Glowing ice fixed in frost abyss

This commit is contained in:
2025-05-18 18:55:40 -05:00
parent 61c2398a73
commit 2faa9f711f
27 changed files with 28 additions and 28 deletions

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@ -1,7 +1,7 @@
#version 130
#define FRAGMENT_SHADER
#define END
#define OVERWORLD
#define COMPOSITE4
#include "/program/composite4.glsl"

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@ -1,7 +1,7 @@
#version 130
#define VERTEX_SHADER
#define END
#define OVERWORLD
#define COMPOSITE4
#include "/program/composite4.glsl"

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@ -1,7 +1,7 @@
#version 130
#define FRAGMENT_SHADER
#define NETHER
#define OVERWORLD
#define COMPOSITE5
#include "/program/composite5.glsl"

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@ -1,7 +1,7 @@
#version 130
#define VERTEX_SHADER
#define END
#define OVERWORLD
#define COMPOSITE5
#include "/program/composite5.glsl"

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@ -1,7 +1,7 @@
#version 130
#define FRAGMENT_SHADER
#define END
#define OVERWORLD
#define COMPOSITE6
#include "/program/composite6.glsl"

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@ -1,7 +1,7 @@
#version 130
#define VERTEX_SHADER
#define END
#define OVERWORLD
#define COMPOSITE6
#include "/program/composite6.glsl"

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@ -1,7 +1,7 @@
#version 130
#define FRAGMENT_SHADER
#define END
#define OVERWORLD
#define COMPOSITE7
#include "/program/composite7.glsl"

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@ -1,7 +1,7 @@
#version 130
#define VERTEX_SHADER
#define END
#define OVERWORLD
#define COMPOSITE7
#include "/program/composite7.glsl"

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@ -1,7 +1,7 @@
#version 130
#define FRAGMENT_SHADER
#define NETHER
#define OVERWORLD
#define DH_WATER
#include "/program/dh_water.glsl"

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@ -1,7 +1,7 @@
#version 130
#define VERTEX_SHADER
#define NETHER
#define OVERWORLD
#define DH_WATER
#include "/program/dh_water.glsl"

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@ -1,7 +1,7 @@
#version 130
#define FRAGMENT_SHADER
#define END
#define OVERWORLD
#define GBUFFERS_BLOCK
#include "/program/gbuffers_block.glsl"

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@ -1,7 +1,7 @@
#version 130
#define VERTEX_SHADER
#define END
#define OVERWORLD
#define GBUFFERS_BLOCK
#include "/program/gbuffers_block.glsl"

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@ -1,7 +1,7 @@
#version 130
#define FRAGMENT_SHADER
#define END
#define NETHER
#define GBUFFERS_CLOUDS
#include "/program/gbuffers_clouds.glsl"

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@ -1,7 +1,7 @@
#version 130
#define VERTEX_SHADER
#define END
#define NETHER
#define GBUFFERS_CLOUDS
#include "/program/gbuffers_clouds.glsl"

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@ -1,7 +1,7 @@
#version 130
#define FRAGMENT_SHADER
#define END
#define OVERWORLD
#define GBUFFERS_ENTITIES
#include "/program/gbuffers_entities.glsl"

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@ -1,7 +1,7 @@
#version 130
#define VERTEX_SHADER
#define END
#define OVERWORLD
#define GBUFFERS_ENTITIES
#include "/program/gbuffers_entities.glsl"

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@ -1,7 +1,7 @@
#version 130
#define FRAGMENT_SHADER
#define END
#define OVERWORLD
#define GBUFFERS_HAND
#include "/program/gbuffers_hand.glsl"

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@ -1,7 +1,7 @@
#version 130
#define VERTEX_SHADER
#define END
#define OVERWORLD
#define GBUFFERS_HAND
#include "/program/gbuffers_hand.glsl"

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@ -1,7 +1,7 @@
#version 130
#define FRAGMENT_SHADER
#define END
#define OVERWORLD
#define GBUFFERS_BASIC
#define GBUFFERS_LINE

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@ -1,7 +1,7 @@
#version 130
#define VERTEX_SHADER
#define END
#define OVERWORLD
#define GBUFFERS_BASIC
#define GBUFFERS_LINE

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@ -1,7 +1,7 @@
#version 130
#define FRAGMENT_SHADER
#define END
#define OVERWORLD
#define GBUFFERS_TEXTURED
#include "/program/gbuffers_textured.glsl"

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@ -1,7 +1,7 @@
#version 130
#define VERTEX_SHADER
#define END
#define OVERWORLD
#define GBUFFERS_TEXTURED
#include "/program/gbuffers_textured.glsl"

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@ -1,7 +1,7 @@
#version 130
#define FRAGMENT_SHADER
#define END
#define OVERWORLD
#define GBUFFERS_WATER
#include "/program/gbuffers_water.glsl"

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@ -1,7 +1,7 @@
#version 130
#define VERTEX_SHADER
#define END
#define OVERWORLD
#define GBUFFERS_WATER
#include "/program/gbuffers_water.glsl"