#Prevents tearing up of dirt, grass, sand and logs, overrides strength based grabbing
Storm_Tornado_RefinedGrabRules=true
#Makes weather boring! or peacefull?
Storm_NoTornadosOrCyclones=false
#Grab player or not
Storm_Tornado_grabPlayer=true
#Prevent grabbing of non players
Storm_Tornado_grabPlayersOnly=false
#Grab hostile mobs, overridden by Storm_Tornado_grabPlayersOnly
Storm_Tornado_grabMobs=true
#Grab animals, overridden by Storm_Tornado_grabPlayersOnly
Storm_Tornado_grabAnimals=true
#Grab villagers, overridden by Storm_Tornado_grabPlayersOnly
Storm_Tornado_grabVillagers=true
#Tear up blocks from the ground based on conditions defined
Storm_Tornado_grabBlocks=true
#Grab entity items, overridden by Storm_Tornado_grabPlayersOnly
Storm_Tornado_grabItems=false
#Grab blocks based on how well a diamond axe can mine the block, so mostly wooden blocks
Storm_Tornado_GrabCond_StrengthGrabbing=true
#Use a list of blocks or block tags instead of grabbing based on calculated strength of block, if true this overrides StrengthGrabbing and RefinedGrabRules
Storm_Tornado_GrabCond_List=false
#Treat block grab list as a blacklist instead of whitelist
Storm_Tornado_GrabListBlacklistMode=false
#Enable Storm_Tornado_GrabCond_List to use, add registered block names or block tags to list, for tags, indicate with #, use commas to separate values, if namespace missing, 'minecraft:' is automatically used