > 1
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chestplate_armor_value = 11
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#Armor value of Tectonic Crest armor leggings || Default 9
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#Range: > 1
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leggings_armor_value = 9
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#Armor value of Tectonic Crest armor boots || Default 6
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#Range: > 1
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boots_armor_value = 6
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#Toughness || Default 4.0
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#Range: 0.0 ~ 20.0
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armor_toughness = 4.0
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[armors.cursed_wraithguard]
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#Armor value of Cursed Wraithguard armor helmet || Default 6
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#Range: > 1
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helmet_armor_value = 6
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#Armor value of Cursed Wraithguard armor chestplate || Default 11
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#Range: > 1
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chestplate_armor_value = 11
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#Armor value of Cursed Wraithguard armor leggings || Default 9
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#Range: > 1
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leggings_armor_value = 9
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#Armor value of Cursed Wraithguard armor boots || Default 6
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#Range: > 1
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boots_armor_value = 6
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#Toughness || Default 4.0
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#Range: 0.0 ~ 20.0
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armor_toughness = 4.0
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[armors.mechanized_exoskeleton]
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#Armor value of Mechanized Exoskeleton armor helmet || Default 6
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#Range: > 1
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helmet_armor_value = 6
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#Armor value of Mechanized Exoskeleton armor chestplate || Default 11
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#Range: > 1
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chestplate_armor_value = 11
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#Armor value of Mechanized Exoskeleton armor leggings || Default 9
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#Range: > 1
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leggings_armor_value = 9
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#Armor value of Mechanized Exoskeleton armor boots || Default 6
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#Range: > 1
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boots_armor_value = 6
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#Toughness || Default 4.0
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#Range: 0.0 ~ 20.0
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armor_toughness = 4.0
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[armors.deepling_mage]
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#Armor value of Deepling Mage armor helmet || Default 3
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#Range: > 1
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helmet_armor_value = 3
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#Armor value of Deepling Mage armor chestplate || Default 8
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#Range: > 1
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chestplate_armor_value = 8
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#Armor value of Deepling Mage armor leggings || Default 6
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#Range: > 1
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leggings_armor_value = 6
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#Armor value of Deepling Mage armor boots || Default 3
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#Range: > 1
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boots_armor_value = 3
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#Toughness || Default 1.5
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#Range: 0.0 ~ 20.0
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armor_toughness = 1.5
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[armors.forlorn_harbinger]
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#Armor value of helmet || Default 6
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#Range: > 1
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helmet_armor_value = 6
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#Armor value of chestplate || Default 11
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#Range: > 1
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chestplate_armor_value = 11
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#Armor value of leggings || Default 9
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#Range: > 1
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leggings_armor_value = 9
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#Armor value of boots || Default 6
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#Range: > 1
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boots_armor_value = 6
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#Toughness || Default 4.0
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#Range: 0.0 ~ 20.0
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armor_toughness = 4.0
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@ -0,0 +1,234 @@
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#Augment Configs
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#When fiddling with Attribute Operations, make sure you use numbers between 1-3.
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#1.ADDITION 2.MULTIPLY_BASE 3.MULTIPLY_TOTAL || Using outside of these will crash your game!
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[augments]
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[augments.balance]
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#Operation for Nature spell power || Balance || Default 2
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#Range: > 1
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nature_spell_power_operation = 2
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#Operation for Ender spell power || Balance || Default 2
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#Range: > 1
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ender_spell_power_operation = 2
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#Operation for Eldritch spell power || Balance || Default 2
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#Range: > 1
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eldritch_spell_power_operation = 2
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[augments.balance_mythic]
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#Nature Spell Power || Default 0.4
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#Range: -1.0 ~ 1.0
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nature_spell_power = 0.4
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#Ender Spell Power || Default -0.20
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#Range: -1.0 ~ 1.0
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ender_spell_power = -0.2
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#Eldritch Spell Power || Default -0.20
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#Range: -1.0 ~ 1.0
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eldritch_spell_power = -0.2
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[augments.bruteforce]
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#Operation for raw attack damage || Bruteforce || Default 2
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#Range: > 1
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attack_damage_operation = 2
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#Operation for spell power || Bruteforce || Default 2
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#Range: > 1
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spell_power_operation = 2
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[augments.bruteforce_mythic]
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#Attack Damage || Default 0.4
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#Range: -1.0 ~ 1.0
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attack_damage = 0.4
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#Spell Power || Default -0.4
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#Range: -1.0 ~ 1.0
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spell_power = -0.4
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[augments.chaos]
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#Operation for eldritch spell power || Chaos || Default 2
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#Range: > 1
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eldritch_spell_power_operation = 2
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#Operation for ender spell power || Chaos || Default 2
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#Range: > 1
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ender_spell_power_operation = 2
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#Operation for armor || Chaos || Default 2
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#Range: > 1
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armor_operation = 2
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[augments.chaos_mythic]
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#Eldritch Spell Power || Default 0.20
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#Range: -1.0 ~ 1.0
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eldritch_spell_power = 0.2
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#Ender Spell Power || Default 0.20
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#Range: -1.0 ~ 1.0
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ender_spell_power = 0.2
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#Armor || Default -0.4
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#Range: -1.0 ~ 1.0
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armor = -0.4
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[augments.equilibrium]
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#Operation for blood spell power || Equilibrium || Default 2
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#Range: > 1
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blood_spell_power_operation = 2
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#Operation for fire spell power || Equilibrium || Default 2
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#Range: > 1
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fire_spell_power_operation = 2
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[augments.equilibrium_mythic]
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#Blood Spell Power || Default 0.4
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#Range: -1.0 ~ 1.0
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blood_spell_power = 0.4
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#Fire Spell Power || Default -0.4
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#Range: -1.0 ~ 1.0
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fire_spell_power = -0.4
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[augments.frigid_flame]
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#Operation for ice spell power || Frigid Flame || Default 2
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#Range: > 1
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ice_spell_power_operation = 2
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#Operation for fire spell power || Frigid Flame || Default 2
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#Range: > 1
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fire_spell_power_operation = 2
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#Operation for max mana || Frigid Flame || Default 1
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#Range: > 1
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max_mana_operation = 1
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[augments.frigid_flame_mythic]
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#Ice Spell Power || Default 0.20
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#Range: -1.0 ~ 1.0
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ice_spell_power = 0.2
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#Fire Spell Power || Default 0.20
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#Range: -1.0 ~ 1.0
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fire_spell_power = 0.2
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#Max Mana || Default -150
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#Range: -800.0 ~ 800.0
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max_mana = -150.0
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[augments.lifedrain]
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#Operation for blood spell power || Lifedrain || Default 2
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#Range: > 1
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blood_spell_power_operation = 2
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#Operation for nature spell power || Lifedrain || Default 2
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#Range: > 1
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nature_spell_power_operation = 2
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#Operation for max health || Lifedrain || Default 2
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#Range: > 1
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max_health_operation = 2
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[augments.lifedrain_mythic]
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#Blood Spell Power || Default 0.20
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#Range: -1.0 ~ 1.0
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blood_spell_power = 0.2
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#Nature Spell Power || Default 0.20
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#Range: -1.0 ~ 1.0
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nature_spell_power = 0.2
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#Max Health || Default -0.4
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#Range: -1.0 ~ 1.0
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max_health = -0.4
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[augments.oblivion]
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#Operation for ender spell power || Oblivion || Default 2
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#Range: > 1
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ender_spell_power_operation = 2
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#Operation for eldritch spell power || Oblivion || Default 2
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#Range: > 1
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eldritch_spell_power_operation = 2
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[augments.oblivion_mythic]
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#Ender Spell Power || Default 0.4
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#Range: -1.0 ~ 1.0
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ender_spell_power = 0.4
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#Eldritch Spell Power || Default -0.4
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#Range: -1.0 ~ 1.0
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eldritch_spell_power = -0.4
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[augments.riftcore]
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#Operation for ender spell power || Riftcore || Default 2
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#Range: > 1
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ender_spell_power_operation = 2
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#Operation for eldritch spell power || Riftcore || Default 2
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#Range: > 1
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eldritch_spell_power_operation = 2
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#Operation for cooldown reduction || Riftcore || Default 2
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#Range: > 1
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cooldown_reduction_operation = 2
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[augments.riftcore_mythic]
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#Ender Spell Power || Default 0.20
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#Range: -1.0 ~ 1.0
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ender_spell_power = 0.2
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#Eldritch Spell Power || Default 0.20
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#Range: -1.0 ~ 1.0
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eldritch_spell_power = 0.2
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#Cooldown Reduction || Default -0.4
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#Range: -1.0 ~ 1.0
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cooldown_reduction = -0.4
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[augments.sacred_void]
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#Operation for Evocation spell power || Sacred Void || Default 2
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#Range: > 1
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evocation_spell_power_operation = 2
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#Operation for Holy spell power || Sacred Void || Default 2
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#Range: > 1
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holy_spell_power_operation = 2
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[augments.sacred_void_mythic]
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#Evocation Spell Power || Default 0.4
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#Range: -1.0 ~ 1.0
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evocation_spell_power = 0.4
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#Holy Spell Power || Default -0.4
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#Range: -1.0 ~ 1.0
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holy_spell_power = -0.4
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[augments.thunderbolt]
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#Operation for Lightning spell power || Thunderbolt || Default 2
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#Range: > 1
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lightning_spell_power_operation = 2
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#Operation for Nature spell power || Thunderbolt || Default 2
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#Range: > 1
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nature_spell_power_operation = 2
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[augments.thunderbolt_mythic]
|
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#Lightning Spell Power || Default 0.4
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#Range: -1.0 ~ 1.0
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lightning_spell_power = 0.4
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#Nature Spell Power || Default -0.4
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#Range: -1.0 ~ 1.0
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nature_spell_power = -0.4
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[augments.volcana]
|
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#Operation for Fire spell power || Volcana || Default 2
|
||||
#Range: > 1
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fire_spell_power_operation = 2
|
||||
#Operation for Ice spell power || Volcana || Default 2
|
||||
#Range: > 1
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ice_spell_power_operation = 2
|
||||
|
||||
[augments.volcana_mythic]
|
||||
#Fire Spell Power || Default 0.4
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#Range: -1.0 ~ 1.0
|
||||
fire_spell_power = 0.4
|
||||
#Ice Spell Power || Default -0.4
|
||||
#Range: -1.0 ~ 1.0
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||||
ice_spell_power = -0.4
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|
||||
[augments.refreshment]
|
||||
#Operation for Aqua spell power || Volcana || Default 2
|
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#Range: > 1
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aqua_spell_power_operation = 2
|
||||
#Operation for Ice spell power || Volcana || Default 2
|
||||
#Range: > 1
|
||||
ice_spell_power_operation = 2
|
||||
#Operation for Fire spell power || Volcana || Default 2
|
||||
#Range: > 1
|
||||
fire_spell_power_operation = 2
|
||||
|
||||
[augments.refreshment_mythic]
|
||||
#Aqua Spell Power || Default 0.2
|
||||
#Range: -1.0 ~ 1.0
|
||||
aqua_spell_power = 0.2
|
||||
#Ice Spell Power || Default 0.2
|
||||
#Range: -1.0 ~ 1.0
|
||||
ice_spell_power = 0.2
|
||||
#Fire Spell Power || Default -0.4
|
||||
#Range: -1.0 ~ 1.0
|
||||
fire_spell_power = -0.4
|
||||
|
@ -0,0 +1,55 @@
|
||||
|
||||
[client]
|
||||
|
||||
[client.general]
|
||||
#Whether the armor info overlay should replace XP bars || Default: false
|
||||
armor_overlay_replace_xp_bars = false
|
||||
|
||||
[client.plasma_fuel]
|
||||
#X Offset || Default 0
|
||||
#Range: > -2147483648
|
||||
x_offset = 0
|
||||
#Y Offset || Default 0
|
||||
#Range: > -2147483648
|
||||
y_offset = 0
|
||||
|
||||
[client.cursed_wraithguard]
|
||||
#X Offset || Default 0
|
||||
#Range: > -2147483648
|
||||
x_offset = 0
|
||||
#Y Offset || Default 0
|
||||
#Range: > -2147483648
|
||||
y_offset = 0
|
||||
|
||||
[client.abyssal_hide]
|
||||
#X Offset || Default 0
|
||||
#Range: > -2147483648
|
||||
x_offset = 0
|
||||
#Y Offset || Default 0
|
||||
#Range: > -2147483648
|
||||
y_offset = 0
|
||||
|
||||
[client.tectonic_crest]
|
||||
#X Offset || Default 0
|
||||
#Range: > -2147483648
|
||||
x_offset = 0
|
||||
#Y Offset || Default 0
|
||||
#Range: > -2147483648
|
||||
y_offset = 0
|
||||
|
||||
[client.primordial_crest]
|
||||
#X Offset || Default 0
|
||||
#Range: > -2147483648
|
||||
x_offset = 0
|
||||
#Y Offset || Default 0
|
||||
#Range: > -2147483648
|
||||
y_offset = 0
|
||||
|
||||
[client.darkness]
|
||||
#X Offset || Default 0
|
||||
#Range: > -2147483648
|
||||
x_offset = 0
|
||||
#Y Offset || Default 0
|
||||
#Range: > -2147483648
|
||||
y_offset = 0
|
||||
|
@ -0,0 +1,26 @@
|
||||
|
||||
#Common Configs || This config file offer controls to many different things on the mod.
|
||||
#Changing something you don't know about, might break your game.
|
||||
[common]
|
||||
|
||||
[common.general]
|
||||
#Show welcome message || Default: true
|
||||
welcome_message = true
|
||||
|
||||
[common.augment]
|
||||
#Chance to get a additional attribute in Wild Augment types || Default 0.2 = 20%
|
||||
#Range: 0.01 ~ 1.0
|
||||
wild_probability = 0.2
|
||||
#Experience cost when assigning attributes in a Wild Augment || Default 250 xp points
|
||||
#Range: > 50
|
||||
wild_experience_cost = 250
|
||||
# % of negative stat gets reduced after blessing a Mythic Augment || Default 0.8 = 20%
|
||||
#Range: 0.1 ~ 1.0
|
||||
blessing_reduction = 0.8
|
||||
|
||||
[common.effect]
|
||||
#List of effect IDs that are immune to Rainfall cleanse || Example: ["minecraft:blindness", "minecraft:darkness"]
|
||||
rainfall_immune_effects = []
|
||||
#List of effect IDs that are immune to Acid Rain cleanse || Example: ["minecraft:absorption", "minecraft:health_boost"]
|
||||
acid_rain_immune_effects = []
|
||||
|
@ -0,0 +1,19 @@
|
||||
|
||||
#W.I.P
|
||||
#This file is for the magic attributes that T.O Tweaks provided to its dependency mods' equipments!
|
||||
#If you're already overriding the same attributes with mods like KubeJS or CIA (Custom Item Attributes), things might not work as intended.
|
||||
#Make sure to disable one either KubeJS & CIA or T.O Tweaks default attribute provider
|
||||
[attribute_provider]
|
||||
|
||||
[attribute_provider.general]
|
||||
#If Attribute Provider system should be enabled or not || Disabling this will entirely disable Attribute Provider to items below || Default: false
|
||||
attribute_provider_active = false
|
||||
|
||||
[attribute_provider.ignitium_set]
|
||||
#Ignitium items Fire Spell Power || Default 0.05
|
||||
#Range: 0.0 ~ 1.0
|
||||
fire_spell_power = 0.05
|
||||
#Ignitium items Max Mana || Default 75
|
||||
#Range: 0.0 ~ 1000.0
|
||||
max_mana = 75.0
|
||||
|
@ -0,0 +1,142 @@
|
||||
|
||||
#This config houses all the extra spell and spell mechanics
|
||||
#If you're looking to change the spell stats instead or disable/enable spells... Go to iron's spellbooks server config file
|
||||
[spells]
|
||||
|
||||
[spells.annihilation]
|
||||
#If Annihilation spell can cause blocks to break/create explosion || Default: true
|
||||
cause_explosion = true
|
||||
#If Annihilation spell can cause fire || Automatically disabled if cause_explosion is disabled || Default: true
|
||||
cause_fire = true
|
||||
|
||||
[spells.aerial_collapse]
|
||||
#Should bosses take less percent-based damage from Aerial Collapse? || less than 1.0 will make them take less damage || Default 1.0
|
||||
#Range: 0.1 ~ 1.0
|
||||
bosses_take_less_damage = 1.0
|
||||
|
||||
[spells.death_laser]
|
||||
#Should DeathLaser break blocks || Default: true
|
||||
should_break_blocks = true
|
||||
#Should DeathLaser spell deal magic damage (default boss behavior/Ignore armor/less integration with spell power & resist attributes) || Default: false
|
||||
should_deal_magic_damage = false
|
||||
|
||||
[spells.abyssal_blast]
|
||||
#Should Abyssal Blast break blocks || Default: true
|
||||
should_break_blocks = true
|
||||
#Should Abyssal Blast spell deal magic damage (default boss behavior/Ignore armor/less integration with spell power & resist attributes) || Default: false
|
||||
should_deal_magic_damage = false
|
||||
|
||||
[spells.summon]
|
||||
#Limit the number of active 'Group' summon spells to one at a time || Default: true
|
||||
limit_group_summon = true
|
||||
#Limit the number of active 'Kaiju' summon spells to one at a time || Default: true
|
||||
limit_kaiju_summon = true
|
||||
#Limit the number of active 'Miniboss' summon spells to one at a time || Default: true
|
||||
limit_miniboss_summon = true
|
||||
|
||||
#Staff, Spellbooks and other this kind of thing
|
||||
[staff_spellbooks]
|
||||
|
||||
[staff_spellbooks.titanlord_scepter]
|
||||
#Damage || Default 9.0
|
||||
#Range: 0.0 ~ 100.0
|
||||
damage = 9.0
|
||||
#Attack Speed || Default -3.0
|
||||
#Range: -5.0 ~ 5.0
|
||||
attack_speed = -3.0
|
||||
#Variant Spell Power || MULTIPLY_BASE || Default 0.15
|
||||
#Range: 0.0 ~ 1.0
|
||||
variant_spell_power = 0.15
|
||||
#Cooldown Reduction || MULTIPLY_BASE || Default 0.15
|
||||
#Range: 0.0 ~ 1.0
|
||||
cooldown_reduction = 0.15
|
||||
#Mana Regen || MULTIPLY_BASE || Default 0.10
|
||||
#Range: 0.0 ~ 1.0
|
||||
mana_regen = 0.1
|
||||
#If Titanlord Scepter should grant a recast to Annihilation spell || Default: true
|
||||
grant_annihilation_recast = true
|
||||
|
||||
[staff_spellbooks.archive_of_abyssal_secrets]
|
||||
#Extra spell slots || Default 10 + 2 built-in
|
||||
#Range: > 4
|
||||
extra_slots = 10
|
||||
#Max Mana || ADDITION || Default 300.0
|
||||
#Range: 50.0 ~ 1000.0
|
||||
max_mana = 300.0
|
||||
#Ender Spell Power || MULTIPLY_BASE || Default 0.15
|
||||
#Range: 0.0 ~ 1.0
|
||||
ender_spell_power = 0.15
|
||||
#Eldritch Spell Power || MULTIPLY_BASE || Default 0.15
|
||||
#Range: 0.0 ~ 1.0
|
||||
eldritch_spell_power = 0.15
|
||||
|
||||
[staff_spellbooks.chronicles_of_the_firelord]
|
||||
#Extra spell slots || Default 10 + 2 built-in
|
||||
#Range: > 3
|
||||
extra_slots = 10
|
||||
#Max Mana || ADDITION || Default 300.0
|
||||
#Range: 50.0 ~ 1000.0
|
||||
max_mana = 300.0
|
||||
#Fire Spell Power || MULTIPLY_BASE || Default 0.15
|
||||
#Range: 0.0 ~ 1.0
|
||||
fire_spell_power = 0.15
|
||||
#Spell Eldritch Spell Power || MULTIPLY_BASE || Default 0.15
|
||||
#Range: 0.0 ~ 1.0
|
||||
eldritch_spell_power = 0.15
|
||||
|
||||
[staff_spellbooks.shellbound]
|
||||
#Extra spell slots || Default 12
|
||||
#Range: > 1
|
||||
extra_slots = 12
|
||||
#Max Mana || ADDITION || Default 200.0
|
||||
#Range: 50.0 ~ 1000.0
|
||||
max_mana = 200.0
|
||||
#Cooldown Reduction || MULTIPLY_BASE || Default 0.10
|
||||
#Range: 0.0 ~ 1.0
|
||||
cooldown_reduction = 0.1
|
||||
#Nature Spell Power || MULTIPLY_BASE || Default 0.10
|
||||
#Range: 0.0 ~ 1.0
|
||||
nature_spell_power = 0.1
|
||||
|
||||
[staff_spellbooks.the_accused_codex]
|
||||
#Extra spell slots || Default 11
|
||||
#Range: > 1
|
||||
extra_slots = 11
|
||||
#Max Mana || ADDITION || Default 300.0
|
||||
#Range: 50.0 ~ 1000.0
|
||||
max_mana = 300.0
|
||||
#Cooldown Reduction || MULTIPLY_BASE || Default 0.10
|
||||
#Range: 0.0 ~ 1.0
|
||||
cooldown_reduction = 0.1
|
||||
#Ice Spell Power || MULTIPLY_BASE || Default 0.20
|
||||
#Range: 0.0 ~ 1.0
|
||||
ice_spell_power = 0.2
|
||||
|
||||
[staff_spellbooks.codec_of_crushing_depths]
|
||||
#Extra spell slots || Default 11
|
||||
#Range: > 1
|
||||
extra_slots = 11
|
||||
#Max Mana || ADDITION || Default 300.0
|
||||
#Range: 50.0 ~ 1000.0
|
||||
max_mana = 300.0
|
||||
#Cooldown Reduction || MULTIPLY_BASE || Default 0.15
|
||||
#Range: 0.0 ~ 1.0
|
||||
cooldown_reduction = 0.15
|
||||
#Aqua Spell Power || MULTIPLY_BASE || Default 0.15
|
||||
#Range: 0.0 ~ 1.0
|
||||
aqua_spell_power = 0.15
|
||||
|
||||
[staff_spellbooks.guide_to_watery_whispers]
|
||||
#Extra spell slots || Default 10
|
||||
#Range: > 1
|
||||
extra_slots = 10
|
||||
#Max Mana || ADDITION || Default 200.0
|
||||
#Range: 50.0 ~ 1000.0
|
||||
max_mana = 200.0
|
||||
#Cooldown Reduction || MULTIPLY_BASE || Default 0.10
|
||||
#Range: 0.0 ~ 1.0
|
||||
cooldown_reduction = 0.1
|
||||
#Aqua Spell Power || MULTIPLY_BASE || Default 0.10
|
||||
#Range: 0.0 ~ 1.0
|
||||
aqua_spell_power = 0.1
|
||||
|
@ -0,0 +1,206 @@
|
||||
|
||||
#Configs for weapons that currently mod has to offer and can be found in survival
|
||||
[current_weapons]
|
||||
|
||||
[current_weapons.general]
|
||||
#Should End-game weapons be breakable || Default: false
|
||||
breakable_end_game_weapons = false
|
||||
|
||||
[current_weapons.abyssal_tidecaller]
|
||||
#Durability || Default 2250
|
||||
#Range: > 1
|
||||
durability = 2250
|
||||
#Damage || Default 21.0
|
||||
#Range: 0.0 ~ 100.0
|
||||
damage = 21.0
|
||||
#Attack Speed || Default -3.0
|
||||
#Range: -5.0 ~ 5.0
|
||||
attack_speed = -3.0
|
||||
#Eldritch Spell Power || MULTIPLY_BASE || Default 0.10
|
||||
#Range: 0.0 ~ 1.0
|
||||
eldritch_spell_power = 0.1
|
||||
#Ender Spell Power || MULTIPLY_BASE || Default 0.10
|
||||
#Range: 0.0 ~ 1.0
|
||||
ender_spell_power = 0.1
|
||||
|
||||
[current_weapons.flames_of_eldritch]
|
||||
#Durability || Default 2250
|
||||
#Range: > 1
|
||||
durability = 2250
|
||||
#Damage || Default 10.0
|
||||
#Range: 0.0 ~ 100.0
|
||||
damage = 10.0
|
||||
#Attack Speed || Default -2.6
|
||||
#Range: -5.0 ~ 5.0
|
||||
attack_speed = -2.6
|
||||
#Eldritch Spell Power || MULTIPLY_BASE || Default 0.05
|
||||
#Range: 0.0 ~ 1.0
|
||||
eldritch_spell_power = 0.05
|
||||
#Fire Spell Power || MULTIPLY_BASE || Default 0.15
|
||||
#Range: 0.0 ~ 1.0
|
||||
fire_spell_power = 0.15
|
||||
|
||||
[current_weapons.harbingers_wrath]
|
||||
#Durability || Default 2250
|
||||
#Range: > 1
|
||||
durability = 2250
|
||||
#Damage || Default 19.0
|
||||
#Range: 0.0 ~ 100.0
|
||||
damage = 19.0
|
||||
#Attack Speed || Default -2.8
|
||||
#Range: -5.0 ~ 5.0
|
||||
attack_speed = -2.8
|
||||
#Lightning Spell Power || MULTIPLY_BASE || Default 0.20
|
||||
#Range: 0.0 ~ 1.0
|
||||
lightning_spell_power = 0.2
|
||||
|
||||
[current_weapons.scourge_of_the_sands]
|
||||
#Durability || Default 2250
|
||||
#Range: > 1
|
||||
durability = 2250
|
||||
#Damage || Default 14.0
|
||||
#Range: 0.0 ~ 100.0
|
||||
damage = 14.0
|
||||
#Attack Speed || Default -2.4
|
||||
#Range: -5.0 ~ 5.0
|
||||
attack_speed = -2.4
|
||||
#Evocation Spell Power || MULTIPLY_BASE || Default 0.10
|
||||
#Range: 0.0 ~ 1.0
|
||||
evocation_spell_power = 0.1
|
||||
#Nature Spell Power || MULTIPLY_BASE || Default 0.10
|
||||
#Range: 0.0 ~ 1.0
|
||||
nature_spell_power = 0.1
|
||||
|
||||
[current_weapons.thorns_of_oblivion]
|
||||
#Durability || Default 2250
|
||||
#Range: > 1
|
||||
durability = 2250
|
||||
#Damage || Default 14.0
|
||||
#Range: 0.0 ~ 100.0
|
||||
damage = 14.0
|
||||
#Attack Speed || Default -2.4
|
||||
#Range: -5.0 ~ 5.0
|
||||
attack_speed = -2.4
|
||||
#Nature Spell Power || MULTIPLY_BASE || Default 0.10
|
||||
#Range: 0.0 ~ 1.0
|
||||
nature_spell_power = 0.1
|
||||
#Ender Spell Power || MULTIPLY_BASE || Default 0.10
|
||||
#Range: 0.0 ~ 1.0
|
||||
ender_spell_power = 0.1
|
||||
|
||||
[current_weapons.voidstrike_reaper]
|
||||
#Durability || Default 2250
|
||||
#Range: > 1
|
||||
durability = 2250
|
||||
#Damage || Default 19.0
|
||||
#Range: 0.0 ~ 100.0
|
||||
damage = 19.0
|
||||
#Attack Speed || Default -3.0
|
||||
#Range: -5.0 ~ 5.0
|
||||
attack_speed = -3.0
|
||||
#Ender Spell Power || MULTIPLY_BASE || Default 0.20
|
||||
#Range: 0.0 ~ 1.0
|
||||
ender_spell_power = 0.2
|
||||
|
||||
[current_weapons.cursed_wraithblade]
|
||||
#Durability || Default 2250
|
||||
#Range: > 1
|
||||
durability = 2250
|
||||
#Damage || Default 19.0
|
||||
#Range: 0.0 ~ 100.0
|
||||
damage = 19.0
|
||||
#Attack Speed || Default -2.8
|
||||
#Range: -5.0 ~ 5.0
|
||||
attack_speed = -2.8
|
||||
#Ice Spell Power || MULTIPLY_BASE || Default 0.15
|
||||
#Range: 0.0 ~ 1.0
|
||||
ice_spell_power = 0.15
|
||||
#Eldritch Spell Power || MULTIPLY_BASE || Default 0.05
|
||||
#Range: 0.0 ~ 1.0
|
||||
eldritch_spell_power = 0.05
|
||||
|
||||
[current_weapons.infernal_devastator]
|
||||
#Durability || Default 2250
|
||||
#Range: > 1
|
||||
durability = 2250
|
||||
#Damage || Default 16.0
|
||||
#Range: 0.0 ~ 100.0
|
||||
damage = 16.0
|
||||
#Attack Speed || Default -2.6
|
||||
#Range: -5.0 ~ 5.0
|
||||
attack_speed = -2.6
|
||||
#Fire Spell Power || MULTIPLY_BASE || Default 0.2
|
||||
#Range: 0.0 ~ 1.0
|
||||
fire_spell_power = 0.2
|
||||
#Blazing Salvo damage multiplier || Default 1.0
|
||||
#Range: 1.0 ~ 5.0
|
||||
blazing_salvo_multiplier = 1.0
|
||||
|
||||
[current_weapons.gauntlet_of_extinction]
|
||||
#Durability || Default 2250
|
||||
#Range: > 1
|
||||
durability = 2250
|
||||
#Damage || Default 16.0
|
||||
#Range: 0.0 ~ 100.0
|
||||
damage = 16.0
|
||||
#Attack Speed || Default -2.6
|
||||
#Range: -5.0 ~ 5.0
|
||||
attack_speed = -2.6
|
||||
#Fire Spell Power || MULTIPLY_BASE || Default 0.2
|
||||
#Range: 0.0 ~ 1.0
|
||||
fire_spell_power = 0.2
|
||||
#Primeval Devour damage multiplier || Default 1 || WARNING: Use Integer Values! values that are not integer like 1.2 will be converted into integer anyways!
|
||||
#Range: 1.0 ~ 5.0
|
||||
primeval_devour_multiplier = 1.0
|
||||
|
||||
[current_weapons.mechanized_wraithblade]
|
||||
#Durability || Default 2250
|
||||
#Range: > 1
|
||||
durability = 2250
|
||||
#Damage || Default 17.0
|
||||
#Range: 0.0 ~ 100.0
|
||||
damage = 17.0
|
||||
#Attack Speed || Default -2.7
|
||||
#Range: -5.0 ~ 5.0
|
||||
attack_speed = -2.7
|
||||
#Lightning Spell Power || MULTIPLY_BASE || Default 0.2
|
||||
#Range: 0.0 ~ 1.0
|
||||
lightning_spell_power = 0.2
|
||||
#Plasma Overdrive damage multiplier || Default 1.0
|
||||
#Range: 1.0 ~ 5.0
|
||||
plasma_overdrive_multiplier = 1.0
|
||||
|
||||
[current_weapons.the_obliterator]
|
||||
#Durability || Default 2250
|
||||
#Range: > 1
|
||||
durability = 2250
|
||||
#Damage || Default 14.0
|
||||
#Range: 0.0 ~ 100.0
|
||||
damage = 14.0
|
||||
#Attack Speed || Default -2.4
|
||||
#Range: -5.0 ~ 5.0
|
||||
attack_speed = -2.4
|
||||
#Eldritch Spell Power || MULTIPLY_BASE || Default 0.10
|
||||
#Range: 0.0 ~ 1.0
|
||||
eldritch_spell_power = 0.1
|
||||
#Ender Spell Power || MULTIPLY_BASE || Default 0.10
|
||||
#Range: 0.0 ~ 1.0
|
||||
ender_spell_power = 0.1
|
||||
#Oblivion Ray damage multiplier || Default 1.0
|
||||
#Range: 1.0 ~ 5.0
|
||||
oblivion_ray_multiplier = 1.0
|
||||
|
||||
[current_weapons.trident_of_the_eternal_maelstrom]
|
||||
#Durability || Default 2250
|
||||
#Range: > 1
|
||||
durability = 2250
|
||||
#Damage || Default 14.0
|
||||
#Range: 0.0 ~ 100.0
|
||||
damage = 14.0
|
||||
#Aqua Spell Power || MULTIPLY_BASE || Default 0.20
|
||||
#Range: 0.0 ~ 1.0
|
||||
aqua_spell_power = 0.2
|
||||
#Oblivion Ray damage multiplier || Default 1.0
|
||||
#Range: 1.0 ~ 5.0
|
||||
oblivion_ray_multiplier = 1.0
|
||||
|
@ -0,0 +1,405 @@
|
||||
|
||||
#Wild Augment Configs || Some changes might break your game if you are aware of!
|
||||
#There is 3 types of attribute chances || Guaranteed, Partially Guaranteed (1 from a list), Chance attribute (20% chance to give the attribute by default)
|
||||
[wild_augments]
|
||||
|
||||
[wild_augments.balance_wild]
|
||||
#Max Nature Spell Power || Default 0.5 || Guaranteed || Positive
|
||||
#Range: -1.0 ~ 1.0
|
||||
nature_spell_power = 0.5
|
||||
#Min Ender Spell Power || Default -0.5 || Partially Guaranteed || Negative
|
||||
#Range: -1.0 ~ 1.0
|
||||
ender_spell_power = -0.5
|
||||
#Min Eldritch Spell Power || Default -0.5 || Partially Guaranteed || Negative
|
||||
#Range: -1.0 ~ 1.0
|
||||
eldritch_spell_power = -0.5
|
||||
#Min Summon Damage || Default -0.5 || Partially Guaranteed || Negative
|
||||
#Range: -1.0 ~ 1.0
|
||||
summon_damage = -0.5
|
||||
#Min Crit Chance || Default -0.5 || Partially Guaranteed || Negative
|
||||
#Range: -1.0 ~ 1.0
|
||||
crit_chance = -0.5
|
||||
#Min Fire Damage || Default -0.5 || Partially Guaranteed || Negative
|
||||
#Range: -1.0 ~ 1.0
|
||||
fire_damage = -0.5
|
||||
#Max Max Mana || Default 75.0 || Chance attribute || Positive
|
||||
#Range: -200.0 ~ 200.0
|
||||
max_mana = 75.0
|
||||
#Max Knockback Resistance || Default 0.2 || Chance attribute || Positive
|
||||
#Range: -1.0 ~ 1.0
|
||||
knockback_resistance = 0.2
|
||||
#Max Crit Damage || Default 0.2 || Chance attribute || Positive
|
||||
#Range: -1.0 ~ 1.0
|
||||
crit_damage = 0.2
|
||||
#Max Healing Received || Default 0.2 || Chance attribute || Positive
|
||||
#Range: -1.0 ~ 1.0
|
||||
healing_received = 0.2
|
||||
#Min Eldritch Magic Resist || Default 0.2 || Chance attribute || Negative
|
||||
#Range: -1.0 ~ 1.0
|
||||
eldritch_magic_resist = -0.2
|
||||
|
||||
[wild_augments.bruteforce_wild]
|
||||
#Max Attack Damage || Default 0.5 || Guaranteed || Positive
|
||||
#Range: -1.0 ~ 1.0
|
||||
attack_damage = 0.5
|
||||
#Min Spell Power || Default -0.5 || Partially Guaranteed || Negative
|
||||
#Range: -1.0 ~ 1.0
|
||||
spell_power = -0.5
|
||||
#Min Summon Damage || Default -0.5 || Partially Guaranteed || Negative
|
||||
#Range: -1.0 ~ 1.0
|
||||
summon_damage = -0.5
|
||||
#Min Mana Regen || Default -0.5 || Partially Guaranteed || Negative
|
||||
#Range: -1.0 ~ 1.0
|
||||
mana_regen = -0.5
|
||||
#Min Healing Received || Default -0.5 || Partially Guaranteed || Negative
|
||||
#Range: -1.0 ~ 1.0
|
||||
healing_received = -0.5
|
||||
#Min Exp Gained || Default -0.5 || Partially Guaranteed || Negative
|
||||
#Range: -1.0 ~ 1.0
|
||||
exp_gained = -0.5
|
||||
#Max Attack Knockback || Default 0.2 || Chance Attribute || Positive
|
||||
#Range: -1.0 ~ 1.0
|
||||
attack_knockback = 0.2
|
||||
#Max Movement Speed || Default 0.2 || Chance Attribute || Positive
|
||||
#Range: -1.0 ~ 1.0
|
||||
movement_speed = 0.2
|
||||
#Max Crit Damage || Default 0.2 || Chance Attribute || Positive
|
||||
#Range: -1.0 ~ 1.0
|
||||
crit_damage = 0.2
|
||||
#Max Crit Chance || Default 0.2 || Chance Attribute || Positive
|
||||
#Range: -1.0 ~ 1.0
|
||||
crit_chance = 0.2
|
||||
#Max Mining Speed || Default 0.2 || Chance Attribute || Positive
|
||||
#Range: -1.0 ~ 1.0
|
||||
mining_speed = 0.2
|
||||
|
||||
[wild_augments.chaos_wild]
|
||||
#Max Eldritch Spell Power || Default 0.5 || Partially Guaranteed || Positive
|
||||
#Range: -1.0 ~ 1.0
|
||||
eldritch_spell_power = 0.5
|
||||
#Max Ender Spell Power || Default 0.5 || Partially Guaranteed || Positive
|
||||
#Range: -1.0 ~ 1.0
|
||||
ender_spell_power = 0.5
|
||||
#Min Armor || Default -0.5 || Partially Guaranteed || Negative
|
||||
#Range: -1.0 ~ 1.0
|
||||
armor = -0.5
|
||||
#Min Max Health || Default -0.5 || Partially Guaranteed || Negative
|
||||
#Range: -1.0 ~ 1.0
|
||||
max_health = -0.5
|
||||
#Min Nature Spell Power || Default -0.5 || Partially Guaranteed || Negative
|
||||
#Range: -1.0 ~ 1.0
|
||||
nature_spell_power = -0.5
|
||||
#Min Cooldown Reduction || Default -0.5 || Partially Guaranteed || Negative
|
||||
#Range: -1.0 ~ 1.0
|
||||
cooldown_reduction = -0.5
|
||||
#Min Crit Damage || Default -0.5 || Partially Guaranteed || Negative
|
||||
#Range: -1.0 ~ 1.0
|
||||
crit_damage = -0.5
|
||||
#Max Blood Spell Power || Default 0.2 || Chance Attribute || Positive
|
||||
#Range: -1.0 ~ 1.0
|
||||
blood_spell_power = 0.2
|
||||
#Max Attack Damage || Default 0.2 || Chance Attribute || Positive
|
||||
#Range: -1.0 ~ 1.0
|
||||
attack_damage = 0.2
|
||||
#Max Crit Chance || Default 0.2 || Chance Attribute || Positive
|
||||
#Range: -1.0 ~ 1.0
|
||||
crit_chance = 0.2
|
||||
#Max Arrow Damage || Default 0.2 || Chance Attribute || Positive
|
||||
#Range: -1.0 ~ 1.0
|
||||
arrow_damage = 0.2
|
||||
#Max Mana Regen || Default 0.2 || Chance Attribute || Positive
|
||||
#Range: -1.0 ~ 1.0
|
||||
mana_regen = 0.2
|
||||
|
||||
[wild_augments.equilibrium_wild]
|
||||
#Max Blood Spell Power || Default 0.5 || Partially Guaranteed || Positive
|
||||
#Range: -1.0 ~ 1.0
|
||||
eldritch_spell_power = 0.5
|
||||
#Max Max Health || Default 0.5 || Partially Guaranteed || Positive
|
||||
#Range: -1.0 ~ 1.0
|
||||
max_health = 0.5
|
||||
#Min Fire Spell Power || Default -0.5 || Partially Guaranteed || Negative
|
||||
#Range: -1.0 ~ 1.0
|
||||
fire_spell_power = -0.5
|
||||
#Min Holy Spell Power || Default -0.5 || Partially Guaranteed || Negative
|
||||
#Range: -1.0 ~ 1.0
|
||||
holy_spell_power = -0.5
|
||||
#Min Max Mana || Default -0.5 || Partially Guaranteed || Negative
|
||||
#Range: -1.0 ~ 1.0
|
||||
max_mana = -0.5
|
||||
#Min Fire Damage || Default -0.5 || Partially Guaranteed || Negative
|
||||
#Range: -1.0 ~ 1.0
|
||||
fire_damage = -0.5
|
||||
#Min Armor Shred || Default -0.5 || Partially Guaranteed || Negative
|
||||
#Range: -1.0 ~ 1.0
|
||||
armor_shred = -0.5
|
||||
#Max Jump Strength || Default 0.2 || Chance Attribute || Positive
|
||||
#Range: -1.0 ~ 1.0
|
||||
jump_strength = 0.2
|
||||
#Max Mana Regen || Default 0.2 || Chance Attribute || Positive
|
||||
#Range: -1.0 ~ 1.0
|
||||
mana_regen = 0.2
|
||||
#Max Crit Damage || Default 0.2 || Chance Attribute || Positive
|
||||
#Range: -1.0 ~ 1.0
|
||||
crit_damage = 0.2
|
||||
#Max Life Steal || Default 0.2 || Chance Attribute || Positive
|
||||
#Range: -1.0 ~ 1.0
|
||||
life_steal = 0.2
|
||||
#Max Cold Damage || Default 0.2 || Chance Attribute || Positive
|
||||
#Range: -1.0 ~ 1.0
|
||||
cold_damage = 0.2
|
||||
|
||||
[wild_augments.frigid_flame_wild]
|
||||
#Max Ice Spell Power || Default 0.5 || Partially Guaranteed || Positive
|
||||
#Range: -1.0 ~ 1.0
|
||||
ice_spell_power = 0.5
|
||||
#Max Fire Spell Power || Default 0.5 || Partially Guaranteed || Positive
|
||||
#Range: -1.0 ~ 1.0
|
||||
fire_spell_power = 0.5
|
||||
#Min Blood Spell Power || Default -0.5 || Partially Guaranteed || Negative
|
||||
#Range: -1.0 ~ 1.0
|
||||
blood_spell_power = -0.5
|
||||
#Min Holy Spell Power || Default -0.5 || Partially Guaranteed || Negative
|
||||
#Range: -1.0 ~ 1.0
|
||||
holy_spell_power = -0.5
|
||||
#Min Max Mana || Default -175 || Partially Guaranteed || Negative
|
||||
#Range: -800.0 ~ 800.0
|
||||
max_mana = -175.0
|
||||
#Min Crit Chance || Default -0.5 || Partially Guaranteed || Negative
|
||||
#Range: -1.0 ~ 1.0
|
||||
crit_chance = -0.5
|
||||
#Min Attack Speed || Default -0.5 || Partially Guaranteed || Negative
|
||||
#Range: -1.0 ~ 1.0
|
||||
attack_speed = -0.5
|
||||
#Max Luck || Default 0.2 || Chance Attribute || Positive
|
||||
#Range: -1.0 ~ 1.0
|
||||
luck = 0.2
|
||||
#Max Evocation Magic Resist || Default 0.2 || Chance Attribute || Positive
|
||||
#Range: -1.0 ~ 1.0
|
||||
evocation_magic_resist = 0.2
|
||||
#Max Fire Damage || Default 0.2 || Chance Attribute || Positive
|
||||
#Range: -1.0 ~ 1.0
|
||||
fire_damage = 0.2
|
||||
#Max Cold Damage || Default 0.2 || Chance Attribute || Positive
|
||||
#Range: -1.0 ~ 1.0
|
||||
cold_damage = 0.2
|
||||
#Max Nature Magic Resist || Default 0.2 || Chance Attribute || Positive
|
||||
#Range: -1.0 ~ 1.0
|
||||
nature_magic_resist = 0.2
|
||||
|
||||
[wild_augments.lifedrain_wild]
|
||||
#Max Blood Spell Power || Default 0.5 || Partially Guaranteed || Positive
|
||||
#Range: -1.0 ~ 1.0
|
||||
blood_spell_power = 0.5
|
||||
#Max Nature Spell Power || Default 0.5 || Partially Guaranteed || Positive
|
||||
#Range: -1.0 ~ 1.0
|
||||
nature_spell_power = 0.5
|
||||
#Min Ender Spell Power || Default -0.5 || Partially Guaranteed || Negative
|
||||
#Range: -1.0 ~ 1.0
|
||||
ender_spell_power = -0.5
|
||||
#Min Life Steal || Default -0.5 || Partially Guaranteed || Negative
|
||||
#Range: -1.0 ~ 1.0
|
||||
life_steal = -0.5
|
||||
#Min Max Mana || Default -175 || Partially Guaranteed || Negative
|
||||
#Range: -800.0 ~ 800.0
|
||||
max_mana = -175.0
|
||||
#Min Luck || Default -0.5 || Partially Guaranteed || Negative
|
||||
#Range: -1.0 ~ 1.0
|
||||
luck = -0.5
|
||||
#Min Max Health || Default -0.5 || Partially Guaranteed || Negative
|
||||
#Range: -1.0 ~ 1.0
|
||||
max_health = -0.5
|
||||
#Max Entity Reach || Default 0.5 || Chance Attribute || Positive
|
||||
#Range: -1.0 ~ 1.0
|
||||
entity_reach = 0.5
|
||||
#Max Blood Magic Resist || Default 0.2 || Chance Attribute || Positive
|
||||
#Range: -1.0 ~ 1.0
|
||||
blood_magic_resist = 0.2
|
||||
#Max Cold Damage || Default 0.2 || Chance Attribute || Positive
|
||||
#Range: -1.0 ~ 1.0
|
||||
cold_damage = 0.2
|
||||
#Max Current Hp Damage || Default 0.1 || Chance Attribute || Positive
|
||||
#Range: -1.0 ~ 1.0
|
||||
current_hp_damage = 0.1
|
||||
#Max Nature Magic Resist || Default 0.2 || Chance Attribute || Positive
|
||||
#Range: -1.0 ~ 1.0
|
||||
nature_magic_resist = 0.2
|
||||
|
||||
[wild_augments.oblivion_wild]
|
||||
#Max Ender Spell Power || Default 0.5 || Guaranteed || Positive
|
||||
#Range: -1.0 ~ 1.0
|
||||
ender_spell_power = 0.5
|
||||
#Min Eldritch Spell Power || Default -0.5 || Partially Guaranteed || Negative
|
||||
#Range: -1.0 ~ 1.0
|
||||
eldritch_spell_power = -0.5
|
||||
#Min Healing Received || Default -0.5 || Partially Guaranteed || Negative
|
||||
#Range: -1.0 ~ 1.0
|
||||
healing_received = -0.5
|
||||
#Min Cast Time Reduction || Default -0.5 || Partially Guaranteed || Negative
|
||||
#Range: -1.0 ~ 1.0
|
||||
cast_time_reduction = -0.5
|
||||
#Min Attack Speed || Default -0.5 || Partially Guaranteed || Negative
|
||||
#Range: -1.0 ~ 1.0
|
||||
attack_speed = -0.5
|
||||
#Min Max Health || Default -0.5 || Partially Guaranteed || Negative
|
||||
#Range: -1.0 ~ 1.0
|
||||
max_health = -0.5
|
||||
#Min Armor || Default 0.2 || Chance Attribute || Positive
|
||||
#Range: -1.0 ~ 1.0
|
||||
armor = 0.2
|
||||
#Min Ender Magic Resist || Default 0.2 || Chance Attribute || Positive
|
||||
#Range: -1.0 ~ 1.0
|
||||
ender_magic_resist = 0.2
|
||||
#Min Arrow Velocity || Default 0.2 || Chance Attribute || Positive
|
||||
#Range: -1.0 ~ 1.0
|
||||
arrow_velocity = 0.2
|
||||
#Min Prot Pierce || Default 0.2 || Chance Attribute || Positive
|
||||
#Range: -1.0 ~ 1.0
|
||||
prot_pierce = 0.2
|
||||
#Min Evocation Spell Power || Default 0.2 || Chance Attribute || Positive
|
||||
#Range: -1.0 ~ 1.0
|
||||
evocation_spell_power = 0.2
|
||||
|
||||
[wild_augments.riftcore_wild]
|
||||
#Max Ender Spell Power || Default 0.5 || Partially Guaranteed || Positive
|
||||
#Range: -1.0 ~ 1.0
|
||||
ender_spell_power = 0.5
|
||||
#Max Eldritch Spell Power || Default 0.5 || Partially Guaranteed || Positive
|
||||
#Range: -1.0 ~ 1.0
|
||||
eldritch_spell_power = 0.5
|
||||
#Min Cast Time Reduction || Default -0.5 || Partially Guaranteed || Negative
|
||||
#Range: -1.0 ~ 1.0
|
||||
cast_time_reduction = -0.5
|
||||
#Min Draw Speed || Default -0.5 || Partially Guaranteed || Negative
|
||||
#Range: -1.0 ~ 1.0
|
||||
draw_speed = -0.5
|
||||
#Min Cooldown Reduction || Default -0.5 || Partially Guaranteed || Negative
|
||||
#Range: -1.0 ~ 1.0
|
||||
cooldown_reduction = -0.5
|
||||
#Min Knockback Resistance || Default -0.5 || Partially Guaranteed || Negative
|
||||
#Range: -1.0 ~ 1.0
|
||||
knockback_resistance = -0.5
|
||||
#Min Luck || Default -0.5 || Partially Guaranteed || Negative
|
||||
#Range: -1.0 ~ 1.0
|
||||
luck = -0.5
|
||||
#Max Armor Toughness || Default 0.2 || Chance Attribute || Positive
|
||||
#Range: -1.0 ~ 1.0
|
||||
armor_toughness = 0.2
|
||||
#Max Eldritch Magic Resist || Default 0.2 || Chance Attribute || Positive
|
||||
#Range: -1.0 ~ 1.0
|
||||
eldritch_magic_resist = 0.2
|
||||
#Max Movement Speed || Default 0.2 || Chance Attribute || Positive
|
||||
#Range: -1.0 ~ 1.0
|
||||
movement_speed = 0.2
|
||||
#Max Prot Shred || Default 0.2 || Chance Attribute || Positive
|
||||
#Range: -1.0 ~ 1.0
|
||||
prot_shred = 0.2
|
||||
#Max Ender Magic Resist || Default 0.2 || Chance Attribute || Positive
|
||||
#Range: -1.0 ~ 1.0
|
||||
ender_magic_resist = 0.2
|
||||
|
||||
[wild_augments.sacred_void_wild]
|
||||
#Max Evocation Spell Power || Default 0.5 || Guaranteed || Positive
|
||||
#Range: -1.0 ~ 1.0
|
||||
evocation_spell_power = 0.5
|
||||
#Min Nature Spell Power || Default -0.5 || Partially Guaranteed || Negative
|
||||
#Range: -1.0 ~ 1.0
|
||||
nature_spell_power = -0.5
|
||||
#Min Healing Received || Default -0.5 || Partially Guaranteed || Negative
|
||||
#Range: -1.0 ~ 1.0
|
||||
healing_received = -0.5
|
||||
#Min Holy Spell Power || Default -0.5 || Partially Guaranteed || Negative
|
||||
#Range: -1.0 ~ 1.0
|
||||
holy_spell_power = -0.5
|
||||
#Min Flying Speed || Default -0.5 || Partially Guaranteed || Negative
|
||||
#Range: -1.0 ~ 1.0
|
||||
flying_speed = -0.5
|
||||
#Min Crit Damage || Default -0.5 || Partially Guaranteed || Negative
|
||||
#Range: -1.0 ~ 1.0
|
||||
crit_damage = -0.5
|
||||
#Max Max Health || Default 0.2 || Chance Attribute || Positive
|
||||
#Range: -1.0 ~ 1.0
|
||||
max_health = 0.2
|
||||
#Max Evocation Magic Resist || Default 0.2 || Chance Attribute || Positive
|
||||
#Range: -1.0 ~ 1.0
|
||||
evocation_magic_resist = 0.2
|
||||
#Max Attack Speed || Default 0.2 || Chance Attribute || Positive
|
||||
#Range: -1.0 ~ 1.0
|
||||
attack_speed = 0.2
|
||||
#Max Draw Speed || Default 0.2 || Chance Attribute || Positive
|
||||
#Range: -1.0 ~ 1.0
|
||||
draw_speed = 0.2
|
||||
#Max Ender Spell Power || Default 0.2 || Chance Attribute || Positive
|
||||
#Range: -1.0 ~ 1.0
|
||||
ender_spell_power = 0.2
|
||||
|
||||
[wild_augments.thunderbolt_wild]
|
||||
#Max Lightning Spell Power || Default 0.5 || Guaranteed || Positive
|
||||
#Range: -1.0 ~ 1.0
|
||||
lightning_spell_power = 0.5
|
||||
#Min Nature Spell Power || Default -0.5 || Partially Guaranteed || Negative
|
||||
#Range: -1.0 ~ 1.0
|
||||
nature_spell_power = -0.5
|
||||
#Min Healing Received || Default -0.5 || Partially Guaranteed || Negative
|
||||
#Range: -1.0 ~ 1.0
|
||||
healing_received = -0.5
|
||||
#Min Fire Spell Power || Default -0.5 || Partially Guaranteed || Negative
|
||||
#Range: -1.0 ~ 1.0
|
||||
fire_spell_power = -0.5
|
||||
#Min Max Health || Default -0.5 || Partially Guaranteed || Negative
|
||||
#Range: -1.0 ~ 1.0
|
||||
max_health = -0.5
|
||||
#Min Fire Damage || Default -0.5 || Partially Guaranteed || Negative
|
||||
#Range: -1.0 ~ 1.0
|
||||
fire_damage = -0.5
|
||||
#Max Movement Speed || Default 0.2 || Chance Attribute || Positive
|
||||
#Range: -1.0 ~ 1.0
|
||||
movement_speed = 0.2
|
||||
#Max Blood Spell Power || Default 0.2 || Chance Attribute || Positive
|
||||
#Range: -1.0 ~ 1.0
|
||||
blood_spell_power = 0.2
|
||||
#Max Flying Speed || Default 0.2 || Chance Attribute || Positive
|
||||
#Range: -1.0 ~ 1.0
|
||||
flying_speed = 0.2
|
||||
#Max Arrow Velocity || Default 0.2 || Chance Attribute || Positive
|
||||
#Range: -1.0 ~ 1.0
|
||||
arrow_velocity = 0.2
|
||||
#Max Mana Regen || Default 0.2 || Chance Attribute || Positive
|
||||
#Range: -1.0 ~ 1.0
|
||||
mana_regen = 0.2
|
||||
|
||||
[wild_augments.volcana_wild]
|
||||
#Max Fire Spell Power || Default 0.5 || Guaranteed || Positive
|
||||
#Range: -1.0 ~ 1.0
|
||||
fire_spell_power = 0.5
|
||||
#Min Ice Spell Power || Default -0.5 || Partially Guaranteed || Negative
|
||||
#Range: -1.0 ~ 1.0
|
||||
ice_spell_power = -0.5
|
||||
#Min Experience Gained || Default -0.5 || Partially Guaranteed || Negative
|
||||
#Range: -1.0 ~ 1.0
|
||||
experience_gained = -0.5
|
||||
#Min Mana Regen || Default -0.5 || Partially Guaranteed || Negative
|
||||
#Range: -1.0 ~ 1.0
|
||||
mana_regen = -0.5
|
||||
#Min Movement Speed || Default -0.5 || Partially Guaranteed || Negative
|
||||
#Range: -1.0 ~ 1.0
|
||||
movement_speed = -0.5
|
||||
#Min Cold Damage || Default -0.5 || Partially Guaranteed || Negative
|
||||
#Range: -1.0 ~ 1.0
|
||||
cold_damage = -0.5
|
||||
#Max Attack Damage || Default 0.2 || Chance Attribute || Positive
|
||||
#Range: -1.0 ~ 1.0
|
||||
attack_damage = 0.2
|
||||
#Max Ice Magic Resist || Default 0.2 || Chance Attribute || Positive
|
||||
#Range: -1.0 ~ 1.0
|
||||
ice_magic_resist = 0.2
|
||||
#Max Luck || Default 0.2 || Chance Attribute || Positive
|
||||
#Range: -1.0 ~ 1.0
|
||||
luck = 0.2
|
||||
#Max Fire Damage || Default 0.2 || Chance Attribute || Positive
|
||||
#Range: -1.0 ~ 1.0
|
||||
fire_damage = 0.2
|
||||
#Max Cooldown Reduction || Default 0.2 || Chance Attribute || Positive
|
||||
#Range: -1.0 ~ 1.0
|
||||
cooldown_reduction = 0.2
|
||||
|
Reference in New Issue
Block a user