just getting the modpack files in here, also added the following folders to git ignore inside the top level of the minecraft folder (the one with save files in it):

/server-resource-packs/
/saves/
/schematics/
/screenshots/
/logs/
/.mixin.out/
/crash-reports/
usernamecache.json
usercache.json

Also I added the following file extensions to be considered "large" by the server as not to pollute diff history here are the commands I used to add these files:

git lfs track "*.jar"
git lfs track "*.zip"
git lfs track "*.7z"
git lfs track "*.gz"
git lfs track "*.rar"
git lfs track "*.tar"
git lfs track "*.iso"

git lfs track "*.png"
git lfs track "*.jpg"
git lfs track "*.jpeg"
git lfs track "*.gif"
git lfs track "*.bmp"
git lfs track "*.tiff"
git lfs track "*.svg"
git lfs track "*.webp"

git lfs track "*.mp3"
git lfs track "*.wav"
git lfs track "*.ogg"
git lfs track "*.flac"
git lfs track "*.aac"
git lfs track "*.m4a"
git lfs track "*.wma"

git lfs track "*.mp4"
git lfs track "*.mkv"
git lfs track "*.avi"
git lfs track "*.mov"
git lfs track "*.webm"
git lfs track "*.flv"
git lfs track "*.wmv"

git lfs track "*.psd"
git lfs track "*.ai"
git lfs track "*.pdf"

git lfs track "*.mca"
git lfs track "*.dat"
git lfs track "*.dat_old"
This commit is contained in:
2025-05-11 14:46:39 -05:00
parent 0590e529e4
commit 95ed26d7d8
638 changed files with 30528 additions and 0 deletions

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[Visuals]
#This will Enable or Disable the drop shadow effect in the text screen of the Skills Record.
text_screen_shadow = true
#This is the background color for the skills record GUI.
#Allowed Values: DEFAULT, RED, ORANGE, YELLOW, GREEN, BLUE, INDIGO, VIOLET
background_color = "DEFAULT"
#This will enable or disable the animations on the skills record GUI.
animations_mode = true
#Here you can choose whatever mode you prefer for the bar visibility
#In the skills record GUI.
#0: Always on.
#1: On holding its keybind. "Default Keybind: Shift"
#2: Disabled.
#Range: 0 ~ 2
progress_bar_mode = 0
#You can choose when will the challenges panel appears on the screen.
#Allowed Values: DISABLED, TOP_LEFT, TOP_RIGHT, LEFT, RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT
challenges_panel_pos = "LEFT"
#Here you can enable or disable the Mining Skill Card Renderer
#It's not recommended for now! [WIP]
msc_renderer = false

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[General]
#MODERN: This is the current modern playstyle of the mod! With new features and exciting challenges.
#ONE_TIER_ONLY [WIP]: There will be one tier for the Mining Skill Card. If you complete all the challenges, it will turn the card to the Mastered tier immediately.
#LEGACY: It will revert the mod mechanics as it was on the original release. ("v0.1.0") There will be only the miner certificate with one challenge to complete.
#Allowed Values: MODERN, ONE_TIER_ONLY, LEGACY
playstyle_mode = "MODERN"
#You can change the rate of paper consumption in the Skills Record.
#Range: 0.0 ~ 1.0
paper_consummation_rate = 0.35
#This condition is when the block is placed by any entity... It will not count as a point toward the challenges.
is_placed_by_entity_condition = true
#Here, You can change the time to validate the challenges in the mining skills card for fixing the corrupted data if present.
#It's formatted in seconds.
#Range: 1 ~ 600
challenge_validator = 2
[Trades]
#Here, you can change which level the Mining Skill Card appears in villager trades.
#Range: 1 ~ 5
villager_card_trade_level = 2
#It will change the Mining Skill Card cost in villager trades.
#Range: 1 ~ 64
trade_low_price = 8
#Range: 1 ~ 64
trade_high_price = 24
[Challenges]
#Here, you can change the value for the required amount of ores.
#NOTE: This values only matters if the playstyle is set on Legacy.
#Range: 1 ~ 999999
legacy_required_amount_min = 400
#Range: 1 ~ 999999
legacy_required_amount_max = 400
#You can change the values on how many challenges should be given in each tier.
#But remember that you must have the exact number of challenges available in the Datapack.
#Otherwise, it will make the game crash!
#Range: 1 ~ 20
tier_0_challenges_amount = 1
#Range: 1 ~ 20
tier_1_challenges_amount = 2
#Range: 1 ~ 20
tier_2_challenges_amount = 4
#Range: 1 ~ 20
tier_3_challenges_amount = 5
[Potions]
#You can change the values on how many potion points should be given in each tier.
#Range: 0 ~ 20
tier_1_potion_points = 3
#Range: 0 ~ 20
tier_2_potion_points = 2
#Range: 0 ~ 20
tier_3_potion_points = 1
[Ability]
#If a Mining Skill Card reaches the "mastered" tier, it will give the player the ultimine ability for the exact tool the card has on.
mastered_card_effect = true
#This makes the ultimine max blocks value different for every tier.
tier_based_max_blocks = true
#You can change the ultimine max blocks value for each tier.
#Range: 1 ~ 64
tier_1_max_blocks = 8
#Range: 1 ~ 64
tier_2_max_blocks = 16
#Range: 1 ~ 64
tier_3_max_blocks = 32
#You can change the ultimine ability time per tier.
#It's formatted in seconds.
#Range: 60 ~ 3600
tier_1_time = 300
#Range: 60 ~ 3600
tier_2_time = 600
#Range: 60 ~ 3600
tier_3_time = 1200
[Debug]
#Enable or disable the IneligibleBlocks logger.
ineligible_blocks_logger = false
#Enable or disable the ChallengeManager logger.
challenge_manager_logger = false
challenge_actions_logger = false