Files
FearFactory/1.20.1-FearFactoryTest/minecraft/config/immersiveui.yaml

35 lines
1.3 KiB
YAML
Raw Normal View History

[PSA] optimizations added (VERY LONG FIRST LOAD) [PSA] If you are having load time issues when testing, temporarily disable palladium, and all the trims, also disable tool trims. - added lazy loading mod which does caching to decrease boot times - added lazy cache folder to gitignore to ensure fresh boots on newly cloned repositories - Added Staaaaaaaaaaaaaaaaaack which allows stacks to be combined into much larger stacks can prevent server crashes - added not enough recipe book & dependency octo lib this removes the recipe book from the game which greatly improves performance - Added render scale - allowing users to change render resolution independently of GUI scale (can only be done in mod config menu) - added fast boot, smooth boot, and blinkload which decrease boot times - added immersive UI makes the UI more wismical - added immersive optimization, optimizes entity ticking - added entity culling - added mods optimizer (this does not optimize in the traditional sense, instead removes client side only mods from servers incase they are included by mistake) - added exordium which decreases the FPS of GUI elements - added alternate current which optimizes redstone ticking - added attribute fix which uncaps attributes (vanilla mechanic that mods overlook when they overload these values) - added palladium & dependancy ToadLib, increases boot times but de-duplicates objects in memory which can result in massive performance gains - added structure_layout_optimizer & dependency resourceful config, this mod decreases the time it takes to generate structures via octree magic. - added a fork of lithium known as radium, radium is a modern, general-purpose optimization mod for Minecraft which works to improve a number of systems (game physics, mob AI, block ticking, etc) with the goal of not changing any vanilla mechanics. - added enlightend block entities which massively increases the rendering preformace of some block entities. - added GPU tape to decrease boot times - disabled ultimine_addition for now until dependency can be resolved
2025-05-11 22:07:34 -05:00
# Enables wobbly items in advancement toasts.
enableAdvancementToastItems: true
# Enables curse formatting.
enableCurseFormatting: true
# Enables particles in the enchant(ing/ment) table.
enableEnchantParticles: true
# Enables floating item rotation.
enableFloatingItemRotation: true
# Enables the hotbar selector animation.
enableHotbarSelectorAnimation: true
# Enables hovering of matching items.
enableMatchingItemHovering: true
# Enables particles for rare items.
enableRarityParticles: true
# Enables screen shake.
enableScreenShake: true
# Enables vanilla slot highlighting
enableVanillaSlotHighlighting: true
# Affects the easing speed, that is applied to the rotation of the floating item.
floatingItemEasingSpeed: 0.75
# Affects the rotation amplitude of the floating item.
floatingItemRotationAmplitude: 1.0
# Affects the speed of the hotbar selector.
hotbarSelectorSpeed: 3.0
# Affects the size of the hovered item.
hoveredItemScale: 1.4
# Affects the hover amplitude of items, that match to the item that is carried in the cursor.
matchingItemHoverAmplitude: 0.8
# Moves the hotbar selector above the items. You might want to disable this, if you use resource packs that change the default selector texture.
renderHotbarSelectorAboveItems: false
# Screen shake amplitude.
shakeAmplitude: 1.25
# Screen shake timer in ticks.
shakeTimer: 8