Files
FearFactory/1.20.1-FearFactoryTest/minecraft/config/apotheosis/enchantments.cfg

6756 lines
199 KiB
INI
Raw Normal View History

2025-05-11 16:11:23 -05:00
# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
# Apotheosis Enchantment Information
# This file contains configurable data for each enchantment.
# The names of each category correspond to the registry names of every loaded enchantment.
"minecraft:protection" {
# The max level of this enchantment - originally 4.
# Default: 8; Range: [1 ~ 127]
I:"Max Level"=8
# The max level of this enchantment available from loot sources.
# Default: 4; Range: [1 ~ 127]
I:"Max Loot Level"=4
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: COMMON
S:Rarity=COMMON
}
"minecraft:fire_protection" {
# The max level of this enchantment - originally 4.
# Default: 9; Range: [1 ~ 127]
I:"Max Level"=9
# The max level of this enchantment available from loot sources.
# Default: 4; Range: [1 ~ 127]
I:"Max Loot Level"=4
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"minecraft:feather_falling" {
# The max level of this enchantment - originally 4.
# Default: 11; Range: [1 ~ 127]
I:"Max Level"=11
# The max level of this enchantment available from loot sources.
# Default: 4; Range: [1 ~ 127]
I:"Max Loot Level"=4
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"minecraft:blast_protection" {
# The max level of this enchantment - originally 4.
# Default: 9; Range: [1 ~ 127]
I:"Max Level"=9
# The max level of this enchantment available from loot sources.
# Default: 4; Range: [1 ~ 127]
I:"Max Loot Level"=4
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"minecraft:projectile_protection" {
# The max level of this enchantment - originally 4.
# Default: 11; Range: [1 ~ 127]
I:"Max Level"=11
# The max level of this enchantment available from loot sources.
# Default: 4; Range: [1 ~ 127]
I:"Max Loot Level"=4
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"minecraft:respiration" {
# The max level of this enchantment - originally 3.
# Default: 7; Range: [1 ~ 127]
I:"Max Level"=7
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"minecraft:aqua_affinity" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"minecraft:thorns" {
# The max level of this enchantment - originally 3.
# Default: 5; Range: [1 ~ 127]
I:"Max Level"=5
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"minecraft:depth_strider" {
# The max level of this enchantment - originally 3.
# Default: 7; Range: [1 ~ 127]
I:"Max Level"=7
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"minecraft:frost_walker" {
# The max level of this enchantment - originally 2.
# Default: 7; Range: [1 ~ 127]
I:"Max Level"=7
# The max level of this enchantment available from loot sources.
# Default: 2; Range: [1 ~ 127]
I:"Max Loot Level"=2
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: true
B:Treasure=true
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"minecraft:binding_curse" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: true
B:Treasure=true
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"minecraft:soul_speed" {
# The max level of this enchantment - originally 3.
# Default: 7; Range: [1 ~ 127]
I:"Max Level"=7
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: true
B:Treasure=true
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: false
B:Discoverable=false
# If enchanted books of this enchantment are available via loot sources.
# Default: false
B:Lootable=false
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"minecraft:swift_sneak" {
# The max level of this enchantment - originally 3.
# Default: 5; Range: [1 ~ 127]
I:"Max Level"=5
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: true
B:Treasure=true
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: false
B:Discoverable=false
# If enchanted books of this enchantment are available via loot sources.
# Default: false
B:Lootable=false
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"minecraft:sharpness" {
# The max level of this enchantment - originally 5.
# Default: 9; Range: [1 ~ 127]
I:"Max Level"=9
# The max level of this enchantment available from loot sources.
# Default: 5; Range: [1 ~ 127]
I:"Max Loot Level"=5
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: COMMON
S:Rarity=COMMON
}
"minecraft:smite" {
# The max level of this enchantment - originally 5.
# Default: 10; Range: [1 ~ 127]
I:"Max Level"=10
# The max level of this enchantment available from loot sources.
# Default: 5; Range: [1 ~ 127]
I:"Max Loot Level"=5
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"minecraft:bane_of_arthropods" {
# The max level of this enchantment - originally 5.
# Default: 10; Range: [1 ~ 127]
I:"Max Level"=10
# The max level of this enchantment available from loot sources.
# Default: 5; Range: [1 ~ 127]
I:"Max Loot Level"=5
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"minecraft:knockback" {
# The max level of this enchantment - originally 2.
# Default: 5; Range: [1 ~ 127]
I:"Max Level"=5
# The max level of this enchantment available from loot sources.
# Default: 2; Range: [1 ~ 127]
I:"Max Loot Level"=2
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"minecraft:fire_aspect" {
# The max level of this enchantment - originally 2.
# Default: 5; Range: [1 ~ 127]
I:"Max Level"=5
# The max level of this enchantment available from loot sources.
# Default: 2; Range: [1 ~ 127]
I:"Max Loot Level"=2
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"minecraft:looting" {
# The max level of this enchantment - originally 3.
# Default: 8; Range: [1 ~ 127]
I:"Max Level"=8
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"minecraft:sweeping" {
# The max level of this enchantment - originally 3.
# Default: 8; Range: [1 ~ 127]
I:"Max Level"=8
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"minecraft:efficiency" {
# The max level of this enchantment - originally 5.
# Default: 9; Range: [1 ~ 127]
I:"Max Level"=9
# The max level of this enchantment available from loot sources.
# Default: 5; Range: [1 ~ 127]
I:"Max Loot Level"=5
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: COMMON
S:Rarity=COMMON
}
"minecraft:silk_touch" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"minecraft:unbreaking" {
# The max level of this enchantment - originally 3.
# Default: 8; Range: [1 ~ 127]
I:"Max Level"=8
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"minecraft:fortune" {
# The max level of this enchantment - originally 3.
# Default: 8; Range: [1 ~ 127]
I:"Max Level"=8
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"minecraft:power" {
# The max level of this enchantment - originally 5.
# Default: 9; Range: [1 ~ 127]
I:"Max Level"=9
# The max level of this enchantment available from loot sources.
# Default: 5; Range: [1 ~ 127]
I:"Max Loot Level"=5
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: COMMON
S:Rarity=COMMON
}
"minecraft:punch" {
# The max level of this enchantment - originally 2.
# Default: 5; Range: [1 ~ 127]
I:"Max Level"=5
# The max level of this enchantment available from loot sources.
# Default: 2; Range: [1 ~ 127]
I:"Max Loot Level"=2
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"minecraft:flame" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"minecraft:infinity" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"minecraft:luck_of_the_sea" {
# The max level of this enchantment - originally 3.
# Default: 8; Range: [1 ~ 127]
I:"Max Level"=8
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"minecraft:lure" {
# The max level of this enchantment - originally 3.
# Default: 8; Range: [1 ~ 127]
I:"Max Level"=8
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"minecraft:loyalty" {
# The max level of this enchantment - originally 3.
# Default: 9; Range: [1 ~ 127]
I:"Max Level"=9
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"minecraft:impaling" {
# The max level of this enchantment - originally 5.
# Default: 10; Range: [1 ~ 127]
I:"Max Level"=10
# The max level of this enchantment available from loot sources.
# Default: 5; Range: [1 ~ 127]
I:"Max Loot Level"=5
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"minecraft:riptide" {
# The max level of this enchantment - originally 3.
# Default: 9; Range: [1 ~ 127]
I:"Max Level"=9
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"minecraft:channeling" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"minecraft:multishot" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"minecraft:quick_charge" {
# The max level of this enchantment - originally 3.
# Default: 5; Range: [1 ~ 127]
I:"Max Level"=5
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"minecraft:piercing" {
# The max level of this enchantment - originally 4.
# Default: 8; Range: [1 ~ 127]
I:"Max Level"=8
# The max level of this enchantment available from loot sources.
# Default: 4; Range: [1 ~ 127]
I:"Max Loot Level"=4
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: COMMON
S:Rarity=COMMON
}
"minecraft:mending" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: true
B:Treasure=true
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"minecraft:vanishing_curse" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: true
B:Treasure=true
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"evilcraft:unusing" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"evilcraft:breaking" {
# The max level of this enchantment - originally 3.
# Default: 8; Range: [1 ~ 127]
I:"Max Level"=8
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: COMMON
S:Rarity=COMMON
}
"evilcraft:life_stealing" {
# The max level of this enchantment - originally 3.
# Default: 6; Range: [1 ~ 127]
I:"Max Level"=6
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"evilcraft:poison_tip" {
# The max level of this enchantment - originally 3.
# Default: 7; Range: [1 ~ 127]
I:"Max Level"=7
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"evilcraft:vengeance" {
# The max level of this enchantment - originally 3.
# Default: 8; Range: [1 ~ 127]
I:"Max Level"=8
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: COMMON
S:Rarity=COMMON
}
"apotheosis:berserkers_fury" {
# The max level of this enchantment - originally 3.
# Default: 3; Range: [1 ~ 127]
I:"Max Level"=3
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"apotheosis:chainsaw" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"apotheosis:chromatic" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"apotheosis:crescendo" {
# The max level of this enchantment - originally 5.
# Default: 5; Range: [1 ~ 127]
I:"Max Level"=5
# The max level of this enchantment available from loot sources.
# Default: 5; Range: [1 ~ 127]
I:"Max Loot Level"=5
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"apotheosis:earths_boon" {
# The max level of this enchantment - originally 3.
# Default: 5; Range: [1 ~ 127]
I:"Max Level"=5
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"apotheosis:endless_quiver" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"apotheosis:exploitation" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"apotheosis:growth_serum" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"apotheosis:icy_thorns" {
# The max level of this enchantment - originally 3.
# Default: 5; Range: [1 ~ 127]
I:"Max Level"=5
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"apotheosis:infusion" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: true
B:Treasure=true
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: false
B:Discoverable=false
# If enchanted books of this enchantment are available via loot sources.
# Default: false
B:Lootable=false
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"apotheosis:knowledge" {
# The max level of this enchantment - originally 3.
# Default: 3; Range: [1 ~ 127]
I:"Max Level"=3
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"apotheosis:life_mending" {
# The max level of this enchantment - originally 3.
# Default: 3; Range: [1 ~ 127]
I:"Max Level"=3
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"apotheosis:miners_fervor" {
# The max level of this enchantment - originally 5.
# Default: 5; Range: [1 ~ 127]
I:"Max Level"=5
# The max level of this enchantment available from loot sources.
# Default: 5; Range: [1 ~ 127]
I:"Max Loot Level"=5
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"apotheosis:natures_blessing" {
# The max level of this enchantment - originally 3.
# Default: 7; Range: [1 ~ 127]
I:"Max Level"=7
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"apotheosis:obliteration" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"apotheosis:rebounding" {
# The max level of this enchantment - originally 3.
# Default: 5; Range: [1 ~ 127]
I:"Max Level"=5
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"apotheosis:reflective" {
# The max level of this enchantment - originally 5.
# Default: 7; Range: [1 ~ 127]
I:"Max Level"=7
# The max level of this enchantment available from loot sources.
# Default: 5; Range: [1 ~ 127]
I:"Max Loot Level"=5
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"apotheosis:scavenger" {
# The max level of this enchantment - originally 3.
# Default: 3; Range: [1 ~ 127]
I:"Max Level"=3
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"apotheosis:shield_bash" {
# The max level of this enchantment - originally 4.
# Default: 7; Range: [1 ~ 127]
I:"Max Level"=7
# The max level of this enchantment available from loot sources.
# Default: 4; Range: [1 ~ 127]
I:"Max Loot Level"=4
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"apotheosis:spearfishing" {
# The max level of this enchantment - originally 5.
# Default: 7; Range: [1 ~ 127]
I:"Max Level"=7
# The max level of this enchantment available from loot sources.
# Default: 5; Range: [1 ~ 127]
I:"Max Loot Level"=5
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"apotheosis:splitting" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"apotheosis:stable_footing" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"apotheosis:tempting" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"under_the_moon:blood_bath" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: COMMON
S:Rarity=COMMON
}
"under_the_moon:vital_cut" {
# The max level of this enchantment - originally 2.
# Default: 6; Range: [1 ~ 127]
I:"Max Level"=6
# The max level of this enchantment available from loot sources.
# Default: 2; Range: [1 ~ 127]
I:"Max Loot Level"=2
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: COMMON
S:Rarity=COMMON
}
"under_the_moon:royal_help" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: COMMON
S:Rarity=COMMON
}
"under_the_moon:peasant_help" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: COMMON
S:Rarity=COMMON
}
"under_the_moon:dread_raiser" {
# The max level of this enchantment - originally 3.
# Default: 7; Range: [1 ~ 127]
I:"Max Level"=7
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: COMMON
S:Rarity=COMMON
}
"arphex:wither_aura" {
# The max level of this enchantment - originally 30.
# Default: 30; Range: [1 ~ 127]
I:"Max Level"=30
# The max level of this enchantment available from loot sources.
# Default: 30; Range: [1 ~ 127]
I:"Max Loot Level"=30
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: true
B:Treasure=true
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: false
B:Discoverable=false
# If enchanted books of this enchantment are available via loot sources.
# Default: false
B:Lootable=false
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"mythicbotany:hammer_mobility" {
# The max level of this enchantment - originally 5.
# Default: 9; Range: [1 ~ 127]
I:"Max Level"=9
# The max level of this enchantment available from loot sources.
# Default: 5; Range: [1 ~ 127]
I:"Max Loot Level"=5
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"the_deep_void:void_vision" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: false
B:Discoverable=false
# If enchanted books of this enchantment are available via loot sources.
# Default: false
B:Lootable=false
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"the_deep_void:necrosed" {
# The max level of this enchantment - originally 4.
# Default: 8; Range: [1 ~ 127]
I:"Max Level"=8
# The max level of this enchantment available from loot sources.
# Default: 4; Range: [1 ~ 127]
I:"Max Loot Level"=4
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"the_deep_void:scourge_of_flesh" {
# The max level of this enchantment - originally 5.
# Default: 9; Range: [1 ~ 127]
I:"Max Level"=9
# The max level of this enchantment available from loot sources.
# Default: 5; Range: [1 ~ 127]
I:"Max Loot Level"=5
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"the_deep_void:bone_walker" {
# The max level of this enchantment - originally 3.
# Default: 7; Range: [1 ~ 127]
I:"Max Level"=7
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: COMMON
S:Rarity=COMMON
}
"the_deep_void:curse_of_sorrow" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: true
B:Treasure=true
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"apotheosis:bane_of_illagers" {
# The max level of this enchantment - originally 5.
# Default: 10; Range: [1 ~ 127]
I:"Max Level"=10
# The max level of this enchantment available from loot sources.
# Default: 5; Range: [1 ~ 127]
I:"Max Loot Level"=5
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"apotheosis:capturing" {
# The max level of this enchantment - originally 5.
# Default: 7; Range: [1 ~ 127]
I:"Max Level"=7
# The max level of this enchantment available from loot sources.
# Default: 5; Range: [1 ~ 127]
I:"Max Loot Level"=5
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"burnt:blaze" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: true
B:Treasure=true
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"burnt:soul_flame" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: true
B:Treasure=true
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"farmersdelight:backstabbing" {
# The max level of this enchantment - originally 3.
# Default: 8; Range: [1 ~ 127]
I:"Max Level"=8
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"man:fogspeed" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: true
B:Treasure=true
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: false
B:Discoverable=false
# If enchanted books of this enchantment are available via loot sources.
# Default: false
B:Lootable=false
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"man:fog_protection" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: true
B:Treasure=true
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: false
B:Discoverable=false
# If enchanted books of this enchantment are available via loot sources.
# Default: false
B:Lootable=false
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"deeperdarker:catalysis" {
# The max level of this enchantment - originally 3.
# Default: 5; Range: [1 ~ 127]
I:"Max Level"=5
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: true
B:Treasure=true
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"deeperdarker:sculk_smite" {
# The max level of this enchantment - originally 5.
# Default: 10; Range: [1 ~ 127]
I:"Max Level"=10
# The max level of this enchantment available from loot sources.
# Default: 5; Range: [1 ~ 127]
I:"Max Loot Level"=5
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"dimdoors:string_theory" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: true
B:Treasure=true
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"undergarden:ricochet" {
# The max level of this enchantment - originally 3.
# Default: 7; Range: [1 ~ 127]
I:"Max Level"=7
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"undergarden:longevity" {
# The max level of this enchantment - originally 3.
# Default: 7; Range: [1 ~ 127]
I:"Max Level"=7
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: COMMON
S:Rarity=COMMON
}
"undergarden:self_sling" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"biomancy:despoil" {
# The max level of this enchantment - originally 3.
# Default: 8; Range: [1 ~ 127]
I:"Max Level"=8
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"biomancy:anesthetic" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"biomancy:surgical_precision" {
# The max level of this enchantment - originally 3.
# Default: 7; Range: [1 ~ 127]
I:"Max Level"=7
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"biomancy:parasitic_metabolism" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"biomancy:self_feeding" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"ars_nouveau:mana_regen" {
# The max level of this enchantment - originally 3.
# Default: 7; Range: [1 ~ 127]
I:"Max Level"=7
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"ars_nouveau:mana_boost" {
# The max level of this enchantment - originally 3.
# Default: 7; Range: [1 ~ 127]
I:"Max Level"=7
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"ars_nouveau:reactive" {
# The max level of this enchantment - originally 3.
# Default: 8; Range: [1 ~ 127]
I:"Max Level"=8
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"butcher:butcherenchantment" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"obscure_api:mirror" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"obscure_api:fast_spin" {
# The max level of this enchantment - originally 5.
# Default: 9; Range: [1 ~ 127]
I:"Max Level"=9
# The max level of this enchantment available from loot sources.
# Default: 5; Range: [1 ~ 127]
I:"Max Loot Level"=5
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: COMMON
S:Rarity=COMMON
}
"obscure_api:distance" {
# The max level of this enchantment - originally 3.
# Default: 7; Range: [1 ~ 127]
I:"Max Level"=7
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: COMMON
S:Rarity=COMMON
}
"create:potato_recovery" {
# The max level of this enchantment - originally 3.
# Default: 7; Range: [1 ~ 127]
I:"Max Level"=7
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"create:capacity" {
# The max level of this enchantment - originally 3.
# Default: 7; Range: [1 ~ 127]
I:"Max Level"=7
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: COMMON
S:Rarity=COMMON
}
"azurelib:incendiaryenchantment" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: true
B:Treasure=true
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"alexscaves:field_extension" {
# The max level of this enchantment - originally 4.
# Default: 11; Range: [1 ~ 127]
I:"Max Level"=11
# The max level of this enchantment available from loot sources.
# Default: 4; Range: [1 ~ 127]
I:"Max Loot Level"=4
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: COMMON
S:Rarity=COMMON
}
"alexscaves:crystallization" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"alexscaves:ferrous_haste" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"alexscaves:arrow_inducting" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"alexscaves:heavy_slam" {
# The max level of this enchantment - originally 3.
# Default: 10; Range: [1 ~ 127]
I:"Max Level"=10
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: COMMON
S:Rarity=COMMON
}
"alexscaves:swiftwood" {
# The max level of this enchantment - originally 3.
# Default: 8; Range: [1 ~ 127]
I:"Max Level"=8
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"alexscaves:bonking" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"alexscaves:dazing_sweep" {
# The max level of this enchantment - originally 2.
# Default: 7; Range: [1 ~ 127]
I:"Max Level"=7
# The max level of this enchantment available from loot sources.
# Default: 2; Range: [1 ~ 127]
I:"Max Loot Level"=2
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"alexscaves:plummeting_flight" {
# The max level of this enchantment - originally 3.
# Default: 7; Range: [1 ~ 127]
I:"Max Level"=7
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"alexscaves:herd_phalanx" {
# The max level of this enchantment - originally 3.
# Default: 7; Range: [1 ~ 127]
I:"Max Level"=7
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"alexscaves:chomping_spirit" {
# The max level of this enchantment - originally 2.
# Default: 7; Range: [1 ~ 127]
I:"Max Level"=7
# The max level of this enchantment available from loot sources.
# Default: 2; Range: [1 ~ 127]
I:"Max Loot Level"=2
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"alexscaves:energy_efficiency" {
# The max level of this enchantment - originally 3.
# Default: 11; Range: [1 ~ 127]
I:"Max Level"=11
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: COMMON
S:Rarity=COMMON
}
"alexscaves:solar" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: COMMON
S:Rarity=COMMON
}
"alexscaves:x_ray" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: COMMON
S:Rarity=COMMON
}
"alexscaves:gamma_ray" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"alexscaves:second_wave" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"alexscaves:flinging" {
# The max level of this enchantment - originally 3.
# Default: 8; Range: [1 ~ 127]
I:"Max Level"=8
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: COMMON
S:Rarity=COMMON
}
"alexscaves:sea_swing" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"alexscaves:tsunami" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"alexscaves:charting_call" {
# The max level of this enchantment - originally 4.
# Default: 10; Range: [1 ~ 127]
I:"Max Level"=10
# The max level of this enchantment available from loot sources.
# Default: 4; Range: [1 ~ 127]
I:"Max Loot Level"=4
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: COMMON
S:Rarity=COMMON
}
"alexscaves:lasting_morale" {
# The max level of this enchantment - originally 3.
# Default: 8; Range: [1 ~ 127]
I:"Max Level"=8
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"alexscaves:taxing_bellow" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"alexscaves:enveloping_bubble" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"alexscaves:bouncing_bolt" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"alexscaves:seapairing" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"alexscaves:triple_splash" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"alexscaves:soak_seeking" {
# The max level of this enchantment - originally 3.
# Default: 11; Range: [1 ~ 127]
I:"Max Level"=11
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: COMMON
S:Rarity=COMMON
}
"alexscaves:detonating_death" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"alexscaves:rapid_possession" {
# The max level of this enchantment - originally 3.
# Default: 11; Range: [1 ~ 127]
I:"Max Level"=11
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: COMMON
S:Rarity=COMMON
}
"alexscaves:sightless" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"alexscaves:astral_transferring" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"alexscaves:impending_stab" {
# The max level of this enchantment - originally 3.
# Default: 10; Range: [1 ~ 127]
I:"Max Level"=10
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: COMMON
S:Rarity=COMMON
}
"alexscaves:sated_blade" {
# The max level of this enchantment - originally 2.
# Default: 6; Range: [1 ~ 127]
I:"Max Level"=6
# The max level of this enchantment available from loot sources.
# Default: 2; Range: [1 ~ 127]
I:"Max Loot Level"=2
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: COMMON
S:Rarity=COMMON
}
"alexscaves:double_stab" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"alexscaves:precise_volley" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"alexscaves:dark_nock" {
# The max level of this enchantment - originally 3.
# Default: 7; Range: [1 ~ 127]
I:"Max Level"=7
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"alexscaves:relentless_darkness" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"alexscaves:twilight_perfection" {
# The max level of this enchantment - originally 3.
# Default: 9; Range: [1 ~ 127]
I:"Max Level"=9
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"alexscaves:shaded_respite" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"alexscaves:targeted_ricochet" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"alexscaves:triple_split" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"alexscaves:bouncy_ball" {
# The max level of this enchantment - originally 3.
# Default: 9; Range: [1 ~ 127]
I:"Max Level"=9
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: COMMON
S:Rarity=COMMON
}
"alexscaves:explosive_flavor" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"alexscaves:far_flung" {
# The max level of this enchantment - originally 3.
# Default: 10; Range: [1 ~ 127]
I:"Max Level"=10
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: COMMON
S:Rarity=COMMON
}
"alexscaves:sharp_cane" {
# The max level of this enchantment - originally 2.
# Default: 8; Range: [1 ~ 127]
I:"Max Level"=8
# The max level of this enchantment available from loot sources.
# Default: 2; Range: [1 ~ 127]
I:"Max Loot Level"=2
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: COMMON
S:Rarity=COMMON
}
"alexscaves:straight_hook" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"alexscaves:spell_lasting" {
# The max level of this enchantment - originally 3.
# Default: 8; Range: [1 ~ 127]
I:"Max Level"=8
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: COMMON
S:Rarity=COMMON
}
"alexscaves:peppermint_punting" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"alexscaves:humungous_hex" {
# The max level of this enchantment - originally 2.
# Default: 7; Range: [1 ~ 127]
I:"Max Level"=7
# The max level of this enchantment available from loot sources.
# Default: 2; Range: [1 ~ 127]
I:"Max Loot Level"=2
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"alexscaves:multiple_mint" {
# The max level of this enchantment - originally 2.
# Default: 7; Range: [1 ~ 127]
I:"Max Level"=7
# The max level of this enchantment available from loot sources.
# Default: 2; Range: [1 ~ 127]
I:"Max Loot Level"=2
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"alexscaves:seekcandy" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"supplementaries:stasis" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: true
B:Treasure=true
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"ars_elemental:mirror_shield" {
# The max level of this enchantment - originally 4.
# Default: 5; Range: [1 ~ 127]
I:"Max Level"=5
# The max level of this enchantment available from loot sources.
# Default: 4; Range: [1 ~ 127]
I:"Max Loot Level"=4
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: true
B:Treasure=true
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: false
B:Discoverable=false
# If enchanted books of this enchantment are available via loot sources.
# Default: false
B:Lootable=false
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"ars_elemental:soulbound" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: true
B:Treasure=true
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"ominous_offerings:soul_leech" {
# The max level of this enchantment - originally 2.
# Default: 6; Range: [1 ~ 127]
I:"Max Level"=6
# The max level of this enchantment available from loot sources.
# Default: 2; Range: [1 ~ 127]
I:"Max Loot Level"=2
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: COMMON
S:Rarity=COMMON
}
"ominous_offerings:haste_defense" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"ominous_offerings:regen_defense" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"darwiniv:bite" {
# The max level of this enchantment - originally 2.
# Default: 6; Range: [1 ~ 127]
I:"Max Level"=6
# The max level of this enchantment available from loot sources.
# Default: 2; Range: [1 ~ 127]
I:"Max Loot Level"=2
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"grim_and_bleak:vitality" {
# The max level of this enchantment - originally 3.
# Default: 7; Range: [1 ~ 127]
I:"Max Level"=7
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"betternether:obsidian_breaker" {
# The max level of this enchantment - originally 3.
# Default: 7; Range: [1 ~ 127]
I:"Max Level"=7
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: true
B:Treasure=true
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: false
B:Discoverable=false
# If enchanted books of this enchantment are available via loot sources.
# Default: false
B:Lootable=false
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"betternether:ruby_fire" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: true
B:Treasure=true
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: false
B:Discoverable=false
# If enchanted books of this enchantment are available via loot sources.
# Default: false
B:Lootable=false
# If enchanted books of this enchantment are available via villager trades.
# Default: false
B:Tradeable=false
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"betterend:end_veil" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: false
B:Discoverable=false
# If enchanted books of this enchantment are available via loot sources.
# Default: false
B:Lootable=false
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: VERY_RARE
S:Rarity=VERY_RARE
}
"alexsmobs:straddle_jump" {
# The max level of this enchantment - originally 3.
# Default: 11; Range: [1 ~ 127]
I:"Max Level"=11
# The max level of this enchantment available from loot sources.
# Default: 3; Range: [1 ~ 127]
I:"Max Loot Level"=3
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: COMMON
S:Rarity=COMMON
}
"alexsmobs:lavawax" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}
"alexsmobs:serpentfriend" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: RARE
S:Rarity=RARE
}
"alexsmobs:board_return" {
# The max level of this enchantment - originally 1.
# Default: 1; Range: [1 ~ 127]
I:"Max Level"=1
# The max level of this enchantment available from loot sources.
# Default: 1; Range: [1 ~ 127]
I:"Max Loot Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples
# Default:
S:"Max Power Function"=
# A function to determine the min enchanting power.
# Default:
S:"Min Power Function"=
# If this enchantment is only available by loot sources.
# Default: false
B:Treasure=false
# If this enchantment is obtainable via enchanting and enchanted loot items.
# Default: true
B:Discoverable=true
# If enchanted books of this enchantment are available via loot sources.
# Default: true
B:Lootable=true
# If enchanted books of this enchantment are available via villager trades.
# Default: true
B:Tradeable=true
# The rarity of this enchantment. Valid values are COMMON, UNCOMMON, RARE, and VERY_RARE.
# Default: UNCOMMON
S:Rarity=UNCOMMON
}