Glowing ice fixed in frost abyss
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#Sun May 18 18:09:06 CDT 2025
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#Sun May 18 18:54:04 CDT 2025
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AURORA_CONDITION=4
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CLOUD_STYLE_DEFINE=3
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WATER_STYLE_DEFINE=3
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#version 130
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#define FRAGMENT_SHADER
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#define END
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#define OVERWORLD
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#define COMPOSITE4
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#include "/program/composite4.glsl"
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#version 130
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#define VERTEX_SHADER
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#define END
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#define OVERWORLD
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#define COMPOSITE4
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#include "/program/composite4.glsl"
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#version 130
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#define FRAGMENT_SHADER
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#define NETHER
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#define OVERWORLD
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#define COMPOSITE5
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#include "/program/composite5.glsl"
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#version 130
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#define VERTEX_SHADER
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#define END
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#define OVERWORLD
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#define COMPOSITE5
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#include "/program/composite5.glsl"
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#version 130
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#define FRAGMENT_SHADER
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#define END
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#define OVERWORLD
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#define COMPOSITE6
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#include "/program/composite6.glsl"
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#version 130
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#define VERTEX_SHADER
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#define END
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#define OVERWORLD
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#define COMPOSITE6
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#include "/program/composite6.glsl"
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#version 130
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#define FRAGMENT_SHADER
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#define END
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#define OVERWORLD
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#define COMPOSITE7
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#include "/program/composite7.glsl"
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#version 130
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#define VERTEX_SHADER
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#define END
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#define OVERWORLD
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#define COMPOSITE7
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#include "/program/composite7.glsl"
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#version 130
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#define FRAGMENT_SHADER
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#define NETHER
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#define OVERWORLD
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#define DH_WATER
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#include "/program/dh_water.glsl"
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#version 130
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#define VERTEX_SHADER
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#define NETHER
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#define OVERWORLD
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#define DH_WATER
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#include "/program/dh_water.glsl"
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#version 130
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#define FRAGMENT_SHADER
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#define END
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#define OVERWORLD
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#define GBUFFERS_BLOCK
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#include "/program/gbuffers_block.glsl"
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#version 130
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#define VERTEX_SHADER
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#define END
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#define OVERWORLD
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#define GBUFFERS_BLOCK
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#include "/program/gbuffers_block.glsl"
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#version 130
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#define FRAGMENT_SHADER
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#define END
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#define NETHER
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#define GBUFFERS_CLOUDS
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#include "/program/gbuffers_clouds.glsl"
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#version 130
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#define VERTEX_SHADER
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#define END
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#define NETHER
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#define GBUFFERS_CLOUDS
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#include "/program/gbuffers_clouds.glsl"
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#version 130
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#define FRAGMENT_SHADER
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#define END
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#define OVERWORLD
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#define GBUFFERS_ENTITIES
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#include "/program/gbuffers_entities.glsl"
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#version 130
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#define VERTEX_SHADER
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#define END
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#define OVERWORLD
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#define GBUFFERS_ENTITIES
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#include "/program/gbuffers_entities.glsl"
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#version 130
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#define FRAGMENT_SHADER
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#define END
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#define OVERWORLD
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#define GBUFFERS_HAND
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#include "/program/gbuffers_hand.glsl"
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#version 130
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#define VERTEX_SHADER
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#define END
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#define OVERWORLD
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#define GBUFFERS_HAND
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#include "/program/gbuffers_hand.glsl"
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#version 130
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#define FRAGMENT_SHADER
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#define END
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#define OVERWORLD
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#define GBUFFERS_BASIC
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#define GBUFFERS_LINE
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#version 130
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#define VERTEX_SHADER
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#define END
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#define OVERWORLD
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#define GBUFFERS_BASIC
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#define GBUFFERS_LINE
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#version 130
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#define FRAGMENT_SHADER
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#define END
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#define OVERWORLD
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#define GBUFFERS_TEXTURED
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#include "/program/gbuffers_textured.glsl"
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#version 130
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#define VERTEX_SHADER
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#define END
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#define OVERWORLD
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#define GBUFFERS_TEXTURED
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#include "/program/gbuffers_textured.glsl"
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#version 130
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#define FRAGMENT_SHADER
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#define END
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#define OVERWORLD
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#define GBUFFERS_WATER
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#include "/program/gbuffers_water.glsl"
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#version 130
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#define VERTEX_SHADER
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#define END
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#define OVERWORLD
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#define GBUFFERS_WATER
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#include "/program/gbuffers_water.glsl"
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