nerfs to sleep, sanity, timelength - populated defaults - shader settings edits - aktome added

Populated the default config folder - it turns out there are certain configs that are created for each world, you can copy world configs here and they will become the defaults for each world.

day and night time is 5 times longer.

You can sleep in bed, but it no longer advances the time for any reason. Sleep is for the weak.

no longer go immediately insane upon dimension change, but it's still VERY detrimental and immediate round trips are still awful.

rain is now only mildly detrimental to sanity, in most scenarios rain will not cause your sanity to drop but reduce how fast it rises.

Added akashic tome, this lets us bundle mod documentation into one damn book.

Shaders have been messed with, feel free to edit these.
This commit is contained in:
2025-05-16 23:11:49 -05:00
parent d489669098
commit 35b7063666
96 changed files with 4354 additions and 144 deletions

View File

@ -0,0 +1,7 @@
"Allow all items to be added" = false
"Whitelisted Items" = ["roots:runedtablet", "opencomputers:tool:4", "immersiveengineering:tool:3", "integrateddynamics:on_the_dynamics_of_integration", "theoneprobe:probenote", "evilcraft:origins_of_darkness", "draconicevolution:info_tablet", "charset:tablet", "antiqueatlas:antique_atlas", "theurgy:grimiore", "tconstruct:materials_and_you", "tconstruct:puny_smelting", "tconstruct:mighty_smelting", "tconstruct:tinkers_gadgetry", "tconstruct:fantastic_foundry", "tetra:holo", "occultism:dictionary_of_spirits"]
"Whitelisted Names" = ["book", "tome", "lexicon", "nomicon", "manual", "knowledge", "pedia", "compendium", "guide", "codex", "dictionary", "journal"]
"Blacklisted Mods" = []
"Mod Aliases" = ["nautralpledge=botania", "thermalexpansion=thermalfoundation", "thermaldynamics=thermalfoundation", "thermalcultivation=thermalfoundation", "redstonearsenal=thermalfoundation", "rftoolsdim=rftools", "rftoolspower=rftools", "rftoolscontrol=rftools", "ae2stuff=appliedenergistics2", "animus=bloodmagic", "integrateddynamics=integratedtunnels", "mekanismgenerators=mekanism", "mekanismtools=mekanism", "deepresonance=rftools", "xnet=rftools", "buildcrafttransport=buildcraft", "buildcraftfactory=buildcraft", "buildcraftsilicon=buildcraft"]
"Hide Book Render" = false

View File

@ -1,4 +1,4 @@
{
"debug": false,
"trim_registry_mismatch_message": "<EFBFBD>b[All The Trims] <EFBFBD>cTrim Registry Mismatch. <EFBFBD>rPlease ensure that the client and server have the same mods with the same versions."
"trim_registry_mismatch_message": "§b[All The Trims] §cTrim Registry Mismatch. §rPlease ensure that the client and server have the same mods with the same versions."
}

View File

@ -6753,3 +6753,42 @@
}
"alexscaves_torpedoes:universal_magnetism" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}

View File

@ -1309,11 +1309,6 @@ tools {
# Default: [
S:under_the_moon_dread_knife <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: dreams_n_nightmares:nightmare_sword
#
# Default: [
S:dreams_n_nightmares_nightmare_sword <
>
@ -2601,21 +2596,21 @@ tools {
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: betternether:cincinnasite_pickaxe_diamond, betternether:cincinnasite_hoe_diamond, betternether:cincinnasite_shovel_diamond, betternether:cincinnasite_sword_diamond, betternether:cincinnasite_axe_diamond
# Items in this group: betternether:cincinnasite_shovel_diamond, betternether:cincinnasite_hoe_diamond, betternether:cincinnasite_sword_diamond, betternether:cincinnasite_axe_diamond, betternether:cincinnasite_pickaxe_diamond
#
# Default: [
S:CINCINNASITE_DIAMOND <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: betternether:cincinnasite_pickaxe, betternether:cincinnasite_hoe, betternether:cincinnasite_shovel, betternether:cincinnasite_sword, betternether:cincinnasite_axe
# Items in this group: betternether:cincinnasite_shovel, betternether:cincinnasite_hoe, betternether:cincinnasite_sword, betternether:cincinnasite_axe, betternether:cincinnasite_pickaxe
#
# Default: [
S:CINCINNASITE <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: betternether:nether_ruby_pickaxe, betternether:nether_ruby_hoe, betternether:nether_ruby_shovel, betternether:nether_ruby_sword, betternether:nether_ruby_axe
# Items in this group: betternether:nether_ruby_shovel, betternether:nether_ruby_hoe, betternether:nether_ruby_sword, betternether:nether_ruby_axe, betternether:nether_ruby_pickaxe
#
# Default: [
S:NETHER_RUBY <
@ -2629,7 +2624,7 @@ tools {
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: betternether:flaming_ruby_pickaxe, betternether:flaming_ruby_hoe, betternether:flaming_ruby_shovel, betternether:flaming_ruby_sword, betternether:flaming_ruby_axe
# Items in this group: betternether:flaming_ruby_shovel, betternether:flaming_ruby_hoe, betternether:flaming_ruby_sword, betternether:flaming_ruby_axe, betternether:flaming_ruby_pickaxe
#
# Default: [
S:FLAMING_RUBY <
@ -2795,6 +2790,398 @@ tools {
# Default: [
S:depthcrawler_redtenebris <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: theabyss:bone_pickaxe
#
# Default: [
S:theabyss_bone_pickaxe <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: theabyss:aberythe_pickaxe
#
# Default: [
S:theabyss_aberythe_pickaxe <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: theabyss:holy_spoon
#
# Default: [
S:theabyss_holy_spoon <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: theabyss:unorithe_hoe
#
# Default: [
S:theabyss_unorithe_hoe <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: theabyss:abyss_sword
#
# Default: [
S:theabyss_abyss_sword <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: theabyss:unorithe_axe
#
# Default: [
S:theabyss_unorithe_axe <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: theabyss:unorithe_sword
#
# Default: [
S:theabyss_unorithe_sword <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: alexscaves_torpedoes:scarlet_hoe
#
# Default: [
S:alexscaves_torpedoes_scarlet_hoe <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: theabyss:unorithe_pick_axe
#
# Default: [
S:theabyss_unorithe_pick_axe <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: theabyss:fusion_sword
#
# Default: [
S:theabyss_fusion_sword <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: theabyss:incorythe_sword_mkii
#
# Default: [
S:theabyss_incorythe_sword_mkii <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: theabyss:bone_sword_item
#
# Default: [
S:theabyss_bone_sword_item <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: theabyss:phantom_shovel
#
# Default: [
S:theabyss_phantom_shovel <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: alexscaves_torpedoes:azure_sword
#
# Default: [
S:alexscaves_torpedoes_azure_sword <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: theabyss:phantom_axe
#
# Default: [
S:theabyss_phantom_axe <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: theabyss:fusion_shovel
#
# Default: [
S:theabyss_fusion_shovel <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: theabyss:bone_shovel
#
# Default: [
S:theabyss_bone_shovel <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: theabyss:phantom_pickaxe
#
# Default: [
S:theabyss_phantom_pickaxe <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: alexscaves_torpedoes:azure_axe
#
# Default: [
S:alexscaves_torpedoes_azure_axe <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: theabyss:phantom_sword
#
# Default: [
S:theabyss_phantom_sword <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: theabyss:fusion_hoe
#
# Default: [
S:theabyss_fusion_hoe <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: alexscaves_torpedoes:scarlet_axe
#
# Default: [
S:alexscaves_torpedoes_scarlet_axe <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: theabyss:knight_hoe
#
# Default: [
S:theabyss_knight_hoe <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: alexscaves_torpedoes:scarlet_sword
#
# Default: [
S:alexscaves_torpedoes_scarlet_sword <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: alexscaves_torpedoes:azure_pickaxe
#
# Default: [
S:alexscaves_torpedoes_azure_pickaxe <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: theabyss:incorythe_axe
#
# Default: [
S:theabyss_incorythe_axe <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: theabyss:aberythe_shovel
#
# Default: [
S:theabyss_aberythe_shovel <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: theabyss:knight_pick_axe
#
# Default: [
S:theabyss_knight_pick_axe <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: theabyss:nosaj_sword
#
# Default: [
S:theabyss_nosaj_sword <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: theabyss:bone_hoe
#
# Default: [
S:theabyss_bone_hoe <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: theabyss:fusion_pickaxe
#
# Default: [
S:theabyss_fusion_pickaxe <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: theabyss:knight_axe
#
# Default: [
S:theabyss_knight_axe <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: alexscaves_torpedoes:scarlet_pickaxe
#
# Default: [
S:alexscaves_torpedoes_scarlet_pickaxe <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: theabyss:garnite_hoe
#
# Default: [
S:theabyss_garnite_hoe <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: theabyss:incorythe_shovel
#
# Default: [
S:theabyss_incorythe_shovel <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: theabyss:garnite_axe
#
# Default: [
S:theabyss_garnite_axe <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: theabyss:bricked_knight_sword
#
# Default: [
S:theabyss_bricked_knight_sword <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: theabyss:incorythe_sword
#
# Default: [
S:theabyss_incorythe_sword <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: theabyss:garnite_sword
#
# Default: [
S:theabyss_garnite_sword <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: theabyss:incorythe_hoe
#
# Default: [
S:theabyss_incorythe_hoe <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: theabyss:fusion_axe
#
# Default: [
S:theabyss_fusion_axe <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: alexscaves_torpedoes:scarlet_shovel
#
# Default: [
S:alexscaves_torpedoes_scarlet_shovel <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: theabyss:incorythe_pickaxe
#
# Default: [
S:theabyss_incorythe_pickaxe <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: theabyss:garnite_shovel
#
# Default: [
S:theabyss_garnite_shovel <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: theabyss:garnite_pickaxe
#
# Default: [
S:theabyss_garnite_pickaxe <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: theabyss:aberythe_axe
#
# Default: [
S:theabyss_aberythe_axe <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: theabyss:knight_shovel
#
# Default: [
S:theabyss_knight_shovel <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: theabyss:aberythe_sword
#
# Default: [
S:theabyss_aberythe_sword <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: theabyss:bone_axe
#
# Default: [
S:theabyss_bone_axe <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: theabyss:ignisithe_sword
#
# Default: [
S:theabyss_ignisithe_sword <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: alexscaves_torpedoes:azure_shovel
#
# Default: [
S:alexscaves_torpedoes_azure_shovel <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: theabyss:knight_sword
#
# Default: [
S:theabyss_knight_sword <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: theabyss:aberythe_hoe
#
# Default: [
S:theabyss_aberythe_hoe <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: theabyss:phantom_hoe
#
# Default: [
S:theabyss_phantom_hoe <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: theabyss:unorithe_shovel
#
# Default: [
S:theabyss_unorithe_shovel <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: alexscaves_torpedoes:azure_hoe
#
# Default: [
S:alexscaves_torpedoes_azure_hoe <
>
}
@ -2931,11 +3318,6 @@ armors {
# Default: [
S:the_deep_void_bismuth_netherite_helmet <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: dreams_n_nightmares:nightmarish_armor_leggings
#
# Default: [
S:dreams_n_nightmares_nightmarish_armor_leggings <
>
@ -3327,11 +3709,6 @@ armors {
# Default: [
S:aquamirae_abyssal_heaume <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: dreams_n_nightmares:dream_armor_helmet
#
# Default: [
S:dreams_n_nightmares_dream_armor_helmet <
>
S:eclipse_bloody_armor_chestplate <
@ -3436,11 +3813,6 @@ armors {
# Default: [
S:alexscaves_hazmat_mask <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: dreams_n_nightmares:dream_armor_leggings
#
# Default: [
S:dreams_n_nightmares_dream_armor_leggings <
>
@ -3757,11 +4129,6 @@ armors {
# Default: [
S:arphex_umbral_helmet <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: dreams_n_nightmares:dream_armor_boots
#
# Default: [
S:dreams_n_nightmares_dream_armor_boots <
>
@ -4183,11 +4550,6 @@ armors {
# Default: [
S:cataclysm_ut_helrite_boots <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: dreams_n_nightmares:nightmarish_armor_boots
#
# Default: [
S:dreams_n_nightmares_nightmarish_armor_boots <
>
@ -4266,11 +4628,6 @@ armors {
# Default: [
S:CARDBOARD <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: dreams_n_nightmares:nightmarish_armor_helmet
#
# Default: [
S:dreams_n_nightmares_nightmarish_armor_helmet <
>
@ -4527,11 +4884,6 @@ armors {
# Default: [
S:sons_of_sins_remnant_helmet <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: dreams_n_nightmares:dream_armor_chestplate
#
# Default: [
S:dreams_n_nightmares_dream_armor_chestplate <
>
@ -4564,7 +4916,7 @@ armors {
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: bloodmagic:livinghelmet, bloodmagic:livingplate, bloodmagic:livingleggings, bloodmagic:livingboots
# Items in this group: bloodmagic:livinghelmet, bloodmagic:livingplate, bloodmagic:livingleggings, bloodmagic:livingboots, tomeofblood:living_mage_hood, tomeofblood:living_mage_robes, tomeofblood:living_mage_leggings, tomeofblood:living_mage_boots
#
# Default: [
S:bloodmagic_livinghelmet <
@ -4583,11 +4935,6 @@ armors {
# Default: [
S:the_deep_void_onyx_armor_boots <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: dreams_n_nightmares:nightmarish_armor_chestplate
#
# Default: [
S:dreams_n_nightmares_nightmarish_armor_chestplate <
>
@ -5112,7 +5459,7 @@ armors {
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: betternether:nether_ruby_helmet, betternether:nether_ruby_chestplate, betternether:nether_ruby_boots, betternether:nether_ruby_leggings
# Items in this group: betternether:nether_ruby_leggings, betternether:nether_ruby_chestplate, betternether:nether_ruby_boots, betternether:nether_ruby_helmet
#
# Default: [
S:NETHER_RUBY <
@ -5126,7 +5473,7 @@ armors {
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: betternether:flaming_ruby_helmet, betternether:flaming_ruby_chestplate, betternether:flaming_ruby_boots, betternether:flaming_ruby_leggings
# Items in this group: betternether:flaming_ruby_leggings, betternether:flaming_ruby_chestplate, betternether:flaming_ruby_boots, betternether:flaming_ruby_helmet
#
# Default: [
S:FLAMING_RUBY <
@ -5140,7 +5487,7 @@ armors {
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: betternether:cincinnasite_helmet, betternether:cincinnasite_chestplate, betternether:cincinnasite_boots, betternether:cincinnasite_leggings
# Items in this group: betternether:cincinnasite_leggings, betternether:cincinnasite_chestplate, betternether:cincinnasite_boots, betternether:cincinnasite_helmet
#
# Default: [
S:CINCINNASITE <
@ -5376,6 +5723,300 @@ armors {
# Default: [
S:voidscape_corrupt_helmet <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: theabyss:aberythe_armor_helmet
#
# Default: [
S:theabyss_aberythe_armor_helmet <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: theabyss:aberythe_armor_boots
#
# Default: [
S:theabyss_aberythe_armor_boots <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: alexscaves_torpedoes:magnetic_helmet
#
# Default: [
S:alexscaves_torpedoes_magnetic_helmet <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: theabyss:phantom_armor_chestplate
#
# Default: [
S:theabyss_phantom_armor_chestplate <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: theabyss:glacerythe_armor_helmet
#
# Default: [
S:theabyss_glacerythe_armor_helmet <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: alexscaves_torpedoes:ferrousslime_boots
#
# Default: [
S:alexscaves_torpedoes_ferrousslime_boots <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: theabyss:glacerythe_armor_boots
#
# Default: [
S:theabyss_glacerythe_armor_boots <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: theabyss:bone_armor_boots
#
# Default: [
S:theabyss_bone_armor_boots <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: theabyss:unorithe_armor_chestplate
#
# Default: [
S:theabyss_unorithe_armor_chestplate <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: alexscaves_torpedoes:tectonic_chestplate
#
# Default: [
S:alexscaves_torpedoes_tectonic_chestplate <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: theabyss:fusion_armor_helmet
#
# Default: [
S:theabyss_fusion_armor_helmet <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: theabyss:fusion_armor_leggings
#
# Default: [
S:theabyss_fusion_armor_leggings <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: theabyss:ignisithe_armor_chestplate
#
# Default: [
S:theabyss_ignisithe_armor_chestplate <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: theabyss:unorithe_armor_boots
#
# Default: [
S:theabyss_unorithe_armor_boots <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: theabyss:incorythe_armor_chestplate
#
# Default: [
S:theabyss_incorythe_armor_chestplate <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: theabyss:unorithe_armor_helmet
#
# Default: [
S:theabyss_unorithe_armor_helmet <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: theabyss:glacerythe_armor_leggings
#
# Default: [
S:theabyss_glacerythe_armor_leggings <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: theabyss:bone_armor_chestplate
#
# Default: [
S:theabyss_bone_armor_chestplate <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: theabyss:glacerythe_armor_chestplate
#
# Default: [
S:theabyss_glacerythe_armor_chestplate <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: theabyss:garnite_armor_helmet
#
# Default: [
S:theabyss_garnite_armor_helmet <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: theabyss:aberythe_armor_leggings
#
# Default: [
S:theabyss_aberythe_armor_leggings <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: theabyss:fusion_armor_boots
#
# Default: [
S:theabyss_fusion_armor_boots <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: alexscaves_torpedoes:tectonic_helmet
#
# Default: [
S:alexscaves_torpedoes_tectonic_helmet <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: theabyss:ignisithe_armor_leggings
#
# Default: [
S:theabyss_ignisithe_armor_leggings <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: theabyss:phantom_armor_helmet
#
# Default: [
S:theabyss_phantom_armor_helmet <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: theabyss:bone_armor_helmet
#
# Default: [
S:theabyss_bone_armor_helmet <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: theabyss:phantom_armor_leggings
#
# Default: [
S:theabyss_phantom_armor_leggings <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: alexscaves_torpedoes:tectonic_leggings
#
# Default: [
S:alexscaves_torpedoes_tectonic_leggings <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: theabyss:garnite_armor_chestplate
#
# Default: [
S:theabyss_garnite_armor_chestplate <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: theabyss:garnite_armor_boots
#
# Default: [
S:theabyss_garnite_armor_boots <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: theabyss:unorithe_armor_leggings
#
# Default: [
S:theabyss_unorithe_armor_leggings <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: theabyss:fusion_armor_chestplate
#
# Default: [
S:theabyss_fusion_armor_chestplate <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: theabyss:incorythe_armor_boots
#
# Default: [
S:theabyss_incorythe_armor_boots <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: theabyss:aberythe_armor_chestplate
#
# Default: [
S:theabyss_aberythe_armor_chestplate <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: theabyss:ignisithe_armor_boots
#
# Default: [
S:theabyss_ignisithe_armor_boots <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: theabyss:incorythe_armor_helmet
#
# Default: [
S:theabyss_incorythe_armor_helmet <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: theabyss:bone_armor_leggings
#
# Default: [
S:theabyss_bone_armor_leggings <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: theabyss:garnite_armor_leggings
#
# Default: [
S:theabyss_garnite_armor_leggings <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: alexscaves_torpedoes:tectonic_boots
#
# Default: [
S:alexscaves_torpedoes_tectonic_boots <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: theabyss:incorythe_armor_leggings
#
# Default: [
S:theabyss_incorythe_armor_leggings <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: theabyss:ignisithe_armor_helmet
#
# Default: [
S:theabyss_ignisithe_armor_helmet <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: theabyss:phantom_armor_boots
#
# Default: [
S:theabyss_phantom_armor_boots <
>
}

View File

@ -0,0 +1,15 @@
#Ritual of Arcane Permanence
[chunkloading]
#Should the default recipe for the ritual be enabled?
ritual_enabled = false
#Structures
[structures]
#Should ruined warp portals spawn in the world?
ruined_warp_portals_enabled = true
#Should nexus towers spawn in the world?
nexus_tower_enabled = true
#Should arcane libraries spawn in the world?
arcane_library_enabled = true

View File

@ -0,0 +1,46 @@
#Ritual of Arcane Permanence
[chunkloading]
#Should the ritual cost source?
has_cost = true
#Should the ritual cost be continuous?
repeat_cost = true
#How much source should it cost to run the ritual?
#Range: 1 ~ 10000
cost = 10000
#How often should the ritual cost source? (in ticks, defaults to 1 in-game day)
#Range: > 1
interval = 24000
#How far should the ritual chunk-load? (in chunks, 0 = 1x1, 1 = 3x3, 2 = 5x5, 3 = 7x7, 4 = 9x9)
#Range: > 0
initial_radius = 0
#Should the radius be able to be increased with an item?
radius_incremental = false
#What item is required to increase the chunk-loading radius?
radius_increment_item = "ars_nouveau:source_gem_block"
#What's the maximum amount of augmented increases the ritual should accept?
#Range: > 1
radius_increment_max = 1
#Should the ritual require the player who started it to be online?
require_online = true
#How many rituals should players be able to run?
#Range: > 1
max_rituals = 2147483647
#Should the server log when a chunk is loaded/unloaded?
log_chunkloading = false
#Reliquary
[mark_and_recall]
#How much durability should targeting a player with Recall cost?
#Range: 0 ~ 1000
cost_player = 1000
#How much durability should targeting an entity with Recall cost?
#Range: 0 ~ 1000
cost_entity = 250
#How much durability should targeting a location with Recall cost?
#Range: 0 ~ 1000
cost_location = 50
#How long should the Marked effect last (in seconds) when Mark is cast on a player?
#Range: > -1
effect_duration = 300

View File

@ -0,0 +1,26 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 25
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: 1 ~ 1
per_spell_limit = 1
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 3
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

View File

@ -0,0 +1,23 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 50
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 3
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []

View File

@ -0,0 +1,23 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 25
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 3
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []

View File

@ -0,0 +1,10 @@
#Base speed of the wheel
#Range: > 0
wheelBaseSpeed = 16
#Speed of the wheel with a gold block in front
#Range: > 0
wheelMaxSpeed = 24
#Stress capacity of the wheel
#Range: 0.0 ~ 1.7976931348623157E308
wheelStressCapacity = 16.0

View File

@ -0,0 +1,30 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 30
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_amplify=2"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Range: 0.0 ~ 2.147483647E9
damage = 3.0
#Range: 0.0 ~ 2.147483647E9
amplify = 1.0

View File

@ -0,0 +1,26 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 100
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

View File

@ -0,0 +1,26 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 100
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

View File

@ -0,0 +1,26 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 100
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

View File

@ -286,6 +286,17 @@
"value": 1
}
},
"not_enough_glyphs:not_enough_glyphs.perk.mana_discount": {
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 179769313486231570000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000,
"value": 179769313486231570000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
}
},
"minecraft:zombie.spawn_reinforcements": {
"enabled": true,
"min": {

View File

@ -0,0 +1,16 @@
["YUNG's Better Desert Temples"]
###########################################################################################################
## General settings.
###########################################################################################################
["YUNG's Better Desert Temples".General]
# Whether or not vanilla desert pyramids should be disabled.
# Default: true
#
"Disable Vanilla Pyramids" = true
# Whether or not mining fatigue is applied to players in the desert temple if it has not yet been cleared.
# Default: true
#
"Apply Mining Fatigue" = true

View File

@ -0,0 +1,7 @@
This directory is for a few additional options for YUNG's Better Desert Temples.
Options provided may vary by version.
This directory contains subdirectories for supported versions. The first time you run Better Desert Temples, a version subdirectory will be created if that version supports advanced options.
For example, the first time you use Better Desert Temples for 1.18.2 on Forge, the 'forge-1_18_2' subdirectory will be created in this folder.
If no subdirectory for your version is created, then that version probably does not support the additional options.
NOTE -- MOST OPTIONS CAN BE FOUND IN A CONFIG FILE OUTSIDE THIS FOLDER!
For example, on Forge 1.18.2 the file is 'betterdeserttemples-forge-1_18_2.toml'.

View File

@ -0,0 +1,30 @@
######################################
# armorstands.json #
######################################
This file contains ItemRandomizers describing the probability distribution of armor on armor stands.
Armor stands spawn in armory rooms and wardrobe rooms.
For information on ItemRandomizers, see the bottom of this README.
######################################
# itemframes.json #
######################################
This file contains ItemRandomizers describing the probability distribution of items in item frames.
Item frames only spawn in food storage rooms and armoury rooms.
For information on ItemRandomizers, see the bottom of this README.
######################################
# ItemRandomizers #
######################################
Describes a set of items and the probability of each item being chosen.
- entries: An object where each entry's key is a item, and each value is that item's probability of being chosen.
The total sum of all probabilities SHOULD NOT exceed 1.0!
- defaultItem: The item used for any leftover probability ranges.
For example, if the total sum of all the probabilities of the entries is 0.6, then
there is a 0.4 chance of the defaultItem being selected.
Here's an example ItemRandomizer:
"entries": {
"minecraft:stone_axe": 0.25,
"minecraft:shield": 0.2,
"minecraft:air": 0.1
},
"defaultItem": "minecraft:iron_axe"
For each item, this randomizer has a 25% chance of returning a stone axe, 20% chance of choosing a shield,
10% chance of choosing air (nothing), and a 100 - (25 + 20 + 10) = 45% chance of choosing an iron axe (since it's the default item).

View File

@ -0,0 +1,58 @@
{
"armoryHelmets": {
"entries": {
"chainmail_helmet": 0.3,
"golden_helmet": 0.2
},
"defaultItem": "air"
},
"wardrobeHelmets": {
"entries": {
"chainmail_helmet": 0.2,
"leather_helmet": 0.4
},
"defaultItem": "air"
},
"armoryChestplates": {
"entries": {
"golden_chestplate": 0.2,
"chainmail_chestplate": 0.3
},
"defaultItem": "air"
},
"wardrobeChestplates": {
"entries": {
"leather_chestplate": 0.4,
"chainmail_chestplate": 0.2
},
"defaultItem": "air"
},
"armoryLeggings": {
"entries": {
"golden_leggings": 0.2,
"chainmail_leggings": 0.3
},
"defaultItem": "air"
},
"wardrobeLeggings": {
"entries": {
"leather_leggings": 0.4,
"chainmail_leggings": 0.2
},
"defaultItem": "air"
},
"armoryBoots": {
"entries": {
"golden_boots": 0.2,
"chainmail_boots": 0.3
},
"defaultItem": "air"
},
"wardrobeBoots": {
"entries": {
"leather_boots": 0.4,
"chainmail_boots": 0.2
},
"defaultItem": "air"
}
}

View File

@ -0,0 +1,31 @@
{
"armouryItems": {
"entries": {
"golden_axe": 0.1,
"bow": 0.1,
"golden_sword": 0.1,
"arrow": 0.05,
"stone_axe": 0.05,
"stone_sword": 0.05,
"name_tag": 0.05,
"shield": 0.1
},
"defaultItem": "air"
},
"storageItems": {
"entries": {
"cake": 0.1,
"pumpkin_seeds": 0.025,
"bread": 0.2,
"potato": 0.2,
"slime_ball": 0.05,
"beetroot_seeds": 0.025,
"rabbit_foot": 0.01,
"wheat_seeds": 0.025,
"cookie": 0.1,
"honey_bottle": 0.1,
"melon_seeds": 0.025
},
"defaultItem": "air"
}
}

View File

@ -0,0 +1,6 @@
["YUNG's Better Jungle Temples"]
["YUNG's Better Jungle Temples".General]
"Disable Vanilla Jungle Temples" = true

View File

@ -0,0 +1,106 @@
["YUNG's Better Mineshafts"]
# Whether or not vanilla mineshafts should be disabled.
# Default: true
"Disable Vanilla Mineshafts" = true
# The lowest a mineshaft can spawn.
# Default: -55
"Minimum y-coordinate" = -55
# The highest a mineshaft can spawn.
# Default: 30
#
"Maximum y-coordinate" = 30
###########################################################################################################
## Ore deposit settings.
###########################################################################################################
["YUNG's Better Mineshafts"."Ore Deposits"]
"Enable Ore Deposits" = true
# Chance of an ore deposit being cobblestone only.
# Default: 50
#Range: 0 ~ 100
"Cobble Spawn Chance (Empty Deposit)" = 50
# Chance of an ore deposit containing coal.
# Default: 20
#Range: 0 ~ 100
"Coal Spawn Chance" = 20
# Chance of an ore deposit containing iron.
# Default: 9
#Range: 0 ~ 100
"Iron Spawn Chance" = 9
# Chance of an ore deposit containing redstone.
# Default: 7
#Range: 0 ~ 100
"Redstone Spawn Chance" = 7
# Chance of an ore deposit containing gold.
# Default: 7
#Range: 0 ~ 100
"Gold Spawn Chance" = 7
# Chance of an ore deposit containing lapis lazuli.
# Default: 3
#Range: 0 ~ 100
"Lapis Spawn Chance" = 3
# Chance of an ore deposit containing emerald.
# Default: 3
#Range: 0 ~ 100
"Emerald Spawn Chance" = 3
# Chance of an ore deposit containing diamond.
# Default: 1
#Range: 0 ~ 100
"Diamond Spawn Chance" = 1
###########################################################################################################
## Spawn rates for various mineshaft parts and decorations.
###########################################################################################################
["YUNG's Better Mineshafts"."Spawn Rates & More"]
# The spawn rate for lanterns in the main shaft.
# Default: .0067
#Range: 0.0 ~ 1.0
"Lantern Spawn Rate" = 0.0067
# The spawn rate for torches in small shafts.
# Default: .02
#Range: 0.0 ~ 1.0
"Torch Spawn Rate" = 0.02
# The spawn rate for workstation side rooms along the main shaft.
# Default: .025
#Range: 0.0 ~ 1.0
"Workstation Spawn Rate" = 0.025
# The spawn rate for workstation cellars below workstations along the main shaft.
# Default: .25
#Range: 0.0 ~ 1.0
"Workstation Cellar Spawn Rate" = 0.25
# The spawn rate for smaller tunnels that generate along the main shaft.
# Default: .07
#Range: 0.0 ~ 1.0
"Small Shaft Spawn Rate" = 0.07
# The spawn rate for cobwebs.
# Default: .15
#Range: 0.0 ~ 1.0
"Cobweb Spawn Rate" = 0.15
# The spawn rate for minecarts holding chests in small shafts.
# Default: .00125
#Range: 0.0 ~ 1.0
"Small Shaft Chest Minecart Spawn Rate" = 0.00125
# The spawn rate for minecarts holding TNT in small shafts.
# Default: .0025
#Range: 0.0 ~ 1.0
"Small Shaft TNT Minecart Spawn Rate" = 0.0025
# The spawn rate for minecarts holding chests in the main shaft.
# Default: .01
#Range: 0.0 ~ 1.0
"Main Shaft Chest Minecart Spawn Rate" = 0.01
# The spawn rate for minecarts holding TNT in the main shaft.
# Default: .0025
#Range: 0.0 ~ 1.0
"Main Shaft TNT Minecart Spawn Rate" = 0.0025
# Percent chance of an Abandoned Miners' Outpost to spawn at the end of a small mineshaft tunnel.
# Default: 2
#Range: 0 ~ 100
"Abandoned Miners' Outpost Spawn Chance" = 2
# The number of "pieces" (e.g. straight, turn, ladder, intersection, etc.) in a single small shaft.
# This determines the overall length of small shafts.
# Default: 9
#
#Range: 0 ~ 1000
"Small Shaft Piece Chain Length" = 9

View File

@ -0,0 +1,12 @@
["YUNG's Better Ocean Monuments"]
###########################################################################################################
## General settings.
###########################################################################################################
["YUNG's Better Ocean Monuments".General]
# Whether or not vanilla ocean monuments should be disabled.
# Default: true
#
"Disable Vanilla Ocean Monuments" = true

View File

@ -0,0 +1,20 @@
["YUNG's Better Strongholds"]
###########################################################################################################
## General settings.
###########################################################################################################
["YUNG's Better Strongholds".General]
# The rate at which cobwebs will spawn in various parts of the stronghold.
# Default: 0.1
"Cobweb Spawn Rate (NORMAL)" = 0.1
# The rate at which cobwebs will spawn around spider spawners in libraries.
# Default: 0.3
"Cobweb Spawn Rate (SPAWNER)" = 0.3
# The rate at which torches spawn throughout the stronghold.
# Default: 0.1
"Torch Spawn Rate" = 0.1
# The rate at which lanterns spawn throughout the stronghold.
# Default: 0.2
"Lantern Spawn Rate" = 0.2

View File

@ -0,0 +1,8 @@
This directory is for a few additional options for YUNG's Better Strongholds.
Options provided may vary by version.
This directory contains subdirectories for supported versions. The first time you run Better Strongholds, a version subdirectory will be created if that version supports advanced options.
For example, the first time you use Better Strongholds for MC 1.16 on Forge, the 'forge-1_16' subdirectory will be created in this folder.
If no subdirectory for your version is created, then that version probably does not support the additional options.
NOTE -- MOST OPTIONS CAN BE FOUND IN A CONFIG FILE OUTSIDE THIS FOLDER!
For example, on Forge 1.16 the file is 'betterstrongholds-forge-1_16.toml'.

View File

@ -0,0 +1,62 @@
######################################
# ores.json #
######################################
This file contains a BlockSetSelector (see below) describing the probability of a given ore being chosen.
These probabilities are used in treasure rooms in the stronghold, in which
piles of ore have a chance of spawning.
For information on BlockSetSelectors, see the bottom of this README.
######################################
# rareblocks.json #
######################################
This file contains a BlockSetSelector describing the probability of a given block being chosen.
These probabilities are used in grand libraries, in which
two rare blocks will spawn.
For information on BlockSetSelectors, see the bottom of this README.
######################################
# armorstands.json #
######################################
This file contains ItemSetSelectors describing the probability distribution of armor on armor stands.
Common armor stands spawn in Armoury rooms, while Rare ones are only available in the rare Commander rooms.
For information on ItemSetSelectors, see the bottom of this README.
######################################
# itemframes.json #
######################################
This file contains ItemSetSelectors describing the probability distribution of items in item frames.
Item frames only spawn in storage rooms and armoury rooms.
For information on ItemSetSelectors, see the bottom of this README.
######################################
# BlockSetSelectors #
######################################
Describes a set of blockstates and the probability of each blockstate being chosen.
- entries: An object where each entry's key is a blockstate, and each value is that blockstate's probability of being chosen.
The total sum of all probabilities SHOULD NOT exceed 1.0!
- defaultBlock: The blockstate used for any leftover probability ranges.
For example, if the total sum of all the probabilities of the entries is 0.6, then
there is a 0.4 chance of the defaultBlock being selected.
Here's an example block selector:
"entries": {
"minecraft:cobblestone": 0.25,
"minecraft:air": 0.2,
"minecraft:stone_bricks": 0.1
},
"defaultBlock": "minecraft:oak_planks"
For each block, this selector has a 25% chance of returning cobblestone, 20% chance of choosing air,
10% chance of choosing stone bricks, and a 100 - (25 + 20 + 10) = 45% chance of choosing oak planks (since it's the default block).
######################################
# ItemSetSelectors #
######################################
Describes a set of items and the probability of each item being chosen.
Works the same as BlockSetSelectors, but with items instead of blockstates.

View File

@ -0,0 +1,60 @@
{
"commonHelmets": {
"entries": {
"iron_helmet": 0.3,
"chainmail_helmet": 0.3,
"leather_helmet": 0.1,
"carved_pumpkin": 0.01
},
"defaultItem": "air"
},
"rareHelmets": {
"entries": {
"diamond_helmet": 0.3,
"carved_pumpkin": 0.2
},
"defaultItem": "air"
},
"commonChestplates": {
"entries": {
"leather_chestplate": 0.1,
"iron_chestplate": 0.3,
"chainmail_chestplate": 0.3
},
"defaultItem": "air"
},
"rareChestplates": {
"entries": {
"diamond_chestplate": 0.3
},
"defaultItem": "air"
},
"commonLeggings": {
"entries": {
"iron_leggings": 0.3,
"leather_leggings": 0.1,
"chainmail_leggings": 0.3
},
"defaultItem": "air"
},
"rareLeggings": {
"entries": {
"diamond_leggings": 0.3
},
"defaultItem": "air"
},
"commonBoots": {
"entries": {
"leather_boots": 0.1,
"chainmail_boots": 0.3,
"iron_boots": 0.3
},
"defaultItem": "air"
},
"rareBoots": {
"entries": {
"diamond_boots": 0.3
},
"defaultItem": "air"
}
}

View File

@ -0,0 +1,34 @@
{
"armouryItems": {
"entries": {
"golden_axe": 0.05,
"bow": 0.1,
"golden_sword": 0.05,
"arrow": 0.05,
"iron_sword": 0.1,
"stone_axe": 0.05,
"stone_sword": 0.05,
"name_tag": 0.05,
"shield": 0.1,
"iron_axe": 0.1
},
"defaultItem": "air"
},
"storageItems": {
"entries": {
"lead": 0.05,
"cake": 0.05,
"pumpkin_seeds": 0.025,
"paper": 0.25,
"flint": 0.05,
"slime_ball": 0.05,
"beetroot_seeds": 0.025,
"rabbit_foot": 0.01,
"wheat_seeds": 0.025,
"map": 0.25,
"melon_seeds": 0.025,
"compass": 0.05
},
"defaultItem": "air"
}
}

View File

@ -0,0 +1,14 @@
{
"oreChances": {
"entries": {
"minecraft:redstone_ore[lit=false]": 0.15,
"minecraft:gold_ore": 0.2,
"minecraft:coal_ore": 0.2,
"minecraft:diamond_ore": 0.05,
"minecraft:iron_ore": 0.2,
"minecraft:emerald_ore": 0.05,
"minecraft:lapis_ore": 0.15
},
"defaultBlock": "minecraft:coal_ore"
}
}

View File

@ -0,0 +1,11 @@
{
"blockChances": {
"entries": {
"minecraft:gold_block": 0.3,
"minecraft:diamond_block": 0.1,
"minecraft:iron_block": 0.3,
"minecraft:quartz_block": 0.3
},
"defaultBlock": "minecraft:iron_block"
}
}

View File

@ -0,0 +1,12 @@
["YUNG's Better Witch Huts"]
###########################################################################################################
## General settings.
###########################################################################################################
["YUNG's Better Witch Huts".General]
# Whether or not vanilla witch huts should be disabled.
# Default: true
#
"Disable Vanilla Witch Huts" = true

View File

@ -8,7 +8,7 @@
enableCuttingBoardDeploying = true
#.
#List of Block Entities that can be boosted when placed on Blaze Stove
boostingCookerList = ["farmersdelight:cooking_pot", "farmersdelight:skillet"]
boostingCookerList = ["farmersdelight:cooking_pot", "farmersdelight:skillet", "miners_delight:copper_pot"]
#.
#Config for Integration with other mods

View File

@ -0,0 +1,10 @@
#Client settings
[client]
#Set this to false will disable the food values tooltip.
showFoodValuesTooltip = true
#Set this to false will disable the food effect tooltip.
showFoodEffectsTooltip = true
#Set this to false will disable the special hunger bar overlay when the player has Gnaw's Gift effect.
gnawsGiftHungerOverlay = true

View File

@ -0,0 +1,8 @@
#General settings
[general]
#Set this value to change Crock Pot speed modifier. Higher tier Crock Pot will cook faster.
#actualCookingTime = cookingTime * (1.0 - crockPotSpeedModifier * potLevel)
#Range: 0.0 ~ 1.0
crockPotSpeedModifier = 0.15

View File

@ -1,5 +1,5 @@
#Darkness properties file
#Wed May 14 19:58:34 CDT 2025
#Fri May 16 22:05:29 CDT 2025
dark_nether_fog=0.5
only_affect_block_light=false
dark_end_fog=0.0

View File

@ -0,0 +1,69 @@
{
"logging": {
"enableDebugLogging": false,
"traceMask": 0,
"enableModUpdateChatMessage": true,
"filteredTagView": true,
"registerCommands": true
},
"soundSystem": {
"streamingChannels": 12,
"cullInterval": 20,
"enableSoundPruning": true
},
"enhancedSounds": {
"enableEnhancedSounds": true,
"backgroundThreadWorkers": 0,
"enableMonoConversion": true,
"enableOcclusionProcessing": false,
"reverbRays": 32,
"reverbBounces": 4,
"reverbRayTraceDistance": 256
},
"soundOptions": {
"ambientVolumeScaling": 100,
"replaceThunderSounds": true,
"allowScarySounds": true,
"playBiomeMusicWhileCreative": false,
"displayToastMessagesForMusic": true
},
"blockEffects": {
"blockEffectRange": 32,
"steamColumnEnabled": true,
"flameJetEnabled": true,
"bubbleColumnEnabled": true,
"firefliesEnabled": true,
"waterfallsEnabled": true,
"enableWaterfallSounds": true,
"enableWaterfallParticles": true,
"waterRippleStyle": "PIXELATED_CIRCLE"
},
"entityEffects": {
"entityEffectRange": 24,
"enableBowPull": true,
"enableBreathEffect": true,
"enablePlayerToolbarEffect": false,
"enableSwingEffect": false,
"enableBrushStepEffect": true
},
"footstepAccents": {
"enableAccents": true,
"enableArmorAccents": true,
"enableWetSurfaceAccents": true,
"enableFloorSqueaks": true,
"enableLeafAccents": true
},
"particleTweaks": {
"suppressPlayerParticles": false,
"suppressProjectileParticleTrails": false
},
"compassAndClockOptions": {
"enableClock": false,
"enableCompass": false,
"compassStyle": "TRANSPARENT_WITH_INDICATOR",
"scale": 1.0
},
"otherOptions": {
"playRandomSoundOnStartup": true
}
}

View File

@ -0,0 +1,53 @@
[
{
"startup": true,
"soundEventId": "minecraft:ambient.underwater.exit"
},
{
"block": true,
"soundEventId": "minecraft:block.water.ambient"
},
{
"cull": true,
"soundEventId": "minecraft:entity.chicken.ambient"
},
{
"startup": true,
"soundEventId": "minecraft:entity.chicken.egg"
},
{
"cull": true,
"soundEventId": "minecraft:entity.cow.ambient"
},
{
"cull": true,
"soundEventId": "minecraft:entity.ender_dragon.death",
"volumeScale": 10
},
{
"startup": true,
"soundEventId": "minecraft:entity.experience_orb.pickup"
},
{
"cull": true,
"soundEventId": "minecraft:entity.llama.ambient"
},
{
"cull": true,
"soundEventId": "minecraft:entity.pig.ambient"
},
{
"cull": true,
"soundEventId": "minecraft:entity.sheep.ambient"
},
{
"cull": true,
"soundEventId": "minecraft:entity.wither.death",
"volumeScale": 10
},
{
"cull": true,
"soundEventId": "minecraft:entity.wither.spawn",
"volumeScale": 10
}
]

View File

@ -1 +1 @@
{"v":1,"s":"4ad5a6343f108c5f62e8926945582e75b23a3cc71bfe6682509b9d653f37831bd08ff4711e0022c61fd5a9a41375a2e2981e8bce658fb7e82595f1c2bfef50e6","u":"7004904bd974233150270e07603076ce06abd0f303b79087eb2dea802a977082a9f6606ce49f4855a8ca1b29a6eea7e7b16f179b70eb9390eea28aa6b1fad3d4","p":"804a9be946ff25856bd4fc179420becef0cf4729ac81ec6160da3402cdbb20bb53b8eee67168ac6ced31a7ab8047ce2253b9f012e79c029675a40aba73f0333a","t":1747028273}
{"v":1,"s":"e60a0dcc4ef9df727df7307b49ca28f6afffef79d796be71a550577a385ea92a26a60295343124a5d222490cfb704fac1e341bcceed82c6b292f3ee3c3aab7b3","u":"1f1001eb550cafb8db3877ed5b9fd2f9a9132eab3b2659b883bedbf7fb3bd272b7f2bcd2ab9bb510645de5f4549a31bf4ee3b574e88a395e3cda40865d1b2738","p":"0d01b8f6e16eaf6ed215030eb17a8702a429bd1fa09d3308bbebcba89ce7b93680abf1c85fcc94a79774a9c19c38c85fe27bacb95df9ce50238cdc9dc18075e0","t":1747443748}

View File

@ -3,7 +3,7 @@ backend = "DEFAULT"
#Enable or disable instance update limiting with distance.
limitUpdates = true
#The number of worker threads to use. Set to -1 to let Flywheel decide. Set to 0 to disable parallelism. Requires a game restart to take effect.
#Range: -1 ~ 16
#Range: -1 ~ 12
workerThreads = -1
#Config options for Flywheel's built-in backends.

View File

@ -0,0 +1,23 @@
{
"can_loop_de_loop": true,
"armor_slows": true,
"can_slow_fall": false,
// Type: Float
"max_slowed_multiplier": 3.0,
// Type: Float
"wings_speed": 0.0125,
// Type: Integer
"wings_durability": 0,
// Type: Float
"exhaustion_amount": 0.03,
// Type: Float
"required_food_amount": 6.001,
"max_height_enabled": true,
// Type: Integer
"max_height_above_world": 64,
// Type: Float
"flying_target_radius": 0.25,
"client": {
"can_loop_de_loop": true
}
}

View File

@ -43,7 +43,6 @@ Dark Waters
DarwinIV
Deeper and Darker
DimensionalDoors
Dreams N' Nightmares
Dweller Ores
Enchanted
End's Delight
@ -52,7 +51,6 @@ EvilCraft
Explorer's Compass
Exposure
Farmer's Delight
Flame Forged Horrors
From The Depths
HammerLib
Hex Casting
@ -110,3 +108,14 @@ Supplementaries Squared
Torchmaster
Voidscape
depthcrawler
Alex's Caves: Stuff & Torpedoes
Ars Additions
Ars Creo
Arsomega
CrockPot
Icarus
Not Enough Glyphs
The Abyss: The Other Side
Tome of Blood: Rebirth
Toomanyglyphs
Akashic Tome

View File

@ -157,3 +157,20 @@ ultimine_addition:item_storage_data
alexsmobs:capsid
rats:cauldron
rats:chef
ars_additions:locate_structure
crockpot:crock_pot_cooking
crockpot:explosion_crafting
crockpot:food_values
crockpot:parrot_feeding
crockpot:parrot_laying_eggs
crockpot:piglin_bartering
jeresources:dungeon
jeresources:enchantment
jeresources:mob
jeresources:plant
jeresources:villager
jeresources:worldgen
theabyss:arcane_recipe_type
theabyss:crystal_cutter_recipe_type
theabyss:infuser_recipe_type
theabyss:mortar_recipe_type

View File

@ -0,0 +1,11 @@
#Range: 1 ~ 4
itemsPerColumn = 4
#Range: 1 ~ 4
itemsPerRow = 4
diyData = true
showDevData = false
enchantsBlacklist = ["flimflam", "soulBound"]
hiddenTabs = []
dimensionsBlacklist = [-11]
disableLootManagerReloading = false

View File

@ -0,0 +1,11 @@
disableLootManagerReloading = false
hiddenTabs = []
#Range: 1 ~ 4
itemsPerRow = 4
enchantsBlacklist = ["flimflam", "soulBound"]
showDevData = false
dimensionsBlacklist = [-11]
diyData = true
#Range: 1 ~ 4
itemsPerColumn = 4

View File

@ -0,0 +1,18 @@
#Jer Integration override options
[jer-integration]
#Enable / Disable patch for Randomite Classic
randomite = true
#Enable / Disable patch for Create
create = true
#Enable / Disable patch for Thermal
thermal = true
#Enable / Disable patch for Immersive Engineering
immersiveengineering = true
#Enable / Disable patch for Tinkers' Construct
tconstruct = true
#Enable / Disable patch for Mekanism
mekanism = true
#Enable / Disable patch for Mining Master
miningmaster = true

View File

@ -0,0 +1,14 @@
{
"showcontainerloottable": {
"desc:": "Set to true to print containers loottable to chat on first open: default:false",
"showcontainerloottable": false
},
"skipMapItems": {
"desc:": "Skips adding items already present in the loot, to avoid stacking additional items default:true",
"skipMapItems": true
},
"debugOutput": {
"desc:": "Shows the added loot in the log if enabled: default:false",
"debugOutput": false
}
}

View File

@ -0,0 +1,26 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 0
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

View File

@ -0,0 +1,26 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 200
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: 1 ~ 1
per_spell_limit = 1
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = ["ars_nouveau:glyph_sensitive=100"]
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = ["ars_nouveau:glyph_wall", "toomanyglyphs:glyph_chaining", "ars_nouveau:burst", "ars_nouveau:glyph_linger"]

View File

@ -0,0 +1,26 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 200
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 3
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Max lifespan of the projectile, in seconds.
#Range: > 0
max_lifespan = 60

View File

@ -1,8 +1,8 @@
#This file stores configuration options for Iris, such as the currently active shaderpack
#Wed May 14 20:36:55 CDT 2025
#Fri May 16 22:42:23 CDT 2025
colorSpace=SRGB
disableUpdateMessage=false
enableDebugOptions=false
maxShadowRenderDistance=32
shaderPack=Spooklementary_1.1.zip
shaderPack=ComplementaryUnbound_r5.5.1.zip
enableShaders=true

View File

@ -17,7 +17,7 @@
passive = 0.2
#Sanity gain per second during rainy weather or in water
#Range: -100.0 ~ 100.0
raining = -0.2
raining = -0.05
#Players' sanity will start getting affected with food levels at and below this threshold (in half-drumsticks)
#Range: 0 ~ 20
hunger_threshold = 7
@ -135,7 +135,7 @@
potting_flower_cd = 300.0
#Teleporting to another dimension gives this amount of sanity
#Range: -100.0 ~ 100.0
changed_dimension = -10.0
changed_dimension = -5.0
#Players gain this amount of sanity upon being struck by lightning
#Range: -100.0 ~ 100.0
struck_by_lightning = -30.0

View File

@ -0,0 +1,28 @@
#Make potions stack up to 3 (Configurable)
enablePotionStacking = true
#Potions will stack up to this size
#Range: 1 ~ 64
potionStackSize = 3
#Make Golden Apples and Enchanted Golden Apples stack up to 16
enableGoldenAppleNerf = false
#Make eggs (items with tag forge:eggs) stack up to 64
enableEggsStacking = true
#Make ender pearls stack up to 64
enablePearlStacking = true
#Make snowballs stack up to 64
enableSnowballStacking = true
#Make bottles of honey stack up to 64
enableHoneybottleStacking = true
#Make saddles stack up to 16
enableSaddleStacking = true
#Make all sorts of minecarts stack up to 16
enableMinecartStacking = true
#Make all sorts of boats stack up to 16
enableBoatStacking = true
#Make all Enchanted Books stack up to 16
enableEnchantedBookStacking = true
#Make all sorts of beds stack up to 16
enableBedStacking = true
#Make all Music Discs stack up to 16
enableMusicDiscStacking = true

View File

@ -0,0 +1,21 @@
[SomniumBar]
#Modify the Somnium Bar's position by adjusting the Y and X coordinates.
PositionX = 0.0
#Modify the Somnium Bar's position by adjusting the Y and X coordinates.
PositionY = 0.0
[DimensionSettings]
#Adjust the difficulty level in the Abyss by entering a numerical value between 0 and 5. Choose 0 for very easy and 5 for ultra hardcore. This modification will impact the strength of entities, influence mob spawn rates, and determine the speed at which a player succumbs to infection.
Difficulty = 3.0
#Enable the Guide Book to be automatically provided to each player upon their first join. When enabled, every new player will receive a guide book specifically designed for the Abyss.
GuideBook = true
#If set to true, particle generation will be reduced, leading to an overall improvement in performance.
PotatoParticles = false
#If set to true, internal post shaders will be reduced, resulting in improved performance.
PotatoShaders = false
#Adjust this value between 0 and 30 to modify the frequency of ore vein generation. A setting of 0 corresponds to very rare, while 30 indicates a very common occurrence.
OreRarity = 10.0
#Modify this value within the range of 0 to 30 to alter the frequency of structure generation, including dungeons, houses, or giant trees. A setting of 0 makes them rare, while 30 makes them more common.
StructureGen = 15.0

View File

@ -0,0 +1,5 @@
#Conversion rate of LP into player mana
conversionRate = 10
#Scale at which Living Mage Armor gains experience compared to normal Living Armor
livingExpScale = 0.8

View File

@ -0,0 +1,36 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 25
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_amplify=2"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Range: 0.0 ~ 2.147483647E9
damage = 4.0
#Range: 0.0 ~ 2.147483647E9
amplify = 2.0
#Potion duration, in seconds
#Range: > 0
potion_time = 5
#Extend time duration, in seconds
#Range: > 0
extend_time = 5

View File

@ -0,0 +1,36 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 40
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_amplify=2"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Range: 0.0 ~ 2.147483647E9
damage = 3.0
#Range: 0.0 ~ 2.147483647E9
amplify = 2.0
#Potion duration, in seconds
#Range: > 0
potion_time = 20
#Extend time duration, in seconds
#Range: > 0
extend_time = 5

View File

@ -0,0 +1,50 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 300
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 1
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = ["ars_nouveau:glyph_wall", "ars_nouveau:glyph_linger"]
#Base maximum number of blocks struck when targeting blocks
#Range: > 1
base_max_blocks = 16
#Bonus to maximum blocks per augment
#Range: > 1
bonus_blocks = 16
#Base search distance around each target block
#Range: 1.0 ~ 2.147483647E9
base_block_search_distance_euclidean = 1.75
#Bonus search distance around each target block per augment
#Range: 1.0 ~ 2.147483647E9
bonus_block_distance_euclidean = 1.0
#Base maximum number of entities struck when targeting entities
#Range: > 1
base_max_entities = 8
#Bonus to maximum entities per augment
#Range: > 1
bonus_entities = 16
#Base search distance around each target entity
#Range: 0.0 ~ 1.7976931348623157E308
base_entity_distance = 8.0
#Bonus search distance around each target entity per augment
#Range: 0.0 ~ 1.7976931348623157E308
bonus_entity_distance = 4.0

View File

@ -0,0 +1,26 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 0
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

View File

@ -0,0 +1,26 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 0
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

View File

@ -0,0 +1,26 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 0
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

View File

@ -0,0 +1,26 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 0
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

View File

@ -0,0 +1,26 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 0
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

View File

@ -0,0 +1,26 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 0
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

View File

@ -0,0 +1,26 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 0
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

View File

@ -0,0 +1,26 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 0
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

View File

@ -0,0 +1,26 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 0
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

View File

@ -0,0 +1,26 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 0
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

View File

@ -0,0 +1,26 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 0
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

View File

@ -0,0 +1,29 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 15
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_sensitive=2"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Base range in blocks
#Range: 0.0 ~ 1.7976931348623157E308
base_range = 16.0
#Bonus range per augment
#Range: 0.0 ~ 1.7976931348623157E308
bonus_range_per_augment = 16.0

View File

@ -0,0 +1,26 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
#Range: > -2147483648
cost = 0
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
#Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
#Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []