[PSA] optimizations added (VERY LONG FIRST LOAD)
[PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims.
- added lazy loading mod which does caching to decrease boot times
- added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories
- Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes
- added not enough recipe book & dependency octo lib
this removes the recipe book from the game which greatly improves performance
- Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu)
- added fast boot, smooth boot, and blinkload which decrease boot times
- added immersive UI makes the UI more wismical
- added immersive optimization, optimizes entity ticking
- added entity culling
- added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake)
- added exordium which decreases the FPS of GUI elements
- added alternate current which optimizes redstone ticking
- added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values)
- added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains
- added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic.
- added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics.
- added enlightend block entities which massively increases the rendering preformace of some block entities.
- added GPU tape to decrease boot times
- disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
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2025-05-25 10:13:48 -05:00
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"obscure_api:resilience": {
|
[PSA] optimizations added (VERY LONG FIRST LOAD)
[PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims.
- added lazy loading mod which does caching to decrease boot times
- added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories
- Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes
- added not enough recipe book & dependency octo lib
this removes the recipe book from the game which greatly improves performance
- Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu)
- added fast boot, smooth boot, and blinkload which decrease boot times
- added immersive UI makes the UI more wismical
- added immersive optimization, optimizes entity ticking
- added entity culling
- added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake)
- added exordium which decreases the FPS of GUI elements
- added alternate current which optimizes redstone ticking
- added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values)
- added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains
- added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic.
- added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics.
- added enlightend block entities which massively increases the rendering preformace of some block entities.
- added GPU tape to decrease boot times
- disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
|
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"enabled": false,
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"min": {
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2025-05-25 10:13:48 -05:00
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|
[PSA] optimizations added (VERY LONG FIRST LOAD)
[PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims.
- added lazy loading mod which does caching to decrease boot times
- added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories
- Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes
- added not enough recipe book & dependency octo lib
this removes the recipe book from the game which greatly improves performance
- Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu)
- added fast boot, smooth boot, and blinkload which decrease boot times
- added immersive UI makes the UI more wismical
- added immersive optimization, optimizes entity ticking
- added entity culling
- added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake)
- added exordium which decreases the FPS of GUI elements
- added alternate current which optimizes redstone ticking
- added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values)
- added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains
- added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic.
- added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics.
- added enlightend block entities which massively increases the rendering preformace of some block entities.
- added GPU tape to decrease boot times
- disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
|
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"max": {
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2025-05-25 10:13:48 -05:00
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"default": 100,
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|
[PSA] optimizations added (VERY LONG FIRST LOAD)
[PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims.
- added lazy loading mod which does caching to decrease boot times
- added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories
- Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes
- added not enough recipe book & dependency octo lib
this removes the recipe book from the game which greatly improves performance
- Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu)
- added fast boot, smooth boot, and blinkload which decrease boot times
- added immersive UI makes the UI more wismical
- added immersive optimization, optimizes entity ticking
- added entity culling
- added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake)
- added exordium which decreases the FPS of GUI elements
- added alternate current which optimizes redstone ticking
- added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values)
- added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains
- added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic.
- added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics.
- added enlightend block entities which massively increases the rendering preformace of some block entities.
- added GPU tape to decrease boot times
- disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
|
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|
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},
|
2025-05-25 10:13:48 -05:00
|
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"forge:entity_gravity": {
|
[PSA] optimizations added (VERY LONG FIRST LOAD)
[PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims.
- added lazy loading mod which does caching to decrease boot times
- added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories
- Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes
- added not enough recipe book & dependency octo lib
this removes the recipe book from the game which greatly improves performance
- Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu)
- added fast boot, smooth boot, and blinkload which decrease boot times
- added immersive UI makes the UI more wismical
- added immersive optimization, optimizes entity ticking
- added entity culling
- added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake)
- added exordium which decreases the FPS of GUI elements
- added alternate current which optimizes redstone ticking
- added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values)
- added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains
- added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic.
- added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics.
- added enlightend block entities which massively increases the rendering preformace of some block entities.
- added GPU tape to decrease boot times
- disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
|
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2025-05-25 10:13:48 -05:00
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|
[PSA] optimizations added (VERY LONG FIRST LOAD)
[PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims.
- added lazy loading mod which does caching to decrease boot times
- added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories
- Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes
- added not enough recipe book & dependency octo lib
this removes the recipe book from the game which greatly improves performance
- Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu)
- added fast boot, smooth boot, and blinkload which decrease boot times
- added immersive UI makes the UI more wismical
- added immersive optimization, optimizes entity ticking
- added entity culling
- added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake)
- added exordium which decreases the FPS of GUI elements
- added alternate current which optimizes redstone ticking
- added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values)
- added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains
- added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic.
- added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics.
- added enlightend block entities which massively increases the rendering preformace of some block entities.
- added GPU tape to decrease boot times
- disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
|
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2025-05-25 10:13:48 -05:00
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|
[PSA] optimizations added (VERY LONG FIRST LOAD)
[PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims.
- added lazy loading mod which does caching to decrease boot times
- added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories
- Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes
- added not enough recipe book & dependency octo lib
this removes the recipe book from the game which greatly improves performance
- Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu)
- added fast boot, smooth boot, and blinkload which decrease boot times
- added immersive UI makes the UI more wismical
- added immersive optimization, optimizes entity ticking
- added entity culling
- added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake)
- added exordium which decreases the FPS of GUI elements
- added alternate current which optimizes redstone ticking
- added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values)
- added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains
- added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic.
- added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics.
- added enlightend block entities which massively increases the rendering preformace of some block entities.
- added GPU tape to decrease boot times
- disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
|
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2025-05-22 20:20:46 -05:00
|
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"lodestone:magic_proficiency": {
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},
|
[PSA] optimizations added (VERY LONG FIRST LOAD)
[PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims.
- added lazy loading mod which does caching to decrease boot times
- added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories
- Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes
- added not enough recipe book & dependency octo lib
this removes the recipe book from the game which greatly improves performance
- Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu)
- added fast boot, smooth boot, and blinkload which decrease boot times
- added immersive UI makes the UI more wismical
- added immersive optimization, optimizes entity ticking
- added entity culling
- added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake)
- added exordium which decreases the FPS of GUI elements
- added alternate current which optimizes redstone ticking
- added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values)
- added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains
- added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic.
- added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics.
- added enlightend block entities which massively increases the rendering preformace of some block entities.
- added GPU tape to decrease boot times
- disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
|
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"attributeslib:cold_damage": {
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"enabled": false,
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2025-05-25 10:13:48 -05:00
|
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"obscure_api:magic_resistance": {
|
[PSA] optimizations added (VERY LONG FIRST LOAD)
[PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims.
- added lazy loading mod which does caching to decrease boot times
- added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories
- Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes
- added not enough recipe book & dependency octo lib
this removes the recipe book from the game which greatly improves performance
- Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu)
- added fast boot, smooth boot, and blinkload which decrease boot times
- added immersive UI makes the UI more wismical
- added immersive optimization, optimizes entity ticking
- added entity culling
- added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake)
- added exordium which decreases the FPS of GUI elements
- added alternate current which optimizes redstone ticking
- added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values)
- added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains
- added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic.
- added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics.
- added enlightend block entities which massively increases the rendering preformace of some block entities.
- added GPU tape to decrease boot times
- disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
|
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"enabled": false,
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"min": {
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|
|
"value": 0
|
|
|
|
},
|
|
|
|
"max": {
|
2025-05-25 10:13:48 -05:00
|
|
|
"default": 100,
|
|
|
|
"value": 100
|
[PSA] optimizations added (VERY LONG FIRST LOAD)
[PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims.
- added lazy loading mod which does caching to decrease boot times
- added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories
- Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes
- added not enough recipe book & dependency octo lib
this removes the recipe book from the game which greatly improves performance
- Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu)
- added fast boot, smooth boot, and blinkload which decrease boot times
- added immersive UI makes the UI more wismical
- added immersive optimization, optimizes entity ticking
- added entity culling
- added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake)
- added exordium which decreases the FPS of GUI elements
- added alternate current which optimizes redstone ticking
- added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values)
- added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains
- added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic.
- added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics.
- added enlightend block entities which massively increases the rendering preformace of some block entities.
- added GPU tape to decrease boot times
- disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
|
|
|
}
|
|
|
|
},
|
2025-05-25 10:13:48 -05:00
|
|
|
"forge:entity_reach": {
|
[PSA] optimizations added (VERY LONG FIRST LOAD)
[PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims.
- added lazy loading mod which does caching to decrease boot times
- added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories
- Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes
- added not enough recipe book & dependency octo lib
this removes the recipe book from the game which greatly improves performance
- Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu)
- added fast boot, smooth boot, and blinkload which decrease boot times
- added immersive UI makes the UI more wismical
- added immersive optimization, optimizes entity ticking
- added entity culling
- added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake)
- added exordium which decreases the FPS of GUI elements
- added alternate current which optimizes redstone ticking
- added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values)
- added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains
- added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic.
- added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics.
- added enlightend block entities which massively increases the rendering preformace of some block entities.
- added GPU tape to decrease boot times
- disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
|
|
|
"enabled": false,
|
|
|
|
"min": {
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"default": 0,
|
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"value": 0
|
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},
|
|
|
|
"max": {
|
2025-05-25 10:13:48 -05:00
|
|
|
"default": 1024,
|
|
|
|
"value": 1024
|
[PSA] optimizations added (VERY LONG FIRST LOAD)
[PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims.
- added lazy loading mod which does caching to decrease boot times
- added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories
- Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes
- added not enough recipe book & dependency octo lib
this removes the recipe book from the game which greatly improves performance
- Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu)
- added fast boot, smooth boot, and blinkload which decrease boot times
- added immersive UI makes the UI more wismical
- added immersive optimization, optimizes entity ticking
- added entity culling
- added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake)
- added exordium which decreases the FPS of GUI elements
- added alternate current which optimizes redstone ticking
- added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values)
- added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains
- added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic.
- added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics.
- added enlightend block entities which massively increases the rendering preformace of some block entities.
- added GPU tape to decrease boot times
- disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
|
|
|
}
|
|
|
|
},
|
|
|
|
"ars_nouveau:ars_nouveau.perk.saturation": {
|
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"enabled": false,
|
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"min": {
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},
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"max": {
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"default": 10000,
|
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"value": 10000
|
|
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|
}
|
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},
|
|
|
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"obscure_api:magic_damage": {
|
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"enabled": false,
|
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"min": {
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"default": 0,
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"max": {
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"default": 100000,
|
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"value": 100000
|
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}
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},
|
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"obscure_api:healing_power": {
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"enabled": false,
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"min": {
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"max": {
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"default": 100,
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"value": 100
|
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}
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},
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"os:infected_evo_k": {
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"enabled": false,
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"min": {
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"default": 0,
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"max": {
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"default": 20,
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"value": 20
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}
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},
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"attributeslib:dodge_chance": {
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"enabled": false,
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"min": {
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"default": 0,
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"max": {
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"default": 1,
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"value": 1
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}
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},
|
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"os:kidnapper_damage_count": {
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"enabled": false,
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"min": {
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"default": 0,
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"max": {
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}
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},
|
2025-05-25 10:13:48 -05:00
|
|
|
"not_enough_glyphs:not_enough_glyphs.perk.mana_discount": {
|
[PSA] optimizations added (VERY LONG FIRST LOAD)
[PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims.
- added lazy loading mod which does caching to decrease boot times
- added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories
- Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes
- added not enough recipe book & dependency octo lib
this removes the recipe book from the game which greatly improves performance
- Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu)
- added fast boot, smooth boot, and blinkload which decrease boot times
- added immersive UI makes the UI more wismical
- added immersive optimization, optimizes entity ticking
- added entity culling
- added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake)
- added exordium which decreases the FPS of GUI elements
- added alternate current which optimizes redstone ticking
- added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values)
- added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains
- added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic.
- added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics.
- added enlightend block entities which massively increases the rendering preformace of some block entities.
- added GPU tape to decrease boot times
- disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
|
|
|
"enabled": false,
|
|
|
|
"min": {
|
|
|
|
"default": 0,
|
|
|
|
"value": 0
|
|
|
|
},
|
|
|
|
"max": {
|
2025-05-25 10:13:48 -05:00
|
|
|
"default": 179769313486231570000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000,
|
|
|
|
"value": 179769313486231570000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
|
[PSA] optimizations added (VERY LONG FIRST LOAD)
[PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims.
- added lazy loading mod which does caching to decrease boot times
- added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories
- Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes
- added not enough recipe book & dependency octo lib
this removes the recipe book from the game which greatly improves performance
- Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu)
- added fast boot, smooth boot, and blinkload which decrease boot times
- added immersive UI makes the UI more wismical
- added immersive optimization, optimizes entity ticking
- added entity culling
- added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake)
- added exordium which decreases the FPS of GUI elements
- added alternate current which optimizes redstone ticking
- added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values)
- added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains
- added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic.
- added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics.
- added enlightend block entities which massively increases the rendering preformace of some block entities.
- added GPU tape to decrease boot times
- disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
|
|
|
}
|
|
|
|
},
|
2025-05-25 10:13:48 -05:00
|
|
|
"hexcasting:scry_sight": {
|
2025-05-16 23:11:49 -05:00
|
|
|
"enabled": false,
|
|
|
|
"min": {
|
|
|
|
"default": 0,
|
|
|
|
"value": 0
|
|
|
|
},
|
|
|
|
"max": {
|
2025-05-25 10:13:48 -05:00
|
|
|
"default": 1,
|
|
|
|
"value": 1
|
2025-05-16 23:11:49 -05:00
|
|
|
}
|
|
|
|
},
|
[PSA] optimizations added (VERY LONG FIRST LOAD)
[PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims.
- added lazy loading mod which does caching to decrease boot times
- added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories
- Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes
- added not enough recipe book & dependency octo lib
this removes the recipe book from the game which greatly improves performance
- Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu)
- added fast boot, smooth boot, and blinkload which decrease boot times
- added immersive UI makes the UI more wismical
- added immersive optimization, optimizes entity ticking
- added entity culling
- added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake)
- added exordium which decreases the FPS of GUI elements
- added alternate current which optimizes redstone ticking
- added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values)
- added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains
- added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic.
- added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics.
- added enlightend block entities which massively increases the rendering preformace of some block entities.
- added GPU tape to decrease boot times
- disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
|
|
|
"minecraft:zombie.spawn_reinforcements": {
|
|
|
|
"enabled": true,
|
|
|
|
"min": {
|
|
|
|
"default": 0,
|
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"value": 0
|
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},
|
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"max": {
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"default": 1,
|
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"value": 1
|
|
|
|
}
|
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|
},
|
|
|
|
"attributeslib:fire_damage": {
|
|
|
|
"enabled": false,
|
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"min": {
|
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"default": 0,
|
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"value": 0
|
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},
|
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"max": {
|
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"default": 1000,
|
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|
|
"value": 1000
|
|
|
|
}
|
|
|
|
},
|
|
|
|
"minecraft:generic.attack_knockback": {
|
|
|
|
"enabled": true,
|
|
|
|
"min": {
|
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|
|
"default": 0,
|
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"value": 0
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},
|
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"max": {
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"default": 5,
|
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"value": 1000000
|
|
|
|
}
|
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|
},
|
|
|
|
"attributeslib:crit_chance": {
|
|
|
|
"enabled": false,
|
|
|
|
"min": {
|
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"default": 0,
|
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"value": 0
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},
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"max": {
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"default": 10,
|
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"value": 10
|
|
|
|
}
|
|
|
|
},
|
2025-05-22 20:20:46 -05:00
|
|
|
"lodestone:magic_resistance": {
|
|
|
|
"enabled": false,
|
|
|
|
"min": {
|
|
|
|
"default": 1,
|
|
|
|
"value": 1
|
|
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},
|
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|
|
"max": {
|
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|
|
"default": 2048,
|
|
|
|
"value": 2048
|
|
|
|
}
|
|
|
|
},
|
2025-05-25 10:13:48 -05:00
|
|
|
"ars_nouveau:ars_nouveau.perk.wixie": {
|
[PSA] optimizations added (VERY LONG FIRST LOAD)
[PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims.
- added lazy loading mod which does caching to decrease boot times
- added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories
- Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes
- added not enough recipe book & dependency octo lib
this removes the recipe book from the game which greatly improves performance
- Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu)
- added fast boot, smooth boot, and blinkload which decrease boot times
- added immersive UI makes the UI more wismical
- added immersive optimization, optimizes entity ticking
- added entity culling
- added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake)
- added exordium which decreases the FPS of GUI elements
- added alternate current which optimizes redstone ticking
- added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values)
- added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains
- added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic.
- added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics.
- added enlightend block entities which massively increases the rendering preformace of some block entities.
- added GPU tape to decrease boot times
- disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
|
|
|
"enabled": false,
|
|
|
|
"min": {
|
|
|
|
"default": 0,
|
|
|
|
"value": 0
|
|
|
|
},
|
|
|
|
"max": {
|
|
|
|
"default": 1024,
|
|
|
|
"value": 1024
|
|
|
|
}
|
|
|
|
},
|
2025-05-25 10:13:48 -05:00
|
|
|
"forge:swim_speed": {
|
[PSA] optimizations added (VERY LONG FIRST LOAD)
[PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims.
- added lazy loading mod which does caching to decrease boot times
- added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories
- Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes
- added not enough recipe book & dependency octo lib
this removes the recipe book from the game which greatly improves performance
- Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu)
- added fast boot, smooth boot, and blinkload which decrease boot times
- added immersive UI makes the UI more wismical
- added immersive optimization, optimizes entity ticking
- added entity culling
- added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake)
- added exordium which decreases the FPS of GUI elements
- added alternate current which optimizes redstone ticking
- added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values)
- added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains
- added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic.
- added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics.
- added enlightend block entities which massively increases the rendering preformace of some block entities.
- added GPU tape to decrease boot times
- disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
|
|
|
"enabled": false,
|
|
|
|
"min": {
|
|
|
|
"default": 0,
|
|
|
|
"value": 0
|
|
|
|
},
|
|
|
|
"max": {
|
|
|
|
"default": 1024,
|
|
|
|
"value": 1024
|
|
|
|
}
|
|
|
|
},
|
|
|
|
"minecraft:generic.armor_toughness": {
|
|
|
|
"enabled": true,
|
|
|
|
"min": {
|
|
|
|
"default": 0,
|
|
|
|
"value": 0
|
|
|
|
},
|
|
|
|
"max": {
|
|
|
|
"default": 100,
|
|
|
|
"value": 1000000
|
|
|
|
}
|
|
|
|
},
|
2025-05-25 10:13:48 -05:00
|
|
|
"obscure_api:accuracy": {
|
[PSA] optimizations added (VERY LONG FIRST LOAD)
[PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims.
- added lazy loading mod which does caching to decrease boot times
- added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories
- Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes
- added not enough recipe book & dependency octo lib
this removes the recipe book from the game which greatly improves performance
- Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu)
- added fast boot, smooth boot, and blinkload which decrease boot times
- added immersive UI makes the UI more wismical
- added immersive optimization, optimizes entity ticking
- added entity culling
- added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake)
- added exordium which decreases the FPS of GUI elements
- added alternate current which optimizes redstone ticking
- added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values)
- added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains
- added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic.
- added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics.
- added enlightend block entities which massively increases the rendering preformace of some block entities.
- added GPU tape to decrease boot times
- disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
|
|
|
"enabled": false,
|
|
|
|
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"max": {
|
2025-05-25 10:13:48 -05:00
|
|
|
"default": 100,
|
|
|
|
"value": 100
|
[PSA] optimizations added (VERY LONG FIRST LOAD)
[PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims.
- added lazy loading mod which does caching to decrease boot times
- added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories
- Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes
- added not enough recipe book & dependency octo lib
this removes the recipe book from the game which greatly improves performance
- Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu)
- added fast boot, smooth boot, and blinkload which decrease boot times
- added immersive UI makes the UI more wismical
- added immersive optimization, optimizes entity ticking
- added entity culling
- added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake)
- added exordium which decreases the FPS of GUI elements
- added alternate current which optimizes redstone ticking
- added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values)
- added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains
- added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic.
- added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics.
- added enlightend block entities which massively increases the rendering preformace of some block entities.
- added GPU tape to decrease boot times
- disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
|
|
|
}
|
|
|
|
},
|
2025-05-25 10:13:48 -05:00
|
|
|
"ars_nouveau:ars_elemental.perk.summon_power": {
|
[PSA] optimizations added (VERY LONG FIRST LOAD)
[PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims.
- added lazy loading mod which does caching to decrease boot times
- added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories
- Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes
- added not enough recipe book & dependency octo lib
this removes the recipe book from the game which greatly improves performance
- Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu)
- added fast boot, smooth boot, and blinkload which decrease boot times
- added immersive UI makes the UI more wismical
- added immersive optimization, optimizes entity ticking
- added entity culling
- added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake)
- added exordium which decreases the FPS of GUI elements
- added alternate current which optimizes redstone ticking
- added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values)
- added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains
- added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic.
- added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics.
- added enlightend block entities which massively increases the rendering preformace of some block entities.
- added GPU tape to decrease boot times
- disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
|
|
|
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"max": {
|
2025-05-25 10:13:48 -05:00
|
|
|
"default": 10000,
|
|
|
|
"value": 10000
|
[PSA] optimizations added (VERY LONG FIRST LOAD)
[PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims.
- added lazy loading mod which does caching to decrease boot times
- added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories
- Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes
- added not enough recipe book & dependency octo lib
this removes the recipe book from the game which greatly improves performance
- Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu)
- added fast boot, smooth boot, and blinkload which decrease boot times
- added immersive UI makes the UI more wismical
- added immersive optimization, optimizes entity ticking
- added entity culling
- added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake)
- added exordium which decreases the FPS of GUI elements
- added alternate current which optimizes redstone ticking
- added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values)
- added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains
- added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic.
- added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics.
- added enlightend block entities which massively increases the rendering preformace of some block entities.
- added GPU tape to decrease boot times
- disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
|
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"default": 2048,
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"value": 1000000
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},
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"enabled": false,
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"min": {
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"obscure_api:critical_hit": {
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"caelus:fall_flying": {
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},
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"ars_nouveau:ars_nouveau.perk.max_mana": {
|
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"enabled": false,
|
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"min": {
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},
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"botania:pixie_spawn_chance": {
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"enabled": false,
|
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"min": {
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}
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},
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"enabled": true,
|
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}
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},
|
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"minecraft:horse.jump_strength": {
|
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"enabled": true,
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"min": {
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},
|
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"ars_nouveau:ars_nouveau.perk.spell_damage": {
|
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"enabled": false,
|
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"min": {
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"value": 10000
|
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}
|
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},
|
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|
"ars_nouveau:ars_nouveau.perk.warding": {
|
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|
"enabled": false,
|
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"min": {
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"value": 1024
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}
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},
|
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"minecraft:generic.knockback_resistance": {
|
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"enabled": true,
|
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"min": {
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}
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},
|
2025-05-22 20:20:46 -05:00
|
|
|
"lodestone:magic_damage": {
|
|
|
|
"enabled": false,
|
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"min": {
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}
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|
|
},
|
[PSA] optimizations added (VERY LONG FIRST LOAD)
[PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims.
- added lazy loading mod which does caching to decrease boot times
- added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories
- Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes
- added not enough recipe book & dependency octo lib
this removes the recipe book from the game which greatly improves performance
- Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu)
- added fast boot, smooth boot, and blinkload which decrease boot times
- added immersive UI makes the UI more wismical
- added immersive optimization, optimizes entity ticking
- added entity culling
- added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake)
- added exordium which decreases the FPS of GUI elements
- added alternate current which optimizes redstone ticking
- added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values)
- added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains
- added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic.
- added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics.
- added enlightend block entities which massively increases the rendering preformace of some block entities.
- added GPU tape to decrease boot times
- disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
|
|
|
"attributeslib:life_steal": {
|
|
|
|
"enabled": false,
|
|
|
|
"min": {
|
|
|
|
"default": 0,
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},
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"max": {
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"value": 10
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}
|
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|
|
}
|
|
|
|
}
|
|
|
|
}
|