testing pre-commit strats
This commit is contained in:
@ -1,341 +1,341 @@
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[general]
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[general.general]
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#If the blood gui overlay should be rendered.
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bloodGuiOverlay = true
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#The position to render the blood gui overlay at. (0=NE, 1=SE, 2=SW,3=NW)
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bloodGuiOverlayPosition = 1
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#If farting is enabled on this server; Client-side: If farting can be seen at your client.
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farting = true
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#The X offset for the blood gui overlay.
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bloodGuiOverlayPositionOffsetX = -5
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#The amount of mB that can flow per tick out of machines and items.
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mbFlowRate = 100
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#Evil stuff...
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dieWithoutAnyReason = false
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#The Y offset for the blood gui overlay.
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bloodGuiOverlayPositionOffsetY = -5
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[general.weather_container]
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#If shapeless crafting of the higher tiers of weather containers should be enabled.
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shapelessRecipes = true
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[worldgeneration]
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[worldgeneration.general]
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#The spawn chance for loot chests in dark temples, set to zero to completely disable.
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darkTempleChestChance = 0.15
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#Spawn extra silverfish blocks in all biomes.
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extraSilverfish = false
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[core]
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[core.general]
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#If an anonymous mod startup analytics request may be sent to our analytics service.
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analytics = true
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#If the version checker should be enabled.
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versionChecker = true
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[block]
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[block.blood_stain]
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#The amount of blood per HP (2HP = 1 heart) of the max mob health that will be added to this blockState when a mob dies from fall damage.
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bloodMBPerHP = 20
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#Blocks onto which no blood stains can be spawned. Regular expressions are allowed.
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spawnBlacklist = ["tconstruct:.*"]
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#If blood stains should be spawned on block entities.
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spawnOnBlockEntities = false
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[block.undead_leaves]
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#How much Blood (mB) can be produced at most as a Blood Stain on each random tick.
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maxBloodStainAmount = 25
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[block.spiked_plate]
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#The multiplier for amount of mB to receive per mob HP.
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mobMultiplier = 40.0
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#The amount of damage per time.
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damage = 4.0
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[block.gem_stone_torch]
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#The radius that will be kept spirit-proof.
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area = 15
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[machine]
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[machine.blood_chest]
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#The amount of ticks required for repairing one damage value.
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ticksPerDamage = 2
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#Item names that can not be repaired. Regular expressions are allowed.
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itemBlacklist = ["minecraft:stick"]
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#The amount Blood mB required for repairing one damage value.
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mBPerDamage = 5
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#If the Blood Chest should add random bad enchants with a small chance to repairing items.
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addRandomBadEnchants = true
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[machine.envir_acc]
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#Sets the default amount of ticks the environmental accumulator takes to process an item.
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defaultProcessItemTickCount = 100
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#Sets the default default speed in increments per tick with which an item will move when being process by an environmental accumulator.
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defaultProcessItemSpeed = 0.015
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#Sets the default amount of ticks the environmental accumulator takes to cool down
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defaultTickCooldown = 1200
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[machine.purifier]
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#The duration limit in ticks for which potion effect can be collected. Set to a negative value to allow any duration.
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maxPotionEffectDuration = 6000
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#Item that can not be disenchanted. Regular expressions are allowed.
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disenchantBlacklist = ["tetra:.*"]
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[machine.spirit_furnace]
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#How much mB per tick this furnace should consume.
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mBPerTick = 25
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#If the machine should play mob death sounds.
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mobDeathSounds = true
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#Custom mob drops. Maps entity names to a loot table resource location. Expects the format entityname|loottable. For example: 'minecraft:pig|minecraft:entities/sheep'
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mobDrops = []
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#The 1/X chance for villagers to drop emeralds. 0 means no drops.
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villagerDropEmeraldChance = 20
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#How much mB per tick this furnace should consume for player spirit.
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playerMBPerTick = 100
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#The required amount of ticks for each HP for cooking an entity.
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requiredTicksPerHp = 10
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#How much mB per tick this furnace should consume for boss mob spirit.
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bossMBPerTick = 250
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#Custom player drops. Maps player UUID to an itemstack. Expects the format domain:itemname:amount:meta for items where amount and meta are optional.
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playerDrops = ["93b459be-ce4f-4700-b457-c1aa91b3b687|minecraft:stone_slab"]
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[machine.dark_tank]
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#The maximum tank size visible in the creative tabs. (Make sure that you do not cross the max int size.)
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maxTankCreativeSize = 4096000
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#If the fluid should be rendered statically. Fluids won't be shown fluently, but more efficiently.
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staticBlockRendering = false
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#If creative versions for all fluids should be added to the creative tab.
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creativeTabFluids = true
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[machine.spirit_reanimator]
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#The required amount of ticks for each reanimation.
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requiredTicks = 500
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#If the Box of Eternal Closure should be cleared after a revival.
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clearBoxContents = true
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#How much mB per tick this machine should consume.
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mBPerTick = 5
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[machine.entangled_chalice]
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#If the fluid should be rendered statically. Fluids won't be shown fluently, but more efficiently.
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staticBlockRendering = false
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[machine.colossal_blood_chest]
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#The base amount of concurrent items that need to be available before efficiency can rise.
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baseConcurrentItems = 1
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#The amount of ticks required for repairing one damage value.
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ticksPerDamage = 2
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#The amount Blood mB required for repairing one damage value.
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baseMBPerDamage = 5
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[machine.sang_envir_acc]
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#The base blood usage in mB for recipes, this is multiplied with the cooldown time per recipe.
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baseUsage = 50
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[item]
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[item.dark_tank]
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#If held buckets should be autofilled when enabled.
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autoFillBuckets = false
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[item.sanguinary_pedestal_0]
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#Blood multiplier when Efficiency is active.
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efficiencyBoost = 1.5
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[item.sanguinary_pedestal_1]
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#Blood multiplier when Efficiency is active.
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efficiencyBoost = 1.5
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[item.flesh_werewolf]
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#Humanoid flesh will drop in a 1/X chance.
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humanoidFleshDropChance = 5
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[item.flesh_humanoid]
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#Humanoid flesh will drop in a 1/X chance.
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humanoidFleshDropChance = 5
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[item.redstone_grenade]
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#If the redstone grenade should drop again as an item after it is being thrown.
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dropAfterUsage = false
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[item.blood_extractor]
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#If held buckets should be autofilled when enabled.
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autoFillBuckets = false
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#The minimum multiplier for amount of mB to receive per mob HP.
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minimumMobMultiplier = 5.0
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#The amount of blood (mB) this container can hold.
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containerSize = 5000
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#The maximum multiplier for amount of mB to receive per mob HP. IMPORTANT: must be larger than minimumMobMultiplier!
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maximumMobMultiplier = 40.0
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[item.blood_pearl_of_teleportation]
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#The amount of second slowness should be applied after each teleport.
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slownessDuration = 0
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[item.broom]
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#The position to render the broom gui overlay at. (0=NE, 1=SE, 2=SW,3=NW)
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guiOverlayPosition = 1
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#The blood usage in mB per tick.
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bloodUsage = 1
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#Show broom part tooltips on source items.
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broomPartTooltips = true
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#The X offset for the broom gui overlay.
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guiOverlayPositionOffsetX = -15
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#The Y offset for the broom gui overlay.
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guiOverlayPositionOffsetY = -10
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#The blood usage in mB per block break.
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bloodUsageBlockBreak = 1
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#Show broom modifier tooltips on source items.
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broomModifierTooltips = false
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[item.kineticator]
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#The amount of ticks inbetween each area checking for items.
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tickHoldoff = 1
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#If the Kineticator should also attract XP orbs.
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moveXP = true
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#The amount of ticks in between each blood consumption when there are valid items in the area.
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consumeHoldoff = 20
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[item.kineticator_repelling]
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#The amount of ticks in between each blood consumption when there are valid items in the area.
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consumeHoldoff = 20
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#If the Kineticator should also attract XP orbs.
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moveXP = true
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#The amount of ticks inbetween each area checking for items.
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tickHoldoff = 1
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[item.vengeance_ring]
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#The area of effect in # blocks of this ring.
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areaOfEffect = 10
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[item.vengeance_pickaxe]
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#The default fortune enchantment level on these pickaxes.
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fortuneLevel = 5
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#The default vengeance enchantment level on these pickaxes.
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vengeanceLevel = 3
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[item.burning_gem_stone]
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#How much damage this item can take.
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maxDamage = 64
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[item.vein_sword]
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#The multiply boost this sword has on the blood that is obtained.
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extractionBoost = 2.0
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#Maximum uses for this item.
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durability = 32
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[item.exalted_crafter]
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#If shift clicking on an item should first try to go into the crafting grid.
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shiftCraftingGrid = false
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[item.exalted_crafter_wooden]
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#If shift clicking on an item should first try to go into the crafting grid.
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shiftCraftingGrid = false
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[item.exalted_crafter_empowered]
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#If shift clicking on an item should first try to go into the crafting grid.
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shiftCraftingGrid = false
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[item.exalted_crafter_wooden_empowered]
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#If shift clicking on an item should first try to go into the crafting grid.
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shiftCraftingGrid = false
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[item.necromancer_staff]
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#The capacity of the container.
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capacity = 10000
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#The amount of Blood that will be drained per usage.
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usage = 2000
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[item.invig_pendant]
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#The amount of Blood to drain after one reduction/clearing of fire. -1 to disable fire extinguishing.
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fireUsage = 500
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#The amount of blood to drain after each clearing of one bad effect.
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usage = 100
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#The amount of seconds that will be reduced from the first found bad effect.
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reduceDuration = 30
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#The capacity of the pendant.
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capacity = 5000
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[item.flesh_rejuvenated]
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#The amount of blood (mB) this container can hold.
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containerSize = 10000
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#The amount of blood (mB) that is consumed per bite.
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biteUsage = 250
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[item.primed_pendant]
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#Usage multipliers. Potion ids are first, followed by floating numbers. A number smaller than one blacklists that potion.
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potionMultipliers = ["minecraft:health_boost;-1", "minecraft:regeneration;10"]
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#The amount of Blood to drain after one effect application.
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usage = 10
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#The capacity of the pendant.
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capacity = 5000
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[item.biome_extract]
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#A list of biome names for which no Biome Extracts may be used.
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usageBlacklist = []
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#A list of biome names for which no Biome Extracts may be created.
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craftingBlacklist = []
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#If creative versions for all variants should be added to the creative tab.
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creativeTabVariants = true
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[item.vengeance]
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#The area of effect in blocks in which this tool could enable vengeance spirits.
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areaOfEffect = 5
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#The ^-1 chance for which vengeance spirits could be toggled.
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vengeanceChance = 3
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[mob]
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[mob.kineticator]
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#The blacklisted items which should not be influenced by the Kineticator, by unique item/blockState name.
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kineticateBlacklist = ["appliedenergistics2:item.ItemCrystalSeed"]
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[mob.kineticator_repelling]
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#The blacklisted items which should not be influenced by the Kineticator, by unique item/blockState name.
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kineticateBlacklist = ["appliedenergistics2:item.ItemCrystalSeed"]
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[mob.poisonous_libelle]
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#Should the Poisonous Libelle do damage, next to poisoning?
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hasAttackDamage = false
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#1/X chance on getting poisoned when hit.
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poisonChance = 20
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#The minimum Y-level this mob can spawn at.
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minY = 55
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[mob.vengeance_spirit]
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#The 1/X chance that an actual spirit will spawn when doing actions like mining with the Vengeance Pickaxe.
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nonDegradedSpawnChance = 5
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#The area in which the spawn limit will be checked on each spawn attempt.
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spawnLimitArea = 32
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#The blacklisted entity spirits, by entity name. Regular expressions are allowed.
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entityBlacklist = ["evilcraft:vengeance_spirit", "evilcraft:controlled_zombie", "evilcraft:werewolf", "minecraft:ender_dragon", "farmingforblockheads:merchant"]
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#Whether vengeance spirits should always be visible in creative mode.
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alwaysVisibleInCreative = false
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#The maximum amount of vengeance spirits naturally spawnable in the spawnLimitArea.
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spawnLimit = 5
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[mob.werewolf]
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#If villagers struck by lightning should have a 50% chance of becoming a werewolf villager
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convertOnLightning = true
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[entity]
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[entity.lightning_bomb_primed]
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#The amount of ticks (on average), this bomb should tick before explosion.
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fuse = 100
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[entity.attack_vengeance_beam]
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#If crossed beams should cause explosions.
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crossBeamsExplosions = true
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[enchantment]
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[enchantment.life_stealing]
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#The final modifier that should be applied to the healing amount.
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healModifier = 0.1
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[general]
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[general.general]
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#If the blood gui overlay should be rendered.
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bloodGuiOverlay = true
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#The position to render the blood gui overlay at. (0=NE, 1=SE, 2=SW,3=NW)
|
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bloodGuiOverlayPosition = 1
|
||||
#If farting is enabled on this server; Client-side: If farting can be seen at your client.
|
||||
farting = true
|
||||
#The X offset for the blood gui overlay.
|
||||
bloodGuiOverlayPositionOffsetX = -5
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#The amount of mB that can flow per tick out of machines and items.
|
||||
mbFlowRate = 100
|
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#Evil stuff...
|
||||
dieWithoutAnyReason = false
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#The Y offset for the blood gui overlay.
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bloodGuiOverlayPositionOffsetY = -5
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||||
|
||||
[general.weather_container]
|
||||
#If shapeless crafting of the higher tiers of weather containers should be enabled.
|
||||
shapelessRecipes = true
|
||||
|
||||
[worldgeneration]
|
||||
|
||||
[worldgeneration.general]
|
||||
#The spawn chance for loot chests in dark temples, set to zero to completely disable.
|
||||
darkTempleChestChance = 0.15
|
||||
#Spawn extra silverfish blocks in all biomes.
|
||||
extraSilverfish = false
|
||||
|
||||
[core]
|
||||
|
||||
[core.general]
|
||||
#If an anonymous mod startup analytics request may be sent to our analytics service.
|
||||
analytics = true
|
||||
#If the version checker should be enabled.
|
||||
versionChecker = true
|
||||
|
||||
[block]
|
||||
|
||||
[block.blood_stain]
|
||||
#The amount of blood per HP (2HP = 1 heart) of the max mob health that will be added to this blockState when a mob dies from fall damage.
|
||||
bloodMBPerHP = 20
|
||||
#Blocks onto which no blood stains can be spawned. Regular expressions are allowed.
|
||||
spawnBlacklist = ["tconstruct:.*"]
|
||||
#If blood stains should be spawned on block entities.
|
||||
spawnOnBlockEntities = false
|
||||
|
||||
[block.undead_leaves]
|
||||
#How much Blood (mB) can be produced at most as a Blood Stain on each random tick.
|
||||
maxBloodStainAmount = 25
|
||||
|
||||
[block.spiked_plate]
|
||||
#The multiplier for amount of mB to receive per mob HP.
|
||||
mobMultiplier = 40.0
|
||||
#The amount of damage per time.
|
||||
damage = 4.0
|
||||
|
||||
[block.gem_stone_torch]
|
||||
#The radius that will be kept spirit-proof.
|
||||
area = 15
|
||||
|
||||
[machine]
|
||||
|
||||
[machine.blood_chest]
|
||||
#The amount of ticks required for repairing one damage value.
|
||||
ticksPerDamage = 2
|
||||
#Item names that can not be repaired. Regular expressions are allowed.
|
||||
itemBlacklist = ["minecraft:stick"]
|
||||
#The amount Blood mB required for repairing one damage value.
|
||||
mBPerDamage = 5
|
||||
#If the Blood Chest should add random bad enchants with a small chance to repairing items.
|
||||
addRandomBadEnchants = true
|
||||
|
||||
[machine.envir_acc]
|
||||
#Sets the default amount of ticks the environmental accumulator takes to process an item.
|
||||
defaultProcessItemTickCount = 100
|
||||
#Sets the default default speed in increments per tick with which an item will move when being process by an environmental accumulator.
|
||||
defaultProcessItemSpeed = 0.015
|
||||
#Sets the default amount of ticks the environmental accumulator takes to cool down
|
||||
defaultTickCooldown = 1200
|
||||
|
||||
[machine.purifier]
|
||||
#The duration limit in ticks for which potion effect can be collected. Set to a negative value to allow any duration.
|
||||
maxPotionEffectDuration = 6000
|
||||
#Item that can not be disenchanted. Regular expressions are allowed.
|
||||
disenchantBlacklist = ["tetra:.*"]
|
||||
|
||||
[machine.spirit_furnace]
|
||||
#How much mB per tick this furnace should consume.
|
||||
mBPerTick = 25
|
||||
#If the machine should play mob death sounds.
|
||||
mobDeathSounds = true
|
||||
#Custom mob drops. Maps entity names to a loot table resource location. Expects the format entityname|loottable. For example: 'minecraft:pig|minecraft:entities/sheep'
|
||||
mobDrops = []
|
||||
#The 1/X chance for villagers to drop emeralds. 0 means no drops.
|
||||
villagerDropEmeraldChance = 20
|
||||
#How much mB per tick this furnace should consume for player spirit.
|
||||
playerMBPerTick = 100
|
||||
#The required amount of ticks for each HP for cooking an entity.
|
||||
requiredTicksPerHp = 10
|
||||
#How much mB per tick this furnace should consume for boss mob spirit.
|
||||
bossMBPerTick = 250
|
||||
#Custom player drops. Maps player UUID to an itemstack. Expects the format domain:itemname:amount:meta for items where amount and meta are optional.
|
||||
playerDrops = ["93b459be-ce4f-4700-b457-c1aa91b3b687|minecraft:stone_slab"]
|
||||
|
||||
[machine.dark_tank]
|
||||
#The maximum tank size visible in the creative tabs. (Make sure that you do not cross the max int size.)
|
||||
maxTankCreativeSize = 4096000
|
||||
#If the fluid should be rendered statically. Fluids won't be shown fluently, but more efficiently.
|
||||
staticBlockRendering = false
|
||||
#If creative versions for all fluids should be added to the creative tab.
|
||||
creativeTabFluids = true
|
||||
|
||||
[machine.spirit_reanimator]
|
||||
#The required amount of ticks for each reanimation.
|
||||
requiredTicks = 500
|
||||
#If the Box of Eternal Closure should be cleared after a revival.
|
||||
clearBoxContents = true
|
||||
#How much mB per tick this machine should consume.
|
||||
mBPerTick = 5
|
||||
|
||||
[machine.entangled_chalice]
|
||||
#If the fluid should be rendered statically. Fluids won't be shown fluently, but more efficiently.
|
||||
staticBlockRendering = false
|
||||
|
||||
[machine.colossal_blood_chest]
|
||||
#The base amount of concurrent items that need to be available before efficiency can rise.
|
||||
baseConcurrentItems = 1
|
||||
#The amount of ticks required for repairing one damage value.
|
||||
ticksPerDamage = 2
|
||||
#The amount Blood mB required for repairing one damage value.
|
||||
baseMBPerDamage = 5
|
||||
|
||||
[machine.sang_envir_acc]
|
||||
#The base blood usage in mB for recipes, this is multiplied with the cooldown time per recipe.
|
||||
baseUsage = 50
|
||||
|
||||
[item]
|
||||
|
||||
[item.dark_tank]
|
||||
#If held buckets should be autofilled when enabled.
|
||||
autoFillBuckets = false
|
||||
|
||||
[item.sanguinary_pedestal_0]
|
||||
#Blood multiplier when Efficiency is active.
|
||||
efficiencyBoost = 1.5
|
||||
|
||||
[item.sanguinary_pedestal_1]
|
||||
#Blood multiplier when Efficiency is active.
|
||||
efficiencyBoost = 1.5
|
||||
|
||||
[item.flesh_werewolf]
|
||||
#Humanoid flesh will drop in a 1/X chance.
|
||||
humanoidFleshDropChance = 5
|
||||
|
||||
[item.flesh_humanoid]
|
||||
#Humanoid flesh will drop in a 1/X chance.
|
||||
humanoidFleshDropChance = 5
|
||||
|
||||
[item.redstone_grenade]
|
||||
#If the redstone grenade should drop again as an item after it is being thrown.
|
||||
dropAfterUsage = false
|
||||
|
||||
[item.blood_extractor]
|
||||
#If held buckets should be autofilled when enabled.
|
||||
autoFillBuckets = false
|
||||
#The minimum multiplier for amount of mB to receive per mob HP.
|
||||
minimumMobMultiplier = 5.0
|
||||
#The amount of blood (mB) this container can hold.
|
||||
containerSize = 5000
|
||||
#The maximum multiplier for amount of mB to receive per mob HP. IMPORTANT: must be larger than minimumMobMultiplier!
|
||||
maximumMobMultiplier = 40.0
|
||||
|
||||
[item.blood_pearl_of_teleportation]
|
||||
#The amount of second slowness should be applied after each teleport.
|
||||
slownessDuration = 0
|
||||
|
||||
[item.broom]
|
||||
#The position to render the broom gui overlay at. (0=NE, 1=SE, 2=SW,3=NW)
|
||||
guiOverlayPosition = 1
|
||||
#The blood usage in mB per tick.
|
||||
bloodUsage = 1
|
||||
#Show broom part tooltips on source items.
|
||||
broomPartTooltips = true
|
||||
#The X offset for the broom gui overlay.
|
||||
guiOverlayPositionOffsetX = -15
|
||||
#The Y offset for the broom gui overlay.
|
||||
guiOverlayPositionOffsetY = -10
|
||||
#The blood usage in mB per block break.
|
||||
bloodUsageBlockBreak = 1
|
||||
#Show broom modifier tooltips on source items.
|
||||
broomModifierTooltips = false
|
||||
|
||||
[item.kineticator]
|
||||
#The amount of ticks inbetween each area checking for items.
|
||||
tickHoldoff = 1
|
||||
#If the Kineticator should also attract XP orbs.
|
||||
moveXP = true
|
||||
#The amount of ticks in between each blood consumption when there are valid items in the area.
|
||||
consumeHoldoff = 20
|
||||
|
||||
[item.kineticator_repelling]
|
||||
#The amount of ticks in between each blood consumption when there are valid items in the area.
|
||||
consumeHoldoff = 20
|
||||
#If the Kineticator should also attract XP orbs.
|
||||
moveXP = true
|
||||
#The amount of ticks inbetween each area checking for items.
|
||||
tickHoldoff = 1
|
||||
|
||||
[item.vengeance_ring]
|
||||
#The area of effect in # blocks of this ring.
|
||||
areaOfEffect = 10
|
||||
|
||||
[item.vengeance_pickaxe]
|
||||
#The default fortune enchantment level on these pickaxes.
|
||||
fortuneLevel = 5
|
||||
#The default vengeance enchantment level on these pickaxes.
|
||||
vengeanceLevel = 3
|
||||
|
||||
[item.burning_gem_stone]
|
||||
#How much damage this item can take.
|
||||
maxDamage = 64
|
||||
|
||||
[item.vein_sword]
|
||||
#The multiply boost this sword has on the blood that is obtained.
|
||||
extractionBoost = 2.0
|
||||
#Maximum uses for this item.
|
||||
durability = 32
|
||||
|
||||
[item.exalted_crafter]
|
||||
#If shift clicking on an item should first try to go into the crafting grid.
|
||||
shiftCraftingGrid = false
|
||||
|
||||
[item.exalted_crafter_wooden]
|
||||
#If shift clicking on an item should first try to go into the crafting grid.
|
||||
shiftCraftingGrid = false
|
||||
|
||||
[item.exalted_crafter_empowered]
|
||||
#If shift clicking on an item should first try to go into the crafting grid.
|
||||
shiftCraftingGrid = false
|
||||
|
||||
[item.exalted_crafter_wooden_empowered]
|
||||
#If shift clicking on an item should first try to go into the crafting grid.
|
||||
shiftCraftingGrid = false
|
||||
|
||||
[item.necromancer_staff]
|
||||
#The capacity of the container.
|
||||
capacity = 10000
|
||||
#The amount of Blood that will be drained per usage.
|
||||
usage = 2000
|
||||
|
||||
[item.invig_pendant]
|
||||
#The amount of Blood to drain after one reduction/clearing of fire. -1 to disable fire extinguishing.
|
||||
fireUsage = 500
|
||||
#The amount of blood to drain after each clearing of one bad effect.
|
||||
usage = 100
|
||||
#The amount of seconds that will be reduced from the first found bad effect.
|
||||
reduceDuration = 30
|
||||
#The capacity of the pendant.
|
||||
capacity = 5000
|
||||
|
||||
[item.flesh_rejuvenated]
|
||||
#The amount of blood (mB) this container can hold.
|
||||
containerSize = 10000
|
||||
#The amount of blood (mB) that is consumed per bite.
|
||||
biteUsage = 250
|
||||
|
||||
[item.primed_pendant]
|
||||
#Usage multipliers. Potion ids are first, followed by floating numbers. A number smaller than one blacklists that potion.
|
||||
potionMultipliers = ["minecraft:health_boost;-1", "minecraft:regeneration;10"]
|
||||
#The amount of Blood to drain after one effect application.
|
||||
usage = 10
|
||||
#The capacity of the pendant.
|
||||
capacity = 5000
|
||||
|
||||
[item.biome_extract]
|
||||
#A list of biome names for which no Biome Extracts may be used.
|
||||
usageBlacklist = []
|
||||
#A list of biome names for which no Biome Extracts may be created.
|
||||
craftingBlacklist = []
|
||||
#If creative versions for all variants should be added to the creative tab.
|
||||
creativeTabVariants = true
|
||||
|
||||
[item.vengeance]
|
||||
#The area of effect in blocks in which this tool could enable vengeance spirits.
|
||||
areaOfEffect = 5
|
||||
#The ^-1 chance for which vengeance spirits could be toggled.
|
||||
vengeanceChance = 3
|
||||
|
||||
[mob]
|
||||
|
||||
[mob.kineticator]
|
||||
#The blacklisted items which should not be influenced by the Kineticator, by unique item/blockState name.
|
||||
kineticateBlacklist = ["appliedenergistics2:item.ItemCrystalSeed"]
|
||||
|
||||
[mob.kineticator_repelling]
|
||||
#The blacklisted items which should not be influenced by the Kineticator, by unique item/blockState name.
|
||||
kineticateBlacklist = ["appliedenergistics2:item.ItemCrystalSeed"]
|
||||
|
||||
[mob.poisonous_libelle]
|
||||
#Should the Poisonous Libelle do damage, next to poisoning?
|
||||
hasAttackDamage = false
|
||||
#1/X chance on getting poisoned when hit.
|
||||
poisonChance = 20
|
||||
#The minimum Y-level this mob can spawn at.
|
||||
minY = 55
|
||||
|
||||
[mob.vengeance_spirit]
|
||||
#The 1/X chance that an actual spirit will spawn when doing actions like mining with the Vengeance Pickaxe.
|
||||
nonDegradedSpawnChance = 5
|
||||
#The area in which the spawn limit will be checked on each spawn attempt.
|
||||
spawnLimitArea = 32
|
||||
#The blacklisted entity spirits, by entity name. Regular expressions are allowed.
|
||||
entityBlacklist = ["evilcraft:vengeance_spirit", "evilcraft:controlled_zombie", "evilcraft:werewolf", "minecraft:ender_dragon", "farmingforblockheads:merchant"]
|
||||
#Whether vengeance spirits should always be visible in creative mode.
|
||||
alwaysVisibleInCreative = false
|
||||
#The maximum amount of vengeance spirits naturally spawnable in the spawnLimitArea.
|
||||
spawnLimit = 5
|
||||
|
||||
[mob.werewolf]
|
||||
#If villagers struck by lightning should have a 50% chance of becoming a werewolf villager
|
||||
convertOnLightning = true
|
||||
|
||||
[entity]
|
||||
|
||||
[entity.lightning_bomb_primed]
|
||||
#The amount of ticks (on average), this bomb should tick before explosion.
|
||||
fuse = 100
|
||||
|
||||
[entity.attack_vengeance_beam]
|
||||
#If crossed beams should cause explosions.
|
||||
crossBeamsExplosions = true
|
||||
|
||||
[enchantment]
|
||||
|
||||
[enchantment.life_stealing]
|
||||
#The final modifier that should be applied to the healing amount.
|
||||
healModifier = 0.1
|
||||
|
||||
|
Reference in New Issue
Block a user