testing pre-commit strats

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2025-05-11 16:11:23 -05:00
parent f6b42786f0
commit 4532dbb897
283 changed files with 25943 additions and 25864 deletions

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#Stops the listed entities from being used in the Well of Suffering.
#Use the registry name of the entity. Vanilla entities do not require the modid.
[Blacklist]
wellOfSuffering = []
#Amount of LP the Sacrificial Dagger should provide for each damage dealt.
["Config Values"]
#Range: 0 ~ 10000
sacrificialDaggerConversion = 100
#Declares the amount of LP gained per HP sacrificed for the given entity.
#Setting the value to 0 will blacklist it.
#Use the registry name of the entity followed by a ';' and then the value you want.
#Vanilla entities do not require the modid.
sacrificialValues = ["villager;100", "slime;15", "enderman;10", "cow;100", "chicken;100", "horse;100", "sheep;100", "wolf;100", "ocelot;100", "pig;100", "rabbit;100"]
#State that the dungeon spawning ritual can only be activated when using a Creative Activation Crystal.
#Used on servers for if you do not trust your players to not destroy other people's bases.
makeDungeonRitualCreativeOnly = false
#Stops the listed entities from being used in the Well of Suffering.
#Use the registry name of the entity. Vanilla entities do not require the modid.
[Blacklist]
wellOfSuffering = []
#Amount of LP the Sacrificial Dagger should provide for each damage dealt.
["Config Values"]
#Range: 0 ~ 10000
sacrificialDaggerConversion = 100
#Declares the amount of LP gained per HP sacrificed for the given entity.
#Setting the value to 0 will blacklist it.
#Use the registry name of the entity followed by a ';' and then the value you want.
#Vanilla entities do not require the modid.
sacrificialValues = ["villager;100", "slime;15", "enderman;10", "cow;100", "chicken;100", "horse;100", "sheep;100", "wolf;100", "ocelot;100", "pig;100", "rabbit;100"]
#State that the dungeon spawning ritual can only be activated when using a Creative Activation Crystal.
#Used on servers for if you do not trust your players to not destroy other people's bases.
makeDungeonRitualCreativeOnly = false