unpacked shader
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@ -3,7 +3,7 @@ backend = "DEFAULT"
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#Enable or disable instance update limiting with distance.
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limitUpdates = true
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#The number of worker threads to use. Set to -1 to let Flywheel decide. Set to 0 to disable parallelism. Requires a game restart to take effect.
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#Range: -1 ~ 16
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#Range: -1 ~ 12
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workerThreads = -1
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#Config options for Flywheel's built-in backends.
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@ -1,7 +1,7 @@
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{
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"disableMod": false,
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"disableMod": true,
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"disabledDimensions": [
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"minecraft:the_nether"
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"the_deep_void:deep_void"
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],
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"disableRaininessEffect": false,
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"disableUndergroundFogMultiplier": false,
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@ -1,8 +1,8 @@
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#This file stores configuration options for Iris, such as the currently active shaderpack
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#Sat May 17 23:33:39 CDT 2025
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#Sun May 18 18:54:04 CDT 2025
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colorSpace=SRGB
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disableUpdateMessage=false
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enableDebugOptions=false
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maxShadowRenderDistance=32
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shaderPack=ComplementaryUnbound_r5.5.1.zip
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shaderPack=ComplementaryUnbound_r5.5.1test
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enableShaders=true
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@ -2,11 +2,11 @@
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[sodiumdynamiclights]
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#Lighting mode
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#Allowed Values: OFF, SLOW, FAST, REALTIME
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mode = "OFF"
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mode = "REALTIME"
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#Enable entities light source.
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entities = false
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entities = true
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#Enable first-person player light source.
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self = false
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self = true
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#Enable block entities light source.
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block_entities = false
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#Enables water-sensitive light sources check. This means that water-sensitive items will not light up when submerged in water.
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