generated configs and weather2

possibly bugged anim rate
This commit is contained in:
2025-05-18 00:11:39 -05:00
parent 8506df78fd
commit 2905efd00b
25 changed files with 562 additions and 69 deletions

View File

@ -0,0 +1,10 @@
#General mod settings
[general]
#logging
useLoggingLog = true
#-
useLoggingDebug = false
#-
useLoggingError = true

View File

@ -0,0 +1,11 @@
#General mod settings
[general]
#-
#Range: > -2147483648
Particle_Reset_Frequency = 0
#-
Particle_engine_render = true
#-
Particle_engine_tick = true

View File

@ -0,0 +1,58 @@
#General mod settings
[general]
#-
#Range: > -2147483648
Misc_simBoxRadiusCutoff = 1124
#-
#Range: > -2147483648
Misc_simBoxRadiusSpawn = 1024
#If true, lets server side do vanilla weather rules, weather2 will only make storms when server side says 'rain' is on
overcastMode = false
#Used if overcastMode is off, 1 = lock weather on, 0 = lock weather off, -1 = dont lock anything, let server do whatever
#Range: > -2147483648
lockServerWeatherMode = 0
#How many ticks between cloud particle spawning
#Range: > -2147483648
Cloud_ParticleSpawnDelay = 2
#Distance between cloud formations, not particles, this includes invisible cloudless formations used during partial cloud coverage
#Range: > -2147483648
Cloud_Formation_MinDistBetweenSpawned = 300
#For a second layer of passive non storm progressing cloudOption
Cloud_Layer1_Enable = false
#-
#Range: > -2147483648
Cloud_Layer0_Height = 264
#-
#Range: > -2147483648
Cloud_Layer1_Height = 414
#Not used at the moment
#Range: > -2147483648
Cloud_Layer2_Height = 564
#How much to randomly change cloud coverage % amount, performed every 10 seconds
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
Cloud_Coverage_Random_Change_Amount = 0.05
#Minimum percent of cloud coverage, supports negative for extended cloudless sky coverage
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
Cloud_Coverage_Min_Percent = 0.0
#Maximum percent of cloud coverage, supports over 100% for extended full cloud sky coverage
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
Cloud_Coverage_Max_Percent = 100.0
#-
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
sirenActivateDistance = 256.0
#-
Dimension_List_Weather = "minecraft:overworld, tropicraft:tropicraft"
#-
Dimension_List_Clouds = "minecraft:overworld, tropicraft:tropicraft"
#-
Dimension_List_Storms = "minecraft:overworld, tropicraft:tropicraft"
#-
Dimension_List_WindEffects = "minecraft:overworld, tropicraft:tropicraft"
#-
blockBreakingInvokesCancellableEvent = false
#Server and client side, Locks down the mod to only do wind, leaves, foliage shader if on, etc. No weather systems, turns overcast mode on
Aesthetic_Only_Mode = false
#Runs regardless of Aesthetic_Only_Mode, makes snowstorms possible everywhere
Winter_Wonderland = false

View File

@ -0,0 +1,17 @@
#General mod settings
[general]
#Adjust amount of precipitation based particles, works as a multiplier
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
Precipitation_Particle_effect_rate = 0.7
#Adjust amount of all weather2 based particles, works as a multiplier
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
Particle_effect_rate = 1.0
#If true, uses vanilla rain/snow non particle precipitation
Particle_vanilla_precipitation = false
#If set to false, particles are spawned in using the vanilla particle renderer, may cause issues, performance seems worse
Particle_engine_weather2 = true
#Extra flying block particles to spawn when the tornado rips up a block
#Range: > -2147483648
Particle_Tornado_extraParticleCubes = 2

View File

@ -0,0 +1,33 @@
#General mod settings
[general]
#Takes the sand out of sandwiches
Storm_NoSandstorms = false
#-
Sandstorm_UseGlobalServerRate = false
#-
#Range: > -2147483648
Sandstorm_OddsTo1 = 30
#Time between sandstorms for either each player or entire server depending on if global rate is on, default: 3 client days
#Range: > -2147483648
Sandstorm_TimeBetweenInTicks = 72000
#Amount of game ticks between sand buildup iterations, keep it high to prevent client side chunk tick spam that destroys FPS
#Range: > -2147483648
Sandstorm_Sand_Buildup_TickRate = 40
#Base amount of loops done per iteration, scaled by the sandstorms intensity (value given here is the max possible)
#Range: > -2147483648
Sandstorm_Sand_Buildup_LoopAmountBase = 800
#Max height of sand allowed to buildup against something, higher = things get more buried over time
#Range: > -2147483648
Sandstorm_Sand_Block_Max_Height = 3
#Allow layered sand blocks to buildup outside deserty biomes where sandstorm is
Sandstorm_Sand_Buildup_AllowOutsideDesert = true
#-
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
Sandstorm_Particle_Dust_effect_rate = 0.6
#-
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
Sandstorm_Particle_Debris_effect_rate = 0.6
#-
Sandstorm_Siren_PleaseNoDarude = false

View File

@ -0,0 +1,25 @@
#General mod settings
[general]
#-
Storm_NoSnowstorms = false
#-
Snowstorm_UseGlobalServerRate = false
#-
#Range: > -2147483648
Snowstorm_OddsTo1 = 30
#Time between snowstorms for either each player or entire server depending on if global rate is on, default: 3 client days
#Range: > -2147483648
Snowstorm_TimeBetweenInTicks = 72000
#Amount of game ticks between snow buildup iterations, keep it high to prevent client side chunk tick spam that destroys FPS
#Range: > -2147483648
Snowstorm_Snow_Buildup_TickRate = 40
#Base amount of loops done per iteration, scaled by the snowstorms intensity (value given here is the max possible), eg: at max storm intensity, every 40th tick, itll try to build up snow in 800 places around the storm
#Range: > -2147483648
Snowstorm_Snow_Buildup_LoopAmountBase = 800
#Max height of snow allowed to buildup against something, higher = things get more buried over time
#Range: > -2147483648
Snowstorm_Snow_Block_Max_Height = 5
#Allow layered snow blocks to buildup outside cold biomes where snowstorm is
Snowstorm_Snow_Buildup_AllowOutsideColdBiomes = true

View File

@ -0,0 +1,19 @@
#General mod settings
[general]
#
#Range: 0.0 ~ 5.0
leavesVolume = 0.0
#
#Range: 0.0 ~ 5.0
tornadoWindVolume = 1.0
#
#Range: 0.0 ~ 5.0
tornadoDamageVolume = 1.0
#
#Range: 0.0 ~ 5.0
windyStormVolume = 1.0
#
#Range: 0.0 ~ 5.0
sirenVolume = 1.0

View File

@ -0,0 +1,153 @@
#General mod settings
[general]
#-
#Range: > -2147483648
Storm_OddsTo1OfHighWindWaterSpout = 150
#-
Storm_FlyingBlocksHurt = true
#-
#Range: > -2147483648
Storm_MaxPerPlayerPerLayer = 20
#-
#Range: > -2147483648
Storm_Deadly_CollideDistance = 128
#-
#Range: > -2147483648
Storm_LightningStrikeBaseValueOddsTo1 = 200
#-
Storm_NoRainVisual = false
#-
#Range: > -2147483648
Storm_MaxRadius = 300
#-
#Range: > -2147483648
Storm_AllTypes_TickRateDelay = 60
#-
#Range: > -2147483648
Storm_Rain_WaterBuildUpRate = 10
#-
#Range: > -2147483648
Storm_Rain_WaterSpendRate = 3
#-
#Range: > -2147483648
Storm_Rain_WaterBuildUpOddsTo1FromSource = 15
#-
#Range: > -2147483648
Storm_Rain_WaterBuildUpOddsTo1FromNothing = 100
#-
#Range: > -2147483648
Storm_Rain_WaterBuildUpOddsTo1FromOvercastRaining = 30
#-
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
Storm_TemperatureAdjustRate = 0.1
#-
#Range: > -2147483648
Storm_HailPerTick = 10
#-
#Range: > -2147483648
Storm_OddsTo1OfOceanBasedStorm = 300
#-
#Range: > -2147483648
Storm_PercentChanceOf_HighWind = 90
#-
#Range: > -2147483648
Storm_PercentChanceOf_Hail = 80
#-
#Range: > -2147483648
Storm_PercentChanceOf_F0_Tornado = 70
#-
#Range: > -2147483648
Storm_PercentChanceOf_C0_Cyclone = 70
#-
#Range: > -2147483648
Storm_PercentChanceOf_F1_Tornado = 50
#-
#Range: > -2147483648
Storm_PercentChanceOf_C1_Cyclone = 50
#-
#Range: > -2147483648
Storm_PercentChanceOf_F2_Tornado = 40
#-
#Range: > -2147483648
Storm_PercentChanceOf_C2_Cyclone = 40
#-
#Range: > -2147483648
Storm_PercentChanceOf_F3_Tornado = 30
#-
#Range: > -2147483648
Storm_PercentChanceOf_C3_Cyclone = 30
#-
#Range: > -2147483648
Storm_PercentChanceOf_F4_Tornado = 20
#-
#Range: > -2147483648
Storm_PercentChanceOf_C4_Cyclone = 20
#-
#Range: > -2147483648
Storm_PercentChanceOf_F5_Tornado = 10
#Also known as full blown hurricane
#Range: > -2147483648
Storm_PercentChanceOf_C5_Cyclone = 10
#-
#Range: > -2147483648
Storm_ParticleSpawnDelay = 3
#-
#Range: > -2147483648
Player_Storm_Deadly_OddsTo1 = 30
#-
#Range: > -2147483648
Player_Storm_Deadly_TimeBetweenInTicks = 72000
#-
Server_Storm_Deadly_UseGlobalRate = true
#Used if Server_Storm_Deadly_UseGlobalRate is on, replaces use of Player_Storm_Deadly_OddsTo1
#Range: > -2147483648
Server_Storm_Deadly_OddsTo1 = 30
#Used if Server_Storm_Deadly_UseGlobalRate is on, replaces use of Player_Storm_Deadly_TimeBetweenInTicks
#Range: > -2147483648
Server_Storm_Deadly_TimeBetweenInTicks = 72000
#For areas without the right mix of hot and cold biomes
#Range: > -2147483648
Player_Storm_Deadly_OddsTo1_Land_Based = 1200
#For areas without the right mix of hot and cold biomes
#Range: > -2147483648
Player_Storm_Deadly_TimeBetweenInTicks_Land_Based = 240000
#Used if Server_Storm_Deadly_UseGlobalRate is on, for areas without the right mix of hot and cold biomes
#Range: > -2147483648
Server_Storm_Deadly_OddsTo1_Land_Based = 1200
#Used if Server_Storm_Deadly_UseGlobalRate is on, for areas without the right mix of hot and cold biomes
#Range: > -2147483648
Server_Storm_Deadly_TimeBetweenInTicks_Land_Based = 240000
#-
preventServerThunderstorms = true
#-
#Range: > -2147483648
Lightning_OddsTo1OfFire = 20
#-
#Range: > -2147483648
Lightning_lifetimeOfFire = 3
#-
#Range: > -2147483648
Lightning_DistanceToPlayerForEffects = 256
#-
Lightning_StartsFires = false
#-
#Range: > -2147483648
Storm_Deflector_RadiusOfStormRemoval = 150
#The minimum stage a storm has to be at to be removed, stages are: 0 = anything, 1 = thunder, 2 = high wind, 3 = hail, 4 = F0/C0, 5 = F1/C1, 6 = F2/C2, 7 = F3/C3, 8 = F4/C4, 9 = F5/C5
#Range: > -2147483648
Storm_Deflector_MinStageRemove = 1
#-
Storm_Deflector_RemoveRainstorms = false
#-
Storm_Deflector_RemoveSandstorms = true
#-
#Range: > -2147483648
Storm_Rain_Overcast_OddsTo1 = 50
#-
#Range: > -2147483648
Storm_Rain_OddsTo1 = 150
#How often in ticks, a rainstorm updates its list of entities under the rainstorm to extinguish. Extinguishes entities under rainclouds when globalOvercast is off. Set to 0 or less to disable
#Range: > -2147483648
Storm_Rain_TrackAndExtinguishEntitiesRate = 200

View File

@ -0,0 +1,46 @@
#General mod settings
[general]
#Prevents tearing up of dirt, grass, sand and logs, overrides strength based grabbing
Storm_Tornado_RefinedGrabRules = true
#Makes weather boring! or peacefull?
Storm_NoTornadosOrCyclones = false
#Grab player or not
Storm_Tornado_grabPlayer = true
#Prevent grabbing of non players
Storm_Tornado_grabPlayersOnly = false
#Grab hostile mobs, overridden by Storm_Tornado_grabPlayersOnly
Storm_Tornado_grabMobs = true
#Grab animals, overridden by Storm_Tornado_grabPlayersOnly
Storm_Tornado_grabAnimals = true
#Grab villagers, overridden by Storm_Tornado_grabPlayersOnly
Storm_Tornado_grabVillagers = true
#Tear up blocks from the ground based on conditions defined
Storm_Tornado_grabBlocks = true
#Grab entity items, overridden by Storm_Tornado_grabPlayersOnly
Storm_Tornado_grabItems = false
#Grab blocks based on how well a diamond axe can mine the block, so mostly wooden blocks
Storm_Tornado_GrabCond_StrengthGrabbing = true
#Use a list of blocks or block tags instead of grabbing based on calculated strength of block, if true this overrides StrengthGrabbing and RefinedGrabRules
Storm_Tornado_GrabCond_List = false
#Treat block grab list as a blacklist instead of whitelist
Storm_Tornado_GrabListBlacklistMode = false
#Enable Storm_Tornado_GrabCond_List to use, add registered block names or block tags to list, for tags, indicate with #, use commas to separate values, if namespace missing, 'minecraft:' is automatically used
Storm_Tornado_GrabList = "#fences, #minecraft:fence_gates, #wooden_doors, #wooden_stairs, #wooden_slabs, #flowers, #planks, #wool, #wooden_trapdoors, #wooden_pressure_plates, #cave_vines, #saplings, #banners, #leaves, #small_flowers, #beds, #tall_flowers, #flowers, #candles, #wall_signs, #signs, #fire, #campfires, #replaceable_plants, #wall_post_override"
#Max amount of flying entity blocks allowed active, if it goes over this, it stops turning destroyed blocks into entities
#Range: > -2147483648
Storm_Tornado_maxFlyingEntityBlocks = 200
#-
#Range: > -2147483648
Storm_Tornado_maxBlocksGrabbedPerTick = 5
#Make tornados initial heading aimed towards closest player
Storm_Tornado_aimAtPlayerOnSpawn = true
#Accuracy of tornado aimed at player
#Range: > -2147483648
Storm_Tornado_aimAtPlayerAngleVariance = 5
#Extra bit of grab angle for the tornado, tweak for different grab shapes, higher = tigher grab, lower = wider grab, might toss them away
#Range: > -2147483648
Storm_Tornado_extraGrabAngle = 20
#-
Storm_Tornado_fallDamage = true

View File

@ -0,0 +1,45 @@
#General mod settings
[general]
#-
Misc_windOn = true
#-
Wind_LowWindEvents = true
#-
Wind_HighWindEvents = true
#-
Wind_UsePerlinNoise = false
#-
#Range: > -2147483648
lowWindTimerEnableAmountBase = 2400
#-
#Range: > -2147483648
lowWindTimerEnableAmountRnd = 12000
#-
#Range: > -2147483648
lowWindOddsTo1 = 4000
#-
#Range: > -2147483648
highWindTimerEnableAmountBase = 2400
#-
#Range: > -2147483648
highWindTimerEnableAmountRnd = 12000
#-
#Range: > -2147483648
highWindOddsTo1 = 8000
#-
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
globalWindAngleChangeAmountRate = 1.0
#-
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
windSpeedMin = 1.0E-5
#-
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
windSpeedMax = 1.0
#Min wind speed to maintain if its raining with global overcast mode on, overrides low wind events and windSpeedMin
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
windSpeedMinGlobalOvercastRaining = 0.01
#-
#Range: > -2147483648
Wind_Turbine_FE_Generated_Per_Tick = 10

View File

@ -1,4 +1,4 @@
{
"debug": false,
"trim_registry_mismatch_message": "§b[All The Trims] §cTrim Registry Mismatch. §rPlease ensure that the client and server have the same mods with the same versions."
"trim_registry_mismatch_message": "<EFBFBD>b[All The Trims] <EFBFBD>cTrim Registry Mismatch. <EFBFBD>rPlease ensure that the client and server have the same mods with the same versions."
}

View File

@ -709,40 +709,14 @@
"minecraft:" {
# The max level of this enchantment - originally 3.
# Default: 8; Range: [1 ~ 127]
I:"Max Level"=127
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=5
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
@ -6792,3 +6766,42 @@
}
"minecraft:looting" {
# The max level of this enchantment - originally 3.
# Default: 8; Range: [1 ~ 127]
I:"Max Level"=8
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}

View File

@ -2596,21 +2596,21 @@ tools {
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: betternether:cincinnasite_shovel_diamond, betternether:cincinnasite_hoe_diamond, betternether:cincinnasite_sword_diamond, betternether:cincinnasite_axe_diamond, betternether:cincinnasite_pickaxe_diamond
# Items in this group: betternether:cincinnasite_sword_diamond, betternether:cincinnasite_shovel_diamond, betternether:cincinnasite_pickaxe_diamond, betternether:cincinnasite_hoe_diamond, betternether:cincinnasite_axe_diamond
#
# Default: [
S:CINCINNASITE_DIAMOND <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: betternether:cincinnasite_shovel, betternether:cincinnasite_hoe, betternether:cincinnasite_sword, betternether:cincinnasite_axe, betternether:cincinnasite_pickaxe
# Items in this group: betternether:cincinnasite_sword, betternether:cincinnasite_shovel, betternether:cincinnasite_pickaxe, betternether:cincinnasite_hoe, betternether:cincinnasite_axe
#
# Default: [
S:CINCINNASITE <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: betternether:nether_ruby_shovel, betternether:nether_ruby_hoe, betternether:nether_ruby_sword, betternether:nether_ruby_axe, betternether:nether_ruby_pickaxe
# Items in this group: betternether:nether_ruby_sword, betternether:nether_ruby_shovel, betternether:nether_ruby_pickaxe, betternether:nether_ruby_hoe, betternether:nether_ruby_axe
#
# Default: [
S:NETHER_RUBY <
@ -2624,7 +2624,7 @@ tools {
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: betternether:flaming_ruby_shovel, betternether:flaming_ruby_hoe, betternether:flaming_ruby_sword, betternether:flaming_ruby_axe, betternether:flaming_ruby_pickaxe
# Items in this group: betternether:flaming_ruby_sword, betternether:flaming_ruby_shovel, betternether:flaming_ruby_pickaxe, betternether:flaming_ruby_hoe, betternether:flaming_ruby_axe
#
# Default: [
S:FLAMING_RUBY <
@ -3182,6 +3182,27 @@ tools {
# Default: [
S:alexscaves_torpedoes_azure_hoe <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: thalassophobia:tooth_dagger
#
# Default: [
S:thalassophobia_tooth_dagger <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: thalassophobia:alpha_fang
#
# Default: [
S:thalassophobia_alpha_fang <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: thalassophobia:shock_stab
#
# Default: [
S:thalassophobia_shock_stab <
>
}
@ -5459,7 +5480,7 @@ armors {
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: betternether:nether_ruby_leggings, betternether:nether_ruby_chestplate, betternether:nether_ruby_boots, betternether:nether_ruby_helmet
# Items in this group: betternether:nether_ruby_helmet, betternether:nether_ruby_chestplate, betternether:nether_ruby_boots, betternether:nether_ruby_leggings
#
# Default: [
S:NETHER_RUBY <
@ -5473,7 +5494,7 @@ armors {
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: betternether:flaming_ruby_leggings, betternether:flaming_ruby_chestplate, betternether:flaming_ruby_boots, betternether:flaming_ruby_helmet
# Items in this group: betternether:flaming_ruby_helmet, betternether:flaming_ruby_chestplate, betternether:flaming_ruby_boots, betternether:flaming_ruby_leggings
#
# Default: [
S:FLAMING_RUBY <
@ -5487,7 +5508,7 @@ armors {
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: betternether:cincinnasite_leggings, betternether:cincinnasite_chestplate, betternether:cincinnasite_boots, betternether:cincinnasite_helmet
# Items in this group: betternether:cincinnasite_helmet, betternether:cincinnasite_chestplate, betternether:cincinnasite_boots, betternether:cincinnasite_leggings
#
# Default: [
S:CINCINNASITE <
@ -6017,6 +6038,34 @@ armors {
# Default: [
S:theabyss_phantom_armor_boots <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: thalassophobia:scuba_gear_helmet
#
# Default: [
S:thalassophobia_scuba_gear_helmet <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: thalassophobia:scuba_gear_chestplate
#
# Default: [
S:thalassophobia_scuba_gear_chestplate <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: thalassophobia:scuba_gear_boots
#
# Default: [
S:thalassophobia_scuba_gear_boots <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: thalassophobia:scuba_gear_leggings
#
# Default: [
S:thalassophobia_scuba_gear_leggings <
>
}

View File

@ -1,5 +1,5 @@
#Darkness properties file
#Fri May 16 22:05:29 CDT 2025
#Sat May 17 23:36:46 CDT 2025
dark_nether_fog=0.5
only_affect_block_light=false
dark_end_fog=0.0

View File

@ -1 +1 @@
{"v":1,"s":"e60a0dcc4ef9df727df7307b49ca28f6afffef79d796be71a550577a385ea92a26a60295343124a5d222490cfb704fac1e341bcceed82c6b292f3ee3c3aab7b3","u":"1f1001eb550cafb8db3877ed5b9fd2f9a9132eab3b2659b883bedbf7fb3bd272b7f2bcd2ab9bb510645de5f4549a31bf4ee3b574e88a395e3cda40865d1b2738","p":"0d01b8f6e16eaf6ed215030eb17a8702a429bd1fa09d3308bbebcba89ce7b93680abf1c85fcc94a79774a9c19c38c85fe27bacb95df9ce50238cdc9dc18075e0","t":1747443748}
{"v":1,"s":"56611012faf982866dd74c206f5f6f508180c27af5e78270c02b4c53bb832c0bb960dd7659da92993205245134d2166690da716b08c5dc8d02c23ff08fd1e22d","u":"32ef8a6f821aff9459e277605f4bbff675e246427b195d1759b07d124c487193211916e5625cde497d3abb4ba1855a2e19506b42fac8ad10641a1ee7f8a7f7e5","p":"40eb1a8a07c80c6cfc490ddaca6d03de1f5466cee6fe772f0f964f34c084172c83a6283c26ed7e882905e008c6ce18e163af4fa3c7f8a8ee800cc90b3287e59b","t":1747542042}

View File

@ -3,7 +3,7 @@ backend = "DEFAULT"
#Enable or disable instance update limiting with distance.
limitUpdates = true
#The number of worker threads to use. Set to -1 to let Flywheel decide. Set to 0 to disable parallelism. Requires a game restart to take effect.
#Range: -1 ~ 12
#Range: -1 ~ 16
workerThreads = -1
#Config options for Flywheel's built-in backends.

View File

@ -98,7 +98,6 @@ Better End
Better Nether
Alex's Delight
Alex's Mobs
AlexsCavesFallout
Map Atlases
Mobs of Sins
Nomadic Tents
@ -119,3 +118,6 @@ The Abyss: The Other Side
Tome of Blood: Rebirth
Toomanyglyphs
Akashic Tome
Thalassophobia
Trevor_henderson
Weather2

View File

@ -1,5 +1,5 @@
#This file stores configuration options for Iris, such as the currently active shaderpack
#Fri May 16 22:42:23 CDT 2025
#Sat May 17 23:33:39 CDT 2025
colorSpace=SRGB
disableUpdateMessage=false
enableDebugOptions=false

BIN
1.20.1-FearFactoryTest/minecraft/icon.png (Stored with Git LFS)

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@ -5,7 +5,7 @@ autoSuggestions:true
chatColors:true
chatLinks:true
chatLinksPrompt:true
enableVsync:false
enableVsync:true
entityShadows:true
forceUnicodeFont:false
discrete_mouse_scroll:false
@ -31,7 +31,7 @@ glintStrength:0.75
damageTiltStrength:1.0
highContrast:false
gamma:0.0
renderDistance:32
renderDistance:10
simulationDistance:10
entityDistanceScaling:1.0
guiScale:3
@ -42,8 +42,8 @@ ao:true
prioritizeChunkUpdates:0
biomeBlendRadius:2
renderClouds:"true"
resourcePacks:["vanilla","mod_resources","Moonlight Mods Dynamic Assets","fabric","file/VanillaTweaks_LowerFire.zip","file/boss-refreshed-v1.2.zip","file/FreshAnimations_v1.9.2.zip","file/xali\u0027s enchanted book v1.0.0.zip","file/Enchanting Table Magic Circle Blue v1.3.zip","file/EvenBetterEnchants_v2_r1.zip","file/MoreMobVariants_FreshAnimations_1.3.1-1.9.2.zip","file/AL\u0027s Spiders Revamped+FA 1.3.zip","file/SmootherLava.zip"]
incompatibleResourcePacks:["file/boss-refreshed-v1.2.zip","file/xali\u0027s enchanted book v1.0.0.zip","file/Enchanting Table Magic Circle Blue v1.3.zip","file/EvenBetterEnchants_v2_r1.zip","file/AL\u0027s Spiders Revamped+FA 1.3.zip","file/SmootherLava.zip"]
resourcePacks:["vanilla","mod_resources","Moonlight Mods Dynamic Assets","fabric","file/VanillaTweaks_LowerFire.zip","file/boss-refreshed-v1.2.zip","file/MoreMobVariants_FreshAnimations_1.3.1-1.9.2.zip"]
incompatibleResourcePacks:["file/boss-refreshed-v1.2.zip"]
lastServer:
lang:en_us
soundDevice:""
@ -205,37 +205,37 @@ key_key.ftbultimine:key.mouse.5
key_key.ftbteams.open_gui:key.keyboard.unknown
key_chunkloaders.keys.open_screen:key.keyboard.c
key_key.biomancy.item_default:key.keyboard.v
key_key.jei.closeRecipeGui:key.keyboard.escape
key_key.jei.bookmark:key.keyboard.a
key_key.jei.previousPage:key.keyboard.unknown
key_key.jei.focusSearch:key.keyboard.f:CONTROL
key_key.jei.clearSearchBar:key.mouse.right
key_key.jei.previousSearch:key.keyboard.up
key_key.jei.recipeBack:key.keyboard.backspace
key_key.jei.nextPage:key.keyboard.unknown
key_key.jei.toggleOverlay:key.keyboard.o:CONTROL
key_key.jei.toggleCheatMode:key.keyboard.unknown
key_key.jei.cheatItemStack:key.mouse.left:SHIFT
key_key.jei.showRecipe:key.keyboard.r
key_key.jei.maxTransferRecipeBookmark:key.mouse.left:CONTROL
key_key.jei.toggleHideIngredient:key.mouse.left:CONTROL
key_key.jei.previousCategory:key.keyboard.page.up:SHIFT
key_key.jei.copy.recipe.id:key.keyboard.unknown
key_key.jei.bookmark:key.keyboard.a
key_key.jei.nextCategory:key.keyboard.page.down:SHIFT
key_key.jei.showUses:key.keyboard.u
key_key.jei.clearSearchBar:key.mouse.right
key_key.jei.nextRecipePage:key.keyboard.page.down
key_key.jei.previousRecipePage:key.keyboard.page.up
key_key.jei.showRecipe2:key.mouse.left
key_key.jei.recipeBack:key.keyboard.backspace
key_key.jei.focusSearch:key.keyboard.f:CONTROL
key_key.jei.toggleOverlay:key.keyboard.o:CONTROL
key_key.jei.toggleBookmarkOverlay:key.keyboard.unknown
key_key.jei.cheatItemStack2:key.mouse.middle
key_key.jei.nextPage:key.keyboard.unknown
key_key.jei.transferRecipeBookmark:key.mouse.left:SHIFT
key_key.jei.toggleCheatModeConfigButton:key.mouse.left:CONTROL
key_key.jei.cheatOneItem:key.mouse.left
key_key.jei.showRecipe2:key.mouse.left
key_key.jei.nextSearch:key.keyboard.down
key_key.jei.previousPage:key.keyboard.unknown
key_key.jei.copy.recipe.id:key.keyboard.unknown
key_key.jei.cheatItemStack2:key.mouse.middle
key_key.jei.showUses:key.keyboard.u
key_key.jei.toggleBookmarkOverlay:key.keyboard.unknown
key_key.jei.previousRecipePage:key.keyboard.page.up
key_key.jei.toggleHideIngredient:key.mouse.left:CONTROL
key_key.jei.cheatOneItem2:key.mouse.right
key_key.jei.toggleEditMode:key.keyboard.unknown
key_key.jei.previousSearch:key.keyboard.up
key_key.jei.toggleWildcardHideIngredient:key.mouse.right:CONTROL
key_key.jei.closeRecipeGui:key.keyboard.escape
key_key.jei.previousCategory:key.keyboard.page.up:SHIFT
key_key.jei.nextCategory:key.keyboard.page.down:SHIFT
key_key.jei.showUses2:key.mouse.right
key_key.jei.cheatOneItem:key.mouse.left
key_key.jei.maxTransferRecipeBookmark:key.mouse.left:CONTROL
key_key.jei.toggleWildcardHideIngredient:key.mouse.right:CONTROL
key_key.jei.transferRecipeBookmark:key.mouse.left:SHIFT
key_key.jei.nextRecipePage:key.keyboard.page.down
key_key.jei.showRecipe:key.keyboard.r
key_key.ars_nouveau.open_book:key.keyboard.c
key_key.ars_nouveau.selection_hud:key.keyboard.v
key_key.ars_nouveau.next_slot:key.keyboard.x

View File

@ -1,4 +1,4 @@
#Sat May 17 13:30:31 CDT 2025
#Sat May 17 23:33:40 CDT 2025
AURORA_CONDITION=4
CLOUD_STYLE_DEFINE=3
WATER_STYLE_DEFINE=3