Start
just getting the modpack files in here, also added the following folders to git ignore inside the top level of the minecraft folder (the one with save files in it): /server-resource-packs/ /saves/ /schematics/ /screenshots/ /logs/ /.mixin.out/ /crash-reports/ usernamecache.json usercache.json Also I added the following file extensions to be considered "large" by the server as not to pollute diff history here are the commands I used to add these files: git lfs track "*.jar" git lfs track "*.zip" git lfs track "*.7z" git lfs track "*.gz" git lfs track "*.rar" git lfs track "*.tar" git lfs track "*.iso" git lfs track "*.png" git lfs track "*.jpg" git lfs track "*.jpeg" git lfs track "*.gif" git lfs track "*.bmp" git lfs track "*.tiff" git lfs track "*.svg" git lfs track "*.webp" git lfs track "*.mp3" git lfs track "*.wav" git lfs track "*.ogg" git lfs track "*.flac" git lfs track "*.aac" git lfs track "*.m4a" git lfs track "*.wma" git lfs track "*.mp4" git lfs track "*.mkv" git lfs track "*.avi" git lfs track "*.mov" git lfs track "*.webm" git lfs track "*.flv" git lfs track "*.wmv" git lfs track "*.psd" git lfs track "*.ai" git lfs track "*.pdf" git lfs track "*.mca" git lfs track "*.dat" git lfs track "*.dat_old"
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# Client-specific configuration for FTB Library
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{
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colorselector: {
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# Colors recently selected in the color selector
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# Default: []
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recents: [I; ]
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}
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tooltips: {
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# Add the name of the mod that fluids belong to in the fluid selection GUI.
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# Default: true
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fluid_modname: true
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# Add the name of the mod that images belong to in the image selection GUI.
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# Default: true
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image_modname: true
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# Add the name of the mod that items belong to in the item selection GUI.
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# Note that several common mods also do this (modnametooltip,WTHIT,EMI...) so this is false by default
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# Default: false
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item_modname: false
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}
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}
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# Client-specific configuration for FTB Ultimine
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# This file is meant for users to control Ultimine's clientside behaviour and rendering.
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# Changes to this file require you to reload the world
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{
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# Maximum number of blocks the white outline should be rendered for
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# Keep in mind this may get *very* laggy for large amounts of blocks!
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# Default: 256
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# Range: 0 ~ 2147483647
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render_outline: 256
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# When holding the Ultimine key, must the player also be sneaking to show the shapes menu?
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# Default: true
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require_sneak_for_menu: true
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# When displaying the shape selection menu by holding the Ultimine key
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# and sneaking at the same time, the number of shape names to display
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# above and below the selected shape
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# Default: 2
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# Range: 1 ~ 5
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shape_menu_context_lines: 2
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# Manual x offset of FTB Ultimine overlay, required for some modpacks
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# Default: -1
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# Range: -∞ ~ +∞
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x_offset: -1
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}
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15
1.20.1-FearFactoryTest/minecraft/local/kubejs/dev.properties
Normal file
15
1.20.1-FearFactoryTest/minecraft/local/kubejs/dev.properties
Normal file
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#KubeJS Dev Properties
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#Sun May 11 08:19:46 CDT 2025
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logSkippedTags=false
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logSkippedRecipes=false
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logSkippedPlugins=true
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debugInfo=false
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strictTags=false
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logAddedRecipes=false
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logRemovedRecipes=false
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logModifiedRecipes=false
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logInvalidRecipeHandlers=true
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dataPackOutput=false
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logGeneratedData=false
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logErroringRecipes=true
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alwaysCaptureErrors=false
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