saving more configs that got created on startup
This commit is contained in:
		| @ -1,53 +1,80 @@ | |||||||
| [General] | [General] | ||||||
| ConfigVersion=1.2 | AutoCloseConsole=false | ||||||
| iconKey=default | AutomaticJava=true | ||||||
| name=1.20.1 FearFactory | CloseAfterLaunch=false | ||||||
| AutomaticJava=true | ConfigVersion=1.2 | ||||||
| InstanceType=OneSix | CustomGLFWPath= | ||||||
| JoinServerOnLaunch=false | CustomOpenALPath= | ||||||
| OverrideCommands=false | EnableFeralGamemode=false | ||||||
| OverrideConsole=false | EnableMangoHud=false | ||||||
| OverrideEnv=false | Env=@Variant(\0\0\0\b\0\0\0\0) | ||||||
| notes= | ExportAuthor= | ||||||
| OverrideGameTime=false | ExportName= | ||||||
| OverrideJavaArgs=false | ExportOptionalFiles=true | ||||||
| OverrideJavaLocation=true | ExportSummary= | ||||||
| ExportAuthor= | ExportVersion=1.0.0 | ||||||
| OverrideLegacySettings=false | IgnoreJavaCompatibility=false | ||||||
| ExportName= | InstanceAccountId= | ||||||
| OverrideMemory=true | InstanceType=OneSix | ||||||
| ExportOptionalFiles=true | JavaArchitecture=64 | ||||||
| OverrideMiscellaneous=false | JavaPath=/home/qb/.var/app/org.prismlauncher.PrismLauncher/data/PrismLauncher/java/java-runtime-gamma/bin/java | ||||||
| ExportSummary= | JavaRealArchitecture=amd64 | ||||||
| OverrideNativeWorkarounds=false | JavaSignature=7b784ed89ddd21859884bcf0fad44d920fc92286 | ||||||
| ExportVersion=1.0.0 | JavaVendor=Microsoft | ||||||
| OverridePerformance=false | JavaVersion=17.0.8 | ||||||
| IgnoreJavaCompatibility=false | JoinServerOnLaunch=false | ||||||
| OverrideWindow=false | JoinServerOnLaunchAddress= | ||||||
| UseAccountForInstance=false | JoinWorldOnLaunch= | ||||||
| JavaArchitecture=64 | JvmArgs= | ||||||
| JavaPath=C:/Users/Keybl/AppData/Roaming/PrismLauncher/java/java-runtime-gamma/bin/javaw.exe | LaunchMaximized=false | ||||||
| JavaRealArchitecture=amd64 | LogPrePostOutput=true | ||||||
| JavaSignature=c280ee85c15ccdbe374fc8b3f6778a73cc9b8ce0 | ManagedPack=false | ||||||
| JavaVendor=Microsoft | ManagedPackID= | ||||||
| JavaVersion=17.0.8 | ManagedPackName= | ||||||
| LogPrePostOutput=true | ManagedPackType= | ||||||
| ManagedPack=false | ManagedPackVersionID= | ||||||
| ManagedPackID= | ManagedPackVersionName= | ||||||
| ManagedPackName= | MaxMemAlloc=16384 | ||||||
| ManagedPackType= | MinMemAlloc=512 | ||||||
| ManagedPackVersionID= | MinecraftWinHeight=480 | ||||||
| ManagedPackVersionName= | MinecraftWinWidth=854 | ||||||
| MaxMemAlloc=16384 | OnlineFixes=false | ||||||
| MinMemAlloc=512 | OverrideCommands=false | ||||||
| Profiler= | OverrideConsole=false | ||||||
| PermGen=128 | OverrideEnv=false | ||||||
| lastLaunchTime=1746981594712 | OverrideGameTime=false | ||||||
| lastTimePlayed=3264 | OverrideJavaArgs=false | ||||||
| linkedInstances=[] | OverrideJavaLocation=true | ||||||
| totalTimePlayed=10461 | OverrideLegacySettings=false | ||||||
|  | OverrideMemory=true | ||||||
| [UI] | OverrideMiscellaneous=false | ||||||
| mods_Page\Columns=@ByteArray(\0\0\0\xff\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\x1\x1\0\0\0\0\0\0\0\0\0\0\0\v\x80\a\0\0\0\x4\0\0\0\n\0\0\0\x64\0\0\0\b\0\0\0\x64\0\0\0\a\0\0\0\x64\0\0\0\t\0\0\0\x64\0\0\x3\xe9\0\0\0\v\x1\x1\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\x64\xff\xff\xff\xff\0\0\0\x81\0\0\0\0\0\0\0\v\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\x1\x91\0\0\0\x1\0\0\0\x1\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\x3\xe8\0\0\0\0\x64\0\0\0\0) | OverrideNativeWorkarounds=false | ||||||
| resourcepacks_Page\Columns=@ByteArray(\0\0\0\xff\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\x1\x1\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\x2X\0\0\0\x6\x1\x1\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\x64\xff\xff\xff\xff\0\0\0\x81\0\0\0\0\0\0\0\x6\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\x1\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\x3\xe8\0\0\0\0\x64\0\0\0\0) | OverridePerformance=false | ||||||
| shaderpacks_Page\Columns=@ByteArray(\0\0\0\xff\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\x1\x1\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\x1\x90\0\0\0\x4\x1\x1\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\x64\xff\xff\xff\xff\0\0\0\x81\0\0\0\0\0\0\0\x4\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\x1\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\x3\xe8\0\0\0\0\x64\0\0\0\0) | OverrideWindow=false | ||||||
|  | PermGen=128 | ||||||
|  | PostExitCommand= | ||||||
|  | PreLaunchCommand= | ||||||
|  | Profiler= | ||||||
|  | QuitAfterGameStop=false | ||||||
|  | RecordGameTime=true | ||||||
|  | ShowConsole=false | ||||||
|  | ShowConsoleOnError=true | ||||||
|  | ShowGameTime=true | ||||||
|  | UseAccountForInstance=false | ||||||
|  | UseDiscreteGpu=false | ||||||
|  | UseNativeGLFW=false | ||||||
|  | UseNativeOpenAL=false | ||||||
|  | UseZink=false | ||||||
|  | WrapperCommand= | ||||||
|  | iconKey=default | ||||||
|  | lastLaunchTime=1746996608203 | ||||||
|  | lastTimePlayed=635 | ||||||
|  | linkedInstances=[] | ||||||
|  | name=1.20.1 FearFactory | ||||||
|  | notes= | ||||||
|  | totalTimePlayed=11096 | ||||||
|  |  | ||||||
|  | [UI] | ||||||
|  | mods_Page\Columns=@ByteArray(\0\0\0\xff\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\x1\x1\0\0\0\0\0\0\0\0\0\0\0\v\x80\a\0\0\0\x4\0\0\0\n\0\0\0\x64\0\0\0\b\0\0\0\x64\0\0\0\a\0\0\0\x64\0\0\0\t\0\0\0\x64\0\0\x3\xe9\0\0\0\v\x1\x1\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\x64\xff\xff\xff\xff\0\0\0\x81\0\0\0\0\0\0\0\v\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\x1\x91\0\0\0\x1\0\0\0\x1\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\x3\xe8\0\0\0\0\x64\0\0\0\0) | ||||||
|  | resourcepacks_Page\Columns=@ByteArray(\0\0\0\xff\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\x1\x1\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\x2X\0\0\0\x6\x1\x1\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\x64\xff\xff\xff\xff\0\0\0\x81\0\0\0\0\0\0\0\x6\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\x1\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\x3\xe8\0\0\0\0\x64\0\0\0\0) | ||||||
|  | shaderpacks_Page\Columns=@ByteArray(\0\0\0\xff\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\x1\x1\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\x1\x90\0\0\0\x4\x1\x1\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\x64\xff\xff\xff\xff\0\0\0\x81\0\0\0\0\0\0\0\x4\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\x1\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\x3\xe8\0\0\0\0\x64\0\0\0\0) | ||||||
|  | |||||||
| @ -0,0 +1,14 @@ | |||||||
|  | #Select the backend to use. Set to "DEFAULT" to let Flywheel decide. | ||||||
|  | backend = "DEFAULT" | ||||||
|  | #Enable or disable instance update limiting with distance. | ||||||
|  | limitUpdates = true | ||||||
|  | #The number of worker threads to use. Set to -1 to let Flywheel decide. Set to 0 to disable parallelism. Requires a game restart to take effect. | ||||||
|  | #Range: -1 ~ 16 | ||||||
|  | workerThreads = -1 | ||||||
|  |  | ||||||
|  | #Config options for Flywheel's built-in backends. | ||||||
|  | [flw_backends] | ||||||
|  | 	#How smooth Flywheel's shader-based lighting should be. May have a large performance impact. | ||||||
|  | 	#Allowed Values: FLAT, TRI_LINEAR, SMOOTH, SMOOTH_INNER_FACE_CORRECTED | ||||||
|  | 	lightSmoothness = "SMOOTH" | ||||||
|  |  | ||||||
| @ -1,14 +1,14 @@ | |||||||
| #Select the backend to use. Set to "DEFAULT" to let Flywheel decide. | #Select the backend to use. Set to "DEFAULT" to let Flywheel decide. | ||||||
| backend = "DEFAULT" | backend = "DEFAULT" | ||||||
| #Enable or disable instance update limiting with distance. | #Enable or disable instance update limiting with distance. | ||||||
| limitUpdates = true | limitUpdates = true | ||||||
| #The number of worker threads to use. Set to -1 to let Flywheel decide. Set to 0 to disable parallelism. Requires a game restart to take effect. | #The number of worker threads to use. Set to -1 to let Flywheel decide. Set to 0 to disable parallelism. Requires a game restart to take effect. | ||||||
| #Range: -1 ~ 16 | #Range: -1 ~ 12 | ||||||
| workerThreads = -1 | workerThreads = -1 | ||||||
|  |  | ||||||
| #Config options for Flywheel's built-in backends. | #Config options for Flywheel's built-in backends. | ||||||
| [flw_backends] | [flw_backends] | ||||||
| 	#How smooth Flywheel's shader-based lighting should be. May have a large performance impact. | 	#How smooth Flywheel's shader-based lighting should be. May have a large performance impact. | ||||||
| 	#Allowed Values: FLAT, TRI_LINEAR, SMOOTH, SMOOTH_INNER_FACE_CORRECTED | 	#Allowed Values: FLAT, TRI_LINEAR, SMOOTH, SMOOTH_INNER_FACE_CORRECTED | ||||||
| 	lightSmoothness = "SMOOTH" | 	lightSmoothness = "SMOOTH" | ||||||
|  |  | ||||||
|  | |||||||
| @ -0,0 +1,33 @@ | |||||||
|  |  | ||||||
|  | ["Config for Traders in Disguise"] | ||||||
|  | 	#Chance wandering trader is actually Ambusher. Will be a 1 in (your number) chance. Default value is 20, meaning a 1 in 20 (or 5%) chance. | ||||||
|  | 	"Ambusher Chance Bound" = 20 | ||||||
|  | 	#Whether or not Sickle Ambushers can spawn from wandering traders. Default: true | ||||||
|  | 	"Spawn Sickle Ambushers" = true | ||||||
|  | 	#Whether or not Bow Ambushers can spawn from wandering traders. Default: true | ||||||
|  | 	"Spawn Bow Ambushers" = true | ||||||
|  | 	#The maximum amount of damage any Ambusher can take in one hit. Does not apply to the void or /kill. Default: 10 | ||||||
|  | 	"Ambusher Damage Cap" = 10 | ||||||
|  | 	#Whether or not Ambushers can spawn in raids. If true, Ambushers will appear in raid waves based on the next 2 config options. Default: false | ||||||
|  | 	"Spawn Ambushers in Raids" = false | ||||||
|  | 	#How many Sickle Ambushers in each raid wave. Must have no more and no less than 8 integers. Default: 0, 0, 0, 0, 0, 1, 0, 1 | ||||||
|  | 	"Sickle Ambusher Wave Count" = [0, 0, 0, 0, 0, 1, 0, 1] | ||||||
|  | 	#How many Bow Ambushers in each raid wave. Must have no more and no less than 8 integers. Default: 0, 0, 0, 0, 1, 0, 0, 1 | ||||||
|  | 	"Bow Ambusher Wave Count" = [0, 0, 0, 0, 1, 0, 0, 1] | ||||||
|  | 	#Level of the swiftness effect given by the Ruthless Sickle. Counts from 0, so 0 is level 1, 1 is level 2, etc. Also affects Sickle Ambusher. Default: 1 | ||||||
|  | 	"Sickle Swiftness Level" = 1 | ||||||
|  | 	#Duration of the swiftness effect given by the Ruthless Sickle measured in ticks. Also affects Sickle Ambusher. Default: 20 | ||||||
|  | 	"Sickle Swiftness Duration" = 20 | ||||||
|  | 	#Duration of the blindness effect given by the Ruthless Sickle measured in ticks. Also affects Sickle Ambusher. Default: 60 | ||||||
|  | 	"Sickle Blindness Duration" = 60 | ||||||
|  | 	#The damage multiplier of the Ruthless Sickle when striking a mob that's under half health. Also affects Sickle Ambusher. Default: 3.0 | ||||||
|  | 	"Sickle Damage Multiplier" = 3.0 | ||||||
|  | 	#Level of the slowness effect given by the Trifectal Bow. Counts from 0, so 0 is level 1, 1 is level 2, etc. Also affects Bow Ambusher. Default: 6 | ||||||
|  | 	"Bow Slowness Level" = 6 | ||||||
|  | 	#Level of the weakness effect given by the Trifectal Bow. Counts from 0, so 0 is level 1, 1 is level 2, etc. Also affects Bow Ambusher Default: 6 | ||||||
|  | 	"Bow Weakness Level" = 6 | ||||||
|  | 	#Duration of the slowness effect given by the Trifectal Bow measured in ticks. Also affects Bow Ambusher. Default: 20 | ||||||
|  | 	"Bow Slowness Duration" = 20 | ||||||
|  | 	#Duration of the weakness effect given by the Trifectal Bow measured in ticks. Also affects Bow Ambusher. Default: 20 | ||||||
|  | 	"Bow Weakness Duration" = 20 | ||||||
|  |  | ||||||
| @ -1,33 +1,33 @@ | |||||||
|  |  | ||||||
| ["Config for Traders in Disguise"] | ["Config for Traders in Disguise"] | ||||||
| 	#Chance wandering trader is actually Ambusher. Will be a 1 in (your number) chance. Default value is 20, meaning a 1 in 20 (or 5%) chance. | 	#Chance wandering trader is actually Ambusher. Will be a 1 in (your number) chance. Default value is 20, meaning a 1 in 20 (or 5%) chance. | ||||||
| 	"Ambusher Chance Bound" = 20 | 	"Ambusher Chance Bound" = 20 | ||||||
| 	#Whether or not Sickle Ambushers can spawn from wandering traders. Default: true | 	#Whether or not Sickle Ambushers can spawn from wandering traders. Default: true | ||||||
| 	"Spawn Sickle Ambushers" = true | 	"Spawn Sickle Ambushers" = true | ||||||
| 	#Whether or not Bow Ambushers can spawn from wandering traders. Default: true | 	#Whether or not Bow Ambushers can spawn from wandering traders. Default: true | ||||||
| 	"Spawn Bow Ambushers" = true | 	"Spawn Bow Ambushers" = true | ||||||
| 	#The maximum amount of damage any Ambusher can take in one hit. Does not apply to the void or /kill. Default: 10 | 	#The maximum amount of damage any Ambusher can take in one hit. Does not apply to the void or /kill. Default: 10 | ||||||
| 	"Ambusher Damage Cap" = 10 | 	"Ambusher Damage Cap" = 10 | ||||||
| 	#Whether or not Ambushers can spawn in raids. If true, Ambushers will appear in raid waves based on the next 2 config options. Default: false | 	#Whether or not Ambushers can spawn in raids. If true, Ambushers will appear in raid waves based on the next 2 config options. Default: false | ||||||
| 	"Spawn Ambushers in Raids" = false | 	"Spawn Ambushers in Raids" = false | ||||||
| 	#How many Sickle Ambushers in each raid wave. Must have no more and no less than 8 integers. Default: 0, 0, 0, 0, 0, 1, 0, 1 | 	#How many Sickle Ambushers in each raid wave. Must have no more and no less than 8 integers. Default: 0, 0, 0, 0, 0, 1, 0, 1 | ||||||
| 	"Sickle Ambusher Wave Count" = [0, 0, 0, 0, 0, 1, 0, 1] | 	"Sickle Ambusher Wave Count" = [0, 0, 0, 0, 0, 1, 0, 1] | ||||||
| 	#How many Bow Ambushers in each raid wave. Must have no more and no less than 8 integers. Default: 0, 0, 0, 0, 1, 0, 0, 1 | 	#How many Bow Ambushers in each raid wave. Must have no more and no less than 8 integers. Default: 0, 0, 0, 0, 1, 0, 0, 1 | ||||||
| 	"Bow Ambusher Wave Count" = [0, 0, 0, 0, 1, 0, 0, 1] | 	"Bow Ambusher Wave Count" = [0, 0, 0, 0, 1, 0, 0, 1] | ||||||
| 	#Level of the swiftness effect given by the Ruthless Sickle. Counts from 0, so 0 is level 1, 1 is level 2, etc. Also affects Sickle Ambusher. Default: 1 | 	#Level of the swiftness effect given by the Ruthless Sickle. Counts from 0, so 0 is level 1, 1 is level 2, etc. Also affects Sickle Ambusher. Default: 1 | ||||||
| 	"Sickle Swiftness Level" = 1 | 	"Sickle Swiftness Level" = 1 | ||||||
| 	#Duration of the swiftness effect given by the Ruthless Sickle measured in ticks. Also affects Sickle Ambusher. Default: 20 | 	#Duration of the swiftness effect given by the Ruthless Sickle measured in ticks. Also affects Sickle Ambusher. Default: 20 | ||||||
| 	"Sickle Swiftness Duration" = 20 | 	"Sickle Swiftness Duration" = 20 | ||||||
| 	#Duration of the blindness effect given by the Ruthless Sickle measured in ticks. Also affects Sickle Ambusher. Default: 60 | 	#Duration of the blindness effect given by the Ruthless Sickle measured in ticks. Also affects Sickle Ambusher. Default: 60 | ||||||
| 	"Sickle Blindness Duration" = 60 | 	"Sickle Blindness Duration" = 60 | ||||||
| 	#The damage multiplier of the Ruthless Sickle when striking a mob that's under half health. Also affects Sickle Ambusher. Default: 3.0 | 	#The damage multiplier of the Ruthless Sickle when striking a mob that's under half health. Also affects Sickle Ambusher. Default: 3.0 | ||||||
| 	"Sickle Damage Multiplier" = 3.0 | 	"Sickle Damage Multiplier" = 3.0 | ||||||
| 	#Level of the slowness effect given by the Trifectal Bow. Counts from 0, so 0 is level 1, 1 is level 2, etc. Also affects Bow Ambusher. Default: 6 | 	#Level of the slowness effect given by the Trifectal Bow. Counts from 0, so 0 is level 1, 1 is level 2, etc. Also affects Bow Ambusher. Default: 6 | ||||||
| 	"Bow Slowness Level" = 6 | 	"Bow Slowness Level" = 6 | ||||||
| 	#Level of the weakness effect given by the Trifectal Bow. Counts from 0, so 0 is level 1, 1 is level 2, etc. Also affects Bow Ambusher Default: 6 | 	#Level of the weakness effect given by the Trifectal Bow. Counts from 0, so 0 is level 1, 1 is level 2, etc. Also affects Bow Ambusher Default: 6 | ||||||
| 	"Bow Weakness Level" = 6 | 	"Bow Weakness Level" = 6 | ||||||
| 	#Duration of the slowness effect given by the Trifectal Bow measured in ticks. Also affects Bow Ambusher. Default: 20 | 	#Duration of the slowness effect given by the Trifectal Bow measured in ticks. Also affects Bow Ambusher. Default: 20 | ||||||
| 	"Bow Slowness Duration" = 20 | 	"Bow Slowness Duration" = 20 | ||||||
| 	#Duration of the weakness effect given by the Trifectal Bow measured in ticks. Also affects Bow Ambusher. Default: 20 | 	#Duration of the weakness effect given by the Trifectal Bow measured in ticks. Also affects Bow Ambusher. Default: 20 | ||||||
| 	"Bow Weakness Duration" = 20 | 	"Bow Weakness Duration" = 20 | ||||||
|  |  | ||||||
|  | |||||||
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