testing pre-commit strats
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@ -1,28 +1,28 @@
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[general]
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#Disable this to turn off the module system logic that makes features turn off when specified mods with the same content are loaded
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"Use Anti Overlap" = true
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#Enable Zeta's piston structure resolver, needed for some Quark or other mod features. If you're having troubles, try turning this off, but be aware other Zeta-using mods can enable it too.
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"Use Piston Logic Replacement" = true
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#Changes the piston push limit. Only has an effect if Zeta's piston structure resolver is in use.
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#Allowed values: (0,)
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"Piston Push Limit" = 12
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#Set to false to disable the behavior where Zeta will automatically hide any disabled items from creative and JEI
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"Hide Disabled Content" = true
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#Set to false to disable Zeta's item info when viewing recipe/uses for an item in JEI
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"Enable Jei Item Info" = true
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#For JEI info purposes, add any items here to specifically disable their JEI info from Zeta. Note that Zeta already only shows info that's relevant to which features are enabled
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"Suppressed Info" = []
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#Set to false to stop Zeta from adding mod items to multi-requirement vanilla advancements
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"Enable Advancement Modification" = true
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#Set to false to stop Zeta mods from adding their own advancements
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"Enable Modded Advancements" = true
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#Set to true to enable a system that debugs Zeta mod worldgen features. This should ONLY be used if you're asked to by a dev.
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"Enable Worldgen Watchdog" = false
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#Set to true to make the Zeta big worldgen features generate as spheres rather than unique shapes. It's faster, but won't look as cool
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"Use Fast Worldgen" = false
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#Set to true to enable verbose logging of creative tab logic, for debugging purposes
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"Enable Creative Verbose Logging" = false
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#Set to true to force all creative tab additions to be added to the end of the creative tabs rather than the middle, as a failsafe
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"Force Creative Tab Appends" = false
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[general]
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#Disable this to turn off the module system logic that makes features turn off when specified mods with the same content are loaded
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"Use Anti Overlap" = true
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#Enable Zeta's piston structure resolver, needed for some Quark or other mod features. If you're having troubles, try turning this off, but be aware other Zeta-using mods can enable it too.
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"Use Piston Logic Replacement" = true
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#Changes the piston push limit. Only has an effect if Zeta's piston structure resolver is in use.
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#Allowed values: (0,)
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"Piston Push Limit" = 12
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#Set to false to disable the behavior where Zeta will automatically hide any disabled items from creative and JEI
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"Hide Disabled Content" = true
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#Set to false to disable Zeta's item info when viewing recipe/uses for an item in JEI
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"Enable Jei Item Info" = true
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#For JEI info purposes, add any items here to specifically disable their JEI info from Zeta. Note that Zeta already only shows info that's relevant to which features are enabled
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"Suppressed Info" = []
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#Set to false to stop Zeta from adding mod items to multi-requirement vanilla advancements
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"Enable Advancement Modification" = true
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#Set to false to stop Zeta mods from adding their own advancements
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"Enable Modded Advancements" = true
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#Set to true to enable a system that debugs Zeta mod worldgen features. This should ONLY be used if you're asked to by a dev.
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"Enable Worldgen Watchdog" = false
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#Set to true to make the Zeta big worldgen features generate as spheres rather than unique shapes. It's faster, but won't look as cool
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"Use Fast Worldgen" = false
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#Set to true to enable verbose logging of creative tab logic, for debugging purposes
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"Enable Creative Verbose Logging" = false
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#Set to true to force all creative tab additions to be added to the end of the creative tabs rather than the middle, as a failsafe
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"Force Creative Tab Appends" = false
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