Glowing ice fixed in frost abyss
This commit is contained in:
		| @ -1,7 +1,7 @@ | ||||
| #version 130 | ||||
|  | ||||
| #define FRAGMENT_SHADER | ||||
| #define END | ||||
| #define OVERWORLD | ||||
| #define COMPOSITE4 | ||||
|  | ||||
| #include "/program/composite4.glsl" | ||||
| @ -1,7 +1,7 @@ | ||||
| #version 130 | ||||
|  | ||||
| #define VERTEX_SHADER | ||||
| #define END | ||||
| #define OVERWORLD | ||||
| #define COMPOSITE4 | ||||
|  | ||||
| #include "/program/composite4.glsl" | ||||
| @ -1,7 +1,7 @@ | ||||
| #version 130 | ||||
|  | ||||
| #define FRAGMENT_SHADER | ||||
| #define NETHER | ||||
| #define OVERWORLD | ||||
| #define COMPOSITE5 | ||||
|  | ||||
| #include "/program/composite5.glsl" | ||||
| @ -1,7 +1,7 @@ | ||||
| #version 130 | ||||
|  | ||||
| #define VERTEX_SHADER | ||||
| #define END | ||||
| #define OVERWORLD | ||||
| #define COMPOSITE5 | ||||
|  | ||||
| #include "/program/composite5.glsl" | ||||
| @ -1,7 +1,7 @@ | ||||
| #version 130 | ||||
|  | ||||
| #define FRAGMENT_SHADER | ||||
| #define END | ||||
| #define OVERWORLD | ||||
| #define COMPOSITE6 | ||||
|  | ||||
| #include "/program/composite6.glsl" | ||||
| @ -1,7 +1,7 @@ | ||||
| #version 130 | ||||
|  | ||||
| #define VERTEX_SHADER | ||||
| #define END | ||||
| #define OVERWORLD | ||||
| #define COMPOSITE6 | ||||
|  | ||||
| #include "/program/composite6.glsl" | ||||
| @ -1,7 +1,7 @@ | ||||
| #version 130 | ||||
|  | ||||
| #define FRAGMENT_SHADER | ||||
| #define END | ||||
| #define OVERWORLD | ||||
| #define COMPOSITE7 | ||||
|  | ||||
| #include "/program/composite7.glsl" | ||||
| @ -1,7 +1,7 @@ | ||||
| #version 130 | ||||
|  | ||||
| #define VERTEX_SHADER | ||||
| #define END | ||||
| #define OVERWORLD | ||||
| #define COMPOSITE7 | ||||
|  | ||||
| #include "/program/composite7.glsl" | ||||
| @ -1,7 +1,7 @@ | ||||
| #version 130 | ||||
|  | ||||
| #define FRAGMENT_SHADER | ||||
| #define NETHER | ||||
| #define OVERWORLD | ||||
| #define DH_WATER | ||||
|  | ||||
| #include "/program/dh_water.glsl" | ||||
| @ -1,7 +1,7 @@ | ||||
| #version 130 | ||||
|  | ||||
| #define VERTEX_SHADER | ||||
| #define NETHER | ||||
| #define OVERWORLD | ||||
| #define DH_WATER | ||||
|  | ||||
| #include "/program/dh_water.glsl" | ||||
| @ -1,7 +1,7 @@ | ||||
| #version 130 | ||||
|  | ||||
| #define FRAGMENT_SHADER | ||||
| #define END | ||||
| #define OVERWORLD | ||||
| #define GBUFFERS_BLOCK | ||||
|  | ||||
| #include "/program/gbuffers_block.glsl" | ||||
| @ -1,7 +1,7 @@ | ||||
| #version 130 | ||||
|  | ||||
| #define VERTEX_SHADER | ||||
| #define END | ||||
| #define OVERWORLD | ||||
| #define GBUFFERS_BLOCK | ||||
|  | ||||
| #include "/program/gbuffers_block.glsl" | ||||
| @ -1,7 +1,7 @@ | ||||
| #version 130 | ||||
|  | ||||
| #define FRAGMENT_SHADER | ||||
| #define END | ||||
| #define NETHER | ||||
| #define GBUFFERS_CLOUDS | ||||
|  | ||||
| #include "/program/gbuffers_clouds.glsl" | ||||
| @ -1,7 +1,7 @@ | ||||
| #version 130 | ||||
|  | ||||
| #define VERTEX_SHADER | ||||
| #define END | ||||
| #define NETHER | ||||
| #define GBUFFERS_CLOUDS | ||||
|  | ||||
| #include "/program/gbuffers_clouds.glsl" | ||||
| @ -1,7 +1,7 @@ | ||||
| #version 130 | ||||
|  | ||||
| #define FRAGMENT_SHADER | ||||
| #define END | ||||
| #define OVERWORLD | ||||
| #define GBUFFERS_ENTITIES | ||||
|  | ||||
| #include "/program/gbuffers_entities.glsl" | ||||
| @ -1,7 +1,7 @@ | ||||
| #version 130 | ||||
|  | ||||
| #define VERTEX_SHADER | ||||
| #define END | ||||
| #define OVERWORLD | ||||
| #define GBUFFERS_ENTITIES | ||||
|  | ||||
| #include "/program/gbuffers_entities.glsl" | ||||
| @ -1,7 +1,7 @@ | ||||
| #version 130 | ||||
|  | ||||
| #define FRAGMENT_SHADER | ||||
| #define END | ||||
| #define OVERWORLD | ||||
| #define GBUFFERS_HAND | ||||
|  | ||||
| #include "/program/gbuffers_hand.glsl" | ||||
| @ -1,7 +1,7 @@ | ||||
| #version 130 | ||||
|  | ||||
| #define VERTEX_SHADER | ||||
| #define END | ||||
| #define OVERWORLD | ||||
| #define GBUFFERS_HAND | ||||
|  | ||||
| #include "/program/gbuffers_hand.glsl" | ||||
| @ -1,7 +1,7 @@ | ||||
| #version 130 | ||||
|  | ||||
| #define FRAGMENT_SHADER | ||||
| #define END | ||||
| #define OVERWORLD | ||||
| #define GBUFFERS_BASIC | ||||
| #define GBUFFERS_LINE | ||||
|  | ||||
|  | ||||
| @ -1,7 +1,7 @@ | ||||
| #version 130 | ||||
|  | ||||
| #define VERTEX_SHADER | ||||
| #define END | ||||
| #define OVERWORLD | ||||
| #define GBUFFERS_BASIC | ||||
| #define GBUFFERS_LINE | ||||
|  | ||||
|  | ||||
| @ -1,7 +1,7 @@ | ||||
| #version 130 | ||||
|  | ||||
| #define FRAGMENT_SHADER | ||||
| #define END | ||||
| #define OVERWORLD | ||||
| #define GBUFFERS_TEXTURED | ||||
|  | ||||
| #include "/program/gbuffers_textured.glsl" | ||||
| @ -1,7 +1,7 @@ | ||||
| #version 130 | ||||
|  | ||||
| #define VERTEX_SHADER | ||||
| #define END | ||||
| #define OVERWORLD | ||||
| #define GBUFFERS_TEXTURED | ||||
|  | ||||
| #include "/program/gbuffers_textured.glsl" | ||||
| @ -1,7 +1,7 @@ | ||||
| #version 130 | ||||
|  | ||||
| #define FRAGMENT_SHADER | ||||
| #define END | ||||
| #define OVERWORLD | ||||
| #define GBUFFERS_WATER | ||||
|  | ||||
| #include "/program/gbuffers_water.glsl" | ||||
| @ -1,7 +1,7 @@ | ||||
| #version 130 | ||||
|  | ||||
| #define VERTEX_SHADER | ||||
| #define END | ||||
| #define OVERWORLD | ||||
| #define GBUFFERS_WATER | ||||
|  | ||||
| #include "/program/gbuffers_water.glsl" | ||||
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