More shader experiments
experimenting with shaders and how exactly to apply and modify them to different worlds currently only the theabyss:frost_world is affected. Unspecified dimensions will be assigned to dimension.stop= * in dimension properties which shut's off the shaders entirely for any unassigned dimensions.
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#This file stores configuration options for Iris, such as the currently active shaderpack
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#Sun May 18 16:15:51 CDT 2025
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#Sun May 18 18:09:06 CDT 2025
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colorSpace=SRGB
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disableUpdateMessage=false
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enableDebugOptions=false
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[sodiumdynamiclights]
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#Lighting mode
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#Allowed Values: OFF, SLOW, FAST, REALTIME
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mode = "OFF"
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mode = "REALTIME"
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#Enable entities light source.
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entities = false
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entities = true
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#Enable first-person player light source.
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self = false
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self = true
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#Enable block entities light source.
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block_entities = false
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#Enables water-sensitive light sources check. This means that water-sensitive items will not light up when submerged in water.
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