testing pre-commit strats
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@ -1,23 +1,23 @@
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# Client-specific configuration for FTB Library
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{
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colorselector: {
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# Colors recently selected in the color selector
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# Default: []
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recents: [I; ]
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}
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tooltips: {
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# Add the name of the mod that fluids belong to in the fluid selection GUI.
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# Default: true
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fluid_modname: true
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# Add the name of the mod that images belong to in the image selection GUI.
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# Default: true
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image_modname: true
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# Add the name of the mod that items belong to in the item selection GUI.
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# Note that several common mods also do this (modnametooltip,WTHIT,EMI...) so this is false by default
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# Default: false
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item_modname: false
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}
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}
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# Client-specific configuration for FTB Library
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{
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colorselector: {
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# Colors recently selected in the color selector
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# Default: []
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recents: [I; ]
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}
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tooltips: {
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# Add the name of the mod that fluids belong to in the fluid selection GUI.
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# Default: true
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fluid_modname: true
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# Add the name of the mod that images belong to in the image selection GUI.
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# Default: true
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image_modname: true
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# Add the name of the mod that items belong to in the item selection GUI.
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# Note that several common mods also do this (modnametooltip,WTHIT,EMI...) so this is false by default
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# Default: false
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item_modname: false
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}
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}
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@ -1,27 +1,27 @@
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# Client-specific configuration for FTB Ultimine
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# This file is meant for users to control Ultimine's clientside behaviour and rendering.
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# Changes to this file require you to reload the world
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{
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# Maximum number of blocks the white outline should be rendered for
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# Keep in mind this may get *very* laggy for large amounts of blocks!
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# Default: 256
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# Range: 0 ~ 2147483647
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render_outline: 256
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# When holding the Ultimine key, must the player also be sneaking to show the shapes menu?
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# Default: true
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require_sneak_for_menu: true
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# When displaying the shape selection menu by holding the Ultimine key
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# and sneaking at the same time, the number of shape names to display
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# above and below the selected shape
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# Default: 2
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# Range: 1 ~ 5
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shape_menu_context_lines: 2
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# Manual x offset of FTB Ultimine overlay, required for some modpacks
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# Default: -1
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# Range: -∞ ~ +∞
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x_offset: -1
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}
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# Client-specific configuration for FTB Ultimine
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# This file is meant for users to control Ultimine's clientside behaviour and rendering.
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# Changes to this file require you to reload the world
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{
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# Maximum number of blocks the white outline should be rendered for
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# Keep in mind this may get *very* laggy for large amounts of blocks!
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# Default: 256
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# Range: 0 ~ 2147483647
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render_outline: 256
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# When holding the Ultimine key, must the player also be sneaking to show the shapes menu?
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# Default: true
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require_sneak_for_menu: true
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# When displaying the shape selection menu by holding the Ultimine key
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# and sneaking at the same time, the number of shape names to display
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# above and below the selected shape
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# Default: 2
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# Range: 1 ~ 5
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shape_menu_context_lines: 2
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# Manual x offset of FTB Ultimine overlay, required for some modpacks
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# Default: -1
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# Range: -∞ ~ +∞
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x_offset: -1
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}
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@ -1,15 +1,15 @@
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#KubeJS Dev Properties
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#Sun May 11 08:19:46 CDT 2025
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logSkippedTags=false
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logSkippedRecipes=false
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logSkippedPlugins=true
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debugInfo=false
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strictTags=false
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logAddedRecipes=false
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logRemovedRecipes=false
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logModifiedRecipes=false
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logInvalidRecipeHandlers=true
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dataPackOutput=false
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logGeneratedData=false
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logErroringRecipes=true
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alwaysCaptureErrors=false
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#KubeJS Dev Properties
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#Sun May 11 08:19:46 CDT 2025
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logSkippedTags=false
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logSkippedRecipes=false
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logSkippedPlugins=true
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debugInfo=false
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strictTags=false
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logAddedRecipes=false
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logRemovedRecipes=false
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logModifiedRecipes=false
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logInvalidRecipeHandlers=true
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dataPackOutput=false
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logGeneratedData=false
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logErroringRecipes=true
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alwaysCaptureErrors=false
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