Start
just getting the modpack files in here, also added the following folders to git ignore inside the top level of the minecraft folder (the one with save files in it): /server-resource-packs/ /saves/ /schematics/ /screenshots/ /logs/ /.mixin.out/ /crash-reports/ usernamecache.json usercache.json Also I added the following file extensions to be considered "large" by the server as not to pollute diff history here are the commands I used to add these files: git lfs track "*.jar" git lfs track "*.zip" git lfs track "*.7z" git lfs track "*.gz" git lfs track "*.rar" git lfs track "*.tar" git lfs track "*.iso" git lfs track "*.png" git lfs track "*.jpg" git lfs track "*.jpeg" git lfs track "*.gif" git lfs track "*.bmp" git lfs track "*.tiff" git lfs track "*.svg" git lfs track "*.webp" git lfs track "*.mp3" git lfs track "*.wav" git lfs track "*.ogg" git lfs track "*.flac" git lfs track "*.aac" git lfs track "*.m4a" git lfs track "*.wma" git lfs track "*.mp4" git lfs track "*.mkv" git lfs track "*.avi" git lfs track "*.mov" git lfs track "*.webm" git lfs track "*.flv" git lfs track "*.wmv" git lfs track "*.psd" git lfs track "*.ai" git lfs track "*.pdf" git lfs track "*.mca" git lfs track "*.dat" git lfs track "*.dat_old"
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# Legendary Tooltips Configuration Instructions
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#
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# *** READ THIS FIRST ***
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#
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# By default, this mod does not apply special borders to most items. It was designed to work well with mod packs where
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# the available selection of items can vary widely, so it is up to the user or mod pack designer to customize as needed.
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# There are many options available for setting up which custom borders (also called frames) apply to which items. Follow these steps:
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# 1. Decide which items you want to have custom borders, and which borders. Note that each custom border has a number associated with it (starting at 0).
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# 2. For each custom border you want to use, fill out the associated list in the "definitions" section. This will be filled out with a list of "selectors",
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# each of which tell the mod what items have that border. Please read the information above the definitions section for specifics.
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# 3. Selectors for borders are checked in the order provided in the "priorities" section. Once a match is found, that border is displayed.
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# For example, if border 0 had the selector "%Diamond" and border 1 had the selector "diamond_sword", they would both match for diamond swords.
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# In this case, whichever border number came first in the priority list would be the border that would get drawn in-game.
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# 4. Optionally, border colors associated with custom borders can be set in the "colors" section. The start color is the color at the top of the tooltip,
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# and the end color is the bottom, with a smooth transition between. Please read the information above the color section for specifics.
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[client]
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[client.visual_options]
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# Whether item names in tooltips should have a line under them separating them from the rest of the tooltip.
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name_separator = true
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# If enabled, tooltip border colors will match item rarity colors (except for custom borders).
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borders_match_rarity = true
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# If enabled, tooltips will display a drop shadow.
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tooltip_shadow = true
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# If enabled, items showing a custom border will have a special shine effect when hovered over.
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shine_effect = true
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# If enabled, tooltip titles will be drawn centered.
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centered_title = true
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# If enabled, tooltips with custom borders will always be at least wide enough to display all border decorations.
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enforce_minimum_width = false
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# If enabled, some unnecessary text and spacing will be removed from equipment tooltips.
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compact_tooltips = true
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# Which items should have a 3D model rendered in the tooltip. If set to "equipment", the model will only be rendered for items with durability.
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#Allowed Values: NONE, EQUIPMENT, ALL
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render_item_model = "EQUIPMENT"
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# The speed at which 3D models in tooltips will rotate. Lower values rotate faster, set to 0 to disable rotation.
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#Range: 0.0 ~ 50.0
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model_rotation_speed = 12.0
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# Entry types:
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# Match all - Specifying just an asterisk (*) will match all items. Examples: "*"
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# Item ID - Use item ID to match single items. Must include mod name for modded items. Examples: "minecraft:stick", "iron_ore", "spoiledeggs:spoiled_egg"
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# Tag - $ followed by tag name to match all items with that tag. Examples: "$forge:stone", "$planks"
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# Mod name - @ followed by mod identifier to match all items from that mod. Examples: "@spoiledeggs"
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# Rarity - ! followed by item's rarity to match all items with that rarity. This is ONLY vanilla rarities. Examples: "!uncommon", "!rare", "!epic"
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# Item name color - # followed by color hex code, to match all items with that exact color item name. Examples: "#23F632"
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# Display name - % followed by any text. Will match any item with this text (case-sensitive) in its tooltip display name. Examples: "%Netherite", "%Uncommon"
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# Tooltip text - ^ followed by any text. Will match any item with this text (case-sensitive) anywhere in the tooltip text (besides the name). Examples: "^Legendary"
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# NBT tag - & followed by tag name and optional comparator (=, >, <, or !=) and value, in the format <tag><comparator><value> or just <tag>. Examples: "&Damage=0", "&Tier>1", "&map!=128", "&Enchantments"
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# Negation - ~ followed by any selector above. This selector will be negated, matching every item that does NOT match the selector. Examples: "~minecraft:stick", "~!uncommon", "~@minecraft"
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# Combining selectors - Any number of selectors can be combined by separating them with a plus sign. Examples: "minecraft:diamond_sword+&Enchantments", "minecraft:stick+~!common+&Damage=0"
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[client.definitions]
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level0_entries = ["!epic", "!rare"]
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level1_entries = []
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level2_entries = []
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level3_entries = []
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level4_entries = []
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level5_entries = []
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level6_entries = []
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level7_entries = []
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level8_entries = []
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level9_entries = []
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level10_entries = []
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level11_entries = []
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level12_entries = []
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level13_entries = []
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level14_entries = []
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level15_entries = []
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# Enter blacklist selectors here using the same format as above. Any items that match these selectors will NOT show a border.
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blacklist = []
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# Set border priorities here. This should be a list of numbers that correspond to border levels, with numbers coming first being higher priority.
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# Optionally, -1 can be inserted to indicate relative priority of data and api-defined borders. If you don't know what that means, you don't need to worry about it.
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[client.priorities]
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priorities = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]
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# The colors used for each tooltip, in this order: top border color, bottom border color, top background color, bottom background color.
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# None of these colors are required, though any colors not specified will be replaced with the default tooltip colors.
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#
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# VALID COLOR FORMATS
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# Hex color code - A hex color code is preceded by # or 0x and must be quoted. Supports 3, 4, 6, or 8 digit codes in the formats RGB, ARGB, RRGGBB, AARRGGBB.
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# Examples: "#F4C", "0xFEE0", "#40FF2E", "#CC00E2EE"
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#
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# Decimal color code - A decimal color code, which is just a hex color code converted to decimal. May or may not be quoted.
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# Examples: 15614720, "4278251143"
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#
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# Minecraft color name - One of the standard 16 Minecraft color names. Must be quoted.
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# Examples: "red", "dark_purple", "gold"
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#
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# Web color name - One of the standard 140 web/HTML color names or "transparent". Must be quoted.
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# Examples: "chartreuse", "darkorange", "deeppink", "deepskyblue"
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#
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# Modifiers - Colors specified in any of the above formats can be modified by using modifiers.
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# Modifiers are specified after any color in the format "<+, -, or =><h, s, v, r, g, b, or a><amount>".
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# The letters represent h - hue, s - saturation, v - value, r - red, g - green, b - blue, a - alpha.
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# Valid amounts are 0 to 255 for all types except hue, which accepts 0 to 359.
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# Examples: "red+h15", "#saddlebrown-v20+s5", "10_aqua_aqua+v15-h5", "#F4C-r15-v10=a40"
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#
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# Animated color - An animated color that fades from one to another in sequence.
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# A string in the format "<duration in seconds>_<list of color definitions separated by underscores>". Must be quoted.
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# Examples: "10_black_#7FFF00", "5.5_gold_orange_orangered", "20_red_orange_yellow_green_blue_purple"
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[client.colors]
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level0_colors = [-6723294, -10864099, -266991104, -401208832]
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level1_colors = ["auto", "auto", "auto", "auto"]
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level2_colors = ["auto", "auto", "auto", "auto"]
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level3_colors = ["auto", "auto", "auto", "auto"]
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level4_colors = ["auto", "auto", "auto", "auto"]
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level5_colors = ["auto", "auto", "auto", "auto"]
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level6_colors = ["auto", "auto", "auto", "auto"]
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level7_colors = ["auto", "auto", "auto", "auto"]
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level8_colors = ["auto", "auto", "auto", "auto"]
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level9_colors = ["auto", "auto", "auto", "auto"]
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level10_colors = ["auto", "auto", "auto", "auto"]
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level11_colors = ["auto", "auto", "auto", "auto"]
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level12_colors = ["auto", "auto", "auto", "auto"]
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level13_colors = ["auto", "auto", "auto", "auto"]
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level14_colors = ["auto", "auto", "auto", "auto"]
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level15_colors = ["auto", "auto", "auto", "auto"]
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