Flesh Dimension now has spooky
ihfr:the_carnage < this dimension now uses the Spooklementary_1.1 nether shaders. this was surprisingly easy. will have to manually adjust settings via hard-coding them in
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@ -3,6 +3,10 @@
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"startup": true,
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"soundEventId": "darwiniv:cavesoundsbeta"
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},
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{
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"startup": true,
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"soundEventId": "minecraft:ambient.cave"
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},
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{
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"block": true,
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"soundEventId": "minecraft:block.water.ambient"
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@ -11,27 +15,11 @@
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"cull": true,
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"soundEventId": "minecraft:entity.chicken.ambient"
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},
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{
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"startup": true,
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"soundEventId": "minecraft:ambient.cave"
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},
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{
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"startup": true,
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"soundEventId": "the_deep_void:void_cave_ambient_2"
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},
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{
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"cull": true,
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"soundEventId": "minecraft:entity.ender_dragon.death",
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"volumeScale": 10
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},
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{
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"startup": true,
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"soundEventId": "the_deep_void:void_cave_ambient"
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},
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{
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"startup": true,
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"soundEventId": "the_deep_void:void_cave_ambient_3"
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},
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{
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"cull": true,
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"soundEventId": "minecraft:entity.pig.ambient"
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@ -49,5 +37,17 @@
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"cull": true,
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"soundEventId": "minecraft:entity.wither.spawn",
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"volumeScale": 10
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},
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{
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"startup": true,
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"soundEventId": "the_deep_void:void_cave_ambient"
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},
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{
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"startup": true,
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"soundEventId": "the_deep_void:void_cave_ambient_2"
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},
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{
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"startup": true,
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"soundEventId": "the_deep_void:void_cave_ambient_3"
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}
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]
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