Start
just getting the modpack files in here, also added the following folders to git ignore inside the top level of the minecraft folder (the one with save files in it): /server-resource-packs/ /saves/ /schematics/ /screenshots/ /logs/ /.mixin.out/ /crash-reports/ usernamecache.json usercache.json Also I added the following file extensions to be considered "large" by the server as not to pollute diff history here are the commands I used to add these files: git lfs track "*.jar" git lfs track "*.zip" git lfs track "*.7z" git lfs track "*.gz" git lfs track "*.rar" git lfs track "*.tar" git lfs track "*.iso" git lfs track "*.png" git lfs track "*.jpg" git lfs track "*.jpeg" git lfs track "*.gif" git lfs track "*.bmp" git lfs track "*.tiff" git lfs track "*.svg" git lfs track "*.webp" git lfs track "*.mp3" git lfs track "*.wav" git lfs track "*.ogg" git lfs track "*.flac" git lfs track "*.aac" git lfs track "*.m4a" git lfs track "*.wma" git lfs track "*.mp4" git lfs track "*.mkv" git lfs track "*.avi" git lfs track "*.mov" git lfs track "*.webm" git lfs track "*.flv" git lfs track "*.wmv" git lfs track "*.psd" git lfs track "*.ai" git lfs track "*.pdf" git lfs track "*.mca" git lfs track "*.dat" git lfs track "*.dat_old"
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[sodiumdynamiclights]
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#Lighting mode
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#Allowed Values: OFF, SLOW, FAST, REALTIME
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mode = "REALTIME"
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#Enable entities light source.
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entities = false
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#Enable first-person player light source.
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self = true
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#Enable block entities light source.
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block_entities = true
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#Enables water-sensitive light sources check. This means that water-sensitive items will not light up when submerged in water.
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water_sensitive_check = true
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#TNT lighting mode. May be off, simple or fancy.
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#Allowed Values: OFF, SIMPLE, FANCY
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tnt = "SIMPLE"
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#Creeper lighting mode. May be off, simple or fancy.
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#Allowed Values: OFF, SIMPLE, FANCY
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creeper = "OFF"
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