[PSA] optimizations added (VERY LONG FIRST LOAD)

[PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims.

- added lazy loading mod which does caching to decrease boot times

- added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories

- Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes

- added not enough recipe book & dependency octo lib
   this removes the recipe book from the game which greatly improves performance

- Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu)

- added fast boot, smooth boot, and blinkload which decrease boot times

- added immersive UI makes the UI more wismical

- added immersive optimization, optimizes entity ticking

- added entity culling

- added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake)

- added exordium which decreases the FPS of GUI elements

- added alternate current which optimizes redstone ticking

- added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values)

- added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains

- added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic.

- added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics.

- added enlightend block entities which massively increases the rendering preformace of some block entities.

- added GPU tape to decrease boot times

- disabled ultimine_addition for now until dependency can be resolved
This commit is contained in:
2025-05-11 22:07:34 -05:00
parent b218ee1b9f
commit 21158999d0
52 changed files with 1475 additions and 39 deletions

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{
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{
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{
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"enableBlockEntities": true,
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"enableTrackingCulling": true,
"enableViewportCulling": true,
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# Enables wobbly items in advancement toasts.
enableAdvancementToastItems: true
# Enables curse formatting.
enableCurseFormatting: true
# Enables particles in the enchant(ing/ment) table.
enableEnchantParticles: true
# Enables floating item rotation.
enableFloatingItemRotation: true
# Enables the hotbar selector animation.
enableHotbarSelectorAnimation: true
# Enables hovering of matching items.
enableMatchingItemHovering: true
# Enables particles for rare items.
enableRarityParticles: true
# Enables screen shake.
enableScreenShake: true
# Enables vanilla slot highlighting
enableVanillaSlotHighlighting: true
# Affects the easing speed, that is applied to the rotation of the floating item.
floatingItemEasingSpeed: 0.75
# Affects the rotation amplitude of the floating item.
floatingItemRotationAmplitude: 1.0
# Affects the speed of the hotbar selector.
hotbarSelectorSpeed: 3.0
# Affects the size of the hovered item.
hoveredItemScale: 1.4
# Affects the hover amplitude of items, that match to the item that is carried in the cursor.
matchingItemHoverAmplitude: 0.8
# Moves the hotbar selector above the items. You might want to disable this, if you use resource packs that change the default selector texture.
renderHotbarSelectorAboveItems: false
# Screen shake amplitude.
shakeAmplitude: 1.25
# Screen shake timer in ticks.
shakeTimer: 8

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{
"debug": {
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}

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{
"debug": false,
"async_model_baking": false,
"axiom.async_check_commercial": true,
"entity_sound_features.async_sound_events": true,
"lazy_entity_renderers": true,
"moremcmeta.avoid_duplicate_sprites": true,
"toomanyplayers.async_networking": true,
"yacl.lazy_animated_image": true,
"kiwi.faster_annotation": true,
"pack_resources_cache": true,
"avoid_redundant_list_resources": true
}

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# This is the configuration file for Radium.
# This file exists for debugging purposes and should not be configured otherwise.
#
# You can find information on editing this file and all the available options here:
# https://github.com/jellysquid3/lithium-fabric/wiki/Configuration-File
#
# By default, this file will be empty except for this notice.

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@ -0,0 +1,9 @@
# This file was auto-generated by Mods Optimizer
# Last update: 2025-05-11T21:17:00.927245227
[Database]
allowRemoteDatabase = "true"
[Debug]
debugForceSide = "default"
debugEnabled = "false"

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@ -0,0 +1,339 @@
{
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"ears",
"eating-animation",
"eatinganimation",
"ebe",
"effective",
"elytra-flight-hud",
"elytrautilities",
"emiffect",
"emitrades",
"emoji-type",
"enchantment-descriptions",
"enhanced-attack-indicator",
"entity-model-features",
"entity_texture_features",
"entityculling",
"entitytexturefeatures",
"equipment-compare",
"essential",
"euphoria_patcher",
"evergreenhud",
"exordium",
"explosive-enhancement",
"extendedclouds",
"extrasounds",
"extremeSoundMuffler",
"fabricskyboxes-interop",
"fabricskyboxes",
"fabrishot",
"fadeless",
"fallingleaves",
"fancymenu",
"farsight_view",
"farsight",
"fastanim",
"fastquit",
"feytweaks",
"first-person-model",
"firstperson",
"fix-gpu-memory-leak",
"flickerfix",
"fm_audio_extension",
"fog",
"forcecloseworldloadingscreen",
"forgetmechunk",
"fps",
"fpsdisplay",
"fpsreducer",
"freecam",
"fusion-connected-textures",
"gamemenumodoption",
"gamemenuremovegfarb",
"gamma-utils",
"guiclock",
"guicompass",
"guifollowers",
"held-item-info",
"hiddenrecipebook",
"highlight",
"highlighter",
"hold-that-chunk",
"hytils",
"i18nupdatemod",
"iknowwhatimdoing",
"immediatelyfast",
"in-game-account-switcher",
"indium",
"inventory-profiles-next",
"invmove_compat",
"invmove",
"iris",
"item-highlighter",
"item-model-fix",
"itemborders",
"itemphysiclite",
"itemsdontbreak",
"itemzoom",
"justzoom",
"lambdabettergrass",
"lambdynamiclights",
"language-reload",
"leave-my-bars-alone",
"legendary-tooltips",
"legendarytooltips",
"letsleepingdogslie",
"libipn",
"light-overlay",
"litematica-printer",
"load-my-resources",
"loadmyresources",
"logical-zoom",
"low-fire",
"macos-input-fixes",
"main-menu-credits",
"make_bubbles_pop",
"mcwifipnp",
"mcwifipnp",
"medievalmusic",
"merchant-markers",
"midnightlib",
"minimap",
"mixmetica",
"modernworldcreation",
"modmenu",
"modnametooltip",
"morechathistory",
"moreculling",
"moreoverlays",
"mouse-tweaks",
"mousetweaks",
"myserveriscompatible",
"namepain",
"neat",
"nebs",
"no-resource-pack-warnings",
"no-telemetry",
"no-telemetry",
"no_fog",
"not-enough-animations",
"notenoughanimations",
"notes",
"noxesium",
"nvidium",
"ob_tooltips",
"oculus",
"ok-zoomer",
"optigui",
"paperdoll",
"particle_core",
"particlesenhanced",
"physicsmod",
"pickupnotifier",
"playerhealthindicators",
"presence-footsteps",
"puzzle",
"raised",
"reauth",
"rebind-narrator",
"reeses-sodium-options",
"reforgium",
"replanter",
"replaymod",
"resourcify",
"reward-claim",
"roughly-searchable",
"rrls",
"rubidium-extra",
"rubidium",
"ryoamiclights",
"screenscale",
"screenshot-to-clipboard",
"searchables",
"shutupexperimentalsettings",
"skyguide",
"smithingtemplateviewer",
"smooth-swapping",
"smoothboot",
"sodium-extra",
"sodium-shadowy-path-blocks",
"sodium",
"sodiumdynamiclights",
"sodiumextra",
"sodiumextras",
"sodiumleafculling",
"sodiumoptionsapi",
"sspb",
"status-effect-bars",
"stendhal",
"stylisheffects",
"textbook",
"textrues-rubidium-options",
"textrues_embeddium_options",
"tipthescales",
"title-fixer",
"toastcontrol",
"tool-stats",
"tooltipfix",
"tooltipscroller",
"torohealth",
"totemcounter",
"transparent",
"travelers-titles",
"uiinputundo",
"ukulib",
"visuality",
"voxelmap-updated",
"vulkanmod",
"wakes",
"wavey-capes",
"waveycapes",
"whats-that-slot",
"worldtime",
"wynntils",
"yungsmenutweaks",
"zmedievalmusic",
"zoomify",
"zume"
],
"both": [
"ageingspawners",
"appleskin",
"attributefix",
"betterburning",
"betterstrongholds",
"default_side_mod_id",
"distanthorizons",
"easy_mob_farm",
"easy_npc",
"emojiful",
"humancompanions",
"invtweaks",
"kobolds",
"lootr",
"mysql-jdbc",
"mysql_jdbc",
"paraglider",
"spyglass_improvements",
"starterkit",
"tumbleweed"
]
}

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7a96e531c276b08d16914e78d266162bba095b53a370ed67a4836eb9efdb24f5

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# Recipe Book mode:
# DISABLED: Removes the recipe book button with its default functionality from your inventory.
# ENABLED: Retains the recipe book button in your inventory, but its default functionality remains disabled.
# DISCOVERED: Automatically unlocks all existing recipes in your recipe book. Does not apply any optimizations.
# TOGGLE: Keeps the recipe book button in your inventory, but instead of toggling the recipe book, it toggles the visibility of the JEI/REI/EMI UI. Its default functionality remains disabled.
buttonMode: TOGGLE

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shaderUniformCaching:true
enableShaderAttributeCaching:true
enableMipmapCaching:true
resourceKeyDedup:true
rl_dedup:"all"
quadsDedup:true
lightweightWolfAndCatAttackAi:true
lightweightWolfAndRabbitFleeAi:true
composterFix:true
disableDataFixers:true
fastBitSets:true
fastPos:true
biomeFix:true
chunkOptimizations:true
nbtOptimizations:true

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{
"scale": 1.0,
"nearest": false
}

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{
"enabled": false,
"port": 7903,
"validator": {
"uuids": [],
"if": {
"password": "24e03d1a-8ad0-4fc1-a1ea-0e6df4a9c0a8",
"type": "password"
},
"type": "if"
}
}

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{
"threadCount": {
"bootstrap": 1,
"main": 11
},
"threadPriority": {
"game": 5,
"bootstrap": 1,
"main": 1,
"io": 1,
"integratedServer": 5,
"modLoading": 1
}
}

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@ -2,7 +2,7 @@
[sodiumdynamiclights]
#Lighting mode
#Allowed Values: OFF, SLOW, FAST, REALTIME
mode = "REALTIME"
mode = "OFF"
#Enable entities light source.
entities = false
#Enable first-person player light source.

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["Item count overlay"]
#The maximum distance between you and the drops to display its count.
#Default: 8
#Range: 0 ~ 128
minItemCountRenderDistance = 8
#Default: 0.8
#Range: 0.1 ~ 2.0
overlaySizeMultiplier = 0.8
#Show item count overlay even if the item count is lower than default maximum stack size.
#Default: false
alwaysShowItemCount = false
#Default: STACK_COUNT
#Allowed Values: ITEM_COUNT, STACK_COUNT
overlayDisplayMode = "STACK_COUNT"

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["Item merge settings"]
#The maximum horizontal block distance over which dropped items attempt to merge with each other.
#Default: 1.25, Minecraft default: 0.5
#Range: 0.5 ~ 10.0
maxMergeDistanceHorizontal = 1.25
#The maximum vertical block distance over which dropped items attempt to merge with each other.
#Default: 0.0, Minecraft default: 0.0
#Range: 0.0 ~ 10.0
maxMergeDistanceVertical = 0.0
#The maximum number of extra items that an item entity can hold.
#Default: 2147483647
#Range: > 1
maxSize = 2147483647
#Enable for merging non-stackable item.
#Should be used with caution while playing with other mods.
#Default: false
enableForUnstackableItem = false
#The list of items that should not exceed their original max stack size.
#You can achieve the same feature by using the item tag "#staaaaaaaaaaaack:blacklist" as well.
#e.g., ["minecraft:diamond_block", "minecraft:coal"]
itemBlackList = []

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{
/*
* Whether to use an alternative strategy to make structure layouts generate slightly even faster than
* the default optimization this mod has for template pool weights. This alternative strategy works by
* changing the list of pieces that structures collect from the template pool to not have duplicate entries.
*
* This will not break the structure generation, but it will make the structure layout different than
* if this config was off (breaking vanilla seed parity). The cost of speed may be worth it in large
* modpacks where many structure mods are using very high weight values in their template pools.
*
* Pros: Get a bit more performance from high weight Template Pool Structures.
* Cons: Loses parity with vanilla seeds on the layout of the structure. (Structure layout is not broken, just different)
*/
"deduplicateShuffledTemplatePoolElementList": false
}

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showCfgButton:true
tooltipLineLength:280