Flesh Dimension now has spooky

ihfr:the_carnage < this dimension now uses the Spooklementary_1.1 nether shaders.

this was surprisingly easy. will have to manually adjust settings via hard-coding them in
This commit is contained in:
2025-05-23 19:30:35 -05:00
parent b1fcdbaec1
commit 0180adc8df
208 changed files with 16195 additions and 60 deletions
.gitignore
1.20.1-FearFactoryTest
instance.cfg
minecraft
config
icon.pngoptions.txt
shaderpacks
ComplementaryUnbound_r5.5.1test.txt
ComplementaryUnbound_r5.5.1test
shaders
dimension.propertiesshaders.properties
spookylang
spookylib
antialiasing
atmospherics
colors
common.glsl
lighting
materials
misc
pipelineSettings.glsl
textures
util
spookyprogram
worldflesh

@ -3,7 +3,7 @@ backend = "DEFAULT"
#Enable or disable instance update limiting with distance.
limitUpdates = true
#The number of worker threads to use. Set to -1 to let Flywheel decide. Set to 0 to disable parallelism. Requires a game restart to take effect.
#Range: -1 ~ 16
#Range: -1 ~ 12
workerThreads = -1
#Config options for Flywheel's built-in backends.