Glowing ice fixed in frost abyss
This commit is contained in:
@ -1,5 +1,5 @@
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#This file stores configuration options for Iris, such as the currently active shaderpack
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#This file stores configuration options for Iris, such as the currently active shaderpack
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#Sun May 18 18:09:06 CDT 2025
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#Sun May 18 18:54:04 CDT 2025
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colorSpace=SRGB
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colorSpace=SRGB
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disableUpdateMessage=false
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disableUpdateMessage=false
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enableDebugOptions=false
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enableDebugOptions=false
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@ -31,7 +31,7 @@ glintStrength:0.75
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damageTiltStrength:1.0
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damageTiltStrength:1.0
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highContrast:false
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highContrast:false
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gamma:0.0
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gamma:0.0
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renderDistance:32
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renderDistance:10
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simulationDistance:10
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simulationDistance:10
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entityDistanceScaling:1.0
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entityDistanceScaling:1.0
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guiScale:3
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guiScale:3
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@ -316,7 +316,7 @@ key_quark.keybind.variant_selector:key.keyboard.r
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key_supplementaries.keybind.quiver:key.keyboard.v
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key_supplementaries.keybind.quiver:key.keyboard.v
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key_key.ars_elemental.open_pouch:key.keyboard.j
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key_key.ars_elemental.open_pouch:key.keyboard.j
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key_key.entityculling.toggle:key.keyboard.unknown
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key_key.entityculling.toggle:key.keyboard.unknown
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soundCategory_master:0.17745240066225162
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soundCategory_master:1.0
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soundCategory_music:0.0
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soundCategory_music:0.0
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soundCategory_record:1.0
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soundCategory_record:1.0
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soundCategory_weather:1.0
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soundCategory_weather:1.0
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@ -1,4 +1,4 @@
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#Sun May 18 18:09:06 CDT 2025
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#Sun May 18 18:54:04 CDT 2025
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AURORA_CONDITION=4
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AURORA_CONDITION=4
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CLOUD_STYLE_DEFINE=3
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CLOUD_STYLE_DEFINE=3
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WATER_STYLE_DEFINE=3
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WATER_STYLE_DEFINE=3
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@ -1,7 +1,7 @@
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#version 130
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#version 130
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#define FRAGMENT_SHADER
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#define FRAGMENT_SHADER
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#define END
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#define OVERWORLD
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#define COMPOSITE4
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#define COMPOSITE4
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#include "/program/composite4.glsl"
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#include "/program/composite4.glsl"
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#version 130
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#version 130
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#define VERTEX_SHADER
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#define VERTEX_SHADER
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#define END
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#define OVERWORLD
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#define COMPOSITE4
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#define COMPOSITE4
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#include "/program/composite4.glsl"
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#include "/program/composite4.glsl"
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#version 130
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#version 130
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#define FRAGMENT_SHADER
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#define FRAGMENT_SHADER
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#define NETHER
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#define OVERWORLD
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#define COMPOSITE5
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#define COMPOSITE5
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#include "/program/composite5.glsl"
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#include "/program/composite5.glsl"
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#version 130
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#version 130
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#define VERTEX_SHADER
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#define VERTEX_SHADER
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#define END
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#define OVERWORLD
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#define COMPOSITE5
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#define COMPOSITE5
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#include "/program/composite5.glsl"
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#include "/program/composite5.glsl"
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#version 130
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#version 130
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#define FRAGMENT_SHADER
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#define FRAGMENT_SHADER
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#define END
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#define OVERWORLD
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#define COMPOSITE6
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#define COMPOSITE6
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#include "/program/composite6.glsl"
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#include "/program/composite6.glsl"
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#version 130
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#version 130
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#define VERTEX_SHADER
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#define VERTEX_SHADER
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#define END
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#define OVERWORLD
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#define COMPOSITE6
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#define COMPOSITE6
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#include "/program/composite6.glsl"
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#include "/program/composite6.glsl"
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#version 130
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#version 130
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#define FRAGMENT_SHADER
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#define FRAGMENT_SHADER
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#define END
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#define OVERWORLD
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#define COMPOSITE7
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#define COMPOSITE7
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#include "/program/composite7.glsl"
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#include "/program/composite7.glsl"
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#version 130
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#version 130
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#define VERTEX_SHADER
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#define VERTEX_SHADER
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#define END
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#define OVERWORLD
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#define COMPOSITE7
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#define COMPOSITE7
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#include "/program/composite7.glsl"
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#include "/program/composite7.glsl"
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#version 130
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#version 130
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#define FRAGMENT_SHADER
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#define FRAGMENT_SHADER
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#define NETHER
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#define OVERWORLD
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#define DH_WATER
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#define DH_WATER
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#include "/program/dh_water.glsl"
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#include "/program/dh_water.glsl"
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#version 130
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#version 130
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#define VERTEX_SHADER
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#define VERTEX_SHADER
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#define NETHER
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#define OVERWORLD
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#define DH_WATER
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#define DH_WATER
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#include "/program/dh_water.glsl"
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#include "/program/dh_water.glsl"
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#version 130
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#version 130
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#define FRAGMENT_SHADER
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#define FRAGMENT_SHADER
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#define END
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#define OVERWORLD
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#define GBUFFERS_BLOCK
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#define GBUFFERS_BLOCK
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#include "/program/gbuffers_block.glsl"
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#include "/program/gbuffers_block.glsl"
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#version 130
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#version 130
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#define VERTEX_SHADER
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#define VERTEX_SHADER
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#define END
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#define OVERWORLD
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#define GBUFFERS_BLOCK
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#define GBUFFERS_BLOCK
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#include "/program/gbuffers_block.glsl"
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#include "/program/gbuffers_block.glsl"
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#version 130
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#version 130
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#define FRAGMENT_SHADER
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#define FRAGMENT_SHADER
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#define END
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#define NETHER
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#define GBUFFERS_CLOUDS
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#define GBUFFERS_CLOUDS
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#include "/program/gbuffers_clouds.glsl"
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#include "/program/gbuffers_clouds.glsl"
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#version 130
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#version 130
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#define VERTEX_SHADER
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#define VERTEX_SHADER
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#define END
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#define NETHER
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#define GBUFFERS_CLOUDS
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#define GBUFFERS_CLOUDS
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#include "/program/gbuffers_clouds.glsl"
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#include "/program/gbuffers_clouds.glsl"
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#version 130
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#version 130
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#define FRAGMENT_SHADER
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#define FRAGMENT_SHADER
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#define END
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#define OVERWORLD
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#define GBUFFERS_ENTITIES
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#define GBUFFERS_ENTITIES
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#include "/program/gbuffers_entities.glsl"
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#include "/program/gbuffers_entities.glsl"
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#version 130
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#version 130
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#define VERTEX_SHADER
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#define VERTEX_SHADER
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#define END
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#define OVERWORLD
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#define GBUFFERS_ENTITIES
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#define GBUFFERS_ENTITIES
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#include "/program/gbuffers_entities.glsl"
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#include "/program/gbuffers_entities.glsl"
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#version 130
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#version 130
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#define FRAGMENT_SHADER
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#define FRAGMENT_SHADER
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#define END
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#define OVERWORLD
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#define GBUFFERS_HAND
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#define GBUFFERS_HAND
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#include "/program/gbuffers_hand.glsl"
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#include "/program/gbuffers_hand.glsl"
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#version 130
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#version 130
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#define VERTEX_SHADER
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#define VERTEX_SHADER
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#define END
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#define OVERWORLD
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#define GBUFFERS_HAND
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#define GBUFFERS_HAND
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#include "/program/gbuffers_hand.glsl"
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#include "/program/gbuffers_hand.glsl"
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#version 130
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#version 130
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#define FRAGMENT_SHADER
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#define FRAGMENT_SHADER
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#define END
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#define OVERWORLD
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#define GBUFFERS_BASIC
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#define GBUFFERS_BASIC
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#define GBUFFERS_LINE
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#define GBUFFERS_LINE
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#version 130
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#version 130
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#define VERTEX_SHADER
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#define VERTEX_SHADER
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#define END
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#define OVERWORLD
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#define GBUFFERS_BASIC
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#define GBUFFERS_BASIC
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#define GBUFFERS_LINE
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#define GBUFFERS_LINE
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#version 130
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#version 130
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#define FRAGMENT_SHADER
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#define FRAGMENT_SHADER
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#define END
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#define OVERWORLD
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#define GBUFFERS_TEXTURED
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#define GBUFFERS_TEXTURED
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#include "/program/gbuffers_textured.glsl"
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#include "/program/gbuffers_textured.glsl"
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#version 130
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#version 130
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#define VERTEX_SHADER
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#define VERTEX_SHADER
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#define END
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#define OVERWORLD
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#define GBUFFERS_TEXTURED
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#define GBUFFERS_TEXTURED
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#include "/program/gbuffers_textured.glsl"
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#include "/program/gbuffers_textured.glsl"
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#version 130
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#version 130
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#define FRAGMENT_SHADER
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#define FRAGMENT_SHADER
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#define END
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#define OVERWORLD
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#define GBUFFERS_WATER
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#define GBUFFERS_WATER
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#include "/program/gbuffers_water.glsl"
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#include "/program/gbuffers_water.glsl"
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#version 130
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#version 130
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#define VERTEX_SHADER
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#define VERTEX_SHADER
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#define END
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#define OVERWORLD
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#define GBUFFERS_WATER
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#define GBUFFERS_WATER
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#include "/program/gbuffers_water.glsl"
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#include "/program/gbuffers_water.glsl"
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