Configs generated, added some mods including Iron's spellbook. NOTE: need sound whitelist for player sounds

Added
cursery, sneaky curses: adds new curses, causes curses to have a chance to affix when enchanting regardless of its presence in the description, obfuscates curses from tooltip and instead makes the item's name red.
curse of pandora: adds curios and cursed curios
ancientcurses: adds altars where you can earn jewels (gems) to affix to an amulet for bonuses (future curio wip)
Sound attracts mobs, proximity chat, and simple radios for bequiet systems
Iron's spells & spellbook integrates with some of our mods and adds mobs and magic
tenseambiance: dynamic biome based creepy ambient noise
This commit is contained in:
2025-05-27 09:09:23 -05:00
parent d0d125303a
commit a4741227b9
60 changed files with 6378 additions and 1030 deletions

View File

@ -0,0 +1,61 @@
###############################################################################################
### ##
### ##
### ##
### ##
### ##
### ##
### ATTENTION: These are client configs. For gameplay settings, go to the SERVER CONFIGS ##
### ##
### ##
### ##
### ##
### ##
### ##
###############################################################################################
#
[UI]
[UI.ManaBar]
#By default (Contextual), the mana bar only appears when you are holding a magic item or are not at max mana.
#Allowed Values: Never, Always, Contextual
manaBarDisplay = "Contextual"
#Used to adjust mana bar's position (11 is one full hunger bar up).
manaBarXOffset = 0
manaBarYOffset = 0
manaBarTextVisible = true
#Allowed Values: Hunger, XP, Center, TopLeft, TopRight, BottomLeft, BottomRight
manaBarAnchor = "Hunger"
manaTextXOffset = 0
manaTextYOffset = 0
[UI.SpellBar]
#By default (Always), the spell bar always shows the spells in your equipped spellbook. Contextual will hide them when not in use.
#Allowed Values: Never, Always, Contextual
spellBarDisplay = "Always"
#Used to adjust spell bar's position.
spellBarXOffset = 0
spellBarYOffset = 0
#Allowed Values: Hotbar, TopLeft, TopRight, BottomLeft, BottomRight
spellBarAnchor = "Hotbar"
[UI.RecastOverlay]
#Allowed Values: Center, TopCenter, TopLeft, TopRight, BottomLeft, BottomRight
recastAnchor = "TopCenter"
recastXOffset = 0
recastYOffset = 0
[Animations]
#What to render in first person while casting.
showFirstPersonArms = true
showFirstPersonItems = true
[Renderers]
#By default, both fireballs are replaced with an enhanced model used by fire spells.
replaceGhastFireballs = true
replaceBlazeFireballs = true
[Music]
enableBossMusic = true