#Ender guardian's block breaking ignore the MobGriefing
EnderguardianBlockBreaking=true
#Guardian's Immune to Long distance attack range.
#Range: 1.0 ~ 1000000.0
"Guardian's prevent attacks from far away Range"=12.0
#Guardian's gravity Punch Hp Damage
#Range: 0.0 ~ 1.0
"Guardian's gravity Punch Hp Damage"=0.05
#Guardian's Teleport attack Hp Damage
#Range: 0.0 ~ 1.0
"Guardian's Teleport attack Hp Damage"=0.05
#Guardian's Punch Hp Damage
#Range: 0.0 ~ 1.0
"Guardian's knockback Hp Damage"=0.06
#Guardian's Uppercut Hp Damage
#Range: 0.0 ~ 1.0
"Guardian's Uppercut Hp Damage"=0.1
#Guardian's RocketPunch Hp Damage
#Range: 0.0 ~ 1.0
"Guardian's RocketPunch Hp Damage"=0.1
#Guardian's etc area attack Hp Damage
#Range: 0.0 ~ 1.0
"Guardian's area attack Hp Damage"=0.08
#EnderGuardianBlockBreaking radius
#Range: 0 ~ 20
"EnderGuardianBlockBreaking X"=15
#EnderGuardianBlockBreaking radius
#Range: 0 ~ 10
"EnderGuardianBlockBreaking Y"=2
#EnderGuardianBlockBreaking radius
#Range: 0 ~ 20
"EnderGuardianBlockBreaking Z"=15
["Netherite Monstrosity"]
#Monstrosity's Lavabomb magazine.
#Range: 1 ~ 1000000
LavabombMagazine=3
#Monstrosity's Lavabomb amount
#Range: 1 ~ 1000000
Lavabombamount=3
#Lava Bomb of Monstrosity's Duration
#Range: 1 ~ 10000
LavaBombDuration=350
#Lava Bomb of Monstrosity's additional random duration size
#Range: 1 ~ 10000
LavaBombRandomDuration=150
#Monstrosity's Health Multiplier
#Range: 0.0 ~ 1000000.0
MonstrosityHealthMultiplier=1.0
#Monstrosity's Damage Multiplier
#Range: 0.0 ~ 1000000.0
MonstrosityDamageMultiplier=1.0
#Monstrosity's Healing Multiplier
#Range: 0.0 ~ 1000000.0
MonstrosityHealingMultiplier=1.0
# Monstrosity's Healing with out target
#Range: 0.0 ~ 1000000.0
MonstrosityNatureHealing=20.0
#Monstrosity's DamageCap
#Range: 0.0 ~ 1000000.0
MonstrosityDamageCap=22.0
#Monstrosity's DamageTime
#Range: 0 ~ 100
MonstrosityDamageTime=10
#Monstrosity's bodyBlocking verdict
NetheritemonstrosityBodyBloking=true
#Monstrosity's attack Hp Damage
#Range: 0.0 ~ 1.0
"Monstrosity's attack Hp Damage"=0.08
#Monstrosity's Immune to Long distance attack range.
#Range: 1.0 ~ 1000000.0
"Monstrosity's prevent attacks from far away Range"=18.0
#Monstrosity's block breaking ignore the MobGriefing
monstrosityBlockBreaking=true
["Ender Golem"]
#Ender Golem's block breaking ignore the MobGriefing
EndergolemBlockBreaking=false
#Endergolem's Immune to Long distance attack range.
#Range: 1.0 ~ 1000000.0
"Endergolem's prevent attacks from far away Range"=6.0
#Golem's Health Multiplier
#Range: 0.0 ~ 1000000.0
GolemHealthMultiplier=1.0
#Golem's Damage Multiplier
#Range: 0.0 ~ 1000000.0
GolemDamageMultiplier=1.0
[Ignis]
#Ignis's Health Multiplier
#Range: 0.0 ~ 1000000.0
IgnisHealthMultiplier=1.0
#Ignis's Damage Multiplier
#Range: 0.0 ~ 1000000.0
IgnisDamageMultiplier=1.0
#Ignis's Healing with out target
#Range: 0.0 ~ 1000000.0
IgnisNatureHealing=20.0
#Ignis's Healing Multiplier
#Range: 0.0 ~ 1000000.0
IgnisHealingMultiplier=1.0
#Ignis's Immune to Long distance attack range.
#Range: 1.0 ~ 1000000.0
"Ignis's prevent attacks from far away Range"=15.0
#Ignis's DamageCap
#Range: 0.0 ~ 1000000.0
IgnisDamageCap=20.0
#Ignis's DamageTime
#Range: 0 ~ 100
IgnisDamageTime=15
#Ignis's cracked block breaking ignore the MobGriefing
IgnisBlockBreaking=true
[revenant]
#Revenant's Health Multiplier
#Range: 0.0 ~ 1000000.0
RevenantHealthMultiplier=1.0
#Revenant's Damage Multiplier
#Range: 0.0 ~ 1000000.0
RevenantDamageMultiplier=1.0
["The Prowler"]
#The Prowler's Immune to Long distance attack range.
#Range: 1.0 ~ 1000000.0
"The Prowler's prevent attacks from far away Range"=16.0
#Prowler's Health Multiplier
#Range: 0.0 ~ 1000000.0
ProwlerHealthMultiplier=1.0
#Prowler's Damage Multiplier
#Range: 0.0 ~ 1000000.0
ProwlerDamageMultiplier=1.0
["The Harbinger"]
#Harbinger's Health Multiplier
#Range: 0.0 ~ 1000000.0
HarbingerHealthMultiplier=1.0
#Harbinger's Damage Multiplier
#Range: 0.0 ~ 1000000.0
HarbingerDamageMultiplier=1.0
#Harbinger's Healing Multiplier
#Range: 0.0 ~ 1000000.0
HarbingerHealingMultiplier=1.0
#Harbinger's Wither Missile's Damage
#Range: 0.0 ~ 1000000.0
"Harbinger's WitherMissiledamage"=8.0
#Harbinger's laser's Damage
#Range: 0.0 ~ 1000000.0
"Harbinger's laser damage"=5.0
#Harbinger's Immune to Long distance attack range.
#Range: 1.0 ~ 1000000.0
"The Harbinger's prevent attacks from far away Range"=35.0
#Harbinger's DamageCap
#Range: 0.0 ~ 1000000.0
"The Harbinger DamageCap"=22.0
#Harbinger's DamageTime
#Range: 0 ~ 100
"The Harbinger DamageTime"=12
#Harbinger's lasers can light a fire in MobGriefing
"The Harbinger Light A Fire"=true
#The Harbinger's charge attack Hp Damage
#Range: 0.0 ~ 1.0
"The Harbinger's charge attack Hp Damage"=0.06
["The Leviathan"]
#Leviathan's Health Multiplier
#Range: 0.0 ~ 1000000.0
LeviathanHealthMultiplier=1.0
#Leviathan's Damage Multiplier
#Range: 0.0 ~ 1000000.0
LeviathanDamageMultiplier=1.0
#Leviathan's Healing with out target
#Range: 0.0 ~ 1000000.0
LeviathanNatureHealing=20.0
#Leviathan's Immune to Long distance attack range.
#Range: 1.0 ~ 1000000.0
"Leviathan's prevent attacks from far away Range"=38.0
#Leviathan's Bite Hp Damage
#Range: 0.0 ~ 1.0
"Leviathan's Bite Hp Damage"=0.1
#Leviathan's Rush Hp Damage
#Range: 0.0 ~ 1.0
"Leviathan's Rush Hp Damage"=0.05
#Leviathan's TailSwing Hp Damage
#Range: 0.0 ~ 1.0
"Leviathan's TailSwing Hp Damage"=0.08
#Leviathan's Tentacle Hp Damage
#Range: 0.0 ~ 1.0
"Leviathan's Tentacle Hp Damage"=0.03
#Leviathan's DamageCap
#Range: 0.0 ~ 1000000.0
LeviathanDamageCap=20.0
#Leviathan's DamageTime
#Range: 0 ~ 100
"Leviathan DamageTime"=15
#Leviathan's block breaking ignore the MobGriefing
LeviathanBlockBreaking=true
#Leviathan Immune Out of Water
LeviathanImmuneOutofWater=true
["The Baby Leviathan"]
#BabyLeviathan's Health Multiplier
#Range: 0.0 ~ 1000000.0
BabyLeviathanHealthMultiplier=1.0
#BabyLeviathan's Damage Multiplier
#Range: 0.0 ~ 1000000.0
BabyLeviathanDamageMultiplier=1.0
["Modern Remnant"]
#Modern Remnant's Health Multiplier
#Range: 0.0 ~ 1000000.0
ModernRemnantHealthMultiplier=1.0
#Modern Remnant's Damage Multiplier
#Range: 0.0 ~ 1000000.0
ModernRemnantDamageMultiplier=1.0
["Netherite Ministrosity"]
#Ministrosity's Health Multiplier
#Range: 0.0 ~ 1000000.0
MinistrosityHealthMultiplier=1.0
["Amethyst Crab"]
#Amethyst Crab's Health Multiplier
#Range: 0.0 ~ 1000000.0
AmethystCrabHealthMultiplier=1.0
#Amethyst Crab's EarthQuake Damage
#Range: 0.0 ~ 1000000.0
AmethystCrabEarthQuakeDamage=5.0
#Amethyst Crab's Damage Multiplier
#Range: 0.0 ~ 1000000.0
AmethystCrabDamageMultiplier=1.0
["Ancient Remnant"]
#Ancient Remnant's Health Multiplier
#Range: 0.0 ~ 1000000.0
AncientRemnantHealthMultiplier=1.0
#Ancient Remnant's Damage Multiplier
#Range: 0.0 ~ 1000000.0
AncientRemnantDamageMultiplier=1.0
#AncientRemnant's Healing with out target
#Range: 0.0 ~ 1000000.0
AncientRemnantNatureHealing=20.0
#Ancient Remnant's Immune to Long distance attack range.
#Range: 1.0 ~ 1000000.0
"Ancient Remnant's prevent attacks from far away Range"=14.0
#Ancient Remnant's DamageCap
#Range: 0.0 ~ 1000000.0
AncientRemnantCap=21.0
#Ancient Remnant's DamageTime
#Range: 0 ~ 100
"Ancient Remnant DamageTime"=12
#Ancient Remnant's block breaking ignore the MobGriefing
AncientRemnantBlockBreaking=true
#Remnant's Charge Hp Damage
#Range: 0.0 ~ 1.0
"Remnant's Charge Hp Damage"=0.1
#Remnant's Hp Damage
#Range: 0.0 ~ 1.0
"Remnant's Normal attack Hp Damage"=0.05
#Remnant's Stomp Hp Damage
#Range: 0.0 ~ 1.0
"Remnant's Stomp Hp Damage"=0.03
#Remnant's EarthQuake Damage
#Range: 0.0 ~ 1000000.0
"Remnant's EarthQuakeDamage"=11.0
[Koboleton]
#Cause Koboleton to Drop Item In Hand Percent
#Range: 0.0 ~ 100.0
CauseKoboletontoDropItemInHandPercent=5.0
[Kobolediator]
#Kobolediator's block breaking ignore the MobGriefing
KobolediatorBlockBreaking=false
#Kobolediator's Health Multiplier
#Range: 0.0 ~ 1000000.0
KobolediatorHealthMultiplier=1.0
#Kobolediator's Damage Multiplier
#Range: 0.0 ~ 1000000.0
KobolediatorDamageMultiplier=1.0
[Wadjet]
#Wadjet's Health Multiplier
#Range: 0.0 ~ 1000000.0
WadjetHealthMultiplier=1.0
#Wadjet's Damage Multiplier
#Range: 0.0 ~ 1000000.0
WadjetDamageMultiplier=1.0
[Aptrgangr]
#Aptrgangr's Health Multiplier
#Range: 0.0 ~ 1000000.0
AptrgangrHealthMultiplier=1.0
#Aptrgangr's Damage Multiplier
#Range: 0.0 ~ 1000000.0
AptrgangrDamageMultiplier=1.0
#Axe Blade's Damage
#Range: 0.0 ~ 1000000.0
AptrgangrAxeBladeDamage=8.0
[Maledictus]
#Maledictus's Health Multiplier
#Range: 0.0 ~ 1000000.0
MaledictusHealthMultiplier=1.0
#Maledictus's Damage Multiplier
#Range: 0.0 ~ 1000000.0
MaledictusDamageMultiplier=1.0
#Maledictus's Immune to Long distance attack range.
#Range: 1.0 ~ 1000000.0
"Maledictus's prevent attacks from far away Range"=12.0
#Maledictus's Healing with out target
#Range: 0.0 ~ 1000000.0
MaledictusNatureHealing=20.0
#Maledictus's Phantom Halberd Damage
#Range: 0.0 ~ 1000000.0
"Maledictus' Phantom Halberd Damage'"=13.0
#Maledictus's DamageCap
#Range: 0.0 ~ 1000000.0
MaledictusDamageCap=20.0
#Maledictus's DamageTime
#Range: 0 ~ 100
"Maledictus DamageTime"=30
#Maledictus's melee Hp Damage
#Range: 0.0 ~ 1.0
"Maledictus's melee Hp Damage"=0.05
#Maledictus's Shock wave Hp Damage
#Range: 0.0 ~ 1.0
"Maledictus's Shock Wave Hp Damage"=0.03
#Maledictus's AOE Hp Damage
#Range: 0.0 ~ 1.0
"Maledictus's AOE Hp Damage"=0.15
#Maledictus's flying Smash Hp Damage
#Range: 0.0 ~ 1.0
"Maledictus's Flying Smash Hp Damage"=0.1
#Maledictus's Jump Smash Hp Damage
#Range: 0.0 ~ 1.0
"Maledictus's Jump Smash Hp Damage"=0.08
#Maledictus's Phantom Arrow's Damage
#Range: 0.0 ~ 1000000.0
"Maledictus's Phantom Arrow Damage"=5.0
#Maledictus's cracked block breaking ignore the MobGriefing
MaledictusBlockBreaking=true
[spawning]
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
DeeplingSpawnWeight=2
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
DeeplingSpawnRolls=30
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
DeeplingBruteSpawnWeight=1
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
DeeplingBruteSpawnRolls=50
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
DeeplingAnglerSpawnWeight=2
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
DeeplingAnglerSpawnRolls=30
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
DeeplingPriestSpawnWeight=1
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
DeeplingPriestSpawnRolls=70
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
DeeplingWarlockSpawnWeight=1
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
DeeplingWarlockSpawnRolls=70
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
CoralgolemSpawnWeight=1
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
CoralgolemSpawnRolls=70
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
AmethystCrabSpawnWeight=1
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
AmethystCrabSpawnRolls=20
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
KoboletonSpawnWeight=15
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
KoboletonSpawnRolls=1
#Spawn Weight, added to a pool of other mobs for each biome. Higher number = higher chance of spawning. 0 = disable spawn
#Range: 0 ~ 1000
IgnitedBerserkerSpawnWeight=5
#Random roll chance to enable mob spawning. Higher number = lower chance of spawning
#Range: > 0
IgnitedBerserkerSpawnRolls=2
["World Generation"]
#Defines the area in which the structure check for height variances (1 means 9 chunks will be checked (center + area around it)) - 0 disables this check
#Range: 0 ~ 5
cursedPyramidCheckRange=2
#Allowed height variance for the check - if the variance is lower than this value the structure will not spawn (has no effect if the are check is disabled)