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FearFactory/1.20.1-FearFactoryTest/minecraft/config/nomadictents-common.toml

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[dimension]
#The dimension in which players will respawn from the tent dimension as needed
overworld = "minecraft:overworld"
#The number of ticks before an entity can use a tent door again
#Range: 1 ~ 300
portal_cooldown = 60
#When true, players can not teleport inside a tent
restrict_teleport = true
#When true, players in a tent can only sleep through the night if overworld players are sleeping too
sleeping_strict = true
#Dimensions in which tents cannot be used.
#Accepts dimension id or mod id with wildcard.
#Example: ["minecraft:the_nether", "rftoolsdim:*"]
dimension_blacklist = []
[permissions]
#When true, only the player who placed the tent can enter it
owner_only_enter = false
#When true, only the player who placed the tent can remove it
owner_only_pickup = false
#When true, players can enter the tent by walking through the door
players_enter_on_collide = true
#When true, non-player entities can enter the tent by walking through the door
nonplayers_enter_on_collide = true
#When true, only Creative mode players can duplicate a tent item
#(Note: this is done by clicking a tent door with any item that has NBT tag 'TentCopyTool' set to true)
copy_creative_only = true
#When true, players can only enter tents when there are no nearby monsters
enter_when_safe = false
#When true, players can only remove tents when there are no nearby monsters
pickup_when_safe = false
[other]
#When true, tents have decorations when first built
tent_decor_build = true
#When true, tents have decorations when upgraded
tent_decor_upgrade = false
#When true, the tent item will not be destroyed if it is burned
tent_fireproof = false
#Percentage chance that a plain tepee block will randomly have a design
#Range: 0 ~ 100
tepee_design_chance = 35
#Block used for harvestable layer of all tent floors
tent_floor = "minecraft:dirt"
#When true, tents will be the same size on the outside and inside
use_actual_size = false
#The number of progress stages added by one use of the tent mallet
#Range: 1 ~ 7
mallet_effectiveness = 2