More shader experiments

experimenting with shaders and how exactly to apply and modify them to different worlds currently only the theabyss:frost_world is affected.

Unspecified dimensions will be assigned to dimension.stop= * in dimension properties which shut's off the shaders entirely for any unassigned dimensions.
This commit is contained in:
2025-05-18 18:23:21 -05:00
parent c7994da726
commit 61c2398a73
66 changed files with 669 additions and 34 deletions

View File

@ -1,5 +1,5 @@
#This file stores configuration options for Iris, such as the currently active shaderpack
#Sun May 18 16:15:51 CDT 2025
#Sun May 18 18:09:06 CDT 2025
colorSpace=SRGB
disableUpdateMessage=false
enableDebugOptions=false

View File

@ -2,11 +2,11 @@
[sodiumdynamiclights]
#Lighting mode
#Allowed Values: OFF, SLOW, FAST, REALTIME
mode = "OFF"
mode = "REALTIME"
#Enable entities light source.
entities = false
entities = true
#Enable first-person player light source.
self = false
self = true
#Enable block entities light source.
block_entities = false
#Enables water-sensitive light sources check. This means that water-sensitive items will not light up when submerged in water.