nerfs to sleep, sanity, timelength - populated defaults - shader settings edits - aktome added
Populated the default config folder - it turns out there are certain configs that are created for each world, you can copy world configs here and they will become the defaults for each world. day and night time is 5 times longer. You can sleep in bed, but it no longer advances the time for any reason. Sleep is for the weak. no longer go immediately insane upon dimension change, but it's still VERY detrimental and immediate round trips are still awful. rain is now only mildly detrimental to sanity, in most scenarios rain will not cause your sanity to drop but reduce how fast it rises. Added akashic tome, this lets us bundle mod documentation into one damn book. Shaders have been messed with, feel free to edit these.
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This directory is for a few additional options for YUNG's Better Desert Temples.
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Options provided may vary by version.
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This directory contains subdirectories for supported versions. The first time you run Better Desert Temples, a version subdirectory will be created if that version supports advanced options.
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For example, the first time you use Better Desert Temples for 1.18.2 on Forge, the 'forge-1_18_2' subdirectory will be created in this folder.
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If no subdirectory for your version is created, then that version probably does not support the additional options.
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NOTE -- MOST OPTIONS CAN BE FOUND IN A CONFIG FILE OUTSIDE THIS FOLDER!
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For example, on Forge 1.18.2 the file is 'betterdeserttemples-forge-1_18_2.toml'.
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######################################
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# armorstands.json #
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######################################
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This file contains ItemRandomizers describing the probability distribution of armor on armor stands.
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Armor stands spawn in armory rooms and wardrobe rooms.
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For information on ItemRandomizers, see the bottom of this README.
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######################################
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# itemframes.json #
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######################################
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This file contains ItemRandomizers describing the probability distribution of items in item frames.
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Item frames only spawn in food storage rooms and armoury rooms.
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For information on ItemRandomizers, see the bottom of this README.
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######################################
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# ItemRandomizers #
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######################################
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Describes a set of items and the probability of each item being chosen.
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- entries: An object where each entry's key is a item, and each value is that item's probability of being chosen.
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The total sum of all probabilities SHOULD NOT exceed 1.0!
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- defaultItem: The item used for any leftover probability ranges.
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For example, if the total sum of all the probabilities of the entries is 0.6, then
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there is a 0.4 chance of the defaultItem being selected.
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Here's an example ItemRandomizer:
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"entries": {
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"minecraft:stone_axe": 0.25,
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"minecraft:shield": 0.2,
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"minecraft:air": 0.1
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},
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"defaultItem": "minecraft:iron_axe"
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For each item, this randomizer has a 25% chance of returning a stone axe, 20% chance of choosing a shield,
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10% chance of choosing air (nothing), and a 100 - (25 + 20 + 10) = 45% chance of choosing an iron axe (since it's the default item).
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{
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"armoryHelmets": {
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"entries": {
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"chainmail_helmet": 0.3,
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"golden_helmet": 0.2
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},
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"defaultItem": "air"
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},
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"wardrobeHelmets": {
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"entries": {
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"chainmail_helmet": 0.2,
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"leather_helmet": 0.4
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},
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"defaultItem": "air"
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},
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"armoryChestplates": {
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"entries": {
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"golden_chestplate": 0.2,
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"chainmail_chestplate": 0.3
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},
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"defaultItem": "air"
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},
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"wardrobeChestplates": {
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"entries": {
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"leather_chestplate": 0.4,
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"chainmail_chestplate": 0.2
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},
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"defaultItem": "air"
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},
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"armoryLeggings": {
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"entries": {
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"golden_leggings": 0.2,
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"chainmail_leggings": 0.3
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},
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"defaultItem": "air"
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},
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"wardrobeLeggings": {
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"entries": {
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"leather_leggings": 0.4,
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"chainmail_leggings": 0.2
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},
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"defaultItem": "air"
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},
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"armoryBoots": {
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"entries": {
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"golden_boots": 0.2,
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"chainmail_boots": 0.3
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},
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"defaultItem": "air"
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},
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"wardrobeBoots": {
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"entries": {
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"leather_boots": 0.4,
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"chainmail_boots": 0.2
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},
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"defaultItem": "air"
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}
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}
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{
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"armouryItems": {
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"entries": {
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"golden_axe": 0.1,
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"bow": 0.1,
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"golden_sword": 0.1,
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"arrow": 0.05,
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"stone_axe": 0.05,
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"stone_sword": 0.05,
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"name_tag": 0.05,
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"shield": 0.1
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},
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"defaultItem": "air"
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},
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"storageItems": {
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"entries": {
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"cake": 0.1,
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"pumpkin_seeds": 0.025,
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"bread": 0.2,
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"potato": 0.2,
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"slime_ball": 0.05,
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"beetroot_seeds": 0.025,
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"rabbit_foot": 0.01,
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"wheat_seeds": 0.025,
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"cookie": 0.1,
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"honey_bottle": 0.1,
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"melon_seeds": 0.025
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},
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"defaultItem": "air"
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}
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}
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