#MODERN: This is the current modern playstyle of the mod! With new features and exciting challenges.
#ONE_TIER_ONLY [WIP]: There will be one tier for the Mining Skill Card. If you complete all the challenges, it will turn the card to the Mastered tier immediately.
#LEGACY: It will revert the mod mechanics as it was on the original release. ("v0.1.0") There will be only the miner certificate with one challenge to complete.
#Allowed Values: MODERN, ONE_TIER_ONLY, LEGACY
playstyle_mode="MODERN"
#You can change the rate of paper consumption in the Skills Record.
#Range: 0.0 ~ 1.0
paper_consummation_rate=0.35
#This condition is when the block is placed by any entity... It will not count as a point toward the challenges.
is_placed_by_entity_condition=true
#Here, You can change the time to validate the challenges in the mining skills card for fixing the corrupted data if present.
#It's formatted in seconds.
#Range: 1 ~ 600
challenge_validator=2
[Trades]
#Here, you can change which level the Mining Skill Card appears in villager trades.
#Range: 1 ~ 5
villager_card_trade_level=2
#It will change the Mining Skill Card cost in villager trades.
#Range: 1 ~ 64
trade_low_price=8
#Range: 1 ~ 64
trade_high_price=24
[Challenges]
#Here, you can change the value for the required amount of ores.
#NOTE: This values only matters if the playstyle is set on Legacy.
#Range: 1 ~ 999999
legacy_required_amount_min=400
#Range: 1 ~ 999999
legacy_required_amount_max=400
#You can change the values on how many challenges should be given in each tier.
#But remember that you must have the exact number of challenges available in the Datapack.
#Otherwise, it will make the game crash!
#Range: 1 ~ 20
tier_0_challenges_amount=1
#Range: 1 ~ 20
tier_1_challenges_amount=2
#Range: 1 ~ 20
tier_2_challenges_amount=4
#Range: 1 ~ 20
tier_3_challenges_amount=5
[Potions]
#You can change the values on how many potion points should be given in each tier.
#Range: 0 ~ 20
tier_1_potion_points=3
#Range: 0 ~ 20
tier_2_potion_points=2
#Range: 0 ~ 20
tier_3_potion_points=1
[Ability]
#If a Mining Skill Card reaches the "mastered" tier, it will give the player the ultimine ability for the exact tool the card has on.
mastered_card_effect=true
#This makes the ultimine max blocks value different for every tier.
tier_based_max_blocks=true
#You can change the ultimine max blocks value for each tier.
#Range: 1 ~ 64
tier_1_max_blocks=8
#Range: 1 ~ 64
tier_2_max_blocks=16
#Range: 1 ~ 64
tier_3_max_blocks=32
#You can change the ultimine ability time per tier.