saving more configs that got created on startup
This commit is contained in:
@ -1,53 +1,80 @@
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[General]
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[General]
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ConfigVersion=1.2
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AutoCloseConsole=false
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iconKey=default
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AutomaticJava=true
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name=1.20.1 FearFactory
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CloseAfterLaunch=false
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AutomaticJava=true
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ConfigVersion=1.2
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InstanceType=OneSix
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CustomGLFWPath=
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JoinServerOnLaunch=false
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CustomOpenALPath=
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OverrideCommands=false
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EnableFeralGamemode=false
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OverrideConsole=false
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EnableMangoHud=false
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OverrideEnv=false
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Env=@Variant(\0\0\0\b\0\0\0\0)
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notes=
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ExportAuthor=
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OverrideGameTime=false
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ExportName=
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OverrideJavaArgs=false
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ExportOptionalFiles=true
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OverrideJavaLocation=true
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ExportSummary=
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ExportAuthor=
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ExportVersion=1.0.0
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OverrideLegacySettings=false
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IgnoreJavaCompatibility=false
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ExportName=
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InstanceAccountId=
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OverrideMemory=true
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InstanceType=OneSix
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ExportOptionalFiles=true
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JavaArchitecture=64
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OverrideMiscellaneous=false
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JavaPath=/home/qb/.var/app/org.prismlauncher.PrismLauncher/data/PrismLauncher/java/java-runtime-gamma/bin/java
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ExportSummary=
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JavaRealArchitecture=amd64
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OverrideNativeWorkarounds=false
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JavaSignature=7b784ed89ddd21859884bcf0fad44d920fc92286
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ExportVersion=1.0.0
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JavaVendor=Microsoft
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OverridePerformance=false
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JavaVersion=17.0.8
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IgnoreJavaCompatibility=false
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JoinServerOnLaunch=false
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OverrideWindow=false
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JoinServerOnLaunchAddress=
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UseAccountForInstance=false
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JoinWorldOnLaunch=
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JavaArchitecture=64
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JvmArgs=
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JavaPath=C:/Users/Keybl/AppData/Roaming/PrismLauncher/java/java-runtime-gamma/bin/javaw.exe
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LaunchMaximized=false
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JavaRealArchitecture=amd64
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LogPrePostOutput=true
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JavaSignature=c280ee85c15ccdbe374fc8b3f6778a73cc9b8ce0
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ManagedPack=false
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JavaVendor=Microsoft
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ManagedPackID=
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JavaVersion=17.0.8
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ManagedPackName=
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LogPrePostOutput=true
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ManagedPackType=
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ManagedPack=false
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ManagedPackVersionID=
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ManagedPackID=
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ManagedPackVersionName=
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ManagedPackName=
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MaxMemAlloc=16384
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ManagedPackType=
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MinMemAlloc=512
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ManagedPackVersionID=
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MinecraftWinHeight=480
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ManagedPackVersionName=
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MinecraftWinWidth=854
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MaxMemAlloc=16384
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OnlineFixes=false
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MinMemAlloc=512
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OverrideCommands=false
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Profiler=
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OverrideConsole=false
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PermGen=128
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OverrideEnv=false
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lastLaunchTime=1746981594712
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OverrideGameTime=false
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lastTimePlayed=3264
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OverrideJavaArgs=false
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linkedInstances=[]
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OverrideJavaLocation=true
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totalTimePlayed=10461
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OverrideLegacySettings=false
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OverrideMemory=true
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[UI]
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OverrideMiscellaneous=false
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mods_Page\Columns=@ByteArray(\0\0\0\xff\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\x1\x1\0\0\0\0\0\0\0\0\0\0\0\v\x80\a\0\0\0\x4\0\0\0\n\0\0\0\x64\0\0\0\b\0\0\0\x64\0\0\0\a\0\0\0\x64\0\0\0\t\0\0\0\x64\0\0\x3\xe9\0\0\0\v\x1\x1\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\x64\xff\xff\xff\xff\0\0\0\x81\0\0\0\0\0\0\0\v\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\x1\x91\0\0\0\x1\0\0\0\x1\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\x3\xe8\0\0\0\0\x64\0\0\0\0)
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OverrideNativeWorkarounds=false
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resourcepacks_Page\Columns=@ByteArray(\0\0\0\xff\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\x1\x1\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\x2X\0\0\0\x6\x1\x1\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\x64\xff\xff\xff\xff\0\0\0\x81\0\0\0\0\0\0\0\x6\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\x1\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\x3\xe8\0\0\0\0\x64\0\0\0\0)
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OverridePerformance=false
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shaderpacks_Page\Columns=@ByteArray(\0\0\0\xff\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\x1\x1\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\x1\x90\0\0\0\x4\x1\x1\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\x64\xff\xff\xff\xff\0\0\0\x81\0\0\0\0\0\0\0\x4\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\x1\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\x3\xe8\0\0\0\0\x64\0\0\0\0)
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OverrideWindow=false
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PermGen=128
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PostExitCommand=
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PreLaunchCommand=
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Profiler=
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QuitAfterGameStop=false
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RecordGameTime=true
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ShowConsole=false
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ShowConsoleOnError=true
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ShowGameTime=true
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UseAccountForInstance=false
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UseDiscreteGpu=false
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UseNativeGLFW=false
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UseNativeOpenAL=false
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UseZink=false
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WrapperCommand=
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iconKey=default
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lastLaunchTime=1746996608203
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lastTimePlayed=635
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linkedInstances=[]
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name=1.20.1 FearFactory
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notes=
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totalTimePlayed=11096
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[UI]
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mods_Page\Columns=@ByteArray(\0\0\0\xff\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\x1\x1\0\0\0\0\0\0\0\0\0\0\0\v\x80\a\0\0\0\x4\0\0\0\n\0\0\0\x64\0\0\0\b\0\0\0\x64\0\0\0\a\0\0\0\x64\0\0\0\t\0\0\0\x64\0\0\x3\xe9\0\0\0\v\x1\x1\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\x64\xff\xff\xff\xff\0\0\0\x81\0\0\0\0\0\0\0\v\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\x1\x91\0\0\0\x1\0\0\0\x1\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\x3\xe8\0\0\0\0\x64\0\0\0\0)
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resourcepacks_Page\Columns=@ByteArray(\0\0\0\xff\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\x1\x1\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\x2X\0\0\0\x6\x1\x1\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\x64\xff\xff\xff\xff\0\0\0\x81\0\0\0\0\0\0\0\x6\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\x1\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\x3\xe8\0\0\0\0\x64\0\0\0\0)
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shaderpacks_Page\Columns=@ByteArray(\0\0\0\xff\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\x1\x1\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\x1\x90\0\0\0\x4\x1\x1\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\x64\xff\xff\xff\xff\0\0\0\x81\0\0\0\0\0\0\0\x4\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\x1\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\x3\xe8\0\0\0\0\x64\0\0\0\0)
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@ -0,0 +1,14 @@
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#Select the backend to use. Set to "DEFAULT" to let Flywheel decide.
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backend = "DEFAULT"
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#Enable or disable instance update limiting with distance.
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limitUpdates = true
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#The number of worker threads to use. Set to -1 to let Flywheel decide. Set to 0 to disable parallelism. Requires a game restart to take effect.
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#Range: -1 ~ 16
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workerThreads = -1
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#Config options for Flywheel's built-in backends.
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[flw_backends]
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#How smooth Flywheel's shader-based lighting should be. May have a large performance impact.
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#Allowed Values: FLAT, TRI_LINEAR, SMOOTH, SMOOTH_INNER_FACE_CORRECTED
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lightSmoothness = "SMOOTH"
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@ -1,14 +1,14 @@
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#Select the backend to use. Set to "DEFAULT" to let Flywheel decide.
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#Select the backend to use. Set to "DEFAULT" to let Flywheel decide.
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backend = "DEFAULT"
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backend = "DEFAULT"
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#Enable or disable instance update limiting with distance.
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#Enable or disable instance update limiting with distance.
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limitUpdates = true
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limitUpdates = true
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#The number of worker threads to use. Set to -1 to let Flywheel decide. Set to 0 to disable parallelism. Requires a game restart to take effect.
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#The number of worker threads to use. Set to -1 to let Flywheel decide. Set to 0 to disable parallelism. Requires a game restart to take effect.
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#Range: -1 ~ 16
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#Range: -1 ~ 12
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workerThreads = -1
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workerThreads = -1
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#Config options for Flywheel's built-in backends.
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#Config options for Flywheel's built-in backends.
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[flw_backends]
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[flw_backends]
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#How smooth Flywheel's shader-based lighting should be. May have a large performance impact.
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#How smooth Flywheel's shader-based lighting should be. May have a large performance impact.
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#Allowed Values: FLAT, TRI_LINEAR, SMOOTH, SMOOTH_INNER_FACE_CORRECTED
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#Allowed Values: FLAT, TRI_LINEAR, SMOOTH, SMOOTH_INNER_FACE_CORRECTED
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lightSmoothness = "SMOOTH"
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lightSmoothness = "SMOOTH"
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@ -0,0 +1,33 @@
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["Config for Traders in Disguise"]
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#Chance wandering trader is actually Ambusher. Will be a 1 in (your number) chance. Default value is 20, meaning a 1 in 20 (or 5%) chance.
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"Ambusher Chance Bound" = 20
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#Whether or not Sickle Ambushers can spawn from wandering traders. Default: true
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"Spawn Sickle Ambushers" = true
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#Whether or not Bow Ambushers can spawn from wandering traders. Default: true
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"Spawn Bow Ambushers" = true
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#The maximum amount of damage any Ambusher can take in one hit. Does not apply to the void or /kill. Default: 10
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"Ambusher Damage Cap" = 10
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#Whether or not Ambushers can spawn in raids. If true, Ambushers will appear in raid waves based on the next 2 config options. Default: false
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"Spawn Ambushers in Raids" = false
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#How many Sickle Ambushers in each raid wave. Must have no more and no less than 8 integers. Default: 0, 0, 0, 0, 0, 1, 0, 1
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"Sickle Ambusher Wave Count" = [0, 0, 0, 0, 0, 1, 0, 1]
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#How many Bow Ambushers in each raid wave. Must have no more and no less than 8 integers. Default: 0, 0, 0, 0, 1, 0, 0, 1
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"Bow Ambusher Wave Count" = [0, 0, 0, 0, 1, 0, 0, 1]
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#Level of the swiftness effect given by the Ruthless Sickle. Counts from 0, so 0 is level 1, 1 is level 2, etc. Also affects Sickle Ambusher. Default: 1
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"Sickle Swiftness Level" = 1
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#Duration of the swiftness effect given by the Ruthless Sickle measured in ticks. Also affects Sickle Ambusher. Default: 20
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"Sickle Swiftness Duration" = 20
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#Duration of the blindness effect given by the Ruthless Sickle measured in ticks. Also affects Sickle Ambusher. Default: 60
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"Sickle Blindness Duration" = 60
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#The damage multiplier of the Ruthless Sickle when striking a mob that's under half health. Also affects Sickle Ambusher. Default: 3.0
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"Sickle Damage Multiplier" = 3.0
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#Level of the slowness effect given by the Trifectal Bow. Counts from 0, so 0 is level 1, 1 is level 2, etc. Also affects Bow Ambusher. Default: 6
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"Bow Slowness Level" = 6
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#Level of the weakness effect given by the Trifectal Bow. Counts from 0, so 0 is level 1, 1 is level 2, etc. Also affects Bow Ambusher Default: 6
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"Bow Weakness Level" = 6
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#Duration of the slowness effect given by the Trifectal Bow measured in ticks. Also affects Bow Ambusher. Default: 20
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"Bow Slowness Duration" = 20
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#Duration of the weakness effect given by the Trifectal Bow measured in ticks. Also affects Bow Ambusher. Default: 20
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"Bow Weakness Duration" = 20
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@ -1,33 +1,33 @@
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["Config for Traders in Disguise"]
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["Config for Traders in Disguise"]
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#Chance wandering trader is actually Ambusher. Will be a 1 in (your number) chance. Default value is 20, meaning a 1 in 20 (or 5%) chance.
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#Chance wandering trader is actually Ambusher. Will be a 1 in (your number) chance. Default value is 20, meaning a 1 in 20 (or 5%) chance.
|
||||||
"Ambusher Chance Bound" = 20
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"Ambusher Chance Bound" = 20
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#Whether or not Sickle Ambushers can spawn from wandering traders. Default: true
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#Whether or not Sickle Ambushers can spawn from wandering traders. Default: true
|
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"Spawn Sickle Ambushers" = true
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"Spawn Sickle Ambushers" = true
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#Whether or not Bow Ambushers can spawn from wandering traders. Default: true
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#Whether or not Bow Ambushers can spawn from wandering traders. Default: true
|
||||||
"Spawn Bow Ambushers" = true
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"Spawn Bow Ambushers" = true
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#The maximum amount of damage any Ambusher can take in one hit. Does not apply to the void or /kill. Default: 10
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#The maximum amount of damage any Ambusher can take in one hit. Does not apply to the void or /kill. Default: 10
|
||||||
"Ambusher Damage Cap" = 10
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"Ambusher Damage Cap" = 10
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#Whether or not Ambushers can spawn in raids. If true, Ambushers will appear in raid waves based on the next 2 config options. Default: false
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#Whether or not Ambushers can spawn in raids. If true, Ambushers will appear in raid waves based on the next 2 config options. Default: false
|
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"Spawn Ambushers in Raids" = false
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"Spawn Ambushers in Raids" = false
|
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#How many Sickle Ambushers in each raid wave. Must have no more and no less than 8 integers. Default: 0, 0, 0, 0, 0, 1, 0, 1
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#How many Sickle Ambushers in each raid wave. Must have no more and no less than 8 integers. Default: 0, 0, 0, 0, 0, 1, 0, 1
|
||||||
"Sickle Ambusher Wave Count" = [0, 0, 0, 0, 0, 1, 0, 1]
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"Sickle Ambusher Wave Count" = [0, 0, 0, 0, 0, 1, 0, 1]
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||||||
#How many Bow Ambushers in each raid wave. Must have no more and no less than 8 integers. Default: 0, 0, 0, 0, 1, 0, 0, 1
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#How many Bow Ambushers in each raid wave. Must have no more and no less than 8 integers. Default: 0, 0, 0, 0, 1, 0, 0, 1
|
||||||
"Bow Ambusher Wave Count" = [0, 0, 0, 0, 1, 0, 0, 1]
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"Bow Ambusher Wave Count" = [0, 0, 0, 0, 1, 0, 0, 1]
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#Level of the swiftness effect given by the Ruthless Sickle. Counts from 0, so 0 is level 1, 1 is level 2, etc. Also affects Sickle Ambusher. Default: 1
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#Level of the swiftness effect given by the Ruthless Sickle. Counts from 0, so 0 is level 1, 1 is level 2, etc. Also affects Sickle Ambusher. Default: 1
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||||||
"Sickle Swiftness Level" = 1
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"Sickle Swiftness Level" = 1
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#Duration of the swiftness effect given by the Ruthless Sickle measured in ticks. Also affects Sickle Ambusher. Default: 20
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#Duration of the swiftness effect given by the Ruthless Sickle measured in ticks. Also affects Sickle Ambusher. Default: 20
|
||||||
"Sickle Swiftness Duration" = 20
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"Sickle Swiftness Duration" = 20
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#Duration of the blindness effect given by the Ruthless Sickle measured in ticks. Also affects Sickle Ambusher. Default: 60
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#Duration of the blindness effect given by the Ruthless Sickle measured in ticks. Also affects Sickle Ambusher. Default: 60
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"Sickle Blindness Duration" = 60
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"Sickle Blindness Duration" = 60
|
||||||
#The damage multiplier of the Ruthless Sickle when striking a mob that's under half health. Also affects Sickle Ambusher. Default: 3.0
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#The damage multiplier of the Ruthless Sickle when striking a mob that's under half health. Also affects Sickle Ambusher. Default: 3.0
|
||||||
"Sickle Damage Multiplier" = 3.0
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"Sickle Damage Multiplier" = 3.0
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||||||
#Level of the slowness effect given by the Trifectal Bow. Counts from 0, so 0 is level 1, 1 is level 2, etc. Also affects Bow Ambusher. Default: 6
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#Level of the slowness effect given by the Trifectal Bow. Counts from 0, so 0 is level 1, 1 is level 2, etc. Also affects Bow Ambusher. Default: 6
|
||||||
"Bow Slowness Level" = 6
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"Bow Slowness Level" = 6
|
||||||
#Level of the weakness effect given by the Trifectal Bow. Counts from 0, so 0 is level 1, 1 is level 2, etc. Also affects Bow Ambusher Default: 6
|
#Level of the weakness effect given by the Trifectal Bow. Counts from 0, so 0 is level 1, 1 is level 2, etc. Also affects Bow Ambusher Default: 6
|
||||||
"Bow Weakness Level" = 6
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"Bow Weakness Level" = 6
|
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#Duration of the slowness effect given by the Trifectal Bow measured in ticks. Also affects Bow Ambusher. Default: 20
|
#Duration of the slowness effect given by the Trifectal Bow measured in ticks. Also affects Bow Ambusher. Default: 20
|
||||||
"Bow Slowness Duration" = 20
|
"Bow Slowness Duration" = 20
|
||||||
#Duration of the weakness effect given by the Trifectal Bow measured in ticks. Also affects Bow Ambusher. Default: 20
|
#Duration of the weakness effect given by the Trifectal Bow measured in ticks. Also affects Bow Ambusher. Default: 20
|
||||||
"Bow Weakness Duration" = 20
|
"Bow Weakness Duration" = 20
|
||||||
|
|
||||||
|
Reference in New Issue
Block a user