just getting the modpack files in here, also added the following folders to git ignore inside the top level of the minecraft folder (the one with save files in it):

/server-resource-packs/
/saves/
/schematics/
/screenshots/
/logs/
/.mixin.out/
/crash-reports/
usernamecache.json
usercache.json

Also I added the following file extensions to be considered "large" by the server as not to pollute diff history here are the commands I used to add these files:

git lfs track "*.jar"
git lfs track "*.zip"
git lfs track "*.7z"
git lfs track "*.gz"
git lfs track "*.rar"
git lfs track "*.tar"
git lfs track "*.iso"

git lfs track "*.png"
git lfs track "*.jpg"
git lfs track "*.jpeg"
git lfs track "*.gif"
git lfs track "*.bmp"
git lfs track "*.tiff"
git lfs track "*.svg"
git lfs track "*.webp"

git lfs track "*.mp3"
git lfs track "*.wav"
git lfs track "*.ogg"
git lfs track "*.flac"
git lfs track "*.aac"
git lfs track "*.m4a"
git lfs track "*.wma"

git lfs track "*.mp4"
git lfs track "*.mkv"
git lfs track "*.avi"
git lfs track "*.mov"
git lfs track "*.webm"
git lfs track "*.flv"
git lfs track "*.wmv"

git lfs track "*.psd"
git lfs track "*.ai"
git lfs track "*.pdf"

git lfs track "*.mca"
git lfs track "*.dat"
git lfs track "*.dat_old"
This commit is contained in:
2025-05-11 14:46:39 -05:00
parent 0590e529e4
commit 95ed26d7d8
638 changed files with 30528 additions and 0 deletions

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["Server and Client"]
#enable spawning of the man
enable_spawning = true
#minimum duration of spawning in ticks
min_spawn_rate = 5000.0
#maximum duration of spawning in ticks
max_spawn_rate = 20000.0
#if true, it shows a jumpscare image when killed
jumpscare = true
#minimum duration of getting chased in ticks
min_chase_duration = 400.0
#maximum duration of getting chased in ticks
max_chase_duration = 1000.0
#if true, it can climb vertical blocks
climbing = true
#minimum radius in blocks before it despawns
vanish_distance = 30.0
#if true, it can also spawn during the day
spawn_at_day = true
#if true, the player gets the darkness effect when starts getting chased
darkness_effect = true
#the duration in ticks of the darkness effect
darkness_effect_duration = 150.0
#if true, it can break doors and glass/glass panes while it chases the player
break_blocks = true
#if true, it will summon fake lightnings when despawning or spawning
lightnings = true
#if true, it will play one of five spawn sounds when spawning or getting closer
spawn_sounds = true
#the duration in ticks until it will get closer when not looked at
stage1_spawn_rate = 600.0
#the duration in ticks until it will start chasing the player when not looked at
stage2_spawn_rate = 900.0
#if true, the man will use the old chase mechanic
old_stalk_mechanic = false
#the structures as well as the dimension will be disabled and the man spawns normally in your world. Create a new world when disabled
legacy_man = false
#the man will search the nearest player on lost sight and when close enough, destroy neccessary blocks to get the player
search_mechanic = true
#The max hardness of a block which the man will be able to break, set to -1.0 to disable
block_hardness = 2.0
#The max hardness of a block which the man will be able to break when searching for the player
block_hardness_search = 5.0
#The time in ticks for how long the man needs to break a block (higher value = lower speed)
block_break_timer = 10.0