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FearFactory/1.20.1-FearFactoryTest/minecraft/config/attributefix.json

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[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
{
"attributes": {
"obscure_api:penetration": {
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 100,
"value": 100
}
},
"forge:step_height_addition": {
"enabled": false,
"min": {
"default": -512,
"value": -512
},
"max": {
"default": 512,
"value": 512
}
},
"attributeslib:ghost_health": {
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 1000,
"value": 1000
}
},
"minecraft:generic.follow_range": {
"enabled": true,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 2048,
"value": 2048
}
},
"attributeslib:prot_shred": {
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 1,
"value": 1
}
},
"obscure_api:dodge": {
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 100,
"value": 100
}
},
"attributeslib:armor_shred": {
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 2,
"value": 2
}
},
"irons_spellbooks:nature_spell_power": {
"enabled": false,
"min": {
"default": -100,
"value": -100
},
"max": {
"default": 100,
"value": 100
}
},
"irons_spellbooks:nature_magic_resist": {
"enabled": false,
"min": {
"default": -100,
"value": -100
},
"max": {
"default": 100,
"value": 100
}
},
"attributeslib:armor_pierce": {
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 1000,
"value": 1000
}
},
"obscure_api:regeneration": {
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 100000,
"value": 100000
}
},
"irons_spellbooks:lightning_magic_resist": {
"enabled": false,
"min": {
"default": -100,
"value": -100
},
"max": {
"default": 100,
"value": 100
}
},
"minecraft:generic.luck": {
"enabled": true,
"min": {
"default": -1024,
"value": -1024
},
"max": {
"default": 1024,
"value": 1024
}
},
"ancientcurses:hit_chance": {
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 1024,
"value": 1024
}
},
"obscure_api:magic_resistance": {
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 100,
"value": 100
}
},
"forge:entity_reach": {
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 1024,
"value": 1024
}
},
"dagger_of_bloodletting:bloodletting": {
"enabled": false,
"min": {
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"value": 0
},
"max": {
"default": 179769313486231570000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000,
"value": 179769313486231570000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
}
},
"irons_spellbooks:cast_time_reduction": {
"enabled": false,
"min": {
"default": -100,
"value": -100
},
"max": {
"default": 100,
"value": 100
}
},
"os:infected_evo_k": {
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 20,
"value": 20
}
},
"l2damagetracker:fire_damage": {
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 1000,
"value": 1000
}
},
"minecraft:zombie.spawn_reinforcements": {
"enabled": true,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 1,
"value": 1
}
},
"l2damagetracker:crit_damage": {
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 1000,
"value": 1000
}
},
"attributeslib:crit_chance": {
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 10,
"value": 10
}
},
"ars_nouveau:ars_nouveau.perk.wixie": {
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 1024,
"value": 1024
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
}
},
"minecraft:generic.armor_toughness": {
"enabled": true,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 100,
"value": 1000000
}
},
"obscure_api:accuracy": {
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 100,
"value": 100
}
},
"ars_nouveau:ars_elemental.perk.summon_power": {
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 10000,
"value": 10000
}
},
"l2damagetracker:explosion_damage": {
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 1000,
"value": 1000
}
},
"irons_spellbooks:holy_spell_power": {
"enabled": false,
"min": {
"default": -100,
"value": -100
},
"max": {
"default": 100,
"value": 100
}
},
"irons_spellbooks:evocation_magic_resist": {
"enabled": false,
"min": {
"default": -100,
"value": -100
},
"max": {
"default": 100,
"value": 100
}
},
"forge:block_reach": {
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
"enabled": false,
"min": {
"default": 0,
"value": 0
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
},
"max": {
"default": 1024,
"value": 1024
}
},
"minecraft:generic.attack_speed": {
"enabled": true,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 1024,
"value": 1024
}
},
"irons_spellbooks:evocation_spell_power": {
"enabled": false,
"min": {
"default": -100,
"value": -100
},
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
"max": {
"default": 100,
"value": 100
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
}
},
"attributeslib:prot_pierce": {
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
"enabled": false,
"min": {
"default": 0,
"value": 0
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
},
"max": {
"default": 34,
"value": 34
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
}
},
"minecraft:generic.flying_speed": {
"enabled": true,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 1024,
"value": 1024
}
},
"dagger_of_bloodletting:soulfilling": {
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 179769313486231570000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000,
"value": 179769313486231570000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
}
},
"irons_spellbooks:lightning_spell_power": {
"enabled": false,
"min": {
"default": -100,
"value": -100
},
"max": {
"default": 100,
"value": 100
}
},
"attributeslib:mining_speed": {
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 10,
"value": 10
}
},
"caelus:fall_flying": {
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 1,
"value": 1
}
},
"ars_nouveau:ars_nouveau.perk.max_mana": {
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 10000,
"value": 10000
}
},
"botania:pixie_spawn_chance": {
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 1,
"value": 1
}
},
"obscure_api:critical_damage": {
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 100,
"value": 100
}
},
"irons_spellbooks:spell_resist": {
"enabled": false,
"min": {
"default": -100,
"value": -100
},
"max": {
"default": 100,
"value": 100
}
},
"l2damagetracker:magic_damage": {
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 1000,
"value": 1000
}
},
"minecraft:generic.max_health": {
"enabled": true,
"min": {
"default": 1,
"value": 1
},
"max": {
"default": 1024,
"value": 1000000
}
},
"irons_spellbooks:mana_regen": {
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 100,
"value": 100
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
}
},
"irons_spellbooks:ice_magic_resist": {
"enabled": false,
"min": {
"default": -100,
"value": -100
},
"max": {
"default": 100,
"value": 100
}
},
"minecraft:horse.jump_strength": {
"enabled": true,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 2,
"value": 2
}
},
"ars_nouveau:ars_nouveau.perk.spell_damage": {
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 10000,
"value": 10000
}
},
"ars_nouveau:ars_nouveau.perk.warding": {
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 1024,
"value": 1024
}
},
"irons_spellbooks:max_mana": {
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 1000000,
"value": 1000000
}
},
"minecraft:generic.knockback_resistance": {
"enabled": true,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 1,
"value": 1
}
},
"lodestone:magic_damage": {
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 2048,
"value": 2048
}
},
"curseofpandora:spell_tolerance": {
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 10000,
"value": 10000
}
},
"ancientcurses:magic_amp": {
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 1024,
"value": 1024
}
},
"attributeslib:overheal": {
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 10,
"value": 10
}
},
"attributeslib:healing_received": {
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 1000,
"value": 1000
}
},
"obscure_api:resilience": {
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 100,
"value": 100
}
},
"forge:entity_gravity": {
"enabled": false,
"min": {
"default": -8,
"value": -8
},
"max": {
"default": 8,
"value": 8
}
},
"irons_spellbooks:holy_magic_resist": {
"enabled": false,
"min": {
"default": -100,
"value": -100
},
"max": {
"default": 100,
"value": 100
}
},
"lodestone:magic_proficiency": {
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 2048,
"value": 2048
}
},
"attributeslib:cold_damage": {
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 1000,
"value": 1000
}
},
"attributeslib:experience_gained": {
"enabled": false,
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
"min": {
"default": 0,
"value": 0
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
},
"max": {
"default": 1000,
"value": 1000
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
}
},
"hexcasting:grid_zoom": {
"enabled": false,
"min": {
"default": 0.5,
"value": 0.5
},
"max": {
"default": 4,
"value": 4
}
},
"irons_spellbooks:fire_spell_power": {
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
"enabled": false,
"min": {
"default": -100,
"value": -100
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
},
"max": {
"default": 100,
"value": 100
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
}
},
"l2damagetracker:damage_absorption": {
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 10000,
"value": 10000
}
},
"ars_nouveau:ars_nouveau.perk.saturation": {
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 10000,
"value": 10000
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
}
},
"irons_spellbooks:summon_damage": {
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
"enabled": false,
"min": {
"default": -100,
"value": -100
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
},
"max": {
"default": 100,
"value": 100
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
}
},
"irons_spellbooks:eldritch_spell_power": {
"enabled": false,
"min": {
"default": -100,
"value": -100
},
"max": {
"default": 100,
"value": 100
}
},
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
"obscure_api:magic_damage": {
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 100000,
"value": 100000
}
},
"obscure_api:healing_power": {
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 100,
"value": 100
}
},
"irons_spellbooks:cooldown_reduction": {
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
"enabled": false,
"min": {
"default": -100,
"value": -100
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
},
"max": {
"default": 100,
"value": 100
}
},
"irons_spellbooks:spell_power": {
"enabled": false,
"min": {
"default": -100,
"value": -100
},
"max": {
"default": 100,
"value": 100
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
}
},
"attributeslib:dodge_chance": {
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 1,
"value": 1
}
},
"os:kidnapper_damage_count": {
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 1,
"value": 1
}
},
"not_enough_glyphs:not_enough_glyphs.perk.mana_discount": {
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 179769313486231570000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000,
"value": 179769313486231570000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
}
},
"hexcasting:scry_sight": {
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 1,
"value": 1
}
},
"attributeslib:fire_damage": {
"enabled": false,
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 1000,
"value": 1000
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
}
},
"irons_spellbooks:ice_spell_power": {
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
"enabled": false,
"min": {
"default": -100,
"value": -100
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
},
"max": {
"default": 100,
"value": 100
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
}
},
"minecraft:generic.attack_knockback": {
"enabled": true,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 5,
"value": 1000000
}
},
"lodestone:magic_resistance": {
"enabled": false,
"min": {
"default": 1,
"value": 1
},
"max": {
"default": 2048,
"value": 2048
}
},
"forge:swim_speed": {
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 1024,
"value": 1024
}
},
"irons_spellbooks:fire_magic_resist": {
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
"enabled": false,
"min": {
"default": -100,
"value": -100
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
},
"max": {
"default": 100,
"value": 100
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
}
},
"irons_spellbooks:eldritch_magic_resist": {
"enabled": false,
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
"min": {
"default": -100,
"value": -100
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
},
"max": {
"default": 100,
"value": 100
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
}
},
"l2damagetracker:bow_strength": {
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 1000,
"value": 1000
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
}
},
"l2damagetracker:damage_reduction": {
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
"enabled": false,
"min": {
"default": -10000,
"value": -10000
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
},
"max": {
"default": 10000,
"value": 10000
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
}
},
"traveloptics:aqua_spell_power": {
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
"enabled": false,
"min": {
"default": -100,
"value": -100
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
},
"max": {
"default": 100,
"value": 100
}
},
"irons_spellbooks:ender_spell_power": {
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
"enabled": false,
"min": {
"default": -100,
"value": -100
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
},
"max": {
"default": 100,
"value": 100
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
}
},
"ancientcurses:dodge_chance": {
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 1024,
"value": 1024
}
},
"attributeslib:crit_damage": {
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
"enabled": false,
"min": {
"default": 1,
"value": 1
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
},
"max": {
"default": 100,
"value": 100
}
},
"forge:nametag_distance": {
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 64,
"value": 64
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
}
},
"irons_spellbooks:blood_magic_resist": {
"enabled": false,
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
"min": {
"default": -100,
"value": -100
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
},
"max": {
"default": 100,
"value": 100
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
}
},
"traveloptics:aqua_magic_resist": {
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
"enabled": false,
"min": {
"default": -100,
"value": -100
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
},
"max": {
"default": 100,
"value": 100
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
}
},
"l2damagetracker:crit_rate": {
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 1,
"value": 1
}
},
"obscure_api:parry": {
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 100,
"value": 100
}
},
"ars_nouveau:ars_nouveau.perk.mana_regen": {
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 2000,
"value": 2000
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
}
},
"minecraft:generic.attack_damage": {
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
"enabled": true,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 2048,
"value": 1000000
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
}
},
"attributeslib:draw_speed": {
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 4,
"value": 4
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
}
},
"ars_nouveau:ars_nouveau.perk.feather": {
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
"enabled": false,
"min": {
"default": 0,
"value": 0
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
},
"max": {
"default": 1,
"value": 1
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
}
},
"irons_spellbooks:ender_magic_resist": {
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
"enabled": false,
"min": {
"default": -100,
"value": -100
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
},
"max": {
"default": 100,
"value": 100
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
}
},
"minecraft:generic.armor": {
"enabled": true,
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 200,
"value": 1000000
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
}
},
"irons_spellbooks:blood_spell_power": {
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
"enabled": false,
"min": {
"default": -100,
"value": -100
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
},
"max": {
"default": 100,
"value": 100
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
}
},
"obscure_api:critical_hit": {
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 100,
"value": 100
}
},
"attributeslib:current_hp_damage": {
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 1,
"value": 1
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
}
},
"minecraft:generic.movement_speed": {
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
"enabled": true,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 1024,
"value": 1024
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
}
},
"attributeslib:arrow_damage": {
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 10,
"value": 10
}
},
"attributeslib:arrow_velocity": {
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 10,
"value": 10
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
}
},
"attributeslib:life_steal": {
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 10,
"value": 10
}
},
"curseofpandora:reality_index": {
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
"enabled": false,
"min": {
"default": 0,
"value": 0
},
"max": {
"default": 10000,
"value": 10000
[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
}
}
}
}