unpacked shader
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1.20.1-FearFactoryTest/minecraft
config
options.txtshaderpacks
ComplementaryUnbound_r5.5.1.zip.txtComplementaryUnbound_r5.5.1test.txt
ComplementaryUnbound_r5.5.1test
.gitignoreHOW TO INSTALL.txtLicense.txt
shaderFile_1
shaderFile_2
shaderFile_A.placeboshaderFile_B.placeboshaderFile_C.placeboshaderFile_D.placeboshaderFile_Versions.txtshaders
block.propertiesdimension.propertiesentity.propertiesitem.properties
lang
lib
antialiasing
atmospherics
auroraBorealis.glsl
clouds
enderBeams.glslenderStars.glslfog
netherStorm.glslnightNebula.glslrainbow.glslsky.glslstars.glslvolumetricLight.glslcolors
blocklightColors.glslcloudColors.glslcolorMultipliers.glsllightAndAmbientColors.glslmoonPhaseInfluence.glslskyColors.glsl
common.glsllighting
materials
materialHandling
blockEntityMaterials.glslcustomMaterials.glsldeferredMaterials.glslentityMaterials.glslirisMaterials.glslterrainMaterials.glsltranslucentMaterials.glsl
materialMethods
anisotropicFiltering.glslcoatedTextures.glslconnectedGlass.glslcustomEmission.glslgeneratedNormals.glslpomEffects.glslreflections.glslrefraction.glslsnowyWorld.glslwavingBlocks.glsl
specificMaterials
entities
others
planks
acaciaPlanks.glslbambooPlanks.glslbirchPlanks.glslcherryPlanks.glslcrimsonPlanks.glsldarkOakPlanks.glsljunglePlanks.glslmangrovePlanks.glsloakPlanks.glslpaleOakPlanks.glslsprucePlanks.glslwarpedPlanks.glsl
terrain
anvil.glslblackstone.glslcandle.glslcobblestone.glslcopperBlock.glslcopperBulb.glslcoral.glslcryingObsidian.glsldeepslate.glsldiamondBlock.glsldirt.glslemeraldBlock.glslendPortalFrame.glslendStone.glslfroglights.glslgoldBlock.glslironBlock.glsllanternMetal.glsllapisBlock.glsllava.glslleaves.glslnetheriteBlock.glslnetherrack.glsloakWood.glslobsidian.glslopenEyeblossom.glslpaleOakWood.glslpumpkin.glslquartzBlock.glslrawCopperBlock.glslrawGoldBlock.glslrawIronBlock.glslredstoneBlock.glslredstoneTorch.glslsnow.glslstone.glsltorchflower.glsl
translucents
misc
colorCodedPrograms.glsldarkOutline.glsldistantLightBokeh.glslhandSway.glsllensFlare.glslpixelation.glslpuddleVoxelization.glslshowLightLevels.glslvoxelization.glslworldOutline.glsl
pipelineSettings.glsltextRendering
error_apple_acl.glslerror_coordinates_acl.glslerror_optifine_acl.glslerror_optifine_af.glslerror_shadowdistance_acl.glsltextRenderer.glsl
textures
uniforms.glslutil
program
composite.glslcomposite2.glslcomposite3.glslcomposite4.glslcomposite5.glslcomposite6.glslcomposite7.glsldeferred1.glsldh_terrain.glsldh_water.glslfinal.glslgbuffers_armor_glint.glslgbuffers_basic.glslgbuffers_beaconbeam.glslgbuffers_block.glslgbuffers_clouds.glslgbuffers_damagedblock.glslgbuffers_entities.glslgbuffers_hand.glslgbuffers_skybasic.glslgbuffers_skytextured.glslgbuffers_spidereyes.glslgbuffers_terrain.glslgbuffers_textured.glslgbuffers_water.glslgbuffers_weather.glslshadow.glslshadowcomp.glsltemplate.glsl
shaders (Copy).propertiesshaders.propertiesworld-1
composite.fshcomposite.vshcomposite2.fshcomposite2.vshcomposite3.fshcomposite3.vshcomposite4.fshcomposite4.vshcomposite5.fshcomposite5.vshcomposite6.fshcomposite6.vshcomposite7.fshcomposite7.vshdeferred1.fshdeferred1.vshdh_terrain.fshdh_terrain.vshdh_water.fshdh_water.vshfinal.fshfinal.vshgbuffers_armor_glint.fshgbuffers_armor_glint.vshgbuffers_basic.fshgbuffers_basic.vshgbuffers_beaconbeam.fshgbuffers_beaconbeam.vshgbuffers_block.fshgbuffers_block.vshgbuffers_clouds.fshgbuffers_clouds.vshgbuffers_damagedblock.fshgbuffers_damagedblock.vshgbuffers_entities.fshgbuffers_entities.vshgbuffers_entities_glowing.fshgbuffers_entities_glowing.vshgbuffers_hand.fshgbuffers_hand.vshgbuffers_line.fshgbuffers_line.vshgbuffers_skybasic.fshgbuffers_skybasic.vshgbuffers_skytextured.fshgbuffers_skytextured.vshgbuffers_spidereyes.fshgbuffers_spidereyes.vshgbuffers_terrain.fshgbuffers_terrain.vshgbuffers_textured.fshgbuffers_textured.vshgbuffers_water.fshgbuffers_water.vshgbuffers_weather.fshgbuffers_weather.vshshadow.fshshadow.vshshadowcomp.csh
world0
composite.fshcomposite.vshcomposite2.fshcomposite2.vshcomposite3.fshcomposite3.vshcomposite4.fshcomposite4.vshcomposite5.fshcomposite5.vshcomposite6.fshcomposite6.vshcomposite7.fshcomposite7.vshdeferred1.fshdeferred1.vshdh_terrain.fshdh_terrain.vshdh_water.fshdh_water.vshfinal.fshfinal.vshgbuffers_armor_glint.fshgbuffers_armor_glint.vshgbuffers_basic.fshgbuffers_basic.vshgbuffers_beaconbeam.fshgbuffers_beaconbeam.vshgbuffers_block.fshgbuffers_block.vshgbuffers_clouds.fshgbuffers_clouds.vshgbuffers_damagedblock.fshgbuffers_damagedblock.vshgbuffers_entities.fshgbuffers_entities.vshgbuffers_entities_glowing.fshgbuffers_entities_glowing.vshgbuffers_hand.fshgbuffers_hand.vshgbuffers_line.fshgbuffers_line.vshgbuffers_skybasic.fshgbuffers_skybasic.vshgbuffers_skytextured.fshgbuffers_skytextured.vshgbuffers_spidereyes.fshgbuffers_spidereyes.vshgbuffers_terrain.fshgbuffers_terrain.vshgbuffers_textured.fshgbuffers_textured.vshgbuffers_water.fshgbuffers_water.vshgbuffers_weather.fshgbuffers_weather.vshshadow.fshshadow.vshshadowcomp.csh
world1
composite.fshcomposite.vshcomposite2.fshcomposite2.vshcomposite3.fshcomposite3.vshcomposite4.fshcomposite4.vshcomposite5.fshcomposite5.vshcomposite6.fshcomposite6.vshcomposite7.fshcomposite7.vshdeferred1.fshdeferred1.vshdh_terrain.fshdh_terrain.vshdh_water.fshdh_water.vshfinal.fshfinal.vshgbuffers_armor_glint.fshgbuffers_armor_glint.vshgbuffers_basic.fshgbuffers_basic.vshgbuffers_beaconbeam.fshgbuffers_beaconbeam.vshgbuffers_block.fshgbuffers_block.vshgbuffers_clouds.fshgbuffers_clouds.vshgbuffers_damagedblock.fshgbuffers_damagedblock.vshgbuffers_entities.fshgbuffers_entities.vshgbuffers_entities_glowing.fshgbuffers_entities_glowing.vshgbuffers_hand.fshgbuffers_hand.vshgbuffers_line.fshgbuffers_line.vshgbuffers_skybasic.fshgbuffers_skybasic.vshgbuffers_skytextured.fshgbuffers_skytextured.vshgbuffers_spidereyes.fshgbuffers_spidereyes.vshgbuffers_terrain.fshgbuffers_terrain.vshgbuffers_textured.fshgbuffers_textured.vshgbuffers_water.fshgbuffers_water.vshgbuffers_weather.fshgbuffers_weather.vshshadow.fshshadow.vshshadowcomp.csh
world2
composite.fshcomposite.vshcomposite2.fshcomposite2.vshcomposite3.fshcomposite3.vshcomposite4.fshcomposite4.vshcomposite5.fshcomposite5.vshcomposite6.fshcomposite6.vshcomposite7.fshcomposite7.vshdeferred1.fshdeferred1.vshdh_terrain.fshdh_terrain.vshdh_water.fshdh_water.vshfinal.fshfinal.vshgbuffers_armor_glint.fshgbuffers_armor_glint.vshgbuffers_basic.fshgbuffers_basic.vshgbuffers_beaconbeam.fshgbuffers_beaconbeam.vshgbuffers_block.fshgbuffers_block.vshgbuffers_clouds.fshgbuffers_clouds.vshgbuffers_damagedblock.fshgbuffers_damagedblock.vshgbuffers_entities.fshgbuffers_entities.vshgbuffers_entities_glowing.fshgbuffers_entities_glowing.vshgbuffers_hand.fshgbuffers_hand.vshgbuffers_line.fshgbuffers_line.vshgbuffers_skybasic.fshgbuffers_skybasic.vshgbuffers_skytextured.fshgbuffers_skytextured.vshgbuffers_spidereyes.fshgbuffers_spidereyes.vshgbuffers_terrain.fshgbuffers_terrain.vshgbuffers_textured.fshgbuffers_textured.vshgbuffers_water.fshgbuffers_water.vshgbuffers_weather.fshgbuffers_weather.vshshadow.fshshadow.vshshadowcomp.csh
1
1.20.1-FearFactoryTest/minecraft/shaderpacks/ComplementaryUnbound_r5.5.1test/shaderFile_D.placebo
Normal file
1
1.20.1-FearFactoryTest/minecraft/shaderpacks/ComplementaryUnbound_r5.5.1test/shaderFile_D.placebo
Normal file
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This is a placebo file so that some people stop thinking they should put the "shaders" folder to their shaderpacks folder.
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