saving more configs that got created on startup

This commit is contained in:
2025-05-11 16:01:06 -05:00
parent 95ed26d7d8
commit 955cb8038c
5 changed files with 174 additions and 100 deletions

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[General] [General]
ConfigVersion=1.2 AutoCloseConsole=false
iconKey=default AutomaticJava=true
name=1.20.1 FearFactory CloseAfterLaunch=false
AutomaticJava=true ConfigVersion=1.2
InstanceType=OneSix CustomGLFWPath=
JoinServerOnLaunch=false CustomOpenALPath=
OverrideCommands=false EnableFeralGamemode=false
OverrideConsole=false EnableMangoHud=false
OverrideEnv=false Env=@Variant(\0\0\0\b\0\0\0\0)
notes= ExportAuthor=
OverrideGameTime=false ExportName=
OverrideJavaArgs=false ExportOptionalFiles=true
OverrideJavaLocation=true ExportSummary=
ExportAuthor= ExportVersion=1.0.0
OverrideLegacySettings=false IgnoreJavaCompatibility=false
ExportName= InstanceAccountId=
OverrideMemory=true InstanceType=OneSix
ExportOptionalFiles=true JavaArchitecture=64
OverrideMiscellaneous=false JavaPath=/home/qb/.var/app/org.prismlauncher.PrismLauncher/data/PrismLauncher/java/java-runtime-gamma/bin/java
ExportSummary= JavaRealArchitecture=amd64
OverrideNativeWorkarounds=false JavaSignature=7b784ed89ddd21859884bcf0fad44d920fc92286
ExportVersion=1.0.0 JavaVendor=Microsoft
OverridePerformance=false JavaVersion=17.0.8
IgnoreJavaCompatibility=false JoinServerOnLaunch=false
OverrideWindow=false JoinServerOnLaunchAddress=
UseAccountForInstance=false JoinWorldOnLaunch=
JavaArchitecture=64 JvmArgs=
JavaPath=C:/Users/Keybl/AppData/Roaming/PrismLauncher/java/java-runtime-gamma/bin/javaw.exe LaunchMaximized=false
JavaRealArchitecture=amd64 LogPrePostOutput=true
JavaSignature=c280ee85c15ccdbe374fc8b3f6778a73cc9b8ce0 ManagedPack=false
JavaVendor=Microsoft ManagedPackID=
JavaVersion=17.0.8 ManagedPackName=
LogPrePostOutput=true ManagedPackType=
ManagedPack=false ManagedPackVersionID=
ManagedPackID= ManagedPackVersionName=
ManagedPackName= MaxMemAlloc=16384
ManagedPackType= MinMemAlloc=512
ManagedPackVersionID= MinecraftWinHeight=480
ManagedPackVersionName= MinecraftWinWidth=854
MaxMemAlloc=16384 OnlineFixes=false
MinMemAlloc=512 OverrideCommands=false
Profiler= OverrideConsole=false
PermGen=128 OverrideEnv=false
lastLaunchTime=1746981594712 OverrideGameTime=false
lastTimePlayed=3264 OverrideJavaArgs=false
linkedInstances=[] OverrideJavaLocation=true
totalTimePlayed=10461 OverrideLegacySettings=false
OverrideMemory=true
[UI] OverrideMiscellaneous=false
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resourcepacks_Page\Columns=@ByteArray(\0\0\0\xff\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\x1\x1\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\x2X\0\0\0\x6\x1\x1\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\x64\xff\xff\xff\xff\0\0\0\x81\0\0\0\0\0\0\0\x6\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\x1\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\x3\xe8\0\0\0\0\x64\0\0\0\0) OverridePerformance=false
shaderpacks_Page\Columns=@ByteArray(\0\0\0\xff\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\x1\x1\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\x1\x90\0\0\0\x4\x1\x1\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\x64\xff\xff\xff\xff\0\0\0\x81\0\0\0\0\0\0\0\x4\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\x1\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\x3\xe8\0\0\0\0\x64\0\0\0\0) OverrideWindow=false
PermGen=128
PostExitCommand=
PreLaunchCommand=
Profiler=
QuitAfterGameStop=false
RecordGameTime=true
ShowConsole=false
ShowConsoleOnError=true
ShowGameTime=true
UseAccountForInstance=false
UseDiscreteGpu=false
UseNativeGLFW=false
UseNativeOpenAL=false
UseZink=false
WrapperCommand=
iconKey=default
lastLaunchTime=1746996608203
lastTimePlayed=635
linkedInstances=[]
name=1.20.1 FearFactory
notes=
totalTimePlayed=11096
[UI]
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resourcepacks_Page\Columns=@ByteArray(\0\0\0\xff\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\x1\x1\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\x2X\0\0\0\x6\x1\x1\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\x64\xff\xff\xff\xff\0\0\0\x81\0\0\0\0\0\0\0\x6\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\x1\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\x3\xe8\0\0\0\0\x64\0\0\0\0)
shaderpacks_Page\Columns=@ByteArray(\0\0\0\xff\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\x1\x1\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\x1\x90\0\0\0\x4\x1\x1\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\x64\xff\xff\xff\xff\0\0\0\x81\0\0\0\0\0\0\0\x4\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\x1\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\x3\xe8\0\0\0\0\x64\0\0\0\0)

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#Select the backend to use. Set to "DEFAULT" to let Flywheel decide.
backend = "DEFAULT"
#Enable or disable instance update limiting with distance.
limitUpdates = true
#The number of worker threads to use. Set to -1 to let Flywheel decide. Set to 0 to disable parallelism. Requires a game restart to take effect.
#Range: -1 ~ 16
workerThreads = -1
#Config options for Flywheel's built-in backends.
[flw_backends]
#How smooth Flywheel's shader-based lighting should be. May have a large performance impact.
#Allowed Values: FLAT, TRI_LINEAR, SMOOTH, SMOOTH_INNER_FACE_CORRECTED
lightSmoothness = "SMOOTH"

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#Select the backend to use. Set to "DEFAULT" to let Flywheel decide. #Select the backend to use. Set to "DEFAULT" to let Flywheel decide.
backend = "DEFAULT" backend = "DEFAULT"
#Enable or disable instance update limiting with distance. #Enable or disable instance update limiting with distance.
limitUpdates = true limitUpdates = true
#The number of worker threads to use. Set to -1 to let Flywheel decide. Set to 0 to disable parallelism. Requires a game restart to take effect. #The number of worker threads to use. Set to -1 to let Flywheel decide. Set to 0 to disable parallelism. Requires a game restart to take effect.
#Range: -1 ~ 16 #Range: -1 ~ 12
workerThreads = -1 workerThreads = -1
#Config options for Flywheel's built-in backends. #Config options for Flywheel's built-in backends.
[flw_backends] [flw_backends]
#How smooth Flywheel's shader-based lighting should be. May have a large performance impact. #How smooth Flywheel's shader-based lighting should be. May have a large performance impact.
#Allowed Values: FLAT, TRI_LINEAR, SMOOTH, SMOOTH_INNER_FACE_CORRECTED #Allowed Values: FLAT, TRI_LINEAR, SMOOTH, SMOOTH_INNER_FACE_CORRECTED
lightSmoothness = "SMOOTH" lightSmoothness = "SMOOTH"

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["Config for Traders in Disguise"]
#Chance wandering trader is actually Ambusher. Will be a 1 in (your number) chance. Default value is 20, meaning a 1 in 20 (or 5%) chance.
"Ambusher Chance Bound" = 20
#Whether or not Sickle Ambushers can spawn from wandering traders. Default: true
"Spawn Sickle Ambushers" = true
#Whether or not Bow Ambushers can spawn from wandering traders. Default: true
"Spawn Bow Ambushers" = true
#The maximum amount of damage any Ambusher can take in one hit. Does not apply to the void or /kill. Default: 10
"Ambusher Damage Cap" = 10
#Whether or not Ambushers can spawn in raids. If true, Ambushers will appear in raid waves based on the next 2 config options. Default: false
"Spawn Ambushers in Raids" = false
#How many Sickle Ambushers in each raid wave. Must have no more and no less than 8 integers. Default: 0, 0, 0, 0, 0, 1, 0, 1
"Sickle Ambusher Wave Count" = [0, 0, 0, 0, 0, 1, 0, 1]
#How many Bow Ambushers in each raid wave. Must have no more and no less than 8 integers. Default: 0, 0, 0, 0, 1, 0, 0, 1
"Bow Ambusher Wave Count" = [0, 0, 0, 0, 1, 0, 0, 1]
#Level of the swiftness effect given by the Ruthless Sickle. Counts from 0, so 0 is level 1, 1 is level 2, etc. Also affects Sickle Ambusher. Default: 1
"Sickle Swiftness Level" = 1
#Duration of the swiftness effect given by the Ruthless Sickle measured in ticks. Also affects Sickle Ambusher. Default: 20
"Sickle Swiftness Duration" = 20
#Duration of the blindness effect given by the Ruthless Sickle measured in ticks. Also affects Sickle Ambusher. Default: 60
"Sickle Blindness Duration" = 60
#The damage multiplier of the Ruthless Sickle when striking a mob that's under half health. Also affects Sickle Ambusher. Default: 3.0
"Sickle Damage Multiplier" = 3.0
#Level of the slowness effect given by the Trifectal Bow. Counts from 0, so 0 is level 1, 1 is level 2, etc. Also affects Bow Ambusher. Default: 6
"Bow Slowness Level" = 6
#Level of the weakness effect given by the Trifectal Bow. Counts from 0, so 0 is level 1, 1 is level 2, etc. Also affects Bow Ambusher Default: 6
"Bow Weakness Level" = 6
#Duration of the slowness effect given by the Trifectal Bow measured in ticks. Also affects Bow Ambusher. Default: 20
"Bow Slowness Duration" = 20
#Duration of the weakness effect given by the Trifectal Bow measured in ticks. Also affects Bow Ambusher. Default: 20
"Bow Weakness Duration" = 20

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["Config for Traders in Disguise"] ["Config for Traders in Disguise"]
#Chance wandering trader is actually Ambusher. Will be a 1 in (your number) chance. Default value is 20, meaning a 1 in 20 (or 5%) chance. #Chance wandering trader is actually Ambusher. Will be a 1 in (your number) chance. Default value is 20, meaning a 1 in 20 (or 5%) chance.
"Ambusher Chance Bound" = 20 "Ambusher Chance Bound" = 20
#Whether or not Sickle Ambushers can spawn from wandering traders. Default: true #Whether or not Sickle Ambushers can spawn from wandering traders. Default: true
"Spawn Sickle Ambushers" = true "Spawn Sickle Ambushers" = true
#Whether or not Bow Ambushers can spawn from wandering traders. Default: true #Whether or not Bow Ambushers can spawn from wandering traders. Default: true
"Spawn Bow Ambushers" = true "Spawn Bow Ambushers" = true
#The maximum amount of damage any Ambusher can take in one hit. Does not apply to the void or /kill. Default: 10 #The maximum amount of damage any Ambusher can take in one hit. Does not apply to the void or /kill. Default: 10
"Ambusher Damage Cap" = 10 "Ambusher Damage Cap" = 10
#Whether or not Ambushers can spawn in raids. If true, Ambushers will appear in raid waves based on the next 2 config options. Default: false #Whether or not Ambushers can spawn in raids. If true, Ambushers will appear in raid waves based on the next 2 config options. Default: false
"Spawn Ambushers in Raids" = false "Spawn Ambushers in Raids" = false
#How many Sickle Ambushers in each raid wave. Must have no more and no less than 8 integers. Default: 0, 0, 0, 0, 0, 1, 0, 1 #How many Sickle Ambushers in each raid wave. Must have no more and no less than 8 integers. Default: 0, 0, 0, 0, 0, 1, 0, 1
"Sickle Ambusher Wave Count" = [0, 0, 0, 0, 0, 1, 0, 1] "Sickle Ambusher Wave Count" = [0, 0, 0, 0, 0, 1, 0, 1]
#How many Bow Ambushers in each raid wave. Must have no more and no less than 8 integers. Default: 0, 0, 0, 0, 1, 0, 0, 1 #How many Bow Ambushers in each raid wave. Must have no more and no less than 8 integers. Default: 0, 0, 0, 0, 1, 0, 0, 1
"Bow Ambusher Wave Count" = [0, 0, 0, 0, 1, 0, 0, 1] "Bow Ambusher Wave Count" = [0, 0, 0, 0, 1, 0, 0, 1]
#Level of the swiftness effect given by the Ruthless Sickle. Counts from 0, so 0 is level 1, 1 is level 2, etc. Also affects Sickle Ambusher. Default: 1 #Level of the swiftness effect given by the Ruthless Sickle. Counts from 0, so 0 is level 1, 1 is level 2, etc. Also affects Sickle Ambusher. Default: 1
"Sickle Swiftness Level" = 1 "Sickle Swiftness Level" = 1
#Duration of the swiftness effect given by the Ruthless Sickle measured in ticks. Also affects Sickle Ambusher. Default: 20 #Duration of the swiftness effect given by the Ruthless Sickle measured in ticks. Also affects Sickle Ambusher. Default: 20
"Sickle Swiftness Duration" = 20 "Sickle Swiftness Duration" = 20
#Duration of the blindness effect given by the Ruthless Sickle measured in ticks. Also affects Sickle Ambusher. Default: 60 #Duration of the blindness effect given by the Ruthless Sickle measured in ticks. Also affects Sickle Ambusher. Default: 60
"Sickle Blindness Duration" = 60 "Sickle Blindness Duration" = 60
#The damage multiplier of the Ruthless Sickle when striking a mob that's under half health. Also affects Sickle Ambusher. Default: 3.0 #The damage multiplier of the Ruthless Sickle when striking a mob that's under half health. Also affects Sickle Ambusher. Default: 3.0
"Sickle Damage Multiplier" = 3.0 "Sickle Damage Multiplier" = 3.0
#Level of the slowness effect given by the Trifectal Bow. Counts from 0, so 0 is level 1, 1 is level 2, etc. Also affects Bow Ambusher. Default: 6 #Level of the slowness effect given by the Trifectal Bow. Counts from 0, so 0 is level 1, 1 is level 2, etc. Also affects Bow Ambusher. Default: 6
"Bow Slowness Level" = 6 "Bow Slowness Level" = 6
#Level of the weakness effect given by the Trifectal Bow. Counts from 0, so 0 is level 1, 1 is level 2, etc. Also affects Bow Ambusher Default: 6 #Level of the weakness effect given by the Trifectal Bow. Counts from 0, so 0 is level 1, 1 is level 2, etc. Also affects Bow Ambusher Default: 6
"Bow Weakness Level" = 6 "Bow Weakness Level" = 6
#Duration of the slowness effect given by the Trifectal Bow measured in ticks. Also affects Bow Ambusher. Default: 20 #Duration of the slowness effect given by the Trifectal Bow measured in ticks. Also affects Bow Ambusher. Default: 20
"Bow Slowness Duration" = 20 "Bow Slowness Duration" = 20
#Duration of the weakness effect given by the Trifectal Bow measured in ticks. Also affects Bow Ambusher. Default: 20 #Duration of the weakness effect given by the Trifectal Bow measured in ticks. Also affects Bow Ambusher. Default: 20
"Bow Weakness Duration" = 20 "Bow Weakness Duration" = 20