unpacked shader

This commit is contained in:
2025-05-18 19:14:30 -05:00
parent efff2ffd1a
commit 53859638b2
422 changed files with 21273 additions and 35 deletions

View File

@ -3,7 +3,7 @@ backend = "DEFAULT"
#Enable or disable instance update limiting with distance.
limitUpdates = true
#The number of worker threads to use. Set to -1 to let Flywheel decide. Set to 0 to disable parallelism. Requires a game restart to take effect.
#Range: -1 ~ 16
#Range: -1 ~ 12
workerThreads = -1
#Config options for Flywheel's built-in backends.

View File

@ -1,7 +1,7 @@
{
"disableMod": false,
"disableMod": true,
"disabledDimensions": [
"minecraft:the_nether"
"the_deep_void:deep_void"
],
"disableRaininessEffect": false,
"disableUndergroundFogMultiplier": false,

View File

@ -1,8 +1,8 @@
#This file stores configuration options for Iris, such as the currently active shaderpack
#Sat May 17 23:33:39 CDT 2025
#Sun May 18 18:54:04 CDT 2025
colorSpace=SRGB
disableUpdateMessage=false
enableDebugOptions=false
maxShadowRenderDistance=32
shaderPack=ComplementaryUnbound_r5.5.1.zip
shaderPack=ComplementaryUnbound_r5.5.1test
enableShaders=true

View File

@ -2,11 +2,11 @@
[sodiumdynamiclights]
#Lighting mode
#Allowed Values: OFF, SLOW, FAST, REALTIME
mode = "OFF"
mode = "REALTIME"
#Enable entities light source.
entities = false
entities = true
#Enable first-person player light source.
self = false
self = true
#Enable block entities light source.
block_entities = false
#Enables water-sensitive light sources check. This means that water-sensitive items will not light up when submerged in water.