generated configs and weather2
possibly bugged anim rate
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#General mod settings
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[general]
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#Prevents tearing up of dirt, grass, sand and logs, overrides strength based grabbing
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Storm_Tornado_RefinedGrabRules = true
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#Makes weather boring! or peacefull?
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Storm_NoTornadosOrCyclones = false
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#Grab player or not
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Storm_Tornado_grabPlayer = true
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#Prevent grabbing of non players
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Storm_Tornado_grabPlayersOnly = false
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#Grab hostile mobs, overridden by Storm_Tornado_grabPlayersOnly
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Storm_Tornado_grabMobs = true
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#Grab animals, overridden by Storm_Tornado_grabPlayersOnly
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Storm_Tornado_grabAnimals = true
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#Grab villagers, overridden by Storm_Tornado_grabPlayersOnly
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Storm_Tornado_grabVillagers = true
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#Tear up blocks from the ground based on conditions defined
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Storm_Tornado_grabBlocks = true
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#Grab entity items, overridden by Storm_Tornado_grabPlayersOnly
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Storm_Tornado_grabItems = false
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#Grab blocks based on how well a diamond axe can mine the block, so mostly wooden blocks
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Storm_Tornado_GrabCond_StrengthGrabbing = true
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#Use a list of blocks or block tags instead of grabbing based on calculated strength of block, if true this overrides StrengthGrabbing and RefinedGrabRules
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Storm_Tornado_GrabCond_List = false
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#Treat block grab list as a blacklist instead of whitelist
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Storm_Tornado_GrabListBlacklistMode = false
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#Enable Storm_Tornado_GrabCond_List to use, add registered block names or block tags to list, for tags, indicate with #, use commas to separate values, if namespace missing, 'minecraft:' is automatically used
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Storm_Tornado_GrabList = "#fences, #minecraft:fence_gates, #wooden_doors, #wooden_stairs, #wooden_slabs, #flowers, #planks, #wool, #wooden_trapdoors, #wooden_pressure_plates, #cave_vines, #saplings, #banners, #leaves, #small_flowers, #beds, #tall_flowers, #flowers, #candles, #wall_signs, #signs, #fire, #campfires, #replaceable_plants, #wall_post_override"
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#Max amount of flying entity blocks allowed active, if it goes over this, it stops turning destroyed blocks into entities
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#Range: > -2147483648
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Storm_Tornado_maxFlyingEntityBlocks = 200
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#-
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#Range: > -2147483648
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Storm_Tornado_maxBlocksGrabbedPerTick = 5
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#Make tornados initial heading aimed towards closest player
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Storm_Tornado_aimAtPlayerOnSpawn = true
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#Accuracy of tornado aimed at player
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#Range: > -2147483648
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Storm_Tornado_aimAtPlayerAngleVariance = 5
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#Extra bit of grab angle for the tornado, tweak for different grab shapes, higher = tigher grab, lower = wider grab, might toss them away
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#Range: > -2147483648
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Storm_Tornado_extraGrabAngle = 20
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#-
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Storm_Tornado_fallDamage = true
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