Glowing ice fixed in frost abyss

This commit is contained in:
2025-05-18 18:55:40 -05:00
parent 61c2398a73
commit 2faa9f711f
27 changed files with 28 additions and 28 deletions

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@ -1,5 +1,5 @@
#This file stores configuration options for Iris, such as the currently active shaderpack
#Sun May 18 18:09:06 CDT 2025
#Sun May 18 18:54:04 CDT 2025
colorSpace=SRGB
disableUpdateMessage=false
enableDebugOptions=false

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@ -31,7 +31,7 @@ glintStrength:0.75
damageTiltStrength:1.0
highContrast:false
gamma:0.0
renderDistance:32
renderDistance:10
simulationDistance:10
entityDistanceScaling:1.0
guiScale:3
@ -316,7 +316,7 @@ key_quark.keybind.variant_selector:key.keyboard.r
key_supplementaries.keybind.quiver:key.keyboard.v
key_key.ars_elemental.open_pouch:key.keyboard.j
key_key.entityculling.toggle:key.keyboard.unknown
soundCategory_master:0.17745240066225162
soundCategory_master:1.0
soundCategory_music:0.0
soundCategory_record:1.0
soundCategory_weather:1.0

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@ -1,4 +1,4 @@
#Sun May 18 18:09:06 CDT 2025
#Sun May 18 18:54:04 CDT 2025
AURORA_CONDITION=4
CLOUD_STYLE_DEFINE=3
WATER_STYLE_DEFINE=3

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@ -1,7 +1,7 @@
#version 130
#define FRAGMENT_SHADER
#define END
#define OVERWORLD
#define COMPOSITE4
#include "/program/composite4.glsl"

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@ -1,7 +1,7 @@
#version 130
#define VERTEX_SHADER
#define END
#define OVERWORLD
#define COMPOSITE4
#include "/program/composite4.glsl"

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@ -1,7 +1,7 @@
#version 130
#define FRAGMENT_SHADER
#define NETHER
#define OVERWORLD
#define COMPOSITE5
#include "/program/composite5.glsl"

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@ -1,7 +1,7 @@
#version 130
#define VERTEX_SHADER
#define END
#define OVERWORLD
#define COMPOSITE5
#include "/program/composite5.glsl"

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@ -1,7 +1,7 @@
#version 130
#define FRAGMENT_SHADER
#define END
#define OVERWORLD
#define COMPOSITE6
#include "/program/composite6.glsl"

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@ -1,7 +1,7 @@
#version 130
#define VERTEX_SHADER
#define END
#define OVERWORLD
#define COMPOSITE6
#include "/program/composite6.glsl"

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@ -1,7 +1,7 @@
#version 130
#define FRAGMENT_SHADER
#define END
#define OVERWORLD
#define COMPOSITE7
#include "/program/composite7.glsl"

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@ -1,7 +1,7 @@
#version 130
#define VERTEX_SHADER
#define END
#define OVERWORLD
#define COMPOSITE7
#include "/program/composite7.glsl"

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@ -1,7 +1,7 @@
#version 130
#define FRAGMENT_SHADER
#define NETHER
#define OVERWORLD
#define DH_WATER
#include "/program/dh_water.glsl"

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@ -1,7 +1,7 @@
#version 130
#define VERTEX_SHADER
#define NETHER
#define OVERWORLD
#define DH_WATER
#include "/program/dh_water.glsl"

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@ -1,7 +1,7 @@
#version 130
#define FRAGMENT_SHADER
#define END
#define OVERWORLD
#define GBUFFERS_BLOCK
#include "/program/gbuffers_block.glsl"

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@ -1,7 +1,7 @@
#version 130
#define VERTEX_SHADER
#define END
#define OVERWORLD
#define GBUFFERS_BLOCK
#include "/program/gbuffers_block.glsl"

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@ -1,7 +1,7 @@
#version 130
#define FRAGMENT_SHADER
#define END
#define NETHER
#define GBUFFERS_CLOUDS
#include "/program/gbuffers_clouds.glsl"

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@ -1,7 +1,7 @@
#version 130
#define VERTEX_SHADER
#define END
#define NETHER
#define GBUFFERS_CLOUDS
#include "/program/gbuffers_clouds.glsl"

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@ -1,7 +1,7 @@
#version 130
#define FRAGMENT_SHADER
#define END
#define OVERWORLD
#define GBUFFERS_ENTITIES
#include "/program/gbuffers_entities.glsl"

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@ -1,7 +1,7 @@
#version 130
#define VERTEX_SHADER
#define END
#define OVERWORLD
#define GBUFFERS_ENTITIES
#include "/program/gbuffers_entities.glsl"

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@ -1,7 +1,7 @@
#version 130
#define FRAGMENT_SHADER
#define END
#define OVERWORLD
#define GBUFFERS_HAND
#include "/program/gbuffers_hand.glsl"

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@ -1,7 +1,7 @@
#version 130
#define VERTEX_SHADER
#define END
#define OVERWORLD
#define GBUFFERS_HAND
#include "/program/gbuffers_hand.glsl"

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@ -1,7 +1,7 @@
#version 130
#define FRAGMENT_SHADER
#define END
#define OVERWORLD
#define GBUFFERS_BASIC
#define GBUFFERS_LINE

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@ -1,7 +1,7 @@
#version 130
#define VERTEX_SHADER
#define END
#define OVERWORLD
#define GBUFFERS_BASIC
#define GBUFFERS_LINE

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@ -1,7 +1,7 @@
#version 130
#define FRAGMENT_SHADER
#define END
#define OVERWORLD
#define GBUFFERS_TEXTURED
#include "/program/gbuffers_textured.glsl"

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@ -1,7 +1,7 @@
#version 130
#define VERTEX_SHADER
#define END
#define OVERWORLD
#define GBUFFERS_TEXTURED
#include "/program/gbuffers_textured.glsl"

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@ -1,7 +1,7 @@
#version 130
#define FRAGMENT_SHADER
#define END
#define OVERWORLD
#define GBUFFERS_WATER
#include "/program/gbuffers_water.glsl"

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@ -1,7 +1,7 @@
#version 130
#define VERTEX_SHADER
#define END
#define OVERWORLD
#define GBUFFERS_WATER
#include "/program/gbuffers_water.glsl"