Start
just getting the modpack files in here, also added the following folders to git ignore inside the top level of the minecraft folder (the one with save files in it): /server-resource-packs/ /saves/ /schematics/ /screenshots/ /logs/ /.mixin.out/ /crash-reports/ usernamecache.json usercache.json Also I added the following file extensions to be considered "large" by the server as not to pollute diff history here are the commands I used to add these files: git lfs track "*.jar" git lfs track "*.zip" git lfs track "*.7z" git lfs track "*.gz" git lfs track "*.rar" git lfs track "*.tar" git lfs track "*.iso" git lfs track "*.png" git lfs track "*.jpg" git lfs track "*.jpeg" git lfs track "*.gif" git lfs track "*.bmp" git lfs track "*.tiff" git lfs track "*.svg" git lfs track "*.webp" git lfs track "*.mp3" git lfs track "*.wav" git lfs track "*.ogg" git lfs track "*.flac" git lfs track "*.aac" git lfs track "*.m4a" git lfs track "*.wma" git lfs track "*.mp4" git lfs track "*.mkv" git lfs track "*.avi" git lfs track "*.mov" git lfs track "*.webm" git lfs track "*.flv" git lfs track "*.wmv" git lfs track "*.psd" git lfs track "*.ai" git lfs track "*.pdf" git lfs track "*.mca" git lfs track "*.dat" git lfs track "*.dat_old"
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#General settings
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[general]
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#Is Enabled?
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enabled = true
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#Cost
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#Range: > -2147483648
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cost = 30
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#Is Starter Glyph?
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starter = false
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#The maximum number of times this glyph may appear in a single spell
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#Range: > 1
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per_spell_limit = 2147483647
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#The tier of the glyph
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#Range: 1 ~ 99
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glyph_tier = 2
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#Limits the number of times a given augment may be applied to a given effect
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#Example entry: "glyph_amplify=5"
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augment_limits = []
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#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
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#Example entry: "glyph_amplify=50"
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augment_cost_overrides = []
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#Prevents the given glyph from being used in the same spell as the given glyph
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#Example entry: "glyph_burst"
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invalid_combos = []
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#Potion duration, in seconds
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#Range: > 0
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potion_time = 30
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#Extend time duration, in seconds
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#Range: > 0
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extend_time = 8
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#Set the max hp limit for Charm, mobs with more max hp will be immune.
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#Range: > 0
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charm_hp_limit = 150
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