
#These are the configurations for the wires.
[wire]
	#This is the method of diminishment to use. ADDITIVE subtracts a flat amount, while MULTIPLICATIVE subtracts a percentage from the initial transmission power. Defaults to ADDITIVE.
	diminishmentMethod = "MULTIPLICATIVE"
	#This is how much transmission power diminishes per block. Defaults to 0.01.
	transmissionDiminishment = 0.01
	#This is the amount of time (in ticks) per block a wire takes to relay data. Defaults to 4.
	transmissionTime = 4
	#This is the amount of time (in ticks) between each header sent. Defaults to 5.
	headerInterval = 5
	#This is the range a wire can reach before breaking. Defaults to 12.
	range = 12.0
	#This is the amount of time (in ticks) a wire can survive while being invalid (no connections or out of range) before breaking. Defaults to 5.
	invalidDeathTime = 5
	#This is the amount of time (in ticks) between each effect for a wire. Can be disabled by setting to -1. Defaults to 5.
	effectInterval = 5

#These are the configurations for the transceiver item.
[transceiver]
	#This is how effective the transceiver is at receiving signals, and is essentially a flat bonus to transmission power. Defaults to 200.
	receptionPower = 200
	#Effectively, this is the *floor* for which reception power can reduce travel distance to. Defaults to 20.
	receptionFloor = 10
	#This is the transmission power for frequency modulation. Defaults to 1000.
	transmissionPowerFM = 1000
	#This is the threshold of transmission power in frequency modulation at which it begins to have an auditory effect. Defaults to 200.
	diminishThresholdFM = 200
	#This is the range after which players can no longer be heard for amplitude modulation. Defaults to 1800.
	transmissionPowerAM = 1800
	#This is the threshold of transmission power in amplitude modulation at which it begins to have an auditory effect. Defaults to 300.
	diminishThresholdAM = 300
	#This is the method of diminishment to use. ADDITIVE subtracts a flat amount, while MULTIPLICATIVE subtracts a percentage from the initial transmission power. Defaults to ADDITIVE.
	diminishmentMethod = "ADDITIVE"
	#This is how much transmission power diminishes per block. Defaults to 1.
	transmissionDiminishment = 1.0
	#This is the range for the transceiver that it can hear from. Defaults to 4.
	listeningRange = 4
	#This is the range for the transceiver in which the audio played from it can be heard. Defaults to 4.
	speakingRange = 4
	#When false, removes the transceiver recipe. Defaults to true.
	enabled = true

#These are the configurations for the walkie talkie item.
[walkie_talkie]
	#This is how effective the walkie is at receiving signals, and is essentially a flat bonus to transmission power. Defaults to 100.
	receptionPower = 100
	#Effectively, this is the *floor* for which reception power can reduce travel distance to. Defaults to 20.
	receptionFloor = 20
	#This is the transmission power for frequency modulation. Defaults to 500.
	transmissionPowerFM = 500
	#This is the threshold of transmission power in frequency modulation at which it begins to have an auditory effect. Defaults to 100.
	diminishThresholdFM = 100
	#This is the range after which players can no longer be heard for amplitude modulation. Defaults to 900.
	transmissionPowerAM = 900
	#This is the threshold of transmission power in amplitude modulation at which it begins to have an auditory effect. Defaults to 200.
	diminishThresholdAM = 200
	#This is the method of diminishment to use. ADDITIVE subtracts a flat amount, while MULTIPLICATIVE subtracts a percentage from the initial transmission power. Defaults to ADDITIVE.
	diminishmentMethod = "ADDITIVE"
	#This is how much transmission power diminishes per block. Defaults to 1.
	transmissionDiminishment = 1.0
	#This is the range for the walkie that it can hear from. Defaults to 4.
	listeningRange = 4
	#This is the range for the walkie in which the audio played from it can be heard. Defaults to 4.
	speakingRange = 4
	#When true, replaces the walkie talkie with the spuddie talkie. Defaults to true.
	spuddieTalkie = true
	#When false, removes both the spuddie and walkie recipe. Defaults to true.
	enabled = true

#These are the configurations for the receiver block.
[receiver]
	#This is the capability of this item to make use of antennas. Essentially acts as a multiplier for the antenna score. Defaults to 10.
	antennaAptitude = 10
	#This is how effective the receiver is at receiving signals, and is essentially a flat bonus to transmission power. Defaults to 300.
	receptionPower = 300
	#Effectively, this is the *floor* for which reception power can reduce travel distance to. Defaults to 20.
	receptionFloor = 20
	#When false, removes the receiver recipe. Defaults to true.
	enabled = true

#These are the configurations for the transmitter block.
[transmitter]
	#This is the capability of this item to make use of antennas. Essentially acts as a multiplier for the antenna score. Defaults to 10.
	antennaAptitude = 10
	#This is the transmission power for frequency modulation. Defaults to 3000.
	transmissionPowerFM = 3300
	#This is the threshold of transmission power in frequency modulation at which it begins to have an auditory effect. Defaults to 300.
	diminishThresholdFM = 300
	#This is the range after which players can no longer be heard for amplitude modulation. Defaults to 4400.
	transmissionPowerAM = 4400
	#This is the threshold of transmission power in amplitude modulation at which it begins to have an auditory effect. Defaults to 500.
	diminishThresholdAM = 500
	#This is the method of diminishment to use. ADDITIVE subtracts a flat amount, while MULTIPLICATIVE subtracts a percentage from the initial transmission power. Defaults to ADDITIVE.
	diminishmentMethod = "ADDITIVE"
	#This is how much transmission power diminishes per block. Defaults to 1.
	transmissionDiminishment = 1.0
	#When false, removes the transmitter recipe. Defaults to true.
	enabled = true

#These are the configurations for the radio block.
[radio]
	#This is how effective the radio is at receiving signals, and is essentially a flat bonus to transmission power. Defaults to 100.
	receptionPower = 100
	#Effectively, this is the *floor* for which reception power can reduce travel distance to. Defaults to 50.
	receptionFloor = 50
	#This is the range for the radio in which the audio played from it can be heard. Defaults to 24.
	speakingRange = 24
	#When false, removes the radio recipe. Defaults to true.
	enabled = true

#These are the configurations for the microphone block.
[microphone]
	#This is the range for the microphone that it can hear from. Defaults to 8.
	listeningRange = 8
	#This is how often (in ticks) the microphone will update its redstone signal according to its activity. Defaults to 5.
	redstonePolling = 5
	#When false, removes the microphone recipe. Defaults to true.
	enabled = true

#These are the configurations for the speaker block.
[speaker]
	#This is the range for the radio in which the audio transmitted from it can be heard. Defaults to 32.
	speakingRange = 32
	#This is how often (in ticks) the speaker will update its redstone signal according to its activity. Defaults to 5.
	redstonePolling = 5
	#When false, removes the speaker recipe. Defaults to true.
	enabled = true

#These are the configurations for the antenna block.
[antenna]
	#This is the maximum distance an antenna can travel without support before falling. CAUTION: SETTING THIS TOO HIGH MAY CAUSE LAG WITH LARGE ANTENNAS. Defaults to 8.
	maxDistance = 8
	#When false, removes the antenna recipe. Defaults to true.
	enabled = true

#These are the general configurations for frequencies.
[frequency]
	#This is how many whole places (digits before the period) can exist in a frequency. Defaults to 3.
	wholePlaces = 3
	#This is how many decimal places (digits after the period) can exist in a frequency. Defaults to 2.
	decimalPlaces = 2
	#This is the default frequency to be provided to frequency-holding items. When set to auto-generate, will generate a pattern of zeros equal to the wholePlaces and decimalPlaces configurations, i.e. '000.00' by default. Defaults to auto-generate.
	defaultFrequency = "auto-generate"
	#The base amount of interference to give to all AM radio transmissions. Defaults to 15.
	baseAMInterference = 15.0
	#The base amount of interference to give to all FM radio transmissions. Defaults to 2.
	baseFMInterference = 2.0
	#Whether or not the radios work across dimensions. Defaults to false.
	crossDimensional = false
	#The base amount of interference to give to radio transmission per block across dimensions. Defaults to 4.
	dimensionalInterference = 4.0
	#The packet buffer for packet transmission. You likely won't need to worry about this. Defaults to 2.
	packetBuffer = 2

#These are the configurations for ALL types of routers (such as Receivers, Transmitters, Listeners, and Speakers).
[router]
	#How many sources should be compiled for reading audio levels? Affects the rate of updates for activity levels. Changing this value greatly may cause unexpected results. Defaults to 10.
	compileAmount = 10
	#The factor of audio signal energy for converting to redstone signals. Higher values will cause lower redstone signals, and vice versa. Defaults to 20.
	activityRedstoneFactor = 1500.0
	#How long (in ticks) before activity expiry can we resend an update? Defaults to 2.
	activityForgiveness = 2
	#How long (in ticks) should a router stay active after receiving audio data? Affects the rate of updates for activity checks. Defaults to 20.
	activityTime = 20
	#[EXPERIMENTAL] Pick up audio from the world, not just players. Defaults to false.
	soundListening = false

#These are the general configurations for compatibilities.
[compatibilities]

	#These are the configurations for the optional dependency Voice Chat Interaction.
	[compatibilities.voice_chat_interaction]
		#When false, removes compatibility for Voice Chat Interaction. Defaults to false. (NON-FUNCTIONAL)
		enabled = false

	#These are the configurations for the optional dependency Vibrative Voice.
	[compatibilities.vibrative_voice]
		#When false, removes compatibility for Vibrative Voice. Defaults to true.
		enabled = true

	#These are the configurations for the optional dependency Valkyrien Skies.
	[compatibilities.valkyrien_skies]
		#When false, removes compatibility for Valkyrien Skies. Defaults to true.
		enabled = true

	#These are the configurations for the optional dependency Create.
	[compatibilities.create]
		#When false, removes compatibility for Create. Defaults to true.
		enabled = true

