#The position to render the blood gui overlay at. (0=NE, 1=SE, 2=SW,3=NW)
bloodGuiOverlayPosition=1
#If farting is enabled on this server; Client-side: If farting can be seen at your client.
farting=true
#The X offset for the blood gui overlay.
bloodGuiOverlayPositionOffsetX=-5
#The amount of mB that can flow per tick out of machines and items.
mbFlowRate=100
#Evil stuff...
dieWithoutAnyReason=false
#The Y offset for the blood gui overlay.
bloodGuiOverlayPositionOffsetY=-5
[general.weather_container]
#If shapeless crafting of the higher tiers of weather containers should be enabled.
shapelessRecipes=true
[worldgeneration]
[worldgeneration.general]
#The spawn chance for loot chests in dark temples, set to zero to completely disable.
darkTempleChestChance=0.15
#Spawn extra silverfish blocks in all biomes.
extraSilverfish=false
[core]
[core.general]
#If an anonymous mod startup analytics request may be sent to our analytics service.
analytics=true
#If the version checker should be enabled.
versionChecker=true
[block]
[block.blood_stain]
#The amount of blood per HP (2HP = 1 heart) of the max mob health that will be added to this blockState when a mob dies from fall damage.
bloodMBPerHP=20
#Blocks onto which no blood stains can be spawned. Regular expressions are allowed.
spawnBlacklist=["tconstruct:.*"]
#If blood stains should be spawned on block entities.
spawnOnBlockEntities=false
[block.undead_leaves]
#How much Blood (mB) can be produced at most as a Blood Stain on each random tick.
maxBloodStainAmount=25
[block.spiked_plate]
#The multiplier for amount of mB to receive per mob HP.
mobMultiplier=40.0
#The amount of damage per time.
damage=4.0
[block.gem_stone_torch]
#The radius that will be kept spirit-proof.
area=15
[machine]
[machine.blood_chest]
#The amount of ticks required for repairing one damage value.
ticksPerDamage=2
#Item names that can not be repaired. Regular expressions are allowed.
itemBlacklist=["minecraft:stick"]
#The amount Blood mB required for repairing one damage value.
mBPerDamage=5
#If the Blood Chest should add random bad enchants with a small chance to repairing items.
addRandomBadEnchants=true
[machine.envir_acc]
#Sets the default amount of ticks the environmental accumulator takes to process an item.
defaultProcessItemTickCount=100
#Sets the default default speed in increments per tick with which an item will move when being process by an environmental accumulator.
defaultProcessItemSpeed=0.015
#Sets the default amount of ticks the environmental accumulator takes to cool down
defaultTickCooldown=1200
[machine.purifier]
#The duration limit in ticks for which potion effect can be collected. Set to a negative value to allow any duration.
maxPotionEffectDuration=6000
#Item that can not be disenchanted. Regular expressions are allowed.
disenchantBlacklist=["tetra:.*"]
[machine.spirit_furnace]
#How much mB per tick this furnace should consume.
mBPerTick=25
#If the machine should play mob death sounds.
mobDeathSounds=true
#Custom mob drops. Maps entity names to a loot table resource location. Expects the format entityname|loottable. For example: 'minecraft:pig|minecraft:entities/sheep'
mobDrops=[]
#The 1/X chance for villagers to drop emeralds. 0 means no drops.
villagerDropEmeraldChance=20
#How much mB per tick this furnace should consume for player spirit.
playerMBPerTick=100
#The required amount of ticks for each HP for cooking an entity.
requiredTicksPerHp=10
#How much mB per tick this furnace should consume for boss mob spirit.
bossMBPerTick=250
#Custom player drops. Maps player UUID to an itemstack. Expects the format domain:itemname:amount:meta for items where amount and meta are optional.