Start
just getting the modpack files in here, also added the following folders to git ignore inside the top level of the minecraft folder (the one with save files in it): /server-resource-packs/ /saves/ /schematics/ /screenshots/ /logs/ /.mixin.out/ /crash-reports/ usernamecache.json usercache.json Also I added the following file extensions to be considered "large" by the server as not to pollute diff history here are the commands I used to add these files: git lfs track "*.jar" git lfs track "*.zip" git lfs track "*.7z" git lfs track "*.gz" git lfs track "*.rar" git lfs track "*.tar" git lfs track "*.iso" git lfs track "*.png" git lfs track "*.jpg" git lfs track "*.jpeg" git lfs track "*.gif" git lfs track "*.bmp" git lfs track "*.tiff" git lfs track "*.svg" git lfs track "*.webp" git lfs track "*.mp3" git lfs track "*.wav" git lfs track "*.ogg" git lfs track "*.flac" git lfs track "*.aac" git lfs track "*.m4a" git lfs track "*.wma" git lfs track "*.mp4" git lfs track "*.mkv" git lfs track "*.avi" git lfs track "*.mov" git lfs track "*.webm" git lfs track "*.flv" git lfs track "*.wmv" git lfs track "*.psd" git lfs track "*.ai" git lfs track "*.pdf" git lfs track "*.mca" git lfs track "*.dat" git lfs track "*.dat_old"
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41
1.20.1-FearFactoryTest/minecraft/config/hostilenetworks.cfg
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41
1.20.1-FearFactoryTest/minecraft/config/hostilenetworks.cfg
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# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
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# Hostile Networks Config
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# All entries in this config file are synced from server to client.
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power {
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# The maximum FE stored in the Simulation Chamber.
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# Default: 2000000; Range: [1 ~ 2147483647]
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I:"Sim Chamber Power Cap"=2000000
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# The maximum FE stored in the Loot Fabricator.
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# Default: 1000000; Range: [1 ~ 2147483647]
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I:"Loot Fab Power Cap"=1000000
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# The FE/t cost of the Loot Fabricator.
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# Default: 256; Range: [0 ~ 2147483647]
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I:"Loot Fab Power Cost"=256
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}
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models {
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# If true, right clicking a blank data model on a mob will attune it to that mob. If disabled, you will need to provide players with a way to get attuned models!
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# Default: true
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B:"Right Click To Attune"=true
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# Whether the Simulation Chamber will upgrade the data on a model. (0 = No, 1 = Yes, 2 = Only up to tier boundaries)
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# Default: 1; Range: [0 ~ 2]
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I:"Sim Chamber Upgrades Model"=1
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# Whether killing mobs will upgrade the data on a model. Note: If you disable this, be sure to add a way for players to get non-Faulty models!
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# Default: true
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B:"Killing Upgrades Model"=true
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# If true, the accuracy of the model increases as it gains progress towards the next tier. If false, always uses the base accuracy of the current tier.
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# Default: true
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B:"Continuous Accuracy"=true
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}
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