#Whether the Cult Temple will be place at 0,0 or not
PlaceCultTemple=true
#Whether Players will teleport to the Deep Void when jumping in the Void or not
PlayersTeleportInVoid=true
#Whether Players will teleport to the Deep Void when falling in the Void in the End or not (If PlayersTeleportInVoid is false, this will automatically be false)
PlayersTeleportInEnd=true
#At which depth does the Player teleport to the dimension (Default -70)
TeleportHeight=-70.0
#If the Deep Void should have fog or not
DeepVoidFog=true
[Spawns]
#Whether Abductors will spawn in the Overworld or not
SpawnAbductors=true
#If corpses should fall from the sky in the Deep Void
SpawnFallingCorpse=true
#If falling corpses should place a corpse on impact
PlaceCorpseOnImpact=true
#If the Stalker should spawn or not
StalkerSpawns=true
#If Stalking Stalkers should spawn or not
StalkingStalkerSpawns=true
#The time it takes for the Stalker to spawn in ticks (Default = 1,200 ticks)
StalkerSpawnTimer=1200.0
[Misc]
#Whether the ''Seek Light'' warning should appear when the Stalker is close or not (Happens only one time)
SeekLightWarning=true
#Whether light sources should be destroyed in the Deep Void or not
DestroyLightSources=true
#How long the Void Blessing effect should last when entering the Deep Void (In ticks)
VoidBlessingTimer=600.0
#Should players teleport to the Deep Void when falling in the void in any dimension
AllowOtherWorldTp=false
#Should Soul light sources not get destroyed
AllowSoulLight=false
#If the old light breaking mechanic should be used instead of the new one
OldLightSystem=false
#If players should hallucinate below y=1 or not
PlayerHallucinates=true
#Should the Stalker be able to break certain blocks
StalkerBreaksBlocks=true
#If Darkness should attack the Player below y=0 while still keeping Hallucinate
Darkness=true
["Gameplay Changes"]
#When a player dies, they get sent to the Deep Void
Hell=false
#The Stalker can spawn in the overworld
Stalked=false
#Corpses fall from the sky in the overworld
CorpseRain=false
#Darkness engulfs everything
CreepingDarkness=false
#The player spawns in the Deep Void
EndlessAbyss=false
["Critical Changes"]
#If true, the old structure containing the Weaver Of Souls will be overwritten by the new one (this WILL destroy anything around it)