Start
just getting the modpack files in here, also added the following folders to git ignore inside the top level of the minecraft folder (the one with save files in it): /server-resource-packs/ /saves/ /schematics/ /screenshots/ /logs/ /.mixin.out/ /crash-reports/ usernamecache.json usercache.json Also I added the following file extensions to be considered "large" by the server as not to pollute diff history here are the commands I used to add these files: git lfs track "*.jar" git lfs track "*.zip" git lfs track "*.7z" git lfs track "*.gz" git lfs track "*.rar" git lfs track "*.tar" git lfs track "*.iso" git lfs track "*.png" git lfs track "*.jpg" git lfs track "*.jpeg" git lfs track "*.gif" git lfs track "*.bmp" git lfs track "*.tiff" git lfs track "*.svg" git lfs track "*.webp" git lfs track "*.mp3" git lfs track "*.wav" git lfs track "*.ogg" git lfs track "*.flac" git lfs track "*.aac" git lfs track "*.m4a" git lfs track "*.wma" git lfs track "*.mp4" git lfs track "*.mkv" git lfs track "*.avi" git lfs track "*.mov" git lfs track "*.webm" git lfs track "*.flv" git lfs track "*.wmv" git lfs track "*.psd" git lfs track "*.ai" git lfs track "*.pdf" git lfs track "*.mca" git lfs track "*.dat" git lfs track "*.dat_old"
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[Visuals]
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#This will Enable or Disable the drop shadow effect in the text screen of the Skills Record.
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text_screen_shadow = true
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#This is the background color for the skills record GUI.
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#Allowed Values: DEFAULT, RED, ORANGE, YELLOW, GREEN, BLUE, INDIGO, VIOLET
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background_color = "DEFAULT"
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#This will enable or disable the animations on the skills record GUI.
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animations_mode = true
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#Here you can choose whatever mode you prefer for the bar visibility
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#In the skills record GUI.
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#0: Always on.
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#1: On holding its keybind. "Default Keybind: Shift"
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#2: Disabled.
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#Range: 0 ~ 2
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progress_bar_mode = 0
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#You can choose when will the challenges panel appears on the screen.
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#Allowed Values: DISABLED, TOP_LEFT, TOP_RIGHT, LEFT, RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT
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challenges_panel_pos = "LEFT"
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#Here you can enable or disable the Mining Skill Card Renderer
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#It's not recommended for now! [WIP]
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msc_renderer = false
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[General]
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#MODERN: This is the current modern playstyle of the mod! With new features and exciting challenges.
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#ONE_TIER_ONLY [WIP]: There will be one tier for the Mining Skill Card. If you complete all the challenges, it will turn the card to the Mastered tier immediately.
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#LEGACY: It will revert the mod mechanics as it was on the original release. ("v0.1.0") There will be only the miner certificate with one challenge to complete.
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#Allowed Values: MODERN, ONE_TIER_ONLY, LEGACY
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playstyle_mode = "MODERN"
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#You can change the rate of paper consumption in the Skills Record.
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#Range: 0.0 ~ 1.0
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paper_consummation_rate = 0.35
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#This condition is when the block is placed by any entity... It will not count as a point toward the challenges.
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is_placed_by_entity_condition = true
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#Here, You can change the time to validate the challenges in the mining skills card for fixing the corrupted data if present.
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#It's formatted in seconds.
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#Range: 1 ~ 600
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challenge_validator = 2
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[Trades]
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#Here, you can change which level the Mining Skill Card appears in villager trades.
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#Range: 1 ~ 5
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villager_card_trade_level = 2
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#It will change the Mining Skill Card cost in villager trades.
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#Range: 1 ~ 64
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trade_low_price = 8
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#Range: 1 ~ 64
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trade_high_price = 24
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[Challenges]
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#Here, you can change the value for the required amount of ores.
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#NOTE: This values only matters if the playstyle is set on Legacy.
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#Range: 1 ~ 999999
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legacy_required_amount_min = 400
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#Range: 1 ~ 999999
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legacy_required_amount_max = 400
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#You can change the values on how many challenges should be given in each tier.
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#But remember that you must have the exact number of challenges available in the Datapack.
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#Otherwise, it will make the game crash!
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#Range: 1 ~ 20
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tier_0_challenges_amount = 1
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#Range: 1 ~ 20
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tier_1_challenges_amount = 2
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#Range: 1 ~ 20
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tier_2_challenges_amount = 4
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#Range: 1 ~ 20
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tier_3_challenges_amount = 5
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[Potions]
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#You can change the values on how many potion points should be given in each tier.
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#Range: 0 ~ 20
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tier_1_potion_points = 3
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#Range: 0 ~ 20
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tier_2_potion_points = 2
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#Range: 0 ~ 20
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tier_3_potion_points = 1
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[Ability]
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#If a Mining Skill Card reaches the "mastered" tier, it will give the player the ultimine ability for the exact tool the card has on.
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mastered_card_effect = true
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#This makes the ultimine max blocks value different for every tier.
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tier_based_max_blocks = true
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#You can change the ultimine max blocks value for each tier.
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#Range: 1 ~ 64
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tier_1_max_blocks = 8
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#Range: 1 ~ 64
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tier_2_max_blocks = 16
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#Range: 1 ~ 64
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tier_3_max_blocks = 32
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#You can change the ultimine ability time per tier.
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#It's formatted in seconds.
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#Range: 60 ~ 3600
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tier_1_time = 300
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#Range: 60 ~ 3600
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tier_2_time = 600
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#Range: 60 ~ 3600
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tier_3_time = 1200
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[Debug]
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#Enable or disable the IneligibleBlocks logger.
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ineligible_blocks_logger = false
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#Enable or disable the ChallengeManager logger.
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challenge_manager_logger = false
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challenge_actions_logger = false
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