Start
just getting the modpack files in here, also added the following folders to git ignore inside the top level of the minecraft folder (the one with save files in it): /server-resource-packs/ /saves/ /schematics/ /screenshots/ /logs/ /.mixin.out/ /crash-reports/ usernamecache.json usercache.json Also I added the following file extensions to be considered "large" by the server as not to pollute diff history here are the commands I used to add these files: git lfs track "*.jar" git lfs track "*.zip" git lfs track "*.7z" git lfs track "*.gz" git lfs track "*.rar" git lfs track "*.tar" git lfs track "*.iso" git lfs track "*.png" git lfs track "*.jpg" git lfs track "*.jpeg" git lfs track "*.gif" git lfs track "*.bmp" git lfs track "*.tiff" git lfs track "*.svg" git lfs track "*.webp" git lfs track "*.mp3" git lfs track "*.wav" git lfs track "*.ogg" git lfs track "*.flac" git lfs track "*.aac" git lfs track "*.m4a" git lfs track "*.wma" git lfs track "*.mp4" git lfs track "*.mkv" git lfs track "*.avi" git lfs track "*.mov" git lfs track "*.webm" git lfs track "*.flv" git lfs track "*.wmv" git lfs track "*.psd" git lfs track "*.ai" git lfs track "*.pdf" git lfs track "*.mca" git lfs track "*.dat" git lfs track "*.dat_old"
This commit is contained in:
@ -0,0 +1,8 @@
|
||||
#Set this to false to disable snow under trees when first generating chunks.
|
||||
enable_biome_feature = true
|
||||
#Set this to false to disable snow under trees when it's snowing.
|
||||
enable_when_snowing = true
|
||||
#Add biome IDs here to exempt biomes from being affected by the mod (surrounded by ""). You can find the biome ID of the biome you're currently in on the F3 screen.
|
||||
#For example, the biome ID of the plains biome looks like this: minecraft:plains
|
||||
filtered_biomes = []
|
||||
|
Reference in New Issue
Block a user