saving more configs that got created on startup

This commit is contained in:
2025-05-11 16:01:06 -05:00
parent 95ed26d7d8
commit 955cb8038c
5 changed files with 174 additions and 100 deletions

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@ -1,53 +1,80 @@
[General]
ConfigVersion=1.2
iconKey=default
name=1.20.1 FearFactory
AutomaticJava=true
InstanceType=OneSix
JoinServerOnLaunch=false
OverrideCommands=false
OverrideConsole=false
OverrideEnv=false
notes=
OverrideGameTime=false
OverrideJavaArgs=false
OverrideJavaLocation=true
ExportAuthor=
OverrideLegacySettings=false
ExportName=
OverrideMemory=true
ExportOptionalFiles=true
OverrideMiscellaneous=false
ExportSummary=
OverrideNativeWorkarounds=false
ExportVersion=1.0.0
OverridePerformance=false
IgnoreJavaCompatibility=false
OverrideWindow=false
UseAccountForInstance=false
JavaArchitecture=64
JavaPath=C:/Users/Keybl/AppData/Roaming/PrismLauncher/java/java-runtime-gamma/bin/javaw.exe
JavaRealArchitecture=amd64
JavaSignature=c280ee85c15ccdbe374fc8b3f6778a73cc9b8ce0
JavaVendor=Microsoft
JavaVersion=17.0.8
LogPrePostOutput=true
ManagedPack=false
ManagedPackID=
ManagedPackName=
ManagedPackType=
ManagedPackVersionID=
ManagedPackVersionName=
MaxMemAlloc=16384
MinMemAlloc=512
Profiler=
PermGen=128
lastLaunchTime=1746981594712
lastTimePlayed=3264
linkedInstances=[]
totalTimePlayed=10461
[UI]
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[General]
AutoCloseConsole=false
AutomaticJava=true
CloseAfterLaunch=false
ConfigVersion=1.2
CustomGLFWPath=
CustomOpenALPath=
EnableFeralGamemode=false
EnableMangoHud=false
Env=@Variant(\0\0\0\b\0\0\0\0)
ExportAuthor=
ExportName=
ExportOptionalFiles=true
ExportSummary=
ExportVersion=1.0.0
IgnoreJavaCompatibility=false
InstanceAccountId=
InstanceType=OneSix
JavaArchitecture=64
JavaPath=/home/qb/.var/app/org.prismlauncher.PrismLauncher/data/PrismLauncher/java/java-runtime-gamma/bin/java
JavaRealArchitecture=amd64
JavaSignature=7b784ed89ddd21859884bcf0fad44d920fc92286
JavaVendor=Microsoft
JavaVersion=17.0.8
JoinServerOnLaunch=false
JoinServerOnLaunchAddress=
JoinWorldOnLaunch=
JvmArgs=
LaunchMaximized=false
LogPrePostOutput=true
ManagedPack=false
ManagedPackID=
ManagedPackName=
ManagedPackType=
ManagedPackVersionID=
ManagedPackVersionName=
MaxMemAlloc=16384
MinMemAlloc=512
MinecraftWinHeight=480
MinecraftWinWidth=854
OnlineFixes=false
OverrideCommands=false
OverrideConsole=false
OverrideEnv=false
OverrideGameTime=false
OverrideJavaArgs=false
OverrideJavaLocation=true
OverrideLegacySettings=false
OverrideMemory=true
OverrideMiscellaneous=false
OverrideNativeWorkarounds=false
OverridePerformance=false
OverrideWindow=false
PermGen=128
PostExitCommand=
PreLaunchCommand=
Profiler=
QuitAfterGameStop=false
RecordGameTime=true
ShowConsole=false
ShowConsoleOnError=true
ShowGameTime=true
UseAccountForInstance=false
UseDiscreteGpu=false
UseNativeGLFW=false
UseNativeOpenAL=false
UseZink=false
WrapperCommand=
iconKey=default
lastLaunchTime=1746996608203
lastTimePlayed=635
linkedInstances=[]
name=1.20.1 FearFactory
notes=
totalTimePlayed=11096
[UI]
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#Select the backend to use. Set to "DEFAULT" to let Flywheel decide.
backend = "DEFAULT"
#Enable or disable instance update limiting with distance.
limitUpdates = true
#The number of worker threads to use. Set to -1 to let Flywheel decide. Set to 0 to disable parallelism. Requires a game restart to take effect.
#Range: -1 ~ 16
workerThreads = -1
#Config options for Flywheel's built-in backends.
[flw_backends]
#How smooth Flywheel's shader-based lighting should be. May have a large performance impact.
#Allowed Values: FLAT, TRI_LINEAR, SMOOTH, SMOOTH_INNER_FACE_CORRECTED
lightSmoothness = "SMOOTH"

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@ -1,14 +1,14 @@
#Select the backend to use. Set to "DEFAULT" to let Flywheel decide.
backend = "DEFAULT"
#Enable or disable instance update limiting with distance.
limitUpdates = true
#The number of worker threads to use. Set to -1 to let Flywheel decide. Set to 0 to disable parallelism. Requires a game restart to take effect.
#Range: -1 ~ 16
workerThreads = -1
#Config options for Flywheel's built-in backends.
[flw_backends]
#How smooth Flywheel's shader-based lighting should be. May have a large performance impact.
#Allowed Values: FLAT, TRI_LINEAR, SMOOTH, SMOOTH_INNER_FACE_CORRECTED
lightSmoothness = "SMOOTH"
#Select the backend to use. Set to "DEFAULT" to let Flywheel decide.
backend = "DEFAULT"
#Enable or disable instance update limiting with distance.
limitUpdates = true
#The number of worker threads to use. Set to -1 to let Flywheel decide. Set to 0 to disable parallelism. Requires a game restart to take effect.
#Range: -1 ~ 12
workerThreads = -1
#Config options for Flywheel's built-in backends.
[flw_backends]
#How smooth Flywheel's shader-based lighting should be. May have a large performance impact.
#Allowed Values: FLAT, TRI_LINEAR, SMOOTH, SMOOTH_INNER_FACE_CORRECTED
lightSmoothness = "SMOOTH"

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["Config for Traders in Disguise"]
#Chance wandering trader is actually Ambusher. Will be a 1 in (your number) chance. Default value is 20, meaning a 1 in 20 (or 5%) chance.
"Ambusher Chance Bound" = 20
#Whether or not Sickle Ambushers can spawn from wandering traders. Default: true
"Spawn Sickle Ambushers" = true
#Whether or not Bow Ambushers can spawn from wandering traders. Default: true
"Spawn Bow Ambushers" = true
#The maximum amount of damage any Ambusher can take in one hit. Does not apply to the void or /kill. Default: 10
"Ambusher Damage Cap" = 10
#Whether or not Ambushers can spawn in raids. If true, Ambushers will appear in raid waves based on the next 2 config options. Default: false
"Spawn Ambushers in Raids" = false
#How many Sickle Ambushers in each raid wave. Must have no more and no less than 8 integers. Default: 0, 0, 0, 0, 0, 1, 0, 1
"Sickle Ambusher Wave Count" = [0, 0, 0, 0, 0, 1, 0, 1]
#How many Bow Ambushers in each raid wave. Must have no more and no less than 8 integers. Default: 0, 0, 0, 0, 1, 0, 0, 1
"Bow Ambusher Wave Count" = [0, 0, 0, 0, 1, 0, 0, 1]
#Level of the swiftness effect given by the Ruthless Sickle. Counts from 0, so 0 is level 1, 1 is level 2, etc. Also affects Sickle Ambusher. Default: 1
"Sickle Swiftness Level" = 1
#Duration of the swiftness effect given by the Ruthless Sickle measured in ticks. Also affects Sickle Ambusher. Default: 20
"Sickle Swiftness Duration" = 20
#Duration of the blindness effect given by the Ruthless Sickle measured in ticks. Also affects Sickle Ambusher. Default: 60
"Sickle Blindness Duration" = 60
#The damage multiplier of the Ruthless Sickle when striking a mob that's under half health. Also affects Sickle Ambusher. Default: 3.0
"Sickle Damage Multiplier" = 3.0
#Level of the slowness effect given by the Trifectal Bow. Counts from 0, so 0 is level 1, 1 is level 2, etc. Also affects Bow Ambusher. Default: 6
"Bow Slowness Level" = 6
#Level of the weakness effect given by the Trifectal Bow. Counts from 0, so 0 is level 1, 1 is level 2, etc. Also affects Bow Ambusher Default: 6
"Bow Weakness Level" = 6
#Duration of the slowness effect given by the Trifectal Bow measured in ticks. Also affects Bow Ambusher. Default: 20
"Bow Slowness Duration" = 20
#Duration of the weakness effect given by the Trifectal Bow measured in ticks. Also affects Bow Ambusher. Default: 20
"Bow Weakness Duration" = 20

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@ -1,33 +1,33 @@
["Config for Traders in Disguise"]
#Chance wandering trader is actually Ambusher. Will be a 1 in (your number) chance. Default value is 20, meaning a 1 in 20 (or 5%) chance.
"Ambusher Chance Bound" = 20
#Whether or not Sickle Ambushers can spawn from wandering traders. Default: true
"Spawn Sickle Ambushers" = true
#Whether or not Bow Ambushers can spawn from wandering traders. Default: true
"Spawn Bow Ambushers" = true
#The maximum amount of damage any Ambusher can take in one hit. Does not apply to the void or /kill. Default: 10
"Ambusher Damage Cap" = 10
#Whether or not Ambushers can spawn in raids. If true, Ambushers will appear in raid waves based on the next 2 config options. Default: false
"Spawn Ambushers in Raids" = false
#How many Sickle Ambushers in each raid wave. Must have no more and no less than 8 integers. Default: 0, 0, 0, 0, 0, 1, 0, 1
"Sickle Ambusher Wave Count" = [0, 0, 0, 0, 0, 1, 0, 1]
#How many Bow Ambushers in each raid wave. Must have no more and no less than 8 integers. Default: 0, 0, 0, 0, 1, 0, 0, 1
"Bow Ambusher Wave Count" = [0, 0, 0, 0, 1, 0, 0, 1]
#Level of the swiftness effect given by the Ruthless Sickle. Counts from 0, so 0 is level 1, 1 is level 2, etc. Also affects Sickle Ambusher. Default: 1
"Sickle Swiftness Level" = 1
#Duration of the swiftness effect given by the Ruthless Sickle measured in ticks. Also affects Sickle Ambusher. Default: 20
"Sickle Swiftness Duration" = 20
#Duration of the blindness effect given by the Ruthless Sickle measured in ticks. Also affects Sickle Ambusher. Default: 60
"Sickle Blindness Duration" = 60
#The damage multiplier of the Ruthless Sickle when striking a mob that's under half health. Also affects Sickle Ambusher. Default: 3.0
"Sickle Damage Multiplier" = 3.0
#Level of the slowness effect given by the Trifectal Bow. Counts from 0, so 0 is level 1, 1 is level 2, etc. Also affects Bow Ambusher. Default: 6
"Bow Slowness Level" = 6
#Level of the weakness effect given by the Trifectal Bow. Counts from 0, so 0 is level 1, 1 is level 2, etc. Also affects Bow Ambusher Default: 6
"Bow Weakness Level" = 6
#Duration of the slowness effect given by the Trifectal Bow measured in ticks. Also affects Bow Ambusher. Default: 20
"Bow Slowness Duration" = 20
#Duration of the weakness effect given by the Trifectal Bow measured in ticks. Also affects Bow Ambusher. Default: 20
"Bow Weakness Duration" = 20
["Config for Traders in Disguise"]
#Chance wandering trader is actually Ambusher. Will be a 1 in (your number) chance. Default value is 20, meaning a 1 in 20 (or 5%) chance.
"Ambusher Chance Bound" = 20
#Whether or not Sickle Ambushers can spawn from wandering traders. Default: true
"Spawn Sickle Ambushers" = true
#Whether or not Bow Ambushers can spawn from wandering traders. Default: true
"Spawn Bow Ambushers" = true
#The maximum amount of damage any Ambusher can take in one hit. Does not apply to the void or /kill. Default: 10
"Ambusher Damage Cap" = 10
#Whether or not Ambushers can spawn in raids. If true, Ambushers will appear in raid waves based on the next 2 config options. Default: false
"Spawn Ambushers in Raids" = false
#How many Sickle Ambushers in each raid wave. Must have no more and no less than 8 integers. Default: 0, 0, 0, 0, 0, 1, 0, 1
"Sickle Ambusher Wave Count" = [0, 0, 0, 0, 0, 1, 0, 1]
#How many Bow Ambushers in each raid wave. Must have no more and no less than 8 integers. Default: 0, 0, 0, 0, 1, 0, 0, 1
"Bow Ambusher Wave Count" = [0, 0, 0, 0, 1, 0, 0, 1]
#Level of the swiftness effect given by the Ruthless Sickle. Counts from 0, so 0 is level 1, 1 is level 2, etc. Also affects Sickle Ambusher. Default: 1
"Sickle Swiftness Level" = 1
#Duration of the swiftness effect given by the Ruthless Sickle measured in ticks. Also affects Sickle Ambusher. Default: 20
"Sickle Swiftness Duration" = 20
#Duration of the blindness effect given by the Ruthless Sickle measured in ticks. Also affects Sickle Ambusher. Default: 60
"Sickle Blindness Duration" = 60
#The damage multiplier of the Ruthless Sickle when striking a mob that's under half health. Also affects Sickle Ambusher. Default: 3.0
"Sickle Damage Multiplier" = 3.0
#Level of the slowness effect given by the Trifectal Bow. Counts from 0, so 0 is level 1, 1 is level 2, etc. Also affects Bow Ambusher. Default: 6
"Bow Slowness Level" = 6
#Level of the weakness effect given by the Trifectal Bow. Counts from 0, so 0 is level 1, 1 is level 2, etc. Also affects Bow Ambusher Default: 6
"Bow Weakness Level" = 6
#Duration of the slowness effect given by the Trifectal Bow measured in ticks. Also affects Bow Ambusher. Default: 20
"Bow Slowness Duration" = 20
#Duration of the weakness effect given by the Trifectal Bow measured in ticks. Also affects Bow Ambusher. Default: 20
"Bow Weakness Duration" = 20