removed benate, player anim. add pressure. some more mob sizes, finally configured some spawn restrictions.

This commit is contained in:
2025-06-02 14:00:09 -05:00
parent 9a052ad35c
commit 301316320c
12 changed files with 369 additions and 85 deletions

View File

@ -1,16 +1,16 @@
# Simple Voice Chat client config v1.20.1-2.5.30
# If the voice chat onboarding process has been finished
onboarding_finished=false
onboarding_finished=true
# The voice chat volume
voice_chat_volume=1.0
# The threshold for the voice activation method (in dB)
voice_activation_threshold=-50.0
voice_activation_threshold=-34.95074189231737
# The voice chat microphone amplification
microphone_amplification=1.0
# The microphone activation method
# Valid values are 'PTT' and 'VOICE'
microphone_activation_type=PTT
microphone_activation_type=VOICE
# The size of the audio output buffer (in packets)
# Higher values mean a higher latency but less crackling
# Increase this value if you have an unstable internet connection
@ -24,12 +24,12 @@ audio_packet_threshold=3
voice_deactivation_delay=25
# The microphone used by the voice chat
# Leave blank to use the default device
microphone=
microphone=OpenAL Soft on Microphone (High Definition Audio Device)
# The speaker used by the voice chat
# Leave blank to use the default device
speaker=
speaker=OpenAL Soft on Speakers (High Definition Audio Device)
# If the microphone is muted (only relevant for the voice activation method)
muted=true
muted=false
# If the voice chat is disabled (both sound and microphone off)
disabled=false
# If the voice chat HUD, group chat HUD, and other in-game icons should be hidden
@ -64,7 +64,7 @@ recording_destination=
# 0 = highest quality, 9 = lowest quality
recording_quality=2
# If noise suppression should be enabled
denoiser=false
denoiser=true
# If the voice chat should work in singleplayer or in worlds shared over LAN
run_local_server=true
# Whether to use the Java implementation of microphone capture instead of OpenAL