generated configs and weather2
possibly bugged anim rate
This commit is contained in:
11
1.20.1-FearFactoryTest/minecraft/config/Weather2/Debug.toml
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11
1.20.1-FearFactoryTest/minecraft/config/Weather2/Debug.toml
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#General mod settings
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[general]
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#-
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#Range: > -2147483648
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Particle_Reset_Frequency = 0
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#-
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Particle_engine_render = true
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#-
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Particle_engine_tick = true
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58
1.20.1-FearFactoryTest/minecraft/config/Weather2/Misc.toml
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58
1.20.1-FearFactoryTest/minecraft/config/Weather2/Misc.toml
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#General mod settings
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[general]
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#-
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#Range: > -2147483648
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Misc_simBoxRadiusCutoff = 1124
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#-
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#Range: > -2147483648
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Misc_simBoxRadiusSpawn = 1024
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#If true, lets server side do vanilla weather rules, weather2 will only make storms when server side says 'rain' is on
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overcastMode = false
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#Used if overcastMode is off, 1 = lock weather on, 0 = lock weather off, -1 = dont lock anything, let server do whatever
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#Range: > -2147483648
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lockServerWeatherMode = 0
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#How many ticks between cloud particle spawning
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#Range: > -2147483648
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Cloud_ParticleSpawnDelay = 2
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#Distance between cloud formations, not particles, this includes invisible cloudless formations used during partial cloud coverage
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#Range: > -2147483648
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Cloud_Formation_MinDistBetweenSpawned = 300
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#For a second layer of passive non storm progressing cloudOption
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Cloud_Layer1_Enable = false
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#-
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#Range: > -2147483648
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Cloud_Layer0_Height = 264
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#-
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#Range: > -2147483648
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Cloud_Layer1_Height = 414
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#Not used at the moment
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#Range: > -2147483648
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Cloud_Layer2_Height = 564
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#How much to randomly change cloud coverage % amount, performed every 10 seconds
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#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
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Cloud_Coverage_Random_Change_Amount = 0.05
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#Minimum percent of cloud coverage, supports negative for extended cloudless sky coverage
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#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
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Cloud_Coverage_Min_Percent = 0.0
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#Maximum percent of cloud coverage, supports over 100% for extended full cloud sky coverage
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#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
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Cloud_Coverage_Max_Percent = 100.0
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#-
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#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
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sirenActivateDistance = 256.0
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#-
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Dimension_List_Weather = "minecraft:overworld, tropicraft:tropicraft"
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#-
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Dimension_List_Clouds = "minecraft:overworld, tropicraft:tropicraft"
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#-
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Dimension_List_Storms = "minecraft:overworld, tropicraft:tropicraft"
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#-
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Dimension_List_WindEffects = "minecraft:overworld, tropicraft:tropicraft"
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#-
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blockBreakingInvokesCancellableEvent = false
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#Server and client side, Locks down the mod to only do wind, leaves, foliage shader if on, etc. No weather systems, turns overcast mode on
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Aesthetic_Only_Mode = false
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#Runs regardless of Aesthetic_Only_Mode, makes snowstorms possible everywhere
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Winter_Wonderland = false
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@ -0,0 +1,17 @@
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#General mod settings
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[general]
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#Adjust amount of precipitation based particles, works as a multiplier
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#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
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Precipitation_Particle_effect_rate = 0.7
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#Adjust amount of all weather2 based particles, works as a multiplier
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#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
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Particle_effect_rate = 1.0
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#If true, uses vanilla rain/snow non particle precipitation
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Particle_vanilla_precipitation = false
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#If set to false, particles are spawned in using the vanilla particle renderer, may cause issues, performance seems worse
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Particle_engine_weather2 = true
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#Extra flying block particles to spawn when the tornado rips up a block
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#Range: > -2147483648
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Particle_Tornado_extraParticleCubes = 2
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33
1.20.1-FearFactoryTest/minecraft/config/Weather2/Sand.toml
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33
1.20.1-FearFactoryTest/minecraft/config/Weather2/Sand.toml
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#General mod settings
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[general]
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#Takes the sand out of sandwiches
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Storm_NoSandstorms = false
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#-
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Sandstorm_UseGlobalServerRate = false
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#-
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#Range: > -2147483648
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Sandstorm_OddsTo1 = 30
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#Time between sandstorms for either each player or entire server depending on if global rate is on, default: 3 client days
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#Range: > -2147483648
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Sandstorm_TimeBetweenInTicks = 72000
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#Amount of game ticks between sand buildup iterations, keep it high to prevent client side chunk tick spam that destroys FPS
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#Range: > -2147483648
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Sandstorm_Sand_Buildup_TickRate = 40
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#Base amount of loops done per iteration, scaled by the sandstorms intensity (value given here is the max possible)
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#Range: > -2147483648
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Sandstorm_Sand_Buildup_LoopAmountBase = 800
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#Max height of sand allowed to buildup against something, higher = things get more buried over time
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#Range: > -2147483648
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Sandstorm_Sand_Block_Max_Height = 3
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#Allow layered sand blocks to buildup outside deserty biomes where sandstorm is
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Sandstorm_Sand_Buildup_AllowOutsideDesert = true
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#-
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#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
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Sandstorm_Particle_Dust_effect_rate = 0.6
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#-
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#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
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Sandstorm_Particle_Debris_effect_rate = 0.6
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#-
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Sandstorm_Siren_PleaseNoDarude = false
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25
1.20.1-FearFactoryTest/minecraft/config/Weather2/Snow.toml
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25
1.20.1-FearFactoryTest/minecraft/config/Weather2/Snow.toml
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#General mod settings
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[general]
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#-
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Storm_NoSnowstorms = false
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#-
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Snowstorm_UseGlobalServerRate = false
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#-
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#Range: > -2147483648
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Snowstorm_OddsTo1 = 30
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#Time between snowstorms for either each player or entire server depending on if global rate is on, default: 3 client days
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#Range: > -2147483648
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Snowstorm_TimeBetweenInTicks = 72000
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#Amount of game ticks between snow buildup iterations, keep it high to prevent client side chunk tick spam that destroys FPS
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#Range: > -2147483648
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Snowstorm_Snow_Buildup_TickRate = 40
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#Base amount of loops done per iteration, scaled by the snowstorms intensity (value given here is the max possible), eg: at max storm intensity, every 40th tick, itll try to build up snow in 800 places around the storm
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#Range: > -2147483648
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Snowstorm_Snow_Buildup_LoopAmountBase = 800
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#Max height of snow allowed to buildup against something, higher = things get more buried over time
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#Range: > -2147483648
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Snowstorm_Snow_Block_Max_Height = 5
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#Allow layered snow blocks to buildup outside cold biomes where snowstorm is
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Snowstorm_Snow_Buildup_AllowOutsideColdBiomes = true
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19
1.20.1-FearFactoryTest/minecraft/config/Weather2/Sound.toml
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19
1.20.1-FearFactoryTest/minecraft/config/Weather2/Sound.toml
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@ -0,0 +1,19 @@
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#General mod settings
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[general]
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#
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#Range: 0.0 ~ 5.0
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leavesVolume = 0.0
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#
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#Range: 0.0 ~ 5.0
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tornadoWindVolume = 1.0
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#
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#Range: 0.0 ~ 5.0
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tornadoDamageVolume = 1.0
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#
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#Range: 0.0 ~ 5.0
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windyStormVolume = 1.0
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#
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#Range: 0.0 ~ 5.0
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sirenVolume = 1.0
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|
153
1.20.1-FearFactoryTest/minecraft/config/Weather2/Storm.toml
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153
1.20.1-FearFactoryTest/minecraft/config/Weather2/Storm.toml
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#General mod settings
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[general]
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#-
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#Range: > -2147483648
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Storm_OddsTo1OfHighWindWaterSpout = 150
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#-
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Storm_FlyingBlocksHurt = true
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#-
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#Range: > -2147483648
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Storm_MaxPerPlayerPerLayer = 20
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#-
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#Range: > -2147483648
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Storm_Deadly_CollideDistance = 128
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#-
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#Range: > -2147483648
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Storm_LightningStrikeBaseValueOddsTo1 = 200
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#-
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Storm_NoRainVisual = false
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#-
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#Range: > -2147483648
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Storm_MaxRadius = 300
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#-
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#Range: > -2147483648
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Storm_AllTypes_TickRateDelay = 60
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#-
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#Range: > -2147483648
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Storm_Rain_WaterBuildUpRate = 10
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#-
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#Range: > -2147483648
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Storm_Rain_WaterSpendRate = 3
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#-
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#Range: > -2147483648
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Storm_Rain_WaterBuildUpOddsTo1FromSource = 15
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#-
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#Range: > -2147483648
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Storm_Rain_WaterBuildUpOddsTo1FromNothing = 100
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#-
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#Range: > -2147483648
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Storm_Rain_WaterBuildUpOddsTo1FromOvercastRaining = 30
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#-
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#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
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Storm_TemperatureAdjustRate = 0.1
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#-
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#Range: > -2147483648
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Storm_HailPerTick = 10
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#-
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#Range: > -2147483648
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Storm_OddsTo1OfOceanBasedStorm = 300
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#-
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#Range: > -2147483648
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Storm_PercentChanceOf_HighWind = 90
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#-
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#Range: > -2147483648
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Storm_PercentChanceOf_Hail = 80
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#-
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#Range: > -2147483648
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Storm_PercentChanceOf_F0_Tornado = 70
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#-
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#Range: > -2147483648
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Storm_PercentChanceOf_C0_Cyclone = 70
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#-
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#Range: > -2147483648
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Storm_PercentChanceOf_F1_Tornado = 50
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#-
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#Range: > -2147483648
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Storm_PercentChanceOf_C1_Cyclone = 50
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#-
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#Range: > -2147483648
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Storm_PercentChanceOf_F2_Tornado = 40
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#-
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#Range: > -2147483648
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Storm_PercentChanceOf_C2_Cyclone = 40
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#-
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#Range: > -2147483648
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Storm_PercentChanceOf_F3_Tornado = 30
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#-
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#Range: > -2147483648
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Storm_PercentChanceOf_C3_Cyclone = 30
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#-
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#Range: > -2147483648
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Storm_PercentChanceOf_F4_Tornado = 20
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#-
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#Range: > -2147483648
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Storm_PercentChanceOf_C4_Cyclone = 20
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#-
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#Range: > -2147483648
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Storm_PercentChanceOf_F5_Tornado = 10
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#Also known as full blown hurricane
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#Range: > -2147483648
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Storm_PercentChanceOf_C5_Cyclone = 10
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#-
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#Range: > -2147483648
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Storm_ParticleSpawnDelay = 3
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#-
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#Range: > -2147483648
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Player_Storm_Deadly_OddsTo1 = 30
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#-
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#Range: > -2147483648
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Player_Storm_Deadly_TimeBetweenInTicks = 72000
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#-
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Server_Storm_Deadly_UseGlobalRate = true
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#Used if Server_Storm_Deadly_UseGlobalRate is on, replaces use of Player_Storm_Deadly_OddsTo1
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#Range: > -2147483648
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Server_Storm_Deadly_OddsTo1 = 30
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#Used if Server_Storm_Deadly_UseGlobalRate is on, replaces use of Player_Storm_Deadly_TimeBetweenInTicks
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#Range: > -2147483648
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Server_Storm_Deadly_TimeBetweenInTicks = 72000
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#For areas without the right mix of hot and cold biomes
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#Range: > -2147483648
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Player_Storm_Deadly_OddsTo1_Land_Based = 1200
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#For areas without the right mix of hot and cold biomes
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#Range: > -2147483648
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Player_Storm_Deadly_TimeBetweenInTicks_Land_Based = 240000
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#Used if Server_Storm_Deadly_UseGlobalRate is on, for areas without the right mix of hot and cold biomes
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#Range: > -2147483648
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Server_Storm_Deadly_OddsTo1_Land_Based = 1200
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#Used if Server_Storm_Deadly_UseGlobalRate is on, for areas without the right mix of hot and cold biomes
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#Range: > -2147483648
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Server_Storm_Deadly_TimeBetweenInTicks_Land_Based = 240000
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#-
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preventServerThunderstorms = true
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#-
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#Range: > -2147483648
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||||
Lightning_OddsTo1OfFire = 20
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#-
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||||
#Range: > -2147483648
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Lightning_lifetimeOfFire = 3
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#-
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||||
#Range: > -2147483648
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||||
Lightning_DistanceToPlayerForEffects = 256
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||||
#-
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||||
Lightning_StartsFires = false
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#-
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#Range: > -2147483648
|
||||
Storm_Deflector_RadiusOfStormRemoval = 150
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#The minimum stage a storm has to be at to be removed, stages are: 0 = anything, 1 = thunder, 2 = high wind, 3 = hail, 4 = F0/C0, 5 = F1/C1, 6 = F2/C2, 7 = F3/C3, 8 = F4/C4, 9 = F5/C5
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#Range: > -2147483648
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||||
Storm_Deflector_MinStageRemove = 1
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#-
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||||
Storm_Deflector_RemoveRainstorms = false
|
||||
#-
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||||
Storm_Deflector_RemoveSandstorms = true
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||||
#-
|
||||
#Range: > -2147483648
|
||||
Storm_Rain_Overcast_OddsTo1 = 50
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#-
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||||
#Range: > -2147483648
|
||||
Storm_Rain_OddsTo1 = 150
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||||
#How often in ticks, a rainstorm updates its list of entities under the rainstorm to extinguish. Extinguishes entities under rainclouds when globalOvercast is off. Set to 0 or less to disable
|
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#Range: > -2147483648
|
||||
Storm_Rain_TrackAndExtinguishEntitiesRate = 200
|
||||
|
@ -0,0 +1,46 @@
|
||||
|
||||
#General mod settings
|
||||
[general]
|
||||
#Prevents tearing up of dirt, grass, sand and logs, overrides strength based grabbing
|
||||
Storm_Tornado_RefinedGrabRules = true
|
||||
#Makes weather boring! or peacefull?
|
||||
Storm_NoTornadosOrCyclones = false
|
||||
#Grab player or not
|
||||
Storm_Tornado_grabPlayer = true
|
||||
#Prevent grabbing of non players
|
||||
Storm_Tornado_grabPlayersOnly = false
|
||||
#Grab hostile mobs, overridden by Storm_Tornado_grabPlayersOnly
|
||||
Storm_Tornado_grabMobs = true
|
||||
#Grab animals, overridden by Storm_Tornado_grabPlayersOnly
|
||||
Storm_Tornado_grabAnimals = true
|
||||
#Grab villagers, overridden by Storm_Tornado_grabPlayersOnly
|
||||
Storm_Tornado_grabVillagers = true
|
||||
#Tear up blocks from the ground based on conditions defined
|
||||
Storm_Tornado_grabBlocks = true
|
||||
#Grab entity items, overridden by Storm_Tornado_grabPlayersOnly
|
||||
Storm_Tornado_grabItems = false
|
||||
#Grab blocks based on how well a diamond axe can mine the block, so mostly wooden blocks
|
||||
Storm_Tornado_GrabCond_StrengthGrabbing = true
|
||||
#Use a list of blocks or block tags instead of grabbing based on calculated strength of block, if true this overrides StrengthGrabbing and RefinedGrabRules
|
||||
Storm_Tornado_GrabCond_List = false
|
||||
#Treat block grab list as a blacklist instead of whitelist
|
||||
Storm_Tornado_GrabListBlacklistMode = false
|
||||
#Enable Storm_Tornado_GrabCond_List to use, add registered block names or block tags to list, for tags, indicate with #, use commas to separate values, if namespace missing, 'minecraft:' is automatically used
|
||||
Storm_Tornado_GrabList = "#fences, #minecraft:fence_gates, #wooden_doors, #wooden_stairs, #wooden_slabs, #flowers, #planks, #wool, #wooden_trapdoors, #wooden_pressure_plates, #cave_vines, #saplings, #banners, #leaves, #small_flowers, #beds, #tall_flowers, #flowers, #candles, #wall_signs, #signs, #fire, #campfires, #replaceable_plants, #wall_post_override"
|
||||
#Max amount of flying entity blocks allowed active, if it goes over this, it stops turning destroyed blocks into entities
|
||||
#Range: > -2147483648
|
||||
Storm_Tornado_maxFlyingEntityBlocks = 200
|
||||
#-
|
||||
#Range: > -2147483648
|
||||
Storm_Tornado_maxBlocksGrabbedPerTick = 5
|
||||
#Make tornados initial heading aimed towards closest player
|
||||
Storm_Tornado_aimAtPlayerOnSpawn = true
|
||||
#Accuracy of tornado aimed at player
|
||||
#Range: > -2147483648
|
||||
Storm_Tornado_aimAtPlayerAngleVariance = 5
|
||||
#Extra bit of grab angle for the tornado, tweak for different grab shapes, higher = tigher grab, lower = wider grab, might toss them away
|
||||
#Range: > -2147483648
|
||||
Storm_Tornado_extraGrabAngle = 20
|
||||
#-
|
||||
Storm_Tornado_fallDamage = true
|
||||
|
45
1.20.1-FearFactoryTest/minecraft/config/Weather2/Wind.toml
Normal file
45
1.20.1-FearFactoryTest/minecraft/config/Weather2/Wind.toml
Normal file
@ -0,0 +1,45 @@
|
||||
|
||||
#General mod settings
|
||||
[general]
|
||||
#-
|
||||
Misc_windOn = true
|
||||
#-
|
||||
Wind_LowWindEvents = true
|
||||
#-
|
||||
Wind_HighWindEvents = true
|
||||
#-
|
||||
Wind_UsePerlinNoise = false
|
||||
#-
|
||||
#Range: > -2147483648
|
||||
lowWindTimerEnableAmountBase = 2400
|
||||
#-
|
||||
#Range: > -2147483648
|
||||
lowWindTimerEnableAmountRnd = 12000
|
||||
#-
|
||||
#Range: > -2147483648
|
||||
lowWindOddsTo1 = 4000
|
||||
#-
|
||||
#Range: > -2147483648
|
||||
highWindTimerEnableAmountBase = 2400
|
||||
#-
|
||||
#Range: > -2147483648
|
||||
highWindTimerEnableAmountRnd = 12000
|
||||
#-
|
||||
#Range: > -2147483648
|
||||
highWindOddsTo1 = 8000
|
||||
#-
|
||||
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
|
||||
globalWindAngleChangeAmountRate = 1.0
|
||||
#-
|
||||
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
|
||||
windSpeedMin = 1.0E-5
|
||||
#-
|
||||
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
|
||||
windSpeedMax = 1.0
|
||||
#Min wind speed to maintain if its raining with global overcast mode on, overrides low wind events and windSpeedMin
|
||||
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
|
||||
windSpeedMinGlobalOvercastRaining = 0.01
|
||||
#-
|
||||
#Range: > -2147483648
|
||||
Wind_Turbine_FE_Generated_Per_Tick = 10
|
||||
|
Reference in New Issue
Block a user