nerfs to sleep, sanity, timelength - populated defaults - shader settings edits - aktome added
Populated the default config folder - it turns out there are certain configs that are created for each world, you can copy world configs here and they will become the defaults for each world. day and night time is 5 times longer. You can sleep in bed, but it no longer advances the time for any reason. Sleep is for the weak. no longer go immediately insane upon dimension change, but it's still VERY detrimental and immediate round trips are still awful. rain is now only mildly detrimental to sanity, in most scenarios rain will not cause your sanity to drop but reduce how fast it rises. Added akashic tome, this lets us bundle mod documentation into one damn book. Shaders have been messed with, feel free to edit these.
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#The Tank Capacity of the Disenchanter
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#[@cui:RequiresReload:server]
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#Range: > 0
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disenchanterTankCapacity = 1000
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#.
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#The Tank Capacity of the Copier
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#[@cui:RequiresReload:server]
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#Range: > 0
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copierTankCapacity = 4000
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#.
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#The Tank Capacity of the Blaze Enchanter
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#[@cui:RequiresReload:server]
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#Range: > 0
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blazeEnchanterTankCapacity = 2000
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#.
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#The Maximum Extended Levels beyond Enchantment's Max Level that can be reached through Hyper-Enchanting
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#Range: > 0
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maxHyperEnchantingLevelExtension = 2
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#.
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#The Chance of whether Deployer-killed entities will drop Experience Nugget
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#Range: 0.0 ~ 1.0
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deployerXpDropChance = 1.0
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enableHyperEnchant = true
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#Range: 0.009999999776482582 ~ 100.0
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enchantByBlazeEnchanterCostCoefficient = 1.0
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#Range: 0.009999999776482582 ~ 100.0
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hyperEnchantByBlazeEnchanterCostCoefficient = 1.0
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#Range: 0.009999999776482582 ~ 100.0
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copyEnchantedBookCostCoefficient = 1.0
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#Range: 0.009999999776482582 ~ 100.0
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copyEnchantedBookWithHyperExperienceCostCoefficient = 1.0
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#The amount of ink needed to be consumed by Copying one page of Written Book
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#Range: 1 ~ 100
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copyWrittenBookCostPerPage = 5
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#The amount of liquid experience needed to be consumed by Copying Name Tag
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#Range: 1 ~ 1000
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copyNameTagCost = 7
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#The amount of ink needed to be consumed by Copying Train Schedule
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#Range: 1 ~ 1000
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copyTrainScheduleCost = 10
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#.
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#The amount of ink needed to be consumed by Copying Clipboard
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#Range: 1 ~ 1000
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copyClipboardCost = 10
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#.
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#The probability of dropping Experience Nugget after killing a creature on the Crushing Wheel
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#Range: 0.0 ~ 1.0
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crushingWheelDropExpRate = 0.30000001192092896
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#.
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#The Scale of Experience Nugget dropped by Crushing-Wheel-killed entities
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#Range: 0.10000000149011612 ~ 100.0
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crushingWheelDropExpScale = 0.3400000035762787
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#.
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#Whether or not copying a written book always get original version. Setting it to false let you always get copy version of the book.
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copyingWrittenBookAlwaysGetOriginalVersion = true
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